Mike Primm
eff72aeef0
Add simple lighting generation for migrated chunks with missing light
2021-12-15 23:34:53 -06:00
Mike Primm
c2f0a35eb3
Handle biome shading at edges
2021-12-15 21:08:32 -06:00
Mike Primm
54471c6695
Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
2021-12-15 20:40:06 -06:00
Mike Primm
3725123b76
Fix handling of single block state sections (zero bit palette)
2021-12-14 23:58:01 -06:00
CylonicRaider
a8f13e9dca
Fix boosted top-down-view map artifacts
2021-12-12 22:34:53 +01:00
Mike Primm
0d477db78b
Handle negative Y in topo shader
2021-12-12 01:42:39 -06:00
Mike Primm
d5354898cb
Avoid initial ERROR when no markers.yml file (first installation)
2021-12-10 00:10:11 -06:00
Mike Primm
5e12090f95
Additional tuning
2021-12-07 00:24:05 -06:00
Mike Primm
d42921beb5
Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling
2021-12-07 00:01:07 -06:00
Mike Primm
a40830434d
Handle fields in yaml config files with "/" - fix for #3533
2021-12-05 20:32:22 -06:00
Mike Primm
06885c0353
Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache
2021-12-05 12:53:42 -06:00
Mike Primm
f56f4378c5
Fix handling of new, additional buiomes
2021-12-05 05:01:59 -06:00
Mike Primm
37fd064434
Put 3D biome code in spigot 1.18 - still working on grass shading...
2021-12-05 01:57:59 -06:00
Mike Primm
983a2a4390
Tie in standard biomes by resource location
2021-12-04 23:01:13 -06:00
Mike Primm
8c51db5608
Try out generic chunk code and 3d biomes on Forge 1.18
2021-12-04 21:33:02 -06:00
Mike Primm
13d2cc05cb
More generic chunk and iterator support classes
2021-12-04 12:12:37 -06:00
Mike Primm
d3639bd4a6
Add generic chunk, and builder
2021-12-04 03:04:08 -06:00
Mike Primm
be43072cd1
Start chunk and biome rework - common chunk section class
2021-12-04 01:11:35 -06:00
Mike Primm
76557bf312
Biome shading fixes for 1.18 (Spigot, Fabric, Forge)
2021-12-02 22:18:03 -06:00
Mike Primm
d52f02d88e
Some more Spigot 1.18 work - still NOT functional
2021-12-01 00:47:19 -06:00
Mike Primm
7f719bcead
Maintain order on mod support API
2021-10-02 19:31:46 -05:00
Mike Primm
cbfbfb4d58
Add newer ores to hideores support
2021-10-02 17:41:19 -05:00
mikeprimm
b1be8e4626
Merge pull request #3501 from JLyne/fetchskins-fix
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Always run LoadPlayerImages task in the thread pool
2021-10-02 13:37:29 -05:00
James Lyne
404bc34e5f
Always run LoadPlayerImages task in the thread pool.
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Prevents the main thread being blocked if the mysql connection is lost etc, when fetchskins is disabled.
2021-10-01 13:44:29 +01:00
gmfamily
937b4e2a34
fix(radius) - gmfamily - process radius as int everywhere ( #3478 )
2021-09-18 19:47:46 +02:00
mikeprimm
56a683b4b3
Merge pull request #3477 from stormboomer/StormBoomer-Test1
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Add requested Feature to check for MySQL Connector
2021-09-07 22:08:06 -05:00
mikeprimm
2eee8d4e2d
Merge pull request #3464 from Boothin/v3.0
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Add Essentials RGB hex parsing
2021-09-07 22:02:51 -05:00
FedUpWith-Tech
0c001eea7c
Change radius value of round area markers to int
2021-08-29 10:42:29 -04:00
stormboomer
70c282ccd0
adding a function to check if a class exists, allows for better addition if other connector classes need to be checked in the future
2021-08-28 22:01:43 +02:00
stormboomer
0872a5bb35
Adds requested feature for #3432
2021-08-28 21:52:38 +02:00
Mike Primm
fa0e87d3c0
Add 'dynmap dumpmemory' command to dump RP image count, mem use
2021-08-27 18:40:53 -05:00
Jeff P
507dfcefc5
Add essentials RGB hex parsing
2021-08-22 00:11:39 -04:00
Mike Primm
809e45631c
Add support for experimental Caves and Caverns data pack
2021-08-21 18:03:07 -05:00
Mike Primm
feb29208a6
Drop code from PR #3443 - doesn't compile, so not tested
2021-08-21 13:02:26 -05:00
mikeprimm
fddba6a15f
Merge pull request #3443 from Boothin/v3.0
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Parse Essentials RGB Hexcode nickname colors
2021-08-21 10:59:59 -05:00
FedUpWith-Tech
a66cbc0817
Remove Broken Dynmap reload command
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This isn't a fix for the reload command it just removes it from being exposed to the user to prevent them from running the command and breaking it till the reload command can be fixed.
2021-08-19 21:06:39 -04:00
Jeff P
23a0419c7d
Parse Essentials RGB Hexcode nickname colors
2021-07-28 21:15:33 -04:00
BrainStone
d48f0bcde9
Added fallback in case no tile exists
2021-07-23 01:39:53 +02:00
BrainStone
2a7e69e281
Move timestamp logic into a safe place
2021-07-23 00:35:40 +02:00
BrainStone
e3d5990dbe
Use the latest subtile timestamp
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for zoom out processing, instead of the render start time.
2021-07-21 23:30:54 +02:00
BrainStone
ed0e5534fd
Impelemted it for SQL style storage
2021-07-20 23:18:04 +02:00
BrainStone
476aa0c133
Set timestamps when rendering starts
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- Currently only implemented for FileTreeMapStorage
2021-07-20 22:50:01 +02:00
Mike Primm
31bbe96051
Add basic support for banner rendering
2021-06-26 18:15:20 -05:00
Mike Primm
3722564e4f
Clean up deprecation warning
2021-06-26 13:22:05 -05:00
Mike Primm
bf67de2ab6
Add fix for changing marker set for areas, circles, lines
2021-06-26 13:07:40 -05:00
Mike Primm
eb41195984
Add more 1.17 blocks (mostly copper related)
2021-06-13 09:49:40 -05:00
Mike Primm
99d5416acb
Add performance tweaks on DynmapBlockState
2021-03-14 14:08:38 -05:00
Mike Primm
b7e7039c38
Add postgres JDBC to uberjar, shadow to avoid global conflicts
2021-02-07 22:50:41 -06:00
Mike Primm
c77d3b444a
Merge branch 'v3.0' of git@github-home:webbukkit/dynmap.git into v3.0
2021-01-09 19:49:57 -06:00
Mike Primm
8244394cc4
Zap warning for lack of webp tools - confusing support headache
2021-01-09 19:49:39 -06:00