Commit Graph

181 Commits

Author SHA1 Message Date
Mike Primm
eff72aeef0 Add simple lighting generation for migrated chunks with missing light 2021-12-15 23:34:53 -06:00
Mike Primm
c2f0a35eb3 Handle biome shading at edges 2021-12-15 21:08:32 -06:00
Mike Primm
54471c6695 Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge) 2021-12-15 20:40:06 -06:00
Mike Primm
3725123b76 Fix handling of single block state sections (zero bit palette) 2021-12-14 23:58:01 -06:00
CylonicRaider
a8f13e9dca Fix boosted top-down-view map artifacts 2021-12-12 22:34:53 +01:00
Mike Primm
0d477db78b Handle negative Y in topo shader 2021-12-12 01:42:39 -06:00
Mike Primm
d5354898cb Avoid initial ERROR when no markers.yml file (first installation) 2021-12-10 00:10:11 -06:00
Mike Primm
5e12090f95 Additional tuning 2021-12-07 00:24:05 -06:00
Mike Primm
d42921beb5 Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling 2021-12-07 00:01:07 -06:00
Mike Primm
a40830434d Handle fields in yaml config files with "/" - fix for #3533 2021-12-05 20:32:22 -06:00
Mike Primm
06885c0353 Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache 2021-12-05 12:53:42 -06:00
Mike Primm
f56f4378c5 Fix handling of new, additional buiomes 2021-12-05 05:01:59 -06:00
Mike Primm
37fd064434 Put 3D biome code in spigot 1.18 - still working on grass shading... 2021-12-05 01:57:59 -06:00
Mike Primm
983a2a4390 Tie in standard biomes by resource location 2021-12-04 23:01:13 -06:00
Mike Primm
8c51db5608 Try out generic chunk code and 3d biomes on Forge 1.18 2021-12-04 21:33:02 -06:00
Mike Primm
13d2cc05cb More generic chunk and iterator support classes 2021-12-04 12:12:37 -06:00
Mike Primm
d3639bd4a6 Add generic chunk, and builder 2021-12-04 03:04:08 -06:00
Mike Primm
be43072cd1 Start chunk and biome rework - common chunk section class 2021-12-04 01:11:35 -06:00
Mike Primm
76557bf312 Biome shading fixes for 1.18 (Spigot, Fabric, Forge) 2021-12-02 22:18:03 -06:00
Mike Primm
d52f02d88e Some more Spigot 1.18 work - still NOT functional 2021-12-01 00:47:19 -06:00
Mike Primm
7f719bcead Maintain order on mod support API 2021-10-02 19:31:46 -05:00
Mike Primm
cbfbfb4d58 Add newer ores to hideores support 2021-10-02 17:41:19 -05:00
mikeprimm
b1be8e4626
Merge pull request #3501 from JLyne/fetchskins-fix
Always run LoadPlayerImages task in the thread pool
2021-10-02 13:37:29 -05:00
James Lyne
404bc34e5f Always run LoadPlayerImages task in the thread pool.
Prevents the main thread being blocked if the mysql connection is lost etc, when fetchskins is disabled.
2021-10-01 13:44:29 +01:00
gmfamily
937b4e2a34 fix(radius) - gmfamily - process radius as int everywhere (#3478) 2021-09-18 19:47:46 +02:00
mikeprimm
56a683b4b3
Merge pull request #3477 from stormboomer/StormBoomer-Test1
Add requested Feature to check for MySQL Connector
2021-09-07 22:08:06 -05:00
mikeprimm
2eee8d4e2d
Merge pull request #3464 from Boothin/v3.0
Add Essentials RGB hex parsing
2021-09-07 22:02:51 -05:00
FedUpWith-Tech
0c001eea7c
Change radius value of round area markers to int 2021-08-29 10:42:29 -04:00
stormboomer
70c282ccd0 adding a function to check if a class exists, allows for better addition if other connector classes need to be checked in the future 2021-08-28 22:01:43 +02:00
stormboomer
0872a5bb35 Adds requested feature for #3432 2021-08-28 21:52:38 +02:00
Mike Primm
fa0e87d3c0 Add 'dynmap dumpmemory' command to dump RP image count, mem use 2021-08-27 18:40:53 -05:00
Jeff P
507dfcefc5 Add essentials RGB hex parsing 2021-08-22 00:11:39 -04:00
Mike Primm
809e45631c Add support for experimental Caves and Caverns data pack 2021-08-21 18:03:07 -05:00
Mike Primm
feb29208a6 Drop code from PR #3443 - doesn't compile, so not tested 2021-08-21 13:02:26 -05:00
mikeprimm
fddba6a15f
Merge pull request #3443 from Boothin/v3.0
Parse Essentials RGB Hexcode nickname colors
2021-08-21 10:59:59 -05:00
FedUpWith-Tech
a66cbc0817
Remove Broken Dynmap reload command
This isn't a fix for the reload command it just removes it from being exposed to the user to prevent them from running the command and breaking it  till the reload command can be fixed.
2021-08-19 21:06:39 -04:00
Jeff P
23a0419c7d
Parse Essentials RGB Hexcode nickname colors 2021-07-28 21:15:33 -04:00
BrainStone
d48f0bcde9
Added fallback in case no tile exists 2021-07-23 01:39:53 +02:00
BrainStone
2a7e69e281
Move timestamp logic into a safe place 2021-07-23 00:35:40 +02:00
BrainStone
e3d5990dbe
Use the latest subtile timestamp
for zoom out processing, instead of the render start time.
2021-07-21 23:30:54 +02:00
BrainStone
ed0e5534fd
Impelemted it for SQL style storage 2021-07-20 23:18:04 +02:00
BrainStone
476aa0c133
Set timestamps when rendering starts
- Currently only implemented for FileTreeMapStorage
2021-07-20 22:50:01 +02:00
Mike Primm
31bbe96051 Add basic support for banner rendering 2021-06-26 18:15:20 -05:00
Mike Primm
3722564e4f Clean up deprecation warning 2021-06-26 13:22:05 -05:00
Mike Primm
bf67de2ab6 Add fix for changing marker set for areas, circles, lines 2021-06-26 13:07:40 -05:00
Mike Primm
eb41195984 Add more 1.17 blocks (mostly copper related) 2021-06-13 09:49:40 -05:00
Mike Primm
99d5416acb Add performance tweaks on DynmapBlockState 2021-03-14 14:08:38 -05:00
Mike Primm
b7e7039c38 Add postgres JDBC to uberjar, shadow to avoid global conflicts 2021-02-07 22:50:41 -06:00
Mike Primm
c77d3b444a Merge branch 'v3.0' of git@github-home:webbukkit/dynmap.git into v3.0 2021-01-09 19:49:57 -06:00
Mike Primm
8244394cc4 Zap warning for lack of webp tools - confusing support headache 2021-01-09 19:49:39 -06:00