Mike Primm
|
8b510102f9
|
Add basic horizontal light spread to fallback sky lighting
|
2021-12-26 15:54:57 -06:00 |
|
Mike Primm
|
227a18ceac
|
Check isLightOn flag as well
|
2021-12-25 22:39:06 -06:00 |
|
Mike Primm
|
450921569c
|
Improve forge chunk generate handling
|
2021-12-25 21:46:28 -06:00 |
|
Mike Primm
|
b611d34242
|
Turn on use of good light again
|
2021-12-24 21:57:14 -06:00 |
|
Mike Primm
|
5b735dab3f
|
Implement basic sky lighting for chunks with broken lighting (spigot)
|
2021-12-24 21:55:19 -06:00 |
|
Mike Primm
|
3a3a970883
|
Implement basic sky lighting for chunks with broken lighting
(forge,fabric)
|
2021-12-24 20:38:05 -06:00 |
|
Mike Primm
|
05819b1b74
|
Further handle broken lighting data... start builder pattern for
blockstate
|
2021-12-24 10:19:02 -06:00 |
|
Mike Primm
|
67ab35658c
|
Switch to assuming sky light data for states below 'light' are crap...
|
2021-12-24 09:22:32 -06:00 |
|
Mike Primm
|
bd4a34e2ae
|
Shift string safely into Log class, finish hack substitution string
|
2021-12-24 00:08:52 -06:00 |
|
Mike Primm
|
9e602f50d6
|
Initial mitigation for folks updating Dynmap but not patching MC for
some reason
|
2021-12-23 14:27:33 -06:00 |
|
Mike Primm
|
895dcf3244
|
Fix webp v1.2.x
|
2021-12-22 22:33:10 -06:00 |
|
Mike Primm
|
efceaf2d8d
|
Fix placed lanterns, sout lanterns
|
2021-12-22 22:09:16 -06:00 |
|
Mike Primm
|
94c91b12b9
|
Add stack dump for render exceptions (debug)
|
2021-12-22 21:51:59 -06:00 |
|
Mike Primm
|
a5bbe6bdd4
|
Make pessimistic assumption on lighting to handle broken chunk
generators
|
2021-12-20 18:07:54 -06:00 |
|
Mike Primm
|
99caded016
|
Update chunk state/version shaders
|
2021-12-19 23:44:48 -06:00 |
|
Mike Primm
|
24d78e5f78
|
Add chunkstatus and chunkversion shaders (for problem determination)
|
2021-12-19 21:02:35 -06:00 |
|
Mike Primm
|
9691656579
|
Further tune logic for fluid model selection
|
2021-12-19 14:39:53 -06:00 |
|
Mike Primm
|
3a2b5a2326
|
Start work on culling for fluids to improve render performance
(hopefully)
|
2021-12-19 12:22:01 -06:00 |
|
Mike Primm
|
003de384ca
|
Handle negative height values for ISO perspective clipping
|
2021-12-18 20:42:40 -06:00 |
|
Mike Primm
|
9a75210abf
|
Drop generateSky log spam
|
2021-12-16 14:07:50 -06:00 |
|
Mike Primm
|
69a6bb2a2a
|
Apply lighting workaround to 1.16.5+
|
2021-12-16 12:32:10 -06:00 |
|
Mike Primm
|
eff72aeef0
|
Add simple lighting generation for migrated chunks with missing light
|
2021-12-15 23:34:53 -06:00 |
|
Mike Primm
|
c2f0a35eb3
|
Handle biome shading at edges
|
2021-12-15 21:08:32 -06:00 |
|
Mike Primm
|
54471c6695
|
Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
|
2021-12-15 20:40:06 -06:00 |
|
Mike Primm
|
3725123b76
|
Fix handling of single block state sections (zero bit palette)
|
2021-12-14 23:58:01 -06:00 |
|
CylonicRaider
|
a8f13e9dca
|
Fix boosted top-down-view map artifacts
|
2021-12-12 22:34:53 +01:00 |
|
Mike Primm
|
0d477db78b
|
Handle negative Y in topo shader
|
2021-12-12 01:42:39 -06:00 |
|
Mike Primm
|
d5354898cb
|
Avoid initial ERROR when no markers.yml file (first installation)
|
2021-12-10 00:10:11 -06:00 |
|
Mike Primm
|
f40cc3d6ca
|
Strip META-INF/maven and services - avoid problems with forge 1.18
|
2021-12-08 20:34:03 -06:00 |
|
Mike Primm
|
634eb5fd2f
|
Add support for largeplayerfaces option for bigger player markers
|
2021-12-07 21:38:59 -06:00 |
|
Mike Primm
|
1f8d584b88
|
Revert snakeyaml to avoid windows file problem...
|
2021-12-07 15:51:50 -06:00 |
|
Mike Primm
|
5e12090f95
|
Additional tuning
|
2021-12-07 00:24:05 -06:00 |
|
Mike Primm
|
d42921beb5
|
Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling
|
2021-12-07 00:01:07 -06:00 |
|
Mike Primm
|
a40830434d
|
Handle fields in yaml config files with "/" - fix for #3533
|
2021-12-05 20:32:22 -06:00 |
|
Mike Primm
|
06885c0353
|
Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache
|
2021-12-05 12:53:42 -06:00 |
|
Mike Primm
|
f56f4378c5
|
Fix handling of new, additional buiomes
|
2021-12-05 05:01:59 -06:00 |
|
Mike Primm
|
37fd064434
|
Put 3D biome code in spigot 1.18 - still working on grass shading...
|
2021-12-05 01:57:59 -06:00 |
|
Mike Primm
|
983a2a4390
|
Tie in standard biomes by resource location
|
2021-12-04 23:01:13 -06:00 |
|
Mike Primm
|
8c51db5608
|
Try out generic chunk code and 3d biomes on Forge 1.18
|
2021-12-04 21:33:02 -06:00 |
|
Mike Primm
|
13d2cc05cb
|
More generic chunk and iterator support classes
|
2021-12-04 12:12:37 -06:00 |
|
Mike Primm
|
d3639bd4a6
|
Add generic chunk, and builder
|
2021-12-04 03:04:08 -06:00 |
|
Mike Primm
|
be43072cd1
|
Start chunk and biome rework - common chunk section class
|
2021-12-04 01:11:35 -06:00 |
|
Mike Primm
|
76557bf312
|
Biome shading fixes for 1.18 (Spigot, Fabric, Forge)
|
2021-12-02 22:18:03 -06:00 |
|
Mike Primm
|
d52f02d88e
|
Some more Spigot 1.18 work - still NOT functional
|
2021-12-01 00:47:19 -06:00 |
|
James Lyne
|
c97f328f3e
|
Update leaflet images
|
2021-11-11 22:27:28 +00:00 |
|
Mike Primm
|
5ad8a3cd91
|
Fix missing candle texture mapping
|
2021-10-04 15:53:40 -05:00 |
|
James Lyne
|
0630b2f15d
|
Fix DynmapTileLayer sharing object instances
|
2021-10-04 20:40:07 +01:00 |
|
Mike Primm
|
77525fda47
|
Fix rails for both pre 1.17 and 1.17
|
2021-10-03 01:29:47 -05:00 |
|
Mike Primm
|
6be523106d
|
Fix rail rendering
|
2021-10-03 00:32:07 -05:00 |
|
Mike Primm
|
e8f560e0b6
|
Add missing 1.17 blocks
|
2021-10-02 23:23:01 -05:00 |
|