Commit Graph

1524 Commits

Author SHA1 Message Date
Mike Primm
09fbf312ac Add support for substitution variables in model and texture files - update BuildCraft and IndustrialCraft2 support files to use them (so that custom block ID mappings cna be handled by adding configuration.txt settings) 2011-12-29 14:32:13 +08:00
Mike Primm
ac6b3a072e Bump to 0.29 2011-12-28 09:37:53 -06:00
Mike Primm
babc8cd073 Fix accumulation of weak reference keys (mem leak) in snapshot cache 2011-12-28 14:38:26 +08:00
Mike Primm
bd92cc37bf Switch chat name URL parm to 'chatname', add 'playername' URL part for initial player follow selection 2011-12-26 13:11:46 +08:00
Mike Primm
ca00a84dc5 Fix cleanup of area outlines with minzoom when switching maps 2011-12-24 22:09:18 -06:00
Mike Primm
1af56db030 Fix minzoom handling for area markers 2011-12-23 14:11:02 +08:00
Mike Primm
93613404ba Adjust handling of transparent biome shading files (grass, foliage), as used in Painter's texture pack 2011-12-23 13:32:27 +08:00
Mike Primm
cd067adfdc Fix issue with white blank tiles at edge of JPG rendered maps 2011-12-23 13:32:27 +08:00
Mike Primm
b872aa039e Handle Essentials-style nickname color coding (&0-&f) in player nicknames 2011-12-23 07:20:48 +08:00
Mike Primm
eafbe62c46 Add support for minzoom attribute on marker sets - hide markers below configurable zoom for each marker set 2011-12-23 04:31:10 +08:00
Mike Primm
7373de85a2 Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults. 2011-12-23 04:31:09 +08:00
Mike Primm
44106a799a Add 'allowurlname' setting for 'chat' - permits web name set with playername= parameter 2011-12-23 04:31:09 +08:00
Mike Primm
756202affd Bump to 0.28 2011-12-17 00:00:27 -06:00
Mike Primm
5dedf1d6e8 Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender 2011-12-17 13:18:43 +08:00
Mike Primm
96e4742bfe Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix 2011-12-17 07:43:06 +08:00
Mike Primm
9c0f33bd3d Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly.... 2011-12-17 07:26:31 +08:00
Mike Primm
4a3e95a118 Remove marker label field if label for marker is blank ("") 2011-12-16 01:26:13 +08:00
Mike Primm
3c849b9d66 Add 'grayplayerswhenhidden' option to allow disable of graying of players in player list when not visible on current map 2011-12-16 01:26:13 +08:00
Mike Primm
5af670de61 Add extra topographical shader, TerraNetworkOrgTopo - thanks to TerraNetworkOrg! 2011-12-16 00:09:48 +08:00
Mike Primm
708f0b3c80 Make it so that blank label ("") on area marker disables popup on area 2011-12-15 23:54:45 +08:00
Mike Primm
102012aa91 Detect scaled models that yield full blocks, and optimize to solid 2011-12-15 15:04:17 +08:00
Mike Primm
ba2c3eac1c Add support for cleanup of stale tiles (off edge of map) 2011-12-15 13:26:09 +08:00
Mike Primm
8f66d34752 Make water blocks full blocks - big performance boost 2011-12-15 13:26:09 +08:00
Mike Primm
03b280fe2d Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority) 2011-12-15 00:35:00 +08:00
Mike Primm
f7dedff413 Add 'showlayercontrol' config setting and URL parameter, to allow hide of layer control 2011-12-15 00:02:37 +08:00
Mike Primm
d5e1bc1b4d Fix size/layout of player faces in chatbox 2011-12-12 02:20:32 +08:00
Mike Primm
ef16a13cd5 Bump to 0.27 2011-12-11 01:22:13 -06:00
Mike Primm
14ecd5f778 Fix rare boundary condition error 2011-12-11 13:54:38 +08:00
Mike Primm
05aa0960f2 Various performance and concurrency optimizations 2011-12-10 14:15:54 +08:00
Mike Primm
fd887b47b4 Add tiles-rendered-at-once setting, control update tile concurrency 2011-12-10 11:34:02 +08:00
Mike Primm
9bdf13e460 Add TopoHDShader for generating altitude based topology maps 2011-12-10 08:22:24 +08:00
Mike Primm
1b8fe6bba8 Scrub obsolete events from update queue (reduce traffic) 2011-12-09 13:23:16 +08:00
Mike Primm
aea2d29c98 Fix config hashcode inconsistency on world loads (UI reload loop in JSON mode) 2011-12-09 12:22:29 +08:00
Mike Primm
6a86b81417 Start optimize of update event handling 2011-12-08 16:14:51 +08:00
Mike Primm
6ee141cada Revert to older Leaflet until zoom problem is worked out 2011-12-07 15:33:42 +08:00
Mike Primm
36b81768cd Add tick list monitoring - deal with 1.0.0 getting behind when rendering 2011-12-07 15:33:42 +08:00
Mike Primm
3e4bc59834 Retire regions components (Residence, Towny, WorldGuard, Factions) 2011-12-05 14:58:17 +08:00
Mike Primm
4f2f968353 Move DynmapWebChatEvent to API 2011-12-05 14:17:04 +08:00
Mike Primm
b936e67a88 Add APIs for hide/show player and for player-oriented web chat input 2011-12-05 14:17:04 +08:00
Mike Primm
710f5eaa7d Update leaflet - improves zoom in panning problem (better, not perfect) 2011-12-04 00:32:25 +08:00
Mike Primm
19f9733aab Add 'fullrenderplayerlimit' - pause fullrender when number of active players reaches optional limit, resumes after 2011-12-03 13:17:26 +08:00
Mike Primm
de6b90784f Add '/dynmap pause' command to pause/unpause full/radius and update rendering 2011-12-03 06:20:57 +08:00
Mike Primm
8f6982265a Support checking banned IPs from external server proxied requests 2011-12-03 05:32:43 +08:00
Mike Primm
82318346c2 Add 'hidey' option to 'coord' component - option to show just X,Z 2011-12-03 04:32:25 +08:00
Mike Primm
893117d638 Work player marker layout - center icon on player location 2011-12-03 04:13:51 +08:00
Mike Primm
348a37af87 Add support for 8x8 and 32x32 marker icons (default still 16x16) 2011-12-01 15:24:19 +08:00
Mike Primm
52a09d41b4 Add more performance measurements 2011-12-01 15:24:19 +08:00
Mike Primm
edcf1cfd10 Make web UI reload when configuration changes, server restarts 2011-11-30 12:34:13 +08:00
Mike Primm
4af95f57df Fix problem with hashfile code handling dots/periods in world names 2011-11-30 12:12:00 +08:00
Mike Primm
3ad67483ae Turn off smoothing factor on area markers 2011-11-29 21:58:02 +08:00