fullwall
ecbd2efe28
Initial pass of non-living NPCs
2013-12-16 21:49:53 +08:00
fullwall
e772611ec1
Implement attackRange() parameter
2013-12-16 08:31:23 +08:00
fullwall
64b2396e07
Fix damage event cancellation
2013-12-05 23:04:18 +08:00
fullwall
2517a5629d
Change speed of pathfinder, seems to work better
2013-12-03 18:43:10 +08:00
fullwall
fe370258db
Fix player animations
2013-12-01 18:51:43 +08:00
fullwall
3896c67709
Allow flying NPCs to have their path set via command
2013-12-01 18:45:10 +08:00
fullwall
3c9b42355f
Fix mob NPCs and get closer to working players (not yet though)
2013-12-01 18:34:23 +08:00
fullwall
15b1bd0683
Close the channel better
2013-12-01 17:36:16 +08:00
fullwall
38cec9d3f3
Initial untested 1.7.2 update
2013-12-01 17:24:54 +08:00
fullwall
e25df6cd47
Add a blockStrengthModifier to BlockBreaker.Configuration and implement setPaused/isPaused in CitizensNavigator
2013-11-23 00:40:09 +08:00
fullwall
f9497b31c2
Move some methods into AbstractNPC, implement sorted()
2013-11-18 15:18:18 +08:00
fullwall
23704dbfc3
Be null-safe in EventListen
2013-11-17 23:21:03 +08:00
fullwall
d9f9861965
Add /npc passive
2013-11-16 15:08:00 +08:00
fullwall
5765d80125
Add /npc swim command
2013-11-15 12:06:18 +08:00
fullwall
04cae6b692
Remove stack trace printing for trove support
2013-11-14 23:24:10 +08:00
fullwall
a4cda3e25c
Allow trove to be optional
2013-11-13 14:25:43 +08:00
fullwall
c145917194
Deprecate ByIdArray and pull in trove for better NPC storage
2013-11-12 12:01:42 +08:00
fullwall
a80f9c6cf4
Fix iterator implementation
2013-11-11 11:53:41 +08:00
fullwall
3ef703bdcd
Allow /npc spawn and /npc despawn to use names as well instead of ids
2013-11-08 00:08:50 +08:00
fullwall
02186a16f6
Remove unused command
2013-11-07 23:47:55 +08:00
fullwall
dc1771d911
Better error message for non-numeric IDs with /npc spawn
2013-11-07 23:47:18 +08:00
fullwall
63cc59c833
Fix iterator remove() for NPCs
2013-11-07 00:24:26 +08:00
fullwall
6c5ebcddee
Fix NPC iteration in certain cases
2013-11-06 15:10:11 +08:00
fullwall
d6c013447f
That won't work
2013-11-06 12:59:44 +08:00
fullwall
4d88c05e17
Make priority for controllable LOWEST
2013-11-06 12:58:40 +08:00
fullwall
3cff37e8fd
Implement migration method
2013-11-06 11:37:15 +08:00
fullwall
7c45b167c0
Fix getBukkitEntity() for nulls
2013-11-06 00:58:20 +08:00
fullwall
dd58a07528
Fix up some erroneous casting, better /npc create behaviour
2013-11-05 22:14:02 +08:00
fullwall
33adf0434f
Fix incorrect import in NMS
2013-11-05 21:44:01 +08:00
fullwall
5a9fb3e1ab
Move FlyingUtil methods to NMS and Util
2013-11-05 21:38:08 +08:00
fullwall
4c9d80a464
Implement new methods, add /npc flyable command, and add some missing messages
2013-11-05 21:35:26 +08:00
fullwall
b4076c23db
Use new getEntity() call
2013-11-05 19:29:18 +08:00
fullwall
014a47faa0
Ignore cancelled block click events
2013-11-05 13:17:36 +08:00
fullwall
5ee4538fc4
Set event priorty to MONITOR for right click entity events
2013-11-05 13:08:01 +08:00
fullwall
2e56b1f5e8
Add a new command to set avoiding water while pathfinding
2013-11-04 23:42:32 +08:00
fullwall
4bbac37918
Add FlyingAStarNavigationStrategy
2013-11-04 21:33:56 +08:00
fullwall
7235b6afee
Send movement updates more often
2013-10-27 18:01:28 +08:00
fullwall
9980fa7c05
Change EnderCrystalMarker to use endersignals instead
2013-10-21 00:38:51 +08:00
fullwall
c850e842bd
Change debug-pathfinding node
2013-10-21 00:26:01 +08:00
fullwall
f7ce723494
Remove debug code in guided waypoint provider, add 'toggle path' to avoid showing waypoint markers
2013-10-21 00:24:48 +08:00
fullwall
7d8389b736
Remove waypoint provider goal when providers change
2013-10-21 00:13:03 +08:00
fullwall
a0c6039e8e
Add debug-pathfinding setting
2013-10-20 18:52:57 +08:00
fullwall
c538a18471
Set pathfinding range on strategy switch
2013-10-20 00:11:53 +08:00
fullwall
7229958dcf
Merge branch 'master' of https://github.com/CitizensDev/Citizens2
2013-10-17 15:28:06 +08:00
fullwall
10ba87e552
Ignore cancelled right click events
2013-10-17 15:27:53 +08:00
Jeremy Schroeder
8149d1cfff
Don't add 1 to y-axis when using -c modifier for /npc anchor.
2013-10-15 21:07:59 -04:00
Jeremy Schroeder
6d30964c75
Formatting to Pose toString(), add 1 block in the y-axis to '/npc anchor --add name -c' to avoid NPCs having anchors waste-deep. Have /npc anchor show anchors which are 'currently unloaded'.
2013-10-15 20:57:41 -04:00
Jeremy Schroeder
d2fa637d7d
Allow anchors for locations in worlds which are currently not loaded.
2013-10-15 20:56:20 -04:00
Jeremy Schroeder
d88215c563
Fix SpeechController 'Chat' VocalChord when talkign with multiple entities.
2013-10-15 20:54:58 -04:00
Olof Larsson
2819da6678
Add missing permission nodes for a few traits.
...
I missed a few traits when creating permission nodes in my previous pull request. In this pull request I have added the missing ones by taking a look in the class "net.citizensnpcs.npc.CitizensTraitFactory".
Signed Off By: Olof "Cayorion" Larsson
2013-10-03 12:06:11 +02:00