Commit Graph

  • 2e1339b8e8 Add /dxl announce command Goh Wei Wen 2020-06-14 22:02:59 +0800
  • 0cd57d17f2 Disable announcer when interval <= 0 Goh Wei Wen 2020-06-14 22:01:33 +0800
  • bf371847a6 Recycle old world names Goh Wei Wen 2020-06-13 23:45:29 +0800
  • 3a810bda54 Add lobbyContainersEnabled config value; resolves #808 Daniel Saukel 2020-06-02 21:41:28 +0200
  • c1ff83b43a Forgot to register command signs /o\ Daniel Saukel 2020-06-02 20:32:37 +0200
  • 69ca72a205 Update Vault repo Daniel Saukel 2020-05-30 01:03:38 +0200
  • 98f9f2c8de Use attached block for r triggers on wall signs; resolves #792 Daniel Saukel 2020-05-10 18:02:52 +0200
  • 4de94822b2 Fix PlayerInteractEvent NPE; resolves #789 Daniel Saukel 2020-05-09 13:29:03 +0200
  • 973bae2d25 Fix NPE Daniel Saukel 2020-05-08 22:16:19 +0200
  • 35e083042a Minor trigger performance improvement Daniel Saukel 2020-05-06 23:57:45 +0200
  • f1176c2605 Add support for fence gates and trapdoors with door signs Daniel Saukel 2020-05-06 23:57:32 +0200
  • 8e53261aa7 Reset k on mob signs when k reachs n Daniel Saukel 2020-05-06 20:20:19 +0200
  • 3ed39ba92f Use fireTick game rule only in 1.13+; resolves #785 Daniel Saukel 2020-05-03 20:19:19 +0200
  • ca8ded0788 Fix trigger signs; resolves #770 Daniel Saukel 2020-05-02 01:59:29 +0200
  • 8658f49730 Idiot-proof some player listeners against Citizens; resolves #772 Daniel Saukel 2020-05-02 01:16:59 +0200
  • e46fb89349 Fix DungeonSign NPE Daniel Saukel 2020-05-02 01:05:17 +0200
  • ce7790f341 Fix "Removing entity while ticking!" bug Daniel Saukel 2020-05-02 00:57:27 +0200
  • 2b1c09d0d7 Use static counter for dungeon world IDs Daniel Saukel 2020-05-02 00:46:20 +0200
  • df48257ef5 Fix #getDungeonMob() NPE Daniel Saukel 2020-05-02 00:45:58 +0200
  • 612fb6828e Don't remove world config when world is saved Daniel Saukel 2020-05-01 15:27:21 +0200
  • 64650ca9d5
    Merge pull request #780 from DRE2N/world-io Daniel Saukel 2020-05-01 14:05:30 +0200
  • db67bae75e Remove Paper check Daniel Saukel 2020-05-01 14:04:37 +0200
  • dec5aa6282 Delete edit worlds when no editors are left Daniel Saukel 2020-05-01 13:54:09 +0200
  • 4c159c79a4 Teleport players to the positions where they were Daniel Saukel 2020-05-01 13:13:01 +0200
  • ed838d01da Fix world loading state in DEditWorld#save() Daniel Saukel 2020-05-01 13:12:42 +0200
  • 41715f37b0 Don't save world that is already being saved Daniel Saukel 2020-05-01 00:36:18 +0200
  • bcc2dabdf9 Use world name instead of WeakReference Daniel Saukel 2020-05-01 00:22:46 +0200
  • 1920f73859 Use world name instead of WeakReference Daniel Saukel 2020-05-01 00:20:44 +0200
  • f491c53e33 Use config editInstanceRemovalDelay values Daniel Saukel 2020-04-20 21:21:46 +0200
  • d62460bbe0 Delete game worlds when no players are left Daniel Saukel 2020-04-19 13:51:39 +0200
  • 452b3b4700 Removing WorldUnloadTask Daniel Saukel 2020-04-19 00:21:57 +0200
  • 95c7220f4a Add a delay between unloading and saving edit worlds (WIP) Daniel Saukel 2020-04-19 00:21:43 +0200
  • e7f1c3cf6e
    Merge pull request #776 from DRE2N/events; resolves #661 Daniel Saukel 2020-04-25 21:52:13 +0200
  • 29d8f75568 Basic implementation of old events Daniel Saukel 2020-04-25 21:49:44 +0200
  • 007f65c103 Use PlayerWrapper objects instead of Bukkit Players in player-related events Daniel Saukel 2020-04-25 18:27:08 +0200
  • 3a5d211506 Add new GamePlayerFinishEvent Daniel Saukel 2020-04-25 15:21:51 +0200
  • 8f1dea9975 Add new GameWorldStartGameEvent Daniel Saukel 2020-04-25 15:12:42 +0200
  • fc86c5e999 Add new reward event Daniel Saukel 2020-04-25 15:09:19 +0200
  • 462db92cb8 Add new group event API Daniel Saukel 2020-04-25 14:42:53 +0200
  • 42cadaf7d1 Remove redundant non-API world events Daniel Saukel 2020-04-25 01:27:02 +0200
  • 6335e63733 Add world events Daniel Saukel 2020-04-25 01:25:34 +0200
  • ec6df79657 Move DataReloadEvent to API Daniel Saukel 2020-04-25 00:38:54 +0200
  • cd6e6f045b Add DungeonMob events Daniel Saukel 2020-04-25 00:38:17 +0200
  • 725b09e67d Add new reward event Daniel Saukel 2020-04-25 00:34:45 +0200
  • 1cf83aaca6 Add new EditPlayer events Daniel Saukel 2020-04-25 00:33:42 +0200
  • a4a5874f39 Exclude unnecessary dependencies to improve compilation time Daniel Saukel 2020-04-19 00:13:51 +0200
  • 932e46358c Update to Commons 6.1.4 Daniel Saukel 2020-04-19 00:10:07 +0200
  • 5245c46631 Fix removing of old edit worlds Daniel Saukel 2020-04-18 17:38:14 +0200
  • f56687f322 Fix enter command; also resolves #761 Daniel Saukel 2020-04-18 17:32:52 +0200
  • 88679e6a51 Fix redstone signs; resolves #761 Daniel Saukel 2020-04-18 17:32:41 +0200
  • cfa03ec391 Add Travis CI integration Daniel Saukel 2020-04-18 15:43:45 +0200
  • 18ee02f169 Remove unnecessary check. null-safety should be ensured in Caliburn; resolves #689 Daniel Saukel 2020-04-18 15:14:27 +0200
  • e6b7686f4d Wrap all world fields in WeakReferences Daniel Saukel 2020-04-17 23:22:30 +0200
  • 964337815b Wrap all World fields in WeakReferences Daniel Saukel 2020-04-17 23:16:58 +0200
  • 85bfacc9ec Improve timeframe requirement check message Daniel Saukel 2020-04-17 17:14:12 +0200
  • 1cecd77d80 Add timeframe requirement; resolves #328 Daniel Saukel 2020-04-17 16:41:35 +0200
  • 243f9ab7c9 Add interactionBlacklist game rule; resolves #536 Daniel Saukel 2020-04-17 01:07:25 +0200
  • 3df0e333ee Add blockFadeDisabled game rule Daniel Saukel 2020-04-16 22:39:49 +0200
  • 790e925e5c Add fireTick game rule Daniel Saukel 2020-04-16 22:17:16 +0200
  • f23e14cf01 Add escapeLocation and finishLocation game rules Daniel Saukel 2020-04-16 22:01:55 +0200
  • e62b081ca3 Fix script sign NPE Daniel Saukel 2020-04-15 17:56:40 +0200
  • cf362e664b Don't kill the game if one sign does not work Daniel Saukel 2020-04-15 17:56:25 +0200
  • 6cd389c33e Fixed redstone trigger behavior Daniel Saukel 2020-04-14 21:13:26 +0200
  • a76472a6a0 Fix Button trigger behavior Daniel Saukel 2020-04-14 21:12:52 +0200
  • 89846991c1 Add requirement event API Daniel Saukel 2020-04-13 20:51:15 +0200
  • e80bb1f605 Use <br> instead of / as hologram line separator Daniel Saukel 2020-04-11 22:35:54 +0200
  • 580db58348 Fix /dxl reload Daniel Saukel 2020-04-11 13:52:54 +0200
  • 2ac2a3c22b Improve distance trigger performance Daniel Saukel 2020-04-11 13:52:46 +0200
  • 2dbceef81a Fix permission requirement and API Daniel Saukel 2020-04-11 13:51:46 +0200
  • 42cd5a1bf2 Fix ProjectileSource -> Entity CCE; resolves #735 Daniel Saukel 2020-04-11 13:45:22 +0200
  • 70929fbda5 Fix DungeonSign CME Daniel Saukel 2020-04-11 12:58:28 +0200
  • a3ff4c478c Fix portal requirements check Daniel Saukel 2020-04-11 02:19:59 +0200
  • 39ee708b55 Add missing player instance check; resolves #754 Daniel Saukel 2020-04-11 02:17:01 +0200
  • 15a2b86667 Overhaul requirements Daniel Saukel 2020-04-11 02:02:42 +0200
  • 79ba04add4 Fix game rule merging Daniel Saukel 2020-04-11 02:01:52 +0200
  • 539d3da8a9 Fix MFD NPE Daniel Saukel 2020-04-10 15:49:56 +0200
  • 0be71908e7 Actually setup requirements Daniel Saukel 2020-04-10 15:49:20 +0200
  • 05fbb76e79 Fix Dungeon#containsFloor() for SFDs. Resolves #751 Daniel Saukel 2020-04-09 21:57:48 +0200
  • ff1c46a848 Fix windup / mob sign behavior Daniel Saukel 2020-04-08 01:03:02 +0200
  • a89ccbb830 Make distance triggers behavior more consistent with old behavior of signs Daniel Saukel 2020-04-07 21:05:33 +0200
  • b89c3078b5 Don't send ready sign message when sign has a trigger Daniel Saukel 2020-04-07 21:05:08 +0200
  • 83ad5e24d9 Make use of Spigot's Bukkit#unloadWorld(World, false) fix Daniel Saukel 2020-04-07 02:23:40 +0200
  • 93c786301a Add system property to bypass Paper async chunks check Daniel Saukel 2020-04-07 02:22:31 +0200
  • 4e7ccef5be Better implementation of isWorldFinished() check Daniel Saukel 2020-04-07 02:22:04 +0200
  • 49f65fcf2e Add GamePlayerDeathEvent JavaDoc explanation Daniel Saukel 2020-04-05 17:05:02 +0200
  • ef46da7e36 Add deathScreen game rule; resolves #734 Daniel Saukel 2020-04-05 17:00:09 +0200
  • 1928fafdfe Add foodLevel game rule Daniel Saukel 2020-04-05 15:08:03 +0200
  • dfda93f664 Fix portal rotation; resolves #668 Daniel Saukel 2020-04-05 15:00:39 +0200
  • 9ff102ceb1
    Add Brazilian Portuguese by @Edson-G Daniel Saukel 2020-04-05 13:20:00 +0200
  • 2bf5910222 Fix startIfElementsAtLeast not being saved; resolves #638 Daniel Saukel 2020-04-04 17:56:30 +0200
  • 205a284065 Update issue templates Daniel Saukel 2020-04-04 16:46:00 +0200
  • 12408d1e62 Add difficulty game rule; resolves #621 Daniel Saukel 2020-04-04 01:11:22 +0200
  • 38700a3c62 Fix possible memory leak; resolves #746 Daniel Saukel 2020-04-03 20:46:25 +0200
  • cc2004b30b Fix possible memory leak Daniel Saukel 2020-04-03 19:50:22 +0200
  • ff1e615d6d Don't allow to start the server if 1.14+ Paper async chunk loading is enabled Daniel Saukel 2020-04-02 01:54:02 +0200
  • 432976712c Send error message when a player joins a game world without a ready sign Daniel Saukel 2020-04-01 19:56:29 +0200
  • 2574a06b87 Change API method naming to be more consistent Daniel Saukel 2020-04-01 16:21:14 +0200
  • 4b222c914b Add option to disable group adapters Daniel Saukel 2020-04-01 16:11:36 +0200
  • b1c884341b
    Merge pull request #745 from DRE2N/group-adapter; resolves #91 Daniel Saukel 2020-04-01 16:00:51 +0200
  • b87f7ff7d2 Handle creation, deletion, joining and leaving at runtime Daniel Saukel 2020-04-01 15:31:19 +0200