Commit Graph

3013 Commits

Author SHA1 Message Date
Aikar
d38e9dcf0e
Enderman.teleportRandomly()
Ability to trigger the vanilla "teleport randomly" mechanic of an enderman.
2018-04-30 13:30:00 -04:00
Aikar
30bc4df0a9
EndermanEscapeEvent
Fires an event anytime an enderman intends to teleport away from the player

You may cancel this, enabling ranged attacks to damage the enderman for example.

Resolves #1101
2018-04-30 13:16:42 -04:00
Aikar
ff661c3555
Upstream update 2018-04-30 12:20:46 -04:00
0x22
f7166948d8
Fix exploit that allowed colored signs to be created (#1098) 2018-04-28 20:19:29 +01:00
Aikar
33a6de0f13
Add Ban Methods to Player Objects
Allows a more logical API for banning players.

player.banPlayer("Breaking the rules");
2018-04-28 11:31:26 -04:00
Zach Brown
2120696fcf
Remove patches that got added back in merge
Fix build
2018-04-22 15:29:03 -04:00
stonar96
3340e81425 Make Anti-Xray Update Radius configurable (#1094) 2018-04-22 10:45:56 -04:00
Aikar
4316e8f59d
Configurable Allowance of Permanent Chunk Loaders
This disables the behavior that allows players to keep chunks permanently loaded
by default and allows server operators to enable it if they wish.
2018-04-22 10:40:49 -04:00
Aikar
a72fc26fc1
Update upstream 2018-04-22 10:40:36 -04:00
Brokkonaut
a144c203fc Configurable sprint interruption on attack (#1085)
If the sprint interruption is disabled players continue sprinting when they attack entities.
2018-04-18 09:46:48 -04:00
Shane Freeder
bacc2bbec0
re-revert Better reloading of pending unload chunks 2018-04-18 13:03:59 +01:00
Aikar
bbc31e2bd8
Revert SPIGOT-3894 to restore vanilla behavior
reporter of this issue was incorrect and did not verify vanilla logic

vanilla logic only skips ticks if the flag is set

spigots change causes bugs as it now skips ticking and processing
chunk teleportation, which was a bug I fixed many many years ago...
2018-04-18 01:44:24 -04:00
Zach Brown
d49c6a296e
Update upstream CB/S 2018-04-17 22:25:50 -04:00
Zach Brown
52befd0a68
Be more specific with prior fix 2018-04-17 22:06:24 -04:00
Zach Brown
e1c412846a
Handle bad chunks more gracefully
Prior to this change the server would crash when attempting to load a
chunk from a region with bad data.

After this change the server will defer back to vanilla behavior. At
this time, that means attempting to generate a chunk in its place
(and occasionally just not generating anything and leaving small
holes in the world).

Should Mojang choose to alter this behavior in the future, this change
will simply defer to whatever that new behavior is.
2018-04-17 22:00:51 -04:00
kashike
a35f46d455
[ci-skip] Revert "Add Turqmelon to MIT file (#1089)" (#1091)
This reverts commit d0134e38de.
2018-04-17 11:20:03 -07:00
Devon T
d0134e38de Add Turqmelon to MIT file (#1089) 2018-04-17 13:02:49 -04:00
stonar96
233e0d7495 [CI-SKIP] Add stonar96 to MIT list (#1086) 2018-04-16 15:28:52 -07:00
Kyle Wood
35b4136815
Track previous version and report in command
It is often difficult to diagnose new issues server admins get when
upgrading to a new server version because the only information they are
able to tell us regarding the server version they are running is
"latest". This commit attempts to mitigate this by keeping track of the
previous version of Paper they were running, which is then reported by
the `/version` or `/paper version` command. This gives us a better idea
of the commits included in the upgrade, which may help diagnose new
issues easier.
2018-04-11 23:02:20 -04:00
Zach Brown
d4c3e49a06
Make version command use the direct link
It was using a redirect, but apparently a small portion of systems,
networks, some mess, are having problems with that redirect.

Just use the direct link and skip the hassle.
2018-04-09 16:13:08 -04:00
Zach Brown
344a125dc1
Update BD to allow building on Java 10 2018-04-08 16:19:44 -04:00
Zach Brown
b9c451f294
Update upstream CB 2018-04-08 16:15:23 -04:00
Aikar
dc772289f8
Fix profile requests being made on offline mode servers
Closes #1076
2018-04-08 12:28:04 -04:00
Shane Freeder
242d671fa9
Allow logger instances to be used across reloads 2018-04-08 02:02:48 +01:00
Shane Freeder
8cca54c0e3
remove warning for custom entities in precreaturespawn (closes #1069)
There can be no survivors.
2018-04-08 01:44:14 +01:00
Shane Freeder
280e8b14ca
revert "Better reloading of pending unload chunks"
This change by spigot ensures that many interactins with chunks,
e.g. getting a list of TEs will cause the chunk to be marked for not
unloading and will block their unload. This is especially true for
servers using Timings (it needs to access the TE list of chunks), or
any plugins which need to access entity/TE lists periodically.
2018-04-08 01:26:37 +01:00
Zach
c719bcbe4c
Merge pull request #1070 from mikroskeem/feature/open-placed-sign
Add method to open already placed sign
2018-04-05 21:08:27 -04:00
Mark Vainomaa
c6ac33816b
Add method to open already placed sign 2018-04-05 06:48:24 +03:00
Zach Brown
c178b3931a
Update upstream CB 2018-04-04 21:05:09 -04:00
Zach Brown
d0bf96b26b
Update CB 2018-04-02 16:33:04 -04:00
Zach Brown
4e98da175b
Silly rabbits, eggs are for chickens 2018-04-02 16:30:24 -04:00
Zach Brown
594b647cce
> not even using java8 time API
Gotta get this rocketship up to speed I guess...
2018-03-31 23:30:19 -04:00
Zach Brown
5bad6ba5b6
Easter and April Fools fall on the same day
¯\_(ツ)_/¯
2018-03-31 22:50:11 -04:00
Zach Brown
6f2009754d
Stop explicitly blocking Vanilla Method Profiler
At the time this was re-added, there was concern around how the JIT
would handle the system property that enabled it.

This shouldn't be a problem, and as such we no longer need to block
access to it.

The Vanilla Method Profiler will not provide much to most users however
there is no harm in providing it as an option. For most users, the
recommended and supported method for determining performance issues with
Paper will continue to be Timings.
2018-03-31 14:55:42 -04:00
Shane Freeder
d09826faf2
Flag to disable the channel limit
In some enviroments, the channel limit set by spigot can cause issues,
e.g. servers which allow and support the usage of mod packs.

provide an optional flag to disable this check, at your own risk.
2018-03-31 18:56:49 +01:00
Shane Freeder
ad2cf784b0
Delay initial ping sent to the client 2018-03-31 15:27:41 +01:00
Shane Freeder
fad15a6acc
Update CB/S 2018-03-31 14:30:29 +01:00
Minecrell
16869992a8 Call PaperServerListPingEvent for legacy pings (#1057)
* Make the legacy ping handler more reliable

The Minecraft server often fails to respond to old ("legacy") pings
from old Minecraft versions using the protocol used before the switch
to Netty in Minecraft 1.7.

Due to packet fragmentation[1], we might not have all needed bytes
available when the LegacyPingHandler is called. In this case, it will
run into an error, remove the handler and continue using the modern
protocol.

This is unlikely to happen for the first two revisions of the legacy
ping protocol (used in Minecraft 1.5.x and older) since the request
consists of only one or two bytes, but happens frequently for the
last/third revision introduced in Minecraft 1.6.

It has much larger, variable packet sizes due to the inclusion of
the virtual host (the hostname/port used to connect to the server).

The solution[2] is simple: If we find more than two matching bytes,
we buffer the remaining bytes until we have enough to fully read and
respond to the request.

[1]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h3-11
[2]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h4-13

* Add legacy ping support to PaperServerListPingEvent

Add a new method to StatusClient check if the client is a legacy
client that does not support all of the features provided in the
event.
2018-03-30 13:00:01 -04:00
Minecrell
604192da0c Avoid negative server ping player sample counts. Fixes #1067 (#1068) 2018-03-30 12:53:15 -04:00
Mark Vainomaa
aa6c4f29fd Make player data saving configurable (#1063) 2018-03-27 10:45:54 -04:00
Minecrell
5b6c59009b Improve backward compatibility of deprecated player sample API (#1065)
Some plugins (e.g. older builds of EssentialsX) assume that
ServerListPingEvent.getSampleText() returns a mutable copy of
the player sample list. This was the case until it was refactored
on top of the new API introduced in #980.

As a result, they may run into an error when trying to modify the
returned list directly. Modify getSampleText() to return a mutable
copy (a plain ArrayList) to mimic the old behavior.
2018-03-26 17:45:18 -04:00
Aikar
658eca0c22
Add Setters for ID/Name and add completeByCache for Profile API 2018-03-25 21:50:46 -04:00
Aikar
9b12f54b69
Update upstream 2018-03-25 20:06:44 -04:00
Aikar
c00a8a7a2b
Don't try to complete profile on creation from cache, only on complete()
For one, the wrong API was used that would trigger a network call.
2018-03-25 20:05:30 -04:00
Zach Brown
b2eec92412
Update upstream B/CB 2018-03-22 23:58:50 -04:00
Aikar
cff8ae9644
Use copies for PlayerProfile in PaperServerList and SkullMeta
Don't want to risk mutating players properties in server list (unlikely, but lets be proper)

and Skull also has a setter API, so that should be used too.
2018-03-22 23:32:55 -04:00
Minecrell
e15167251b Add extended PaperServerListPingEvent (#980)
* Drop original implementation for old player sample API

* Add extended PaperServerListPingEvent

Add a new event that extends the original ServerListPingEvent
and allows full control of the response sent to the client.

* Implement deprecated player sample API
2018-03-22 23:19:59 -04:00
Aikar
3f4fa0e839
More improvements to PlayerProfile code
.equals() was wrong
clean up createPlayerProfile code
don't set profile to null if the complete call fails
2018-03-22 21:57:11 -04:00
Aikar
b8a672dd94
Fix Profile Textures and expand PlayerProfile .complete() API
I mistakenly thought .complete() also checked for textures, which was not the case

So the logic was not working as desired.

Also some undesired logic paths lead to textures of the logging in player being dropped, forcing
us to always load the textures immediately again on login, leading to rate limits.

Everythings now good

the .complete() api now will default specify to also complete textures, but you may
pass false to it to skip loading textures.
2018-03-22 21:40:57 -04:00
Aikar
b29f5c05c1
getPlayerUniqueId API
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID

This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
2018-03-22 01:41:44 -04:00