Commit Graph

612 Commits

Author SHA1 Message Date
cmastudios
ebd95a4e16 Fixes gh-410. Prevent /join in autoassign zones. 2013-07-13 16:32:21 -05:00
taoneill
756ca37a82 Merge pull request #641 from cmastudios/weselection
Create zones with WorldEdit cuboid selections. Closes #411. Thanks @cmastudios!
2013-07-01 10:41:54 -07:00
taoneill
bf7e1a9847 Merge pull request #638 from cmastudios/hotfix-cslotsteal
Fix item smuggling and game end bugs. Thanks @cmastudios!
2013-07-01 10:31:00 -07:00
cmastudios
13396f85a4 Fixes gh-645, gh-643 - Load player armor when using playerloadoutasdefault 2013-06-29 23:31:01 -05:00
cmastudios
c4b268910b Refresh player tags anytime players leave a zone
This fixes a bug where player tags are not reset when a zone ends normally
or when the zone is reset.
2013-06-11 23:28:26 -05:00
cmastudios
5c954a19b4 Make sure the selection is a cuboid 2013-06-11 23:11:25 -05:00
cmastudios
21688ba4d0 Create zones with WorldEdit cuboid selections
The WorldEdit API is utilized to allow the use of WorldEdit selections
when creating or modifying a warzone. If the current player has a
WorldEdit selection when the /setzone command is used, this selection will
be used for the zone's corners.
2013-06-08 22:55:35 -05:00
cmastudios
728111217e Fix game end TP bugs caused by a5cd846
Remove players from team before teleporting them back to lobby or
rallypoint.
2013-05-31 17:03:36 -05:00
cmastudios
3b0b0c6720 Fixes gh-630. Close open inventories before reset.
This fixes issues with item smuggling via crafting inventories. The
player's inventory is closed before they are kicked from the zone or a
respawn.
2013-05-30 19:09:10 -05:00
taoneill
da14a8fc4d Merge pull request #635 from cmastudios/multiworld-loadout-hotfix
Fix incompabilities with per-world inventories.
2013-05-20 15:24:23 -07:00
cmastudios
a5cd846b2a Fixes gh-533
Prevents players from teleporting or moving out of a warzone in play.
2013-05-18 16:49:53 -05:00
cmastudios
423654d21e Fix incompabilities with per-world inventories.
War saved a player's state before they were teleported into the warzone.
This causes issues if the lobby is in another world and the server is
using plugins to manage per-world inventories. Essentially, the player is
getting their inventory from world A saved, teleported to warzone in world
B, their state being restored in B, then teleported to A. Per-world
inventory plugins save and restore inventories on every
cross-world-teleport. This causes blank inventories when a player joins a
warzone and the player gets the items from the zone when they leave.

This issue is easily fixed by teleporting players to the warzone's world
before saving their state. This is merely a standardization of state
save/restore order.
2013-05-18 16:47:21 -05:00
taoneill
e3e20fc704 Merge pull request #610 from cmastudios/colored-names
Add TagAPI support to War
2013-05-04 10:07:47 -07:00
taoneill
856d697d79 Merge pull request #587 from cmastudios/fix-colored-armor
Fix loadout issues + permission-restricted loadouts, thanks @cmastudios!!!
2013-05-04 10:02:49 -07:00
taoneill
4317b2fc8c Merge pull request #579 from cmastudios/zone-permissions
Add team-based permission requirement
2013-05-04 09:53:39 -07:00
taoneill
2d91b3cf90 Updating version to 1.8-PREVIEW (Nimitz) 2013-05-04 12:48:56 -04:00
cmastudios
d724f5a382 Closes gh-617, gh-609, gh-514, gh-319, tag gh-589. Add support for
permission specific loadouts.

Loadouts can be defined with a permission which can limit who can access
the loadout, in mostly the same manner as I did in the zone-permissions
commits. The permission can be used to only allow say VIP and above to get
a certain loadout (for donation benefits) or to allow the server's lower
ranks a class only (to allow lower ranks to survive faced with the server's
experienced players).

This is controlled by an additional argument to /zonecfg.
Example: /zonecfg loadout:vip:server.ranks.VIP - allow only VIP players
access to the vip loadout.
To remove the permission, re-make the loadout without the permission
parameter.
Example: /zonecfg loadout:vip - remove the permission requirement for the
vip loadout.

To allow a lower rank access to a loadout only, you can use your permission
manager's feature of negating a permission (if supported by the plugin).
Example: /pex group recruit add server.loadout.noob, /pex group builder add
-server.loadout.noob - allow only recruits to have access to a loadout
which requires the permission "server.loadout.noob" (with PermissionsEX).
2013-03-22 22:33:38 -05:00
cmastudios
e6c1e64fef Add support for new loadout system to base classes and configuration
subsystem.
2013-03-22 22:09:29 -05:00
cmastudios
dd88a5ccbe Add new loadout class support to the existing loadout subsystem. 2013-03-22 22:01:02 -05:00
cmastudios
0955df7503 Added new classes to manage loadouts instead of the hashmap method. 2013-03-22 21:59:03 -05:00
cmastudios
ce72ba36fa Add permission based access to warzones
Adds a team default permission configuration option. Default is
war.player. It is modifiable at the zone level and the team level. In
autoassign zones where there is a mix of teams that some players have
access to and some that they don't, the player will only ever be placed
in a team he can access. You can't /join a team you don't have
permission to join.
2013-03-21 17:15:45 -05:00
taoneill
e83c53061d Update version to 1.7.4.
Updated Bukkit dependency to 1.4.7-R1.0.
2013-03-12 22:41:14 -04:00
taoneill
101bff45c5 Merge pull request #586 from cmastudios/patch-1
Fixed inability to download spout from maven. Thanks @cmastudios.
2013-03-12 19:32:11 -07:00
cmastudios
8dac3f4ea9 Fixes gh-608 - loadout "first" will be given on join and each battle after
When a player joins a warzone for the first time, they will be given a
loadout called "first" instead of the default loadout. After they have died
once, they will receive the default loadout. Players will also be assigned
the "first" loadout every battle if they are on the default loadout when
the battle ends.

I do not know how servers will deal with players who might constantly leave
and rejoin the zone in order to get the loadout back. This could be fixed
with a war change if it becomes necessary (maybe remember the player until
the battle ends). But, as always, if a server does not want to have a
"first" loadout in a warzone, they do not have to create one.
2013-03-07 18:13:39 -06:00
cmastudios
6b35645150 Prevent players from smuggling items into warzones with ender chests.
This is mainly for servers such as the Warhub, where most players can make
their own warzones. Inexperienced zone makers may place ender chests in
zones which makes their zone susceptible to smuggling items.

This may also apply for zones which would like to use ender chests for
aesthetics.

Hopefully this change shouldn't be a problem. I cannot think of any way
that an ender chest would be used inside of a warzone.
2013-03-07 17:17:06 -06:00
cmastudios
0fbf381748 gh-604 Add TagAPI support to War.
Used for changing color of player names while playing a match of War.
http://dev.bukkit.org/server-mods/tag/
2013-03-06 16:50:11 -06:00
cmastudios
a3f73b5fe7 Fixes gh-594 - blockheads:off now results in a colored helmet 2013-02-09 12:47:11 -06:00
cmastudios
9ca2ed1f46 Fixed anvil names not being saved to loadout.
I also fixed "lore" too, but I do not know what it is.
2013-01-29 22:21:41 -06:00
cmastudios
c3d7b74109 Fixed colored armor not working at all in loadouts 2013-01-25 19:17:20 -06:00
cmastudios
c87799c03d Fixed inability to download spout from maven
Spout changed the format of their repository again. @tommytony probably didn't notice because it was cached in his local maven repositoy.
2013-01-25 17:29:29 -06:00
taoneill
bff034a299 Fixed rotating warhub at restart after /warcfg.
Stops the warhub from rotating upon restart after a call to /warcfg -
sorry for the mess.  Still have to convert config files and fix
commands.
2013-01-10 22:29:26 -05:00
taoneill
0245476130 Basic support for RB 1.4.5-R1.0.
Backward compatible with 1.4.5-R0.2 and previous. Switched version to
War v1.7.4-PREVIEW. Lobbies and warhubs should line up properly now, at
least. Commands such as '/setzonelobby east' still use the wrong
directions.
2012-12-20 00:10:40 -05:00
taoneill
381047f915 Finally releasing v1.7.3.
No real improvement. Just targeting 1.4.5-R0.2 now instead of
1.2.5-R4.0. BlockFace compatibility with 1.4.5-R0.3 will come later.
2012-12-08 15:07:24 -05:00
taoneill
666f604133 Removed console warning. 2012-09-04 23:20:50 -04:00
taoneill
d71adaa8ab Stopgag patch: support block IDs from 128 to 255
Got my head out of my butt and figured how I was casting bytes to ints
all wrong. War map format can support block ids up to 255 now with this
ugly patch. This is just to tide people over until a format switch to
something that will supports custom blocks and items.
2012-09-04 23:16:47 -04:00
taoneill
39a8becdfe Now handling negative block types
Closes gh-530. Weirdly, it seems that some new blocks (e.g. emerald
block) get saved with negative block type ids. For the time being, the
absolute value of the negative type id is used instead. The console spam
should be lessened as well - leading to less crashes. Still gotta find
the reason for the weird block ids, though.
2012-08-14 19:29:12 -04:00
taoneill
00af397929 Merge pull request #531 from MegaMinerJon/patch-1
Fix for (some of) the map reset crashes. Thanks @MegaMinerJon.
2012-08-13 19:04:54 -07:00
MegaMinerJon
f14d21a35f Update war/src/main/java/com/tommytony/war/mapper/ZoneVolumeMapper.java 2012-08-09 11:29:43 -07:00
taoneill
cd47e28e9f Removed kick prevention when flying in warzones.
Closes gh-526. Restoring a user's inventory when geting kicked. This
should technically solve an inventory reset problem. I've always found
the kick-prevention pretty hacky, anyway. Hopefully, the accidental
flying in warzones caused by War's teleporting people around has been
fixed upstream by the Bukkit folks since back in the day when this was
an issue.
2012-07-22 13:28:46 -04:00
taoneill
e6d2bd0950 This sword feels wodden
I just don't see these mistakes anymore after seeing them for 1000s of
times, but they are so obvious! Thanks @revo96.
2012-07-22 13:16:06 -04:00
taoneill
411021fc35 Smoother spawn re-entry protection
Closes gh-503. Now letting players just walk through their own spawn
really fast (instead of just getting them stuck blindly), and being a
bit smarter about where I teleport them (i.e. mostly not in walls
anymore). Much less brutal than in v1.7.2.
2012-06-25 17:41:13 -04:00
taoneill
120af8e817 Updated version numbers to 1.7.3-PREVIEW 2012-06-25 14:55:14 -04:00
taoneill
5aaf25c1c7 Removed the game-end thread safety
The inventory reset bug was caused by a concurrency issue, but all this
sychronization added some now unnecessary weight. Hopefully this should
help with the lock ups that have been happenning with v1.7.2.
2012-06-25 13:50:14 -04:00
taoneill
ff5318c8f6 War v1.7.2 release
Removed PREVIEW snapshot tag.
2012-06-23 17:27:47 -04:00
taoneill
41ecb512ed Unsafe/illegal enchantments are now supported
Closes gh-461. Closes gh-429. Items enchanted with Time the Enchanter to
high levels now get managed and persisted by War properly.
2012-06-23 17:08:45 -04:00
taoneill
bdc8b4057c Fixed broken zonemaker command permissions.
Closes gh-501. Build 77 broke all zonemaker command while allowing
public access to /zonecfg -p. Sorry!
2012-06-23 10:43:49 -04:00
taoneill
b6d1ea2c90 Highest priority for death event handler
Just to see if this can help @shankomaster's problem with missing
loadouts upon respawn.
2012-06-23 02:20:59 -04:00
taoneill
6304b39fc8 Everyone can /warcfg -p, /zonecfg -p, /teamcfg -p
Closes gh-499. Now all players have read access to the game rules and
settings. Awesome!
2012-06-23 02:12:52 -04:00
taoneill
afa82ce13f Updated plugin.yml documentation.
Prettified the /warcfg, /zonecfg, /teamcfg and other usage outputs.
Removed duplication by using command aliases. Grouped War, warzone and
team settings together for more clarity. /setteam and /setteamflag now
have pretty colors.
2012-06-23 01:32:51 -04:00
taoneill
1b1c74ed26 Lobby and warhub clear a bit more air by default
Also tweaked how gates make space for the players to navigate around the
structure.
2012-06-22 23:05:06 -04:00