TimWolla
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6fa2d91130
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Thieves can also be attacked in spawn
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2011-05-23 17:47:18 +02:00 |
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taoneill
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dbf5995337
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Integrated TimWolla's changes. Commented out the health-regen hook stuff.
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2011-05-22 22:49:36 -04:00 |
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TimWolla
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f475aa0fc9
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Fixed indentation https://github.com/taoneill/war/issues/191
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2011-05-22 22:53:20 +02:00 |
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TimWolla
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338e8eb338
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Implemented https://github.com/taoneill/war/issues/197
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2011-05-22 22:45:14 +02:00 |
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TimWolla
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9e7ec98789
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Finished regain-health-prevention
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2011-05-22 22:34:18 +02:00 |
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TimWolla
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7cafc2dde5
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Merge git://github.com/taoneill/war
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2011-05-22 22:19:41 +02:00 |
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TimWolla
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daa2431362
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Fixed pom.xml, added targets to gitignore. Implemented first pieces of onregainhealth
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2011-05-22 22:19:01 +02:00 |
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taoneill
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ad85404786
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Oops. This is War v1.5.1. You can create zones now, at least.
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2011-05-22 13:59:53 -04:00 |
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taoneill
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297ac1e460
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Closes gh-188. Closes gh-192. Closes gh-193. It seems I fixed the right-click-itme-disappear bug earlier. Updated /join usage. Added /zm as alias for /zonemaker. This is War v1.5.
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2011-05-21 10:53:10 -04:00 |
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taoneill
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e1417811cf
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Closes gh-162. Lobby can now be detached from warzone with /setzonelobby zoneName. War v1.5 is almost ready.
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2011-05-20 17:46:13 -04:00 |
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taoneill
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c5290030bf
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Closes gh-190. Closes gh-107. /reload works now. Added /unloadwar and /loadwar. Bit of tweaking here and there.
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2011-05-18 21:56:18 -04:00 |
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taoneill
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9c3c722645
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Closing disconnected inventory reset problems. This is a bit of dead code that may be useful in the future (i.e. the save-player-inventories-to-disk fix I should have tried to reproduce before coding).
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2011-05-15 13:08:42 -04:00 |
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taoneill
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04b917807c
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Closes gh-97. Closes gh-171. Closes gh-108. Closes gh-85. Closes gh-67. Zonemakers see magic walls when on a team, which should work instead of forcing zonemakers to use /zonemaker to enable zonemaker mode. Friendly fire setting should now get persisted properly. When a bouncing arrow hits you you shouldn't get a friendly fire message anymore. No scoring can occur if other teams are empty.
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2011-05-15 11:35:08 -04:00 |
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taoneill
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eb2e7ed91c
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Closes gh-79. Closes gh-185. You can now use a wand to set the warzone corners. Use /setzone X wand. Zonemakers can now destroy blocks on walls of warzones.
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2011-05-14 23:40:51 -04:00 |
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taoneill
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e1d5602830
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Closes gh-173. Closes gh-146. Worked around moved-too-quickly check by preventing players from getting kicked. Really closing gh-144. Lobbies should reset properly now (even though it's not perfect yet).
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2011-05-14 19:51:59 -04:00 |
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taoneill
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12109175c0
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Closes gh-21. Closes gh-114. Wandless cuboid zones are in. Lobbies now reset properly (their save was getting overwritten). Lobbies now always appear at mid-height of the zone. Can't resize warzones if structures end up outside. Zonemaker can now place blocks in important places (walls, monuments, etc) but these blocks will still get reset. No more warzone-ready message when no warzones to load. No more zone outlines, yay.
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2011-05-10 00:16:20 -04:00 |
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taoneill
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e81ba0faae
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Switch from depending on Permissions to Essentials GroupManagerBridge. Cuboid zone walls are working and resetting properly. Resizing is still a problem though.
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2011-05-09 02:05:27 -04:00 |
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taoneill
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21f7547766
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Added ZoneWallGuards for UP and DOWN walls, and changed related Warzone methods. Fixed warnings.
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2011-05-09 00:12:49 -04:00 |
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taoneill
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b652d12849
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Plugged in ZoneVolume for cuboid support. Added ZoneSetter to encapsulate the performSetZone operations and error handling. Still probably broken and missing wand support.
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2011-05-08 23:34:26 -04:00 |
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taoneill
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6efbf2f62d
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Added UP and DOWN wall checks and resets to ZoneVolume.
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2011-05-08 16:17:22 -04:00 |
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taoneill
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dd244b7f32
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First commit for War v1.5, finally. Created a new ZoneVolume that will replace the VerticalVolume of warzones. Also added unit tests with dependency on mockito.
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2011-05-08 15:37:00 -04:00 |
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taoneill
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50872d6802
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Merged pull request #141 from Superyoshi/master.
Configurable Monument Heal Rate + ignoring 0 player teams
Thanks Superyoshi
Sorry for taking forever to merge this. I'm finally back.
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2011-04-29 18:04:43 -07:00 |
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taoneill
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628c33778e
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Closes gh-149. Forgot to fix all reward and loadout-related item NPEs. This is War v1.4.2.
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2011-04-11 11:10:53 -04:00 |
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taoneill
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b9c0030e3c
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Closes gh-148. Closes gh-147. Updated to CB670. Fixed NPE when restoring inventory and now handling warhub reset attemps on missing world. This is War v1.4.1 (Slim).
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2011-04-10 14:16:00 -04:00 |
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Superyoshi
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3032c6a0fc
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Teams without any players won't get listed in the scoring, can't steal flags from teams without players
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2011-04-05 15:15:01 +02:00 |
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Superyoshi
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55ac717f89
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Teams without any players won't score
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2011-04-05 14:04:21 +02:00 |
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Superyoshi
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568833b1bf
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Closes gh-8. Monument Heal Rate is now configurable (monumentheal:X), also the Monument Heal Message now shows by how many hearts the player was healed
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2011-04-03 11:34:21 +02:00 |
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taoneill
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d84ed6e410
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1.4 hotfix - removed nag on PlayerQuitEvent
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2011-04-02 18:34:10 -04:00 |
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taoneill
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4f6f67bd92
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Closes gh-130. The /war prefixed commands should work inside and outside warzones now. Updated to CB617/MC1.4. THis is War 1.4.
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2011-04-02 16:50:39 -04:00 |
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taoneill
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498eb1e80a
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Closes gh-112. Forgot to update dispenser save-to-file code, which broke with the new item data and durability saving. This corrupted warzones for people everywhere. I'm so sorry. :( This is going out as War v.1.3.2
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2011-03-23 14:51:02 -04:00 |
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taoneill
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3aad54cefe
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Closes gh-109. Closes gh-110. Warzones are now REALLY loaded with a delay, giving time to Multiverse to load its worlds. HeroicDeath compatibility should fix all respawn inventory issues. This is v1.3.1.
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2011-03-22 15:21:56 -04:00 |
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taoneill
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e32745662b
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Last little useless item handling change before 1.3 release.
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2011-03-21 02:19:52 -04:00 |
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taoneill
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1c7bf3c7f2
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v1.3. Added plugin.yml usage entry for rally point.
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2011-03-21 02:08:42 -04:00 |
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taoneill
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362f625871
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Closes gh-101. Closes gh-106. Added warzone rally point that can be set with .warcfg rallypoint:warzone-name. Hp now reset when player leaves. Cleaned up battle end and game end messages.
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2011-03-21 01:05:38 -04:00 |
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taoneill
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d81a198feb
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Closes gh-89. Closes gh-90. Couldn't reproduce warhub and lobby reset bugs. Closing for now. Did fix a few exceptions that might have been at the root of this, though improbable.
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2011-03-21 00:06:31 -04:00 |
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taoneill
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b8fba72f2d
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Closes gh-88. Ladders, torches, levers, wall signs, stone buttons and rails that were facing north (i.e. hanging on a block to the south) now reset properly by making sure their south-face block is already reset.
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2011-03-20 23:36:29 -04:00 |
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taoneill
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02cd9ad28d
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Closes gh-93. Closes gh-104. Closes gh-105. Placing a team spawn over signs doens't cause sign spam anymore. Fixed player remaining on fire after score cap reached. Made wall trigger distance 6 blocks instead of 5 in last commit.
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2011-03-20 21:54:06 -04:00 |
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taoneill
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df68687092
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Closes gh-92. Closes gh-103. Corner markers should reset wool properly and stay a bit longer, but disappear properly. Chest and dispenser item durability and data are now saved to disk (minor change of file format).
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2011-03-20 20:54:03 -04:00 |
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taoneill
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a5988c242c
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Closes gh-91. Closes gh-102. Warzones min size is now 10x10 and max size 750x750. Use large warzones at your own risk. NPE fixed when checking for important blocks in unfinished warzone.
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2011-03-20 19:41:23 -04:00 |
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taoneill
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e1fa801664
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Closes gh-49. Nether lobbies dont look like chunk errors anymore. Not perfect, but better. The outlines are still weird.
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2011-03-20 18:56:51 -04:00 |
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taoneill
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4b9c0d0a1c
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Lobby gates in other NORMAL worlds should now work. Nether lobbies are still broken, though.
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2011-03-20 18:01:06 -04:00 |
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taoneill
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c9d3a9867d
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Closes gh-83. Closes gh-94. Warzones are now loaded with a delay, which should prevent conflicts with Multiverse. Also, warzones should work accross many worlds now: I fixed the broken 'am I in a warzone' check. On a side note, since the last commit you can use .zonecfg and .warcfg instead of .setzoneconfig and .setwarconfig.
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2011-03-20 16:36:13 -04:00 |
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taoneill
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08ca02cbad
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Closes gh-81. Closes gh-77. Closes gh-87. Temporarily closing these issue because volume resets and some player respawns are now delayed tasks handed off to the scheduler, which makes everything faster for the person who just died. There's a short delay to the zone reset now, though. Sign spam should be fixed in the same swoop.
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2011-03-20 14:25:01 -04:00 |
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taoneill
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07ad330083
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Closes gh-84. NPE on player_move in lobby when warhub did not exists. Up to v1.2.1.
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2011-03-15 09:24:37 -04:00 |
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taoneill
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a3509bd3f4
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v1.2, updated plugin.yml with team colors.
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2011-03-15 00:00:19 -04:00 |
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taoneill
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fc70b78040
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A start on gh-83. Won't completely break when MultiVerse isn't finished loading. Will handle this better later.
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2011-03-14 23:52:24 -04:00 |
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taoneill
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1cf30f18b8
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Closes gh-76. Stopping item drop near zone borders to prevent item duping exploit at lobby gates. Better zone name matching. Updated plugin.yml to War v1.2 (Bradley).
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2011-03-14 23:34:11 -04:00 |
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taoneill
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e3f7dd1989
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Added substing matching for zones.
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2011-03-06 23:20:45 -05:00 |
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taoneill
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13955e1ca0
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Closes gh-50. Big changes. Dropped precious blocks in favor of colored wool for team material: new TeamKind abstraction. Substring searching team names. Trying to get rid of references to Block objects.
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2011-03-06 21:12:53 -05:00 |
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taoneill
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091c237406
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Updated to CB 386. Finally fixed the signs issue thanks to Grums help. Turns out the resetzone bug solves itself after a few minutes .. huh.
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2011-03-03 15:28:38 -05:00 |
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