Commit Graph

82 Commits

Author SHA1 Message Date
Brettflan e6d7e33d6b Update readme and logo PSD 2012-11-11 05:05:45 -06:00
Brettflan d7a2bebf99 Release version 1.6.0
Also added bypass to worldborder.* permission set since it now only enables the command rather than permanently forcing bypass mode.
2012-11-05 16:36:43 -06:00
Brettflan b41267af1a Reworked border bypass to be toggleable by command, instead of always on if player had the permission like it was.
New command /wb bypass [player] [on/off], which allows the player to go beyond the border without being knocked back. Requires "worldborder.bypass" permission (Ops only by default). Nobody has bypass mode enabled by default (has to be toggled on), and the list of people with bypass enabled is wiped on server restarts. Player name ("[player]") is optional if run in-game and defaults to the player running the command, but must be specified if run from console. If on or off ("[on/off]") is not specified, it will simply be toggled.
2012-11-05 11:35:37 -06:00
Brettflan caa3db3734 Real Release 1.5.5 2012-11-04 17:01:51 -06:00
Brettflan 1b696ef724 0 knockback was glitchy; fixed
Also attempt to fix problem when riding mobs via MobRider where mob and player end up underground after knockback; seems unsuccessful. Seeing as pigs in vanilla CraftBukkit without MobRider don't have this problem, but _do_ have the problem along with all other mobs when MobRider is loaded, I'm not bothering with this one further for now.
2012-11-04 16:46:46 -06:00
Brettflan 28e5ea7019 Polish up border bypass handling a bit 2012-11-04 15:48:16 -06:00
Brettflan 243e23f9a2 Release version 1.5.5 2012-11-04 15:22:30 -06:00
Brettflan 7b8d78ec12 Fix for command to enable/disable Dynmap border display not reporting correctly whether it's now enabled or disabled when run
Also added variables for Dynmap border color/thickness/opacity, just for internal clarity... will also simplify things if I or someone else ever gets around to adding settings for those values, to allow them to be changed
2012-11-04 15:14:12 -06:00
Brettflan 470b19160d Allow knockback to be set to 0, for the rare person that might for whatever reason want to disable border knockback 2012-11-04 15:07:41 -06:00
Brettflan 9fd230a218 Added a couple of new safe blocks to the list 2012-11-04 15:02:38 -06:00
Brettflan 28e76340ea Added artificial height limit for Nether worlds, to work around CraftBukkit bug which reports a max height of 255 for them, leading to players being teleported on top of the "roof" of the Nether at height 127 2012-10-25 01:04:23 -05:00
Brettflan 79bc2f46c0 Merge branch 'master' of github.com:Brettflan/WorldBorder 2012-10-19 00:55:51 -05:00
Brettflan 0ba6b59837 Added new "worldborder.bypass" permission which will allow a person to move around outside the border without being knocked back. This permission is not granted to anyone by default, even Ops, and is not included in the "worldborder.*" permission set.
Thanks to st-remy and guyag for pull requests close to what I ended up implementing here.
2012-10-19 00:55:08 -05:00
Brett Flannigan ca7e2bbde7 Merge pull request #7 from cal/master
Add a pom.xml so maven building works
2012-06-11 07:57:57 -07:00
Carl Johan Crafoord 94ec8a25a4 Add pom.xml for maven building 2012-06-10 18:18:50 +02:00
Brettflan 6197a6e320 Release 1.5.4 2012-03-29 08:39:09 -05:00
Brettflan c4127c35ad If attempting to get MarkerAPI from DynMap results in an NPE (like version 0.35 if DynMap's Spout integration fails), it will no longer prevent WorldBorder from continuing to load. 2012-03-29 07:52:11 -05:00
Brettflan 247e9052c2 Added integration with DynMap to display borders. It's enabled by default if you have DynMap installed, but note that you'll need DynMap v0.36 or newer for it to work. Borders will be displayed correctly as round or square and should be very accurate, based on a Y height of 64 on isometric maps. Any changes you make to your borders should almost immediately be reflected in DynMap (border radius or shape change, removal, new border set, etc.).
Thanks to mikeprimm for adding a couple of requested features to DynMap which made this feature possible.

New commands:
/wb dynmap <on/off> - turn DynMap border display on or off.
/wb dynmapmsg <text> - DynMap border labels will show this.

New permissions:
worldborder.dynmap (Op): Can enable/disable DynMap border display integration
worldborder.dynmapmsg (Op): Can set the label text for borders shown in DynMap

Also, a slight improvement to how boolean values are determined from command input; it accepts "y", "yes", "true" instead of just "on".
2012-03-16 00:26:13 -05:00
Brettflan 59cba09a35 Fix for error on border crossing if player is riding on something which is not classifiable as a Vehicle (as only provided by another plugin, presumably, like one that makes wolves ride-able) 2012-03-10 18:58:47 -06:00
Brettflan 6a55b0be45 Release 1.5.3 2012-03-03 07:05:12 -06:00
Brettflan d1cffa5cff Fix for fill and trim commands not working on newer 1.2+ worlds due to new region file type 2012-03-03 07:04:56 -06:00
Brettflan 8bfb1c7894 Update "new location" method to accept locations at Y positions higher than the old 128 limit; vertical limit is now based on Bukkit's reported World.getMaxHeight() value 2012-03-03 07:04:02 -06:00
Brettflan 60e74901c6 Fix for potential problems caused by player location changing while border checking task is referencing it
Also explicit Vehicle cast necessarily added due to Bukkit changes
2012-03-03 07:02:03 -06:00
Brettflan 40f6d4b725 Release 1.5.2 2012-02-24 06:25:52 -06:00
Brettflan 06e2ed40db improved "whoosh" knockback effects; use /wb whoosh <on|off> to enable/disable the effect, and try crossing the border to see it in action 2012-02-23 01:17:44 -06:00
Brettflan c0fc603e5f Compatibility with upcoming CB 1.1-R5 and above: removed legacy Configuration code. 2012-02-20 15:24:55 -06:00
Brettflan 9c262004d4 Release 1.5.1 2012-02-13 02:54:18 -06:00
Brettflan 91c66d9f58 Fill process now checks the world region files directly to determine which chunks have been previously generated and skips over them, so existing worlds where much of the world is already generated should get through the fill process much faster.
Fill process should run much more smoothly regardless of what frequency you've specified.
If the fill process is paused due to low memory, it now tries to prod Java into cleaning up memory, so the process usually is able to start right back up almost immediately.
A few other minor tweaks to the fill process.

Moved world region file handling code out to new separate WorldFileData class, which is used by both the trim process and the fill process.
2012-02-10 20:20:47 -06:00
Brettflan 9ee2d3aa50 For /wb fill and /wb trim, "stop" can now be used interchangeably with existing "cancel" directive.
Removed plugin "loading" and "shutting down" log messages at startup and shutdown since Bukkit now handles such messages itself.
Updated CoordXZ to have slightly more unique hashCode values for fewer hashCode intersections.
2012-02-10 20:09:27 -06:00
Brettflan a4f7cd6487 Event handler switched over to new Bukkit event system 2012-02-07 20:58:28 -06:00
Brettflan 80eab49b54 Removed direct Permissions plugin support. Now permissions are solely handled directly through Bukkit's built-in "superperms" permission system, since all modern permission plugins should now be interfacing through that. 2012-01-31 10:34:00 -06:00
Brettflan ffd003bf46 For border crossings where a safe location just inside the border can't be found, the player is now teleported to the spawn location for the current world instead of for the main world 2012-01-31 10:32:26 -06:00
Brettflan 9fcda08b3e Release version 1.5.0 2011-12-14 07:18:41 -06:00
Brettflan beb224fa1e Player teleports are now monitored and (if necessary) redirected inside the border; sadly this doesn't prevent the original target chunk from being loaded/generated (which would be nice if it's outside your border), but at least the player never ends up there now for even a fraction of a second 2011-12-14 07:18:18 -06:00
Brettflan 7eb7404dcd Changed world folder location determination for "trim" task to use new World.getWorldFolder() method
Added "The End" world support to the "trim" command, since it uses a new region folder location
2011-12-14 06:05:43 -06:00
Brettflan 1fb5aa9780 Added 1 more "safe" and 1 more "painful" block type for safe location determination from newer blocks
Added in check to make sure target chunk is loaded before trying to find safe location in it
2011-12-14 06:03:00 -06:00
Brettflan 45ee339402 Update to use newer Bukkit Configuration handler
As a result, the /wb reload command is now working correctly
2011-12-12 10:41:57 -06:00
Brettflan 6b1d7d8cbf Increase default padding for fill and trim commands to 208 (13 chunks) 2011-12-12 04:54:42 -06:00
Brettflan 1f3f9ba521 Release 1.4.4: Workaround fix for new Bukkit error when the chunk unloading method is run on a chunk which isn't currently loaded 2011-10-18 11:44:12 -05:00
Brettflan 713fc3f5b5 Added a few more materials to the "safe and open" list for MC 1.8 2011-09-27 14:36:10 -05:00
Brettflan acd2324388 Removed color tags from fill and trim task progress logs, since color tags no longer work correctly for the console 2011-09-22 08:10:49 -05:00
Brettflan 502a4d57ff updated logo image 2011-09-22 07:21:47 -05:00
Brettflan 2ed580556b Fill process should run a bit more safely now if you have a really high frequency specified; it would previously drop out of the current fill loop if the process had been manually paused, but not if it had been automatically paused for low memory, which was an oversight 2011-09-22 03:53:54 -05:00
Brettflan 4620b0eac0 Release 1.4.3: removed direct support for GroupManager, since a recent release of it broke integration and was resulting in a fatal error; as long as you're using its Permissions bridge, it should continue to work fine for you even with direct support removed 2011-09-22 02:19:57 -05:00
Brettflan 818b06be52 Debug output (if debug mode is enabled) for border crossings now indicates the world name.
When enabling/disabling "whoosh" effect (via /wb whoosh), it was incorrectly indicating whether it was enabled/disabled; fixed
2011-09-22 00:55:02 -05:00
Brettflan 887c858b81 Release 1.4.2: removed usage of ColouredConsoleSender, as it apparently can now trigger a console duping bug 2011-09-15 01:27:45 -05:00
Brettflan f24c676c18 Implemented (hopefully) speedier equals() and hashCode() function overrides for the BorderData class
Made round borders the default instead of square, since the server impact is only very slightly higher for round borders and they look nicer on display maps
Added logo PSD just for the heck of it
2011-09-06 16:42:28 -05:00
Brett Flannigan 462c70d335 Merge pull request #1 from LRFLEW/patch-1
Checks to see if the task ID is referencing a "unable to schedule" event
2011-09-06 14:36:34 -07:00
LRFLEW 72a3b419e8 Checks to see if the task ID is referencing a "unable to schedule" event before setting it 2011-09-04 13:31:22 -05:00
Brettflan 63d7bb5eb7 Release 1.4.1 2011-08-15 19:04:53 -05:00