Mike Primm
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332292c42c
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Fix mushroom stem render, cleanup System.out uses
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2021-12-28 14:37:20 -06:00 |
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mikeprimm
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48ba0b2e41
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Merge pull request #3571 from JLyne/tabcomplete
Add tab completions for commands
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2021-12-28 10:16:05 -06:00 |
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Mike Primm
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8b510102f9
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Add basic horizontal light spread to fallback sky lighting
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2021-12-26 15:54:57 -06:00 |
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Mike Primm
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227a18ceac
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Check isLightOn flag as well
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2021-12-25 22:39:06 -06:00 |
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Mike Primm
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450921569c
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Improve forge chunk generate handling
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2021-12-25 21:46:28 -06:00 |
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Mike Primm
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b611d34242
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Turn on use of good light again
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2021-12-24 21:57:14 -06:00 |
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Mike Primm
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5b735dab3f
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Implement basic sky lighting for chunks with broken lighting (spigot)
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2021-12-24 21:55:19 -06:00 |
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Mike Primm
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3a3a970883
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Implement basic sky lighting for chunks with broken lighting
(forge,fabric)
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2021-12-24 20:38:05 -06:00 |
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Mike Primm
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05819b1b74
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Further handle broken lighting data... start builder pattern for
blockstate
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2021-12-24 10:19:02 -06:00 |
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Mike Primm
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67ab35658c
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Switch to assuming sky light data for states below 'light' are crap...
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2021-12-24 09:22:32 -06:00 |
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Mike Primm
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bd4a34e2ae
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Shift string safely into Log class, finish hack substitution string
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2021-12-24 00:08:52 -06:00 |
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Mike Primm
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9e602f50d6
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Initial mitigation for folks updating Dynmap but not patching MC for
some reason
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2021-12-23 14:27:33 -06:00 |
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Mike Primm
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895dcf3244
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Fix webp v1.2.x
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2021-12-22 22:33:10 -06:00 |
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Mike Primm
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efceaf2d8d
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Fix placed lanterns, sout lanterns
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2021-12-22 22:09:16 -06:00 |
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Mike Primm
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94c91b12b9
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Add stack dump for render exceptions (debug)
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2021-12-22 21:51:59 -06:00 |
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James Lyne
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182d214c83
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Improve tab completion for quoted arguments
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2021-12-21 15:54:09 +00:00 |
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James Lyne
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742e289d56
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/dynmapexp tabcompletions
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2021-12-21 15:54:09 +00:00 |
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James Lyne
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2b2735516b
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/dmarker tabcompletions
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2021-12-21 15:54:09 +00:00 |
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James Lyne
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20d93ad3a5
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/dmap tabcompletions
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2021-12-21 15:54:07 +00:00 |
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James Lyne
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c87df916f2
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/dynmap tabcompletions
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2021-12-21 11:58:54 +00:00 |
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James Lyne
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424000a05f
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Very basic single level spigot tabcomplete
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2021-12-21 11:58:54 +00:00 |
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Mike Primm
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a5bbe6bdd4
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Make pessimistic assumption on lighting to handle broken chunk
generators
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2021-12-20 18:07:54 -06:00 |
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Mike Primm
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99caded016
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Update chunk state/version shaders
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2021-12-19 23:44:48 -06:00 |
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Mike Primm
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24d78e5f78
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Add chunkstatus and chunkversion shaders (for problem determination)
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2021-12-19 21:02:35 -06:00 |
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Mike Primm
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9691656579
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Further tune logic for fluid model selection
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2021-12-19 14:39:53 -06:00 |
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Mike Primm
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3a2b5a2326
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Start work on culling for fluids to improve render performance
(hopefully)
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2021-12-19 12:22:01 -06:00 |
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Mike Primm
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003de384ca
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Handle negative height values for ISO perspective clipping
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2021-12-18 20:42:40 -06:00 |
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Mike Primm
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9a75210abf
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Drop generateSky log spam
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2021-12-16 14:07:50 -06:00 |
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Mike Primm
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69a6bb2a2a
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Apply lighting workaround to 1.16.5+
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2021-12-16 12:32:10 -06:00 |
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Mike Primm
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eff72aeef0
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Add simple lighting generation for migrated chunks with missing light
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2021-12-15 23:34:53 -06:00 |
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Mike Primm
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c2f0a35eb3
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Handle biome shading at edges
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2021-12-15 21:08:32 -06:00 |
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Mike Primm
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54471c6695
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Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
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2021-12-15 20:40:06 -06:00 |
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Mike Primm
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3725123b76
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Fix handling of single block state sections (zero bit palette)
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2021-12-14 23:58:01 -06:00 |
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CylonicRaider
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a8f13e9dca
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Fix boosted top-down-view map artifacts
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2021-12-12 22:34:53 +01:00 |
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Mike Primm
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0d477db78b
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Handle negative Y in topo shader
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2021-12-12 01:42:39 -06:00 |
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Mike Primm
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d5354898cb
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Avoid initial ERROR when no markers.yml file (first installation)
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2021-12-10 00:10:11 -06:00 |
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Mike Primm
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f40cc3d6ca
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Strip META-INF/maven and services - avoid problems with forge 1.18
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2021-12-08 20:34:03 -06:00 |
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Mike Primm
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634eb5fd2f
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Add support for largeplayerfaces option for bigger player markers
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2021-12-07 21:38:59 -06:00 |
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Mike Primm
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1f8d584b88
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Revert snakeyaml to avoid windows file problem...
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2021-12-07 15:51:50 -06:00 |
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Mike Primm
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5e12090f95
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Additional tuning
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2021-12-07 00:24:05 -06:00 |
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Mike Primm
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d42921beb5
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Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling
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2021-12-07 00:01:07 -06:00 |
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Mike Primm
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a40830434d
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Handle fields in yaml config files with "/" - fix for #3533
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2021-12-05 20:32:22 -06:00 |
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Mike Primm
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06885c0353
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Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache
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2021-12-05 12:53:42 -06:00 |
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Mike Primm
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f56f4378c5
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Fix handling of new, additional buiomes
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2021-12-05 05:01:59 -06:00 |
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Mike Primm
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37fd064434
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Put 3D biome code in spigot 1.18 - still working on grass shading...
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2021-12-05 01:57:59 -06:00 |
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Mike Primm
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983a2a4390
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Tie in standard biomes by resource location
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2021-12-04 23:01:13 -06:00 |
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Mike Primm
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8c51db5608
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Try out generic chunk code and 3d biomes on Forge 1.18
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2021-12-04 21:33:02 -06:00 |
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Mike Primm
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13d2cc05cb
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More generic chunk and iterator support classes
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2021-12-04 12:12:37 -06:00 |
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Mike Primm
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d3639bd4a6
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Add generic chunk, and builder
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2021-12-04 03:04:08 -06:00 |
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Mike Primm
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be43072cd1
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Start chunk and biome rework - common chunk section class
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2021-12-04 01:11:35 -06:00 |
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