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#
# Advanced configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
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# Its mainly here if you've customized the experience formula.
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# Configure at what level you get better with certain abilities.
#
#####
#
# Settings for the Skills
###
Skills :
General :
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Ability :
# IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
# EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
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IncreaseLevel : 5
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EnchantBuff : 5
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#
# Settings for Acrobatics
###
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Acrobatics :
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Dodge :
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# ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
# DamageModifier: Dodge damage will be divided by this modifier
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ChanceMax : 20.0
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MaxBonusLevel : 80
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DamageModifier : 2.0
Roll :
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# ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
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# DamageThreshold: The max damage a player can negate with a roll
ChanceMax : 100.0
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MaxBonusLevel : 100
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DamageThreshold : 7.0
GracefulRoll :
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# ChanceMax: Maximum chance of graceful rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
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# DamageThreshold: The max damage a player can negate with a graceful roll
ChanceMax : 100.0
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MaxBonusLevel : 50
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DamageThreshold : 14.0
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#
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# Settings for Alchemy
###
Alchemy :
Catalysis :
# UnlockLevel: Alchemy level when the Catalysis ability unlocks
# MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
# MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
# MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
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UnlockLevel : 10
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MaxBonusLevel : 100
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MinSpeed : 1.0
MaxSpeed : 4.0
# Rank_Levels: Alchemy level where rank gets unlocked
Rank_Levels :
Rank_1 : 0
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Rank_2 : 12
Rank_3 : 25
Rank_4 : 37
Rank_5 : 50
Rank_6 : 62
Rank_7 : 75
Rank_8 : 87
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#
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# Settings for Archery
###
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Archery :
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SkillShot :
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Rank_Levels :
Rank_1 : 5
Rank_2 : 10
Rank_3 : 15
Rank_4 : 20
Rank_5 : 25
Rank_6 : 30
Rank_7 : 35
Rank_8 : 40
Rank_9 : 45
Rank_10 : 50
Rank_11 : 55
Rank_12 : 60
Rank_13 : 65
Rank_14 : 70
Rank_15 : 75
Rank_16 : 80
Rank_17 : 85
Rank_18 : 90
Rank_19 : 95
Rank_20 : 100
# IncreaseDamage: Every rank of the skill will add this much additional damage in percentage form, rank 1 = 10% bonus, rank 20 = 200% bonus (with default settings)
# IncreaseDamage is a percentage
IncreaseDamage : 10.0
# IncreaseDamageMax: When the <IncreaseDamageMax> has been reached, the bonus percentage will not go up anymore. 200.0 = 200%
IncreaseDamageMaxBonus : 200.0
# --OLD SYSTEM -- IncreaseLevel: 5
# --OLD SYSTEM -- IncreasePercentage: 0.1
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# MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
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# --OLD SYSTEM -- MaxBonus: 2.0
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MaxDamage : 9.0
Daze :
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# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
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# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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ChanceMax : 50.0
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MaxBonusLevel : 100
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BonusDamage : 4.0
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Retrieve :
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# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
ChanceMax : 100.0
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MaxBonusLevel : 100
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# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
ForceMultiplier : 2.0
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#
# Settings for Axes
###
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Axes :
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AxeMastery :
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# MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <MaxBonus> is reached
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MaxBonus : 4.0
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MaxBonusLevel : 20
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CriticalHit :
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# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
ChanceMax : 37.50
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MaxBonusLevel : 75
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
PVP_Modifier : 1.5
PVE_Modifier : 2.0
GreaterImpact :
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# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
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# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# BonusDamage: Extra damage for GreaterImpact hits
Chance : 25.0
KnockbackModifier : 1.5
BonusDamage : 2.0
ArmorImpact :
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# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
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# Chance: Chance of hitting with ArmorImpact
# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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IncreaseLevel : 5
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Chance : 25.0
MaxPercentageDurabilityDamage : 20.0
SkullSplitter :
# DamageModifier: Damage will get divided by this modifier
DamageModifier : 2.0
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#
# Settings for Fishing
###
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Fishing :
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# Rank_Levels: Fishing level where rank gets unlocked
Rank_Levels :
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Rank_1 : 0
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Rank_2 : 12
Rank_3 : 25
Rank_4 : 37
Rank_5 : 50
Rank_6 : 62
Rank_7 : 70
Rank_8 : 87
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ShakeChance :
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Rank_1 : 15.0
Rank_2 : 15.0
Rank_3 : 25.0
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Rank_4 : 35.0
Rank_5 : 45.0
Rank_6 : 55.0
Rank_7 : 65.0
Rank_8 : 75.0
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# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
VanillaXPMultiplier :
Rank_1 : 1
Rank_2 : 2
Rank_3 : 3
Rank_4 : 3
Rank_5 : 4
Rank_6 : 4
Rank_7 : 5
Rank_8 : 5
FishermansDiet :
# This determines when Fisherman's Diet adds extra hunger recovery to food
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RankChange : 20
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IceFishing :
# UnlockLevel: Fishing level when the Ice Fishing ability unlocks
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UnlockLevel : 5
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MasterAngler :
# UnlockLevel: Fishing level when the Master Angler ability unlocks
# BoatMultiplier: Catch rate is multiplied by this modifier
# BiomeModifier: Catch rate is multiplied by this modifier
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UnlockLevel : 12
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BoatModifier : 2.0
BiomeModifier : 2.0
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#
# Settings for Herbalism
###
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Herbalism :
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FarmersDiet :
# This determines when Farmers Diet adds extra hunger recovery to food
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RankChange : 20
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GreenThumb :
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# StageChange: Level value when the GreenThumb stage rank goes up
# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
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StageChange : 20
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ChanceMax : 100.0
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MaxBonusLevel : 100
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DoubleDrops :
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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ChanceMax : 100.0
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MaxBonusLevel : 100
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HylianLuck :
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# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
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ChanceMax : 10.0
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MaxBonusLevel : 100
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ShroomThumb :
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# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
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ChanceMax : 50.0
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MaxBonusLevel : 100
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#
# Settings for Mining
###
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Mining :
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DoubleDrops :
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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ChanceMax : 100.0
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MaxBonusLevel : 100
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# BlastMining_Rank: BlastMining rank unlocks
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BlastMining :
Rank_Levels :
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Rank_1 : 12
Rank_2 : 25
Rank_3 : 37
Rank_4 : 50
Rank_5 : 62
Rank_6 : 75
Rank_7 : 87
Rank_8 : 100
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# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
BlastDamageDecrease :
Rank_1 : 0.0
Rank_2 : 0.0
Rank_3 : 0.0
Rank_4 : 25.0
Rank_5 : 25.0
Rank_6 : 50.0
Rank_7 : 50.0
Rank_8 : 100.0
# OreBonus Ranks: % of extra ores received when Blast Mining
OreBonus :
Rank_1 : 35.0
Rank_2 : 40.0
Rank_3 : 45.0
Rank_4 : 50.0
Rank_5 : 55.0
Rank_6 : 60.0
Rank_7 : 65.0
Rank_8 : 70.0
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
DebrisReduction :
Rank_1 : 10.0
Rank_2 : 20.0
Rank_3 : 30.0
Rank_4 : 30.0
Rank_5 : 30.0
Rank_6 : 30.0
Rank_7 : 30.0
Rank_8 : 30.0
# DropMultiplier Ranks: # of times each ore will drop
DropMultiplier :
Rank_1 : 1
Rank_2 : 1
Rank_3 : 1
Rank_4 : 1
Rank_5 : 2
Rank_6 : 2
Rank_7 : 3
Rank_8 : 3
# BlastRadiusModifier Ranks: Increases the blast radius by this amount
BlastRadiusModifier :
Rank_1 : 1.0
Rank_2 : 1.0
Rank_3 : 2.0
Rank_4 : 2.0
Rank_5 : 3.0
Rank_6 : 3.0
Rank_7 : 4.0
Rank_8 : 4.0
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#
# Settings for Repair
###
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Repair :
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RepairMastery :
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# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
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# MaxBonusLevel: On this level, the maximum bonus is reached
MaxBonusPercentage : 200.0
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MaxBonusLevel : 100
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SuperRepair :
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# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
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ChanceMax : 100.0
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MaxBonusLevel : 100
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ArcaneForging :
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May_Lose_Enchants : true
Rank_Levels :
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Rank_1 : 12
Rank_2 : 25
Rank_3 : 37
Rank_4 : 50
Rank_5 : 62
Rank_6 : 75
Rank_7 : 87
Rank_8 : 100
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Keep_Enchants_Chance :
Rank_1 : 10.0
Rank_2 : 20.0
Rank_3 : 30.0
Rank_4 : 40.0
Rank_5 : 50.0
Rank_6 : 50.0
Rank_7 : 60.0
Rank_8 : 60.0
Downgrades_Enabled : true
Downgrades_Chance :
Rank_1 : 75.0
Rank_2 : 50.0
Rank_3 : 40.0
Rank_4 : 30.0
Rank_5 : 25.0
Rank_6 : 20.0
Rank_7 : 15.0
Rank_8 : 10.0
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#
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# Settings for Salvage
###
Salvage :
# MaxPercentage: Maximum percentage of materials to be returned when Salvaging
# MaxPercentageLevel: On this level, the Salvage percentage will be <MaxPercentage>
MaxPercentage : 100.0
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MaxPercentageLevel : 100
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# AdvancedSalvage_UnlockLevel: The level at which Advance Salvage become available
AdvancedSalvage :
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UnlockLevel : 35
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ArcaneSalvage :
# EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
# EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
EnchantLossEnabled : true
EnchantDowngradeEnabled : true
Rank_Levels :
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Rank_1 : 12
Rank_2 : 25
Rank_3 : 37
Rank_4 : 50
Rank_5 : 62
Rank_6 : 75
Rank_7 : 87
Rank_8 : 100
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# ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
ExtractFullEnchant :
Rank_1 : 2.5
Rank_2 : 5.0
Rank_3 : 7.5
Rank_4 : 10.0
Rank_5 : 12.5
Rank_6 : 17.5
Rank_7 : 25.0
Rank_8 : 32.5
# ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
ExtractPartialEnchant :
Rank_1 : 2.0
Rank_2 : 2.5
Rank_3 : 5.0
Rank_4 : 7.5
Rank_5 : 10.0
Rank_6 : 12.5
Rank_7 : 15.0
Rank_8 : 17.5
#
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# Settings for Smelting
###
Smelting :
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FuelEfficiency :
# Multiplier: The furnace burn time will be multiplied by this value.
# MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
Multiplier : 3.0
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MaxBonusLevel : 100
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SecondSmelt :
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# ChanceMax: Maximum chance of triggering Second Smelt
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
ChanceMax : 100.0
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MaxBonusLevel : 100
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FluxMining :
# UnlockLevel: Level when Flux Mining becomes available
# Chance: Chance for Flux Mining to activate
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UnlockLevel : 25
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Chance : 33.0
# Rank_Levels: Smelting level where rank gets unlocked
Rank_Levels :
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Rank_1 : 12
Rank_2 : 25
Rank_3 : 37
Rank_4 : 50
Rank_5 : 62
Rank_6 : 75
Rank_7 : 87
Rank_8 : 100
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# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
VanillaXPMultiplier :
Rank_1 : 1
Rank_2 : 2
Rank_3 : 3
Rank_4 : 3
Rank_5 : 4
Rank_6 : 4
Rank_7 : 5
Rank_8 : 5
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#
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# Settings for Swords
###
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Swords :
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Bleed :
# ChanceMax: Maximum chance of triggering bleeding
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# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
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ChanceMax : 75.0
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MaxBonusLevel : 75
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# DamagePlayer: Bleeding damage dealt to players
# DamageMobs: Bleeding damage dealt to mobs
DamagePlayer : 1.0
DamageMobs : 2.0
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# These settings determine how long the Bleeding effect lasts
MaxTicks : 3
BaseTicks : 2
Counter :
# RequiresBlock: Determines if blocking is required to trigger counter attack
RequiresBlock : true
# ChanceMax: Maximum chance of triggering a counter attack
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# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
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ChanceMax : 30.0
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MaxBonusLevel : 60
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# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
DamageModifier : 2.0
SerratedStrikes :
# DamageModifier: Damage will get divided by this modifier
# BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
DamageModifier : 4.0
BleedTicks : 5
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#
# Settings for Taming
###
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Taming :
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Gore :
# ChanceMax: Maximum chance of triggering gore
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# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
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ChanceMax : 100.0
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MaxBonusLevel : 100
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# BleedTicks: Determines the length of the bleeding effect
# Modifier: Damage will get multiplied by this modifier
BleedTicks : 2
Modifier : 2.0
FastFood :
# UnlockLevel: Level when FastFood unlocks
# Chance: The chance for wolves to heal hp when inflicting damage
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UnlockLevel : 5
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Chance : 50.0
EnvironmentallyAware :
# UnlockLevel: Level when EnvironmentallyAware unlocks
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UnlockLevel : 10
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ThickFur :
# UnlockLevel: Level when ThickFur unlocks
# Modifier: Damage will get divided by this modifier
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UnlockLevel : 25
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Modifier : 2.0
HolyHound :
# UnlockLevel: Level when HolyHound unlocks
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UnlockLevel : 37
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ShockProof :
# UnlockLevel: Level when ShockProof unlocks
# Modifier: Damage will get divided by this modifier
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UnlockLevel : 50
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Modifier : 6.0
SharpenedClaws :
# UnlockLevel: Level when SharpenedClaws unlocks
# Bonus: This bonus will get added to the damage caused
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UnlockLevel : 75
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Bonus : 2.0
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CallOfTheWild :
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# MinHorseJumpStrength: The minimum jump strength a summoned horse must have
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# MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
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MinHorseJumpStrength : 0.7
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MaxHorseJumpStrength : 2.0
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Pummel :
# ChanceMax: Maximum chance of triggering pummel
Chance : 10.0
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#
# Settings for Unarmed
###
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Unarmed :
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Disarm :
# ChanceMax: Maximum chance of disarming other players
# MaxBonusLevel: Level when the maximum chance to disarm is reached
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# AntiTheft: Determines if only the disarmed player can retrieve disarmed items
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ChanceMax : 33.0
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MaxBonusLevel : 100
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AntiTheft : false
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Deflect :
# ChanceMax: Maximum chance of deflecting arrows
# MaxBonusLevel: Level when the maximum chance to deflect is reached
ChanceMax : 50.0
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MaxBonusLevel : 100
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IronGrip :
# ChanceMax: Maximum chance of preventing being disarmed
# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
ChanceMax : 100.0
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MaxBonusLevel : 100
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IronArm :
# BonusMin: Minimum bonus damage for unarmed
# BonusMax: Maximum bonus damage for unarmed
# IncreaseLevel: Bonus damage increases every increase level
BonusMin : 3.0
BonusMax : 8.0
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IncreaseLevel : 5
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#
# Settings for Woodcutting
###
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Woodcutting :
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Splinter :
Rank_Levels :
Rank_1 :
LevelReq : 5
Rank_2 :
LevelReq : 30
Rank_3 :
LevelReq : 55
TreeFeller :
# If set to true then tree feller will not use the new system and will use its old behaviour
Classic : false
# This is the time in seconds to build a new charge of Tree Feller
ChargeRate : 600
Rank_Levels :
Rank_1 :
LevelReq : 10
TreeSizeMax : 100
Charges : 1
Rank_2 :
LevelReq : 25
TreeSizeMax : 200
Charges : 1
Rank_3 :
LevelReq : 50
TreeSizeMax : 200
Charges : 2
Rank_4 :
LevelReq : 75
TreeSizeMax : 200
Charges : 3
Rank_5 :
LevelReq : 100
TreeSizeMax : 500
Charges : 3
BarkSurgeon :
Rank_Levels :
Rank_1 :
LevelReq : 70
Rank_2 :
LevelReq : 80
Rank_3 :
LevelReq : 95
NaturesBounty :
Rank_Levels :
Rank_1 :
LevelReq : 40
Rank_2 :
LevelReq : 60
Rank_3 :
LevelReq : 90
# Double Drops
HarvestLumber :
Classic : false
# ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
# ChanceMax: Maximum chance of receiving double drops (100 = 100%)
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# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax : 100.0
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MaxBonusLevel : 100
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Rank_Levels :
Rank_1 :
LevelReq : 20
Rank_2 :
LevelReq : 45
Rank_3 :
LevelReq : 85
LeafBlower :
Rank_Levels :
Rank_1 :
LevelReq : 15
Rank_2 :
LevelReq : 35
Rank_3 :
LevelReq : 65
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#
# Customize the kraken!
###
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Kraken :
Enabled : true
Tries_Before_Release : 50
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Health : 50.0
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Name : The Kraken
Attack_Interval_Seconds : 1
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Attack_Damage : 1.0
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Global_Effects : false
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Allow_Escaping : false
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Unleashed_Message :
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Server : (PLAYER) has unleashed the kraken!
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Player : THE KRAKEN HAS BEEN UNLEASHED!
Defeated_Message :
Escape : You have escaped from the kraken!
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Killed : You have slain the kraken!