Commit Graph

775 Commits

Author SHA1 Message Date
Andreas Troelsen 962eb7aaba Improve config-file errors from `/ma setting`.
Catches ConfigError and prints its message rather than letting it bubble
up to the command handler as an uncaught exception. This means that
instead of seeing "An internal error occurred...", command senders now
see the underlying error message, as well as a short message telling
them to fix the error in the config-file and reload.

Closes #599
2020-05-31 21:12:47 +02:00
Andreas Troelsen 62496127d7 Use `toUpperCase()` in SetPlayerTime step.
This commit fixes the `player-time-in-arena` per-arena setting by switching to `toUpperCase()` on the string value, which means that the values can actually result in something meaningful, rather than always throwing an exception.

The feature was broken in commit b1c6b61827, and it appears to be the only such instance to sneak through.

Fixes #621

Co-authored-by: Bobcat00 <Bobcat00@users.noreply.github.com>
Co-authored-by: Chew <chew@chew.pw>
2020-05-17 08:22:56 +02:00
Andreas Troelsen 58cb29ae97 Remove obsolete class comment in Root Target.
For some reason, this is the only ability that has such a comment, and
it doesn't really provide any value, so yeet.
2020-05-04 07:59:57 +02:00
Nesseley 7e37d93a0e Rework Root Target.
This commit completely reworks the Root Target ability implementation by
replacing the repeated teleportation code with potion effects.

The old implementation relied on teleporting the target every tick for a
given duration, but because teleporting also involves pitch and yaw, the
result was a constant "snapping back in place" experience.

The new implementation works by applying the following potion effects
with a very large amplification:

- Slowness, to prevent the player from moving out of place.
- Slow falling, to negate fall damage.
- Negative jump boost, to prevent the player from jumping around.

Note that the jump boost uses a _negative_ amplification to make it have
the inverse effect, i.e. a much worse jump ability. It is still possible
to jump an arguably negligible amount away from the root location.

Fixes #490
2020-05-04 07:57:43 +02:00
Nesseley e8cce8e620 Add support for color codes in boss names.
Translates color codes for the boss name string right before setting it
in the BossWave object.

Closes #610
2020-04-27 11:21:05 +02:00
Nesseley 5e7485682a Add support for Elytra as chest pieces in class chests.
Makes the class chest armor guessing logic pair `"ELYTRA"` up with the
chest piece slot. This specific matching works, because there are no
underscores in the `"ELYTRA"` item name.

Fixes #616
2020-04-25 21:20:07 +02:00
Andreas Troelsen 8426be46fb Tidy up SheepBouncer.
This was getting on my nerves.
2020-04-09 11:39:23 +02:00
Andreas Troelsen 9245e53509 Mark constants in abilities `static`.
No need to have instance-local constants.
2020-04-09 11:37:30 +02:00
Andreas Troelsen c9b0f85bee Remove unused fields, imports, warning suppressions.
Just a bit of spring cleaning!
2020-04-09 11:31:46 +02:00
Andreas Troelsen 299a16ca8c Remove old, unused Updater class.
This was superseded by the PluginVersionCheck class and hasn't been in
use since the beginning of 2020.
2020-04-09 11:28:59 +02:00
Chew c9b36f4993 Allow non-existent `pet-items` nodes.
If someone spins up MobArena with a really old config-file or simply
removes the `pet-items` section, the plugin throws an NPE. This commit
fixes that by allowing the section to not exist.

It might be a good idea to log some helpful information, but let's wait
and see if this isn't good enough.

Fixes #606, closes #608.

Thanks Chew!
2020-03-29 05:32:08 +02:00
Andreas Troelsen a9d39fe345 Update bStats metrics version.
Apparently in 1.7 we now have to specify the plugin ID in the
constructor. So mote it be.
2020-03-28 16:52:50 +01:00
Bobcat00 90d1f211fa Add `ready` state to sign templates.
Adds support for a new `ready` state in the template engine for arena signs.

A sign is in the `ready` state when there are players in the lobby and all of them have readied up. This is only relevant in arenas with start delay timers, as the arena session automatically starts when all players are ready otherwise.

The new state is completely optional, even when no base state is provided, and it inherits from the `joining` state when not defined.

Closes #593
2020-01-13 11:03:19 +01:00
Andreas Troelsen 01b253d304 Add list entry variable test case to RendersTemplate.
Adds test cases that cover a some of what was changed in 6e8a3e1626.
2020-01-11 01:31:49 +01:00
Bobcat00 6e8a3e1626 Add support for list entries in sign templates.
This commit adds support for listing arena players on arena signs by
introducing the following _dynamic variables_:

- `<arena-n>` the _nth_ live arena player
- `<lobby-n>` the _nth_ player in the lobby
- `<ready-n>` the _nth_ ready player in the lobby
- `<notready-n>` the _nth_ player in the lobby who hasn't readied up

Each variable points to a list of players (sorted by name), and the `n`
is the index into that list (1-indexed). This means that putting the
variable `<notready-1>` in a template will result in the name of the
first player in the list of lobby players who haven't readied up, sorted
by player name.

Implements #592
2020-01-11 01:05:06 +01:00
Andreas Troelsen 14ad15b15d Cross check arena/lobby regions in `intersects()`.
This commit changes how the ArenaRegion `intersects()` method works:

- The implicit null checks in the `setup` and `lobbySetup` flags have been replaced with actual null checks inside the auxiliary `intersects()` function. Not only does this make the auxiliary method more robust for potential future use, it also helps tidy up the code a bit. So neat!
- The semantics have changed, since `setup` depends on more than just the `p1` and `p2` points. This fixes an (unreported) bug where the check would report a false negative in case an overlapping arena region was defined, but e.g. the arena warp was missing.
- Instead of only checking arena vs. arena and lobby vs. lobby, we now also check arena vs. lobby and lobby vs. arena. That is, if the arena region is defined, we check it against both the arena region and lobby region of the other ArenaRegion (if they are defined). Same deal with the lobby region. This should ensure that no combination of overlaps pass through the check.
2020-01-03 02:05:24 +01:00
Andreas Troelsen 3a017b179d Fix NPE in region overlap check.
This commit fixes an issue with the new `intersects()` method on ArenaRegion. Instead of blindly assuming that the region points `p1` and `p2` are set when the method is called, we first make sure both regions are properly set.

Fixes #590
2020-01-03 01:28:33 +01:00
Andreas Troelsen 77ead3de5c Report overlapping arena regions on load.
This commit introduces an `intersects()` method on ArenaRegion that
allows us to check whether two regions intersect.

The new method is employed in ArenaMasterImpl during arena load. If an
arena's region intersects with any other arena's region (in the same
world), we print a warning to the server log.

Fixes #367
2019-12-31 23:24:30 +01:00
Andreas Troelsen 57c26b2faf Embrace diamond operator (again).
Not sure how these dodged the bullet of commit
0eeed4ff01, but here we go!
2019-12-31 23:20:31 +01:00
Andreas Troelsen eed5117454 Fail fast if world is null when parsing locations.
This commit introduces a null check in the ConfigUtils `parseLocation`
method. If the world of a location string does not exist, the method now
throws an IllegalArgumentException, which allows callers to fail more
gracefully instead of having to resort to null checks.

Additionally, the parsing of exit warps, leaderboards, or linked class
chests is wrapped in try-catch statements that re-throw ConfigErrors
for better error reporting.

Fixes #421
2019-12-31 20:40:51 +01:00
Andreas Troelsen 01c56fdd6a Rewrite plugin version checker.
This commit removes the old version checker that used the DBO resource
page and replaces it with a custom checker that uses the "legacy" Spigot
resource API. The Spigot API is much more lightweight and doesn't
require any sort of parsing.

The new version checker uses a simple cache, keeping version checks
fresh for up to one hour, reducing the need to go fishing on every op
login. The cache resets on restarts, though, but this is acceptable.

Note that no attempt has been made to ensure correctness on multiple,
consecutive invocations when the cache is stale. If a cache refresh is
initiated, all update checks invoked before the cache refresh has ended
will behave as if no update is available. This is acceptable, because
update checks are non-essential, the time frame is extremely narrow, and
the most common result of an update check is "no updates available",
since the amount of update checks made is vastly greater than the amount
of updates released.
2019-12-31 16:10:43 +01:00
Andreas Troelsen ab2fefd3d3 Use regular player name when tab completing `/ma kick` and `/ma restore`.
Since the actual execution of these commands use the regular player name
instead of the display name, the tab completion is useless if it doesn't
also use the regular player name.

Fixes #589
2019-12-29 17:52:34 +01:00
Andreas Troelsen 9890c13391 Rewrite EntityTargetEvent handling.
This commit is a complete rewrite of the target event handling logic in
the ArenaListener class.

Instead of the complex, inconsistent code structure with too many line
breaks between control flow branches, we just have a thin logic wrapper
that delegates the event handling to smaller, more focused functions
that handle arena pets, arena monsters, and foreign entities on their
own.

A couple of auxiliary methods are introduced to try to limit the amount
of warnings produced by checking set membership with `contains()` when
the entity/target is an Entity and the collection is a sub type.

Fixes #572
2019-12-29 17:34:56 +01:00
Andreas Troelsen 7b99c8cbae Refactor EntityTargetEvent handler.
Just a bit of cleanup.
2019-12-21 19:30:32 +01:00
Andreas Troelsen a59a4f911d Don't check for recurrent waves on join.
This commit removes a condition in ArenaImpl#canJoin(Player) that checks to see if the arena's WaveManager has any recurrent waves.

Removing this condition is safe, because the WaveManager already makes sure to have a "catch all" default wave at hand for when no wave definitions match a given wave number. As such, the condition in ArenaImpl is completely unnecessary, and was in fact the root cause of a bug.

Fixes #566
2019-08-16 00:46:01 +02:00
Andreas Troelsen fb13eac16f Call pet spawning logic in Upgrade Waves.
Due to the package structure and location of MASpawnThread, SpawnsPets doesn't need to be opened up for this to work.

This change opens up for quite a few different upgrade strategies, since pet items obtained outside of Upgrade Waves are transformed as well. It is technically a breaking change, because it breaks the invariant that "after arena start, no items are transformed to pets". However, since pet items are customizable, it is possible to just change the `bone` to `sponge` in the config-file if bones carry some sort of implicit meaning in an existing setup.

Closes #524
2019-08-08 00:23:51 +02:00
Andreas Troelsen dfeab96f22 Remove unused imports in various files.
Getting rid of warnings one unused import at a time...
2019-08-07 23:56:41 +02:00
Andreas Troelsen 081a653f56 Remove unused fields and imports in ArenaListener. 2019-08-07 23:46:42 +02:00
Andreas Troelsen e3a4b3b2a0 Add support for potion effect upgrades in Upgrade Waves.
It doesn't seem like there was any real reason to leave out potion effects as upgrades in Upgrade Waves previously, so they were likely just forgotten in the Things API overhaul.

Closes #565
2019-08-07 23:43:11 +02:00
Andreas Troelsen 127d273fd6 Keep track of Vexes summoned by Evokers.
This is a bit of an overhaul of how CreatureSpawnEvent is handled:

- Events happening outside the arena region are still ignored, as are armor stands placed in edit mode.
- Otherwise, if the arena isn't running, we blanket reject all entities.
- Player-mode iron golems and snowmen are still allowed.
- Anything that isn't spawned by a plugin is rejected, _unless_ it is a Vex spawned with "default" spawn reason, which is what the Evoker summon spell uses.

In the end we have a "custom" spawn reason inside the arena region while it's running, which is perfectly "legal". And because of the unfortunate use of Creature (instead of Mob) in MACreature, Slimes and Magma Cubes still need to be handled separately here.

Fixes #564
2019-08-07 23:41:02 +02:00
Andreas Troelsen b44b808d38 Make class pets aggro hostile mobs who attack their owners.
When a player takes damage from a hostile mob, the player's class pets will have their target set to that mob. This means that even zombies can function as "real" pets!
2019-08-05 16:16:18 +02:00
Andreas Troelsen ab031e3e63 Remove pets in case they die.
This technically can't happen because all pet damage is cancelled, but we never know, and we best be sure to clean up.
2019-08-05 16:04:44 +02:00
Andreas Troelsen cb8983b162 Drop support for auto-respawn.
This commit removes the `auto-respawn` arena setting and the logic associated with it.

MobArena's hacky implementation of auto-respawning is buggy and discouraged. To get true auto-respawn functionality we'd have to move to the Spigot API instead of the Bukkit API.
2019-08-05 16:00:01 +02:00
Andreas Troelsen bbd70d0692 Add names to class pets.
This commit adds custom names to class pets in the form `<player name>'s pet`. This should help players more easily distinguish between pets and hostile mobs.
2019-08-05 14:34:19 +02:00
Andreas Troelsen c6a695e2c3 Rework class pet parsing and handling.
This commit changes the pet parsing and handling such that it is a lot more dynamic. Rather than limiting pets to wolves and ocelots, any living entity is now a potential pet. This means that we can do away with the logic that specifically targets the Wolf and Ocelot interfaces and instead work with the more general Tameable interface. As a result, the discrepancies between Minecraft 1.13 and 1.14 in this regard are largely irrelevant, because server owners can just specify which entity they want to spawn given which item in their config-files.

MonsterManager's two Wolf- and Ocelot-specific addPet() methods are replaced with a generic addPet() method that takes an owner (Player) and a pet (Entity). This is technically a breaking API change, but MonsterManager is an internal component that is very unlikely to be used outside of MobArena.

The `global-settings` node in the config-file can no longer be forced into strict compliance via ConfigUtils, because the `pet-items` node is now dynamic rather than static.

The default `pet-items` node in the config-file no longer has `ocelot` in there to avoid confusion on 1.14. It now only contains `wolf` and people will have to add their own ocelot/cat in if they haven't added it already.

Fixes #563
2019-08-05 14:32:23 +02:00
Andreas Troelsen 9129a1d360 Remove unused sitPets method in MAUtils.
This method was superseded by the SitPets join/leave step.
2019-08-05 11:54:13 +02:00
Andreas Troelsen 3c533ea683 Explicitly make pig zombies angry when they spawn.
This commit changes the MACreature spawn logic such that any pig zombie spawned will be angered immediately.

Fixes #561
2019-08-03 20:33:16 +02:00
Andreas Troelsen ba41e51e48 Check if player is in arena on food level change.
This commit fixes a bug introduced in 88ddbe5ac6.

During a food level change event, if the arena is running and the food level lock is enabled, we just need to also make sure that the given player is actually in the arena, otherwise it affects everyone on the server.

Fixes #557
2019-07-28 11:11:25 +02:00
Andreas Troelsen 7f1c4b1b87 Don't assume implemented interfaces by EntityType in SitPets.
This commit changes how SitPets determines if a nearby entity is "pet material". Instead of assuming that wolves and ocelots are tameable, we check for the Tameable interface. This means that we get rid of the "concrete" types, Wolf and Ocelot, and also fixes a bug on Minecraft 1.14 servers where ocelots are no longer tameable, but cats are. It also kinda catches parrots, but they will not sit if they are flying or perching on the player's shoulder when joining.

Because ocelots are no longer tameable in 1.14, they shouldn't cause trouble here, but because they are tameable in 1.13, we need to rely on the Tameable interface to maintain both backwards and forwards compatibility.

Fixes #548 (kind of - no more exceptions thrown, but the pet ocelots from SuperLuckyBlock may misbehave, however that is a different issue).
2019-07-26 23:13:34 +02:00
Andreas Troelsen 81dfb71fe1 Add basic tab completion support.
This commit adds support for basic tab completion for most of the commands that take arguments. Some completions are somewhat intelligent, e.g. `/ma join` which only lists enabled and "functional" arenas that the given player is permitted to use. Others are just kinda dumb, e.g. `/ma enable` which indiscriminately lists all arenas.

Closes #405
2019-07-26 22:26:10 +02:00
Andreas Troelsen d5676b7b74 Fix check for arena monsters in monster damage logic.
This commit changes how the final "catch all" works for incoming monster damage. Instead of checking if the damager entity is a LivingEntity, we check if it is a monster of the arena and then proceed as normal.

Note that this change may make it possible for monsters in the arena to take damage from non-arena entities. The so-called "catch all" doesn't really catch everything, but it does catch the infighting that it was designed to catch.

One "not thought of" damage source is that of player-made golems, so coincidentally, this commit fixes #550.
2019-07-25 23:15:05 +02:00
Andreas Troelsen 054220a32e Add support for extended and/or upgraded potions in the item syntax.
This commit adds support for altering the data portion of a potion item by prefixing either `long_` or `strong_` to get extended duration or level II versions of the given potion, respectively.

Closes #520
2019-07-24 20:15:13 +02:00
Andreas Troelsen dd31a11b60 Make items in the Setup Mode toolbox unbreakable.
This makes it unnecessary to set the item durability, which was being done via deprecated API anyway.

Partial fix for #406
2019-07-22 01:03:32 +02:00
Andreas Troelsen 0fa11eb84f Explicitly set a display name for the scoreboard objective.
Omitting the display name is deprecated.

Partial fix for #406
2019-07-22 01:03:32 +02:00
Andreas Troelsen fa2016acb5 Drop support for getting potion effect types by magic number IDs.
getById() is deprecated, and while this does break existing functionality, it is a good kind of breakage because it forces people over to the name-based IDs, which they will eventually be happier with.

Partial fix for #406
2019-07-22 01:03:17 +02:00
Andreas Troelsen 0009e6363a Use GENERIC_MAX_HEALTH in MASpawnThread.
setMaxHealth() and getMaxHealth() are deprecated.

Partial fix for #406
2019-07-21 23:45:50 +02:00
Andreas Troelsen d633583f9e Use GENERIC_MAX_HEALTH when setting and getting boss max health.
setMaxHealth() and getMaxHealth() are deprecated.

Partial fix for #406
2019-07-21 23:42:15 +02:00
Andreas Troelsen a970bac85a Remove unused BlockFromToEvent handler in ArenaListener.
This is dead code and contains calls to deprecated API.
2019-07-21 23:38:25 +02:00
Andreas Troelsen e62b361766 Use GENERIC_MAX_HEALTH attribute when setting mount health.
getMaxHealth() is deprecated.

Partial fix for #406
2019-07-21 23:36:39 +02:00
Andreas Troelsen 6c6e979b9e Use addPassenger() when mounting players on horses.
setPassenger() is deprecated.

Partial fix for #406
2019-07-21 23:35:39 +02:00
Andreas Troelsen cd1f7ff797 Use new BlockData API for non-linked class chests.
Similar to the previous commit about leaderboards, this commit fixes the crash caused by using the MaterialData API on Minecraft 1.14 servers.

Fixes #546
2019-07-20 22:56:40 +02:00
Andreas Troelsen cc0a2f30b4 Use new BlockData API for Leaderboards.
This commit fixes a bug on Minecraft 1.14 servers where leaderboards would cause a NullPointerException due to the MaterialData API being broken. Instead, we now use the new BlockData API, and everything is back to normal.

Fixes #536
2019-07-20 22:55:49 +02:00
Andreas Troelsen 996a592023 Make all "damageable" items unbreakable.
This commit changes how the unbreakable setting works by just assuming that everything that is "damageable" (implements the Damageable interface) needs to be set as unbreakable. This means that the entire weapons/armor collection in ArenaClass is obsolete, and all of the checking is contained in ArenaImpl.

Fixes #544
2019-07-20 22:47:00 +02:00
Andreas Troelsen a3004d6403 Give stone swords to wither skeletons on spawn.
Fixes #538
2019-07-20 22:39:22 +02:00
Andreas Troelsen 7317c64678 Use max health value instead of base value in SetHealth step.
This commit changes the SetHealth step such that it uses the player's own value for max health rather than the generic base value. As a result, players who join holding items that lower their max health will be missing health as soon as they join the lobby. But because food levels are maxed and locked, the health will quickly regenerate.

Unfortunately, players who join with a higher health value than the base max health value will have their health capped to the base max health value on the way out of the arena. This was also the case before this commit, but it is worth mentioning again for completeness.

These odd side effects are currently "necessary" because the effects of items that change max health values for players don't take immediate effect in the same tick as they are added/removed, so because MobArena's join sequence is synchronous, we can't feasibly "get it right".

Fixes #545
2019-07-20 22:37:23 +02:00
Andreas Troelsen 88ddbe5ac6 Lock food level for players in the lobby or spectator area.
There is no reason why food should be a thing in the lobby or spectator area. This commit effectively disables it for players in those places/states, while retaining the in-arena conditional logic based on the config-file setting.

Fixes #514
2019-07-20 21:40:24 +02:00
Andreas Troelsen 4f548e08a6 Use a blacklist for the server version check.
The whitelisting approach works well for the legacy builds, because the
version landscape doesn't change with those. However, the main build on
the master branch will not run on a server version other than 1.13, so
come 1.14, MobArena will be broken.

This commit fixes this problem by changing to a blacklisting approach
for the main build on the master branch. Checking for versions that the
build *can't* run on brings back MobArena's old resilience to version
changes on the Minecraft side of things.
2019-04-16 12:38:19 +02:00
Andreas Troelsen 93af93d5a0 Use attribute base value instead of 20 when setting player health.
The previous hardcoded value of `20.0` works in most cases, but if a server uses a base health higher than 20, players don't get a full heal. Worse, if the base health is lower than 20, MobArena crashes when it tries to set the health to 20, which is now out of range.

This commit introduces the Attribute enum to MobArena's code base and uses it to get the base value for player max health. This should fix the aforementioned issues.

Fixes #513
2019-02-16 17:41:55 +01:00
Andreas Troelsen afcc526a71 Relocate `mobarena.admin.teleport` permission check.
Instead of explicitly ALLOW'ing a teleport if a player has the permission, we let the teleport handler logic run its course. If an arena explicitly REJECTs the teleport, we need to cancel the event, but the permission now overrides that behavior. This means that only in the case of an impending event cancellation, the permission kicks in.

This is important, because the permission is supposed to override the decision to cancel, rather than drive the decision to uncancel. With this change, MobArena never uncancels something it wouldn't have uncancelled otherwise, meaning it won't interfere with teleports outside of its own context, and thus won't interfere with other plugins.

Fixes #515, closes #516

Thanks to @minoneer for the bug report and pull request that this code
was based upon!
2019-02-16 17:40:45 +01:00
Andreas Troelsen fc8debca29 Clone ItemStack before adding to player inventory.
Spigot is at it again with another breaking change to the API where the
JavaDocs have been retrofitted to match the new, ancient way of writing
software.

The addItem and removeItem methods originally just added or removed
whatever they could when called, and returned a map of items that failed
due to lack of space/items. Now, with the breaking API change, these
methods actually *mutate their arguments* - a practice that has been
heavily discouraged for decades in modern software development, and
something you usually only see in C these days. This change, like many
others in the same vein, show the complete recklessness, incompetence,
and lack of awareness from an otherwise talented team of developers.
Hopefully, they will continue to hone their skills so that we can
eventually have a stable API again.
2019-02-03 14:34:37 +01:00
Andreas Troelsen 0e037b2f72 Don't change player flySpeed on join/spec.
From a purist standpoint, the flySpeed tag should never be messed with
in MobArena, because simply turning off flight should be enough. It is
likely that the flySpeed tag was originally included to cull "cheaters"
who somehow managed to activate flight in the arena anyway, but this
isn't really MobArena's responsibility and can very probably be handled
by other means of cheat prevention in WorldGuard regions or the like.

By not touching the flySpeed tag, it makes it much easier for server
owners to recover from crashes where the leave steps aren't executed,
leaving players "locked in the air" when they try to fly.

Closes #509 since this "fix" was the reason that feature request was made.
2019-02-03 14:32:28 +01:00
Andreas Troelsen 7bc6cf2800 Make commands case insensitive.
Note that this doesn't make the arguments for commands case insensitive. Each command is still responsible for lowercasing their arguments if it makes sense for them to do so.

This closes #446.
2018-12-31 14:50:19 +01:00
Andreas Troelsen 74a7388701 Make enchantments case insensitive.
Lowercasing the enchantment string before feeding it to the Bukkit API makes the enchantments a little more "copy/paste proof" when grabbing the uppercased names from the JavaDocs/Minecraft wiki.
2018-12-31 14:40:54 +01:00
Andreas Troelsen 5e7cb2a82b Allow class pets to teleport to their owners.
This closes #497.
2018-12-31 14:20:27 +01:00
Andreas Troelsen 624b87f4d3 Prevent spectators from taking damage at all times.
Spectating is possible both during and before/after arena sessions. This means that an early return from the entity damage cancellation logic when the arena isn't running is going to allow damage to go through to spectators of non-running arenas, which means they can die. By simply removing the early return (and placing it in the one branch that actually requires it explicitly), spectators should no longer be able to take damage.

This fixes #502.
2018-12-30 14:05:02 +01:00
Andreas Troelsen 399b228999 Use unbreakable item meta flag for unbreakable weapons and armor.
This changes how unbreakable items work in MobArena. It removes the legacy "repair logic" and replaces it with the item meta unbreakable flag. This approach should work all the same, except now if weapons and armor in class chests have special durability values, these are preserved in the cloning.

This should make MobArena compatible with plugins that depend on special durability values, such as QualityArmory.
2018-11-18 16:36:19 +01:00
Andreas Troelsen 32499dbe11 Use unbreakable item meta flag for unbreakable weapons and armor.
This changes how unbreakable items work in MobArena. It removes the legacy "repair logic" and replaces it with the item meta unbreakable flag. This approach should work all the same, except now if weapons and armor in class chests have special durability values, these are preserved in the cloning.

This should make MobArena compatible with plugins that depend on special durability values, such as QualityArmory.
2018-09-23 15:44:54 +02:00
Sait™ 6a8c6a9741 Grant permission for /ma ready by default
This makes the ready command consistent with the rest of the sane defaults as well as with the ready block, which requires no permissions.
2018-08-31 19:46:36 +02:00
Andreas Troelsen c546641c7b Start the join-interrupt-timer from the spectator area.
Following the changes in 266104d0a1, this commit gathers the leave-then-join logic and handles it in one fell swoop when joining from the spectator area. This means that the timer will start, and when it runs out, the player leaves the current arena (if any), and then joins.

There should be no issues with overlapping timers or anything like that, since the lookup happens when the time is up, not before the timer is started.
2018-08-28 21:30:45 +02:00
Andreas Troelsen 266104d0a1 Re-allow joining from spectator areas.
Commit 924a419b47 made it impossible to join an arena from a spectator area because the playerLeave method call in JoinCommand was removed. The call is re-introduced in this commit along with similar logic in InvokesSignAction. This means that a spectating player can now join arenas as if they weren't spectating, rather than having to first leave the arena they are spectating.
2018-08-24 19:27:21 +02:00
Andreas Troelsen 934eb2d8cc Build against Bukkit API for Minecraft 1.13.
This very likely introduces a few bugs and breaks some functionality, but at least we're compiling...
2018-08-19 21:05:24 +02:00
Andreas Troelsen 754eb156d1 Make SheepBouncer logic cancellable.
Following the changes in 96c1f18517, this commit makes SheepBouncer cancellable for the same reasons as outlined in the MASpawnThread commit.
2018-08-19 20:48:04 +02:00
Andreas Troelsen 96c1f18517 Make MASpawnThread logic cancellable.
This commit changes how MASpawnThread is started. Instead of simply scheduling a task and letting it run whenever, we now explicitly tell it to stop when the arena ends. This matters, because if the scheduled task does not get cancelled, it will run at the scheduled time. MASpawnThread's run() method has an early return to stop whenever the arena isn't running, but with unlucky timing, it's possible to start a new arena session before the task runs again, meaning the same MASpawnThread keeps scheduling itself on the previous scheduling loop.

Instead of this whacky approach, we now specifically have MASpawnThread track its own BukkitTask. Upon arena start, we instantiate a new MASpawnThread and call its start() method, which in turn schedules itself and stores a reference to the associated BukkitTask. Upon arena end, we call the MASpawnThread's stop() method, which explicitly calls the BukkitTask's cancel() method, effectively stopping/unscheduling the task.

This fixes the (very) long-standing "double wave spawner" bug that we haven't been able to reproduce for so long. Hooray!
2018-08-19 20:47:25 +02:00
Andreas Troelsen fc51c5eff5 Clean up IntelliJ's overzealous refactoring of the word "reload"...
The command we want people to type is /ma reload, not /ma load. This is likely splash damage from a Rename refactoring action in IntelliJ.
2018-08-19 11:06:17 +02:00
Andreas Troelsen 220197b5db Bring keep-exp per-arena setting back.
This setting was removed a long time ago, likely by "happy mistake" in a larger refactoring.

When enabled, players are granted any collected experience during the arena session as a reward when they die or reach the final wave of the arena. Note that deliberately leaving the arena is not included here, because "leaving" an arena is a highly ambiguous and conditional concept at the time of this commit. Figuring out when and how the experience reward should be added is complicated, and unless someone puts in a request for it, I think it's enough that the "legitimate" reasons for getting the experience (honorable death and reaching the final wave) are covered.

Closes #485
2018-08-19 11:06:17 +02:00
Andreas Troelsen fbb5fe7c4a Include total experience in SetExperience step.
It turns out that experience in Minecraft is split out on a couple of different variables, and they are only loosely coupled.

Total experience, level, and level progress are three completely different variables that can be manipulated individually. This means that while 10 experience points from level 0 should bring you up to level 1 with a third of the experience bar full (level 0 to 1 takes 7 points, level 1 to 2 takes 9 points), simply setting the total points value to 10 won't automatically level you up. Using the Player#giveExp(int) method will, however, work this way.
2018-08-19 11:06:02 +02:00
Sait™ 977df0b9f4 Add /ma ready
This commit adds a new command, /ma ready (/ma rdy for short), as an alternative to the iron block for readying up after picking a class.

Note that this conflicts with the shorthand for /ma notready, which no longer triggers on the word "ready", but only on "notready".
2018-08-19 11:00:19 +02:00
Andreas Troelsen 548d8c7e4f Allow armor stands in arenas and lobbies.
This commit adds an event handler for the PlayerArmorStandManipulateEvent and cancels it if the arena protection is on, we aren't in edit mode, and the region contains the armor stand. The same logic applies to the armor stand damage event.
2018-08-11 00:16:21 +02:00
Andreas Troelsen 51fa78acd9 Change the fallback command error message.
This is a little less panicky, and it doesn't reference IRC (which is basically dead).
2018-08-10 23:23:34 +02:00
Andreas Troelsen 1fc6c5b8b9 Use an alias instead of two separate commands in plugin.yml 2018-08-10 23:23:33 +02:00
Andreas Troelsen 170dc2b122 Remove trailing whitespaces in command handler. 2018-08-10 23:23:33 +02:00
Andreas Troelsen 8d91598b21 Remove trailing whitespaces in main plugin class. 2018-08-10 23:23:33 +02:00
Andreas Troelsen a1e802c6f0 Minor cleanup in ArenaMaster.
Removes unused imports and fields, trailing whitespace.
2018-08-10 23:23:33 +02:00
Andreas Troelsen 2081405d3b Refactor startup logic.
This commit re-implements and rearranges a lot of the logic in the main plugin class. It also removes the ConfigCommand class and moves its functionality into the CommandHandler to allow for reloads to be a bit more special than normal commands.

In the refactoring of the main class, the startup logic is broken up into two phases, setup and (re)load:

- In the setup phase, we create the data folder, and the command handler, config serializer(s), plugin integrations, boss abilities, the global event listener, and metrics are initialized. The ArenaMaster is instantiated, but it isn't initialized. These are things that need to be set up just once and don't change on reloads.

- In the (re)load phase, the config-file is loaded from disk, the global messenger is instantiated, the arena master is initialized (loads settings, classes, and arenas), the announcements file is loaded from disk along with the sign data/templates. These are things that we want to be reloadable.

If anything goes wrong during these phases, we store the exception thrown. This puts MobArena into a state where it prints the exception message to anyone who types a non-reload MobArena command to bring attention to the error so it can be fixed.
2018-08-10 23:23:30 +02:00
Andreas Troelsen dc25a38d98 Throw ConfigErrors when pet items are invalid. 2018-08-10 21:55:22 +02:00
Andreas Troelsen beb4269525 Remove all of the obsolete and commented out code in WaveUtils. 2018-08-06 01:25:21 +02:00
Andreas Troelsen 13e3c180e5 Make the class items node consistent with the rest.
Supposedly, this doesn't actually do much, but the code now looks like the rest of the "string or string list" parsing.
2018-08-06 01:23:26 +02:00
Andreas Troelsen 951e83cc55 Rework some of the wave parsing logic.
This commit is a full sweep across the WaveParser. It introduces the ConfigError exception to the WaveParser and throws it whenever something isn't right. There's quite a lot of stuff going on, but in overall:

- Errors are thrown rather than null values being returned
- Defaults are picked in lieu of explicit values when they "make sense"
- Most list-type values can now be either the default comma-separated string or a string list

Common nodes:
- Spawnpoints can now be a string list

Default waves:
- Missing or empty monsters map throws an error
- Missing wave growth defaults to medium
- Invalid wave growth throws an error

Special waves:
- Missing or empty monsters map throws an error

Swarm waves:
- Missing or empty monster node throws an error
- Missing swarm amount defaults to low
- Invalid swarm amount throws an error

Supply waves:
- Missing or empty monsters map throws an error
- Missing or empty drops node throws an error
- Invalid drop throws an error
- Drops can now be a string list

Upgrade waves:
- Missing or empty upgrades map throws an error

Boss waves:
- Missing or empty monster node throws an error
- Missing or empty boss health defaults to medium
- Invalid boss health throws an error
- Invalid ability throws an error
- Invalid drop throws an error
- Abilities and drops can now be string lists
2018-08-06 01:22:27 +02:00
Andreas Troelsen 060a395213 Guard against non-living entities in MACreature.
This should prevent runtime errors where MobArena tries to spawn non-living entities, causing arenas to get locked up.

Fixes #438
2018-08-05 23:30:03 +02:00
Andreas Troelsen cd82a89626 Rewrite ThingParser usages.
This commit changes how the ThingParser is used throughout the code base. Instead of blindly filtering out null values, we're now throwing a new InvalidThingInputString exception. This exception is caught in an outer scope that has more context. The exception is then unwrapped and rethrown as a ConfigError with the additional context. In the outermost scope of (re)loading the config-file, the ConfigError is caught and printed, and then (re)loading stops gracefully.

We still need a proper way to handle loads/reloads consistently to get rid of the default command usage message, but this is a good step towards better usability in the face of user errors.

Fixes #478
2018-08-05 23:14:01 +02:00
Andreas Troelsen 924a419b47 Add join-interrupt-timer per-arena setting.
This commit adds a new per-arena setting, join-interrupt-timer, which, when set to a positive number, will introduce a delay to the join and spec commands. During this delay, if the player takes damage or moves more than one block's distance, the command will be interrupted.

Closes #482
2018-08-05 21:17:05 +02:00
Andreas Troelsen 7a9b2f601f Add next-wave-delay per-arena setting.
This commit adds a new per-arena config-file setting, next-wave-delay. When a new wave is about to spawn, a positive next-wave-delay value will cause the spawning of the wave to be delayed by that amount of seconds, similar to how first-wave-delay delays the spawning of the first wave.

By moving all of the actual spawning logic into a new method and simply referencing that as a Runnable, we can avoid having to set weird boolean flags and re-scheduling the MASpawnThread itself.

Closes #449
2018-07-29 21:23:29 +02:00
Andreas Troelsen 6f077359c6 Add a dedicated field for wave-interval in MASpawnThread.
All of the calls to getSettings() are now contained in the constructor and reset() method. Neat.
2018-07-29 15:55:39 +02:00
Andreas Troelsen 3b024235dc Remove support for undoing autogenerated arenas.
The autogenerated arenas are backed up in a file that isn't valid in 1.13. It's also buggy, inducing a false sense of safety. Instead of trying to hack it together for 1.13, let's remove it and see if we can't live without it.
2018-07-23 01:18:05 +02:00
Andreas Troelsen 5937eb0631 Deny use of held items in the lobby.
This semi-reverts part of the change in e484583b7e.

We're now specifically denying the use of items if there are any. This doesn't cancel the interact event, but just prevents stuff like potion consumption.
2018-07-19 15:07:23 +02:00
Andreas Troelsen 85687c86b5 Prevent snow and ice from melting in arenas.
The block fade event is called when a block fades from one state to another, such as when snow melts and becomes air, or ice melts and becomes water. Cancelling it solves the issue of snow and ice melting in arenas.

Fixes #249.
2018-07-19 02:01:41 +02:00
Andreas Troelsen e484583b7e Allow right click actions in the lobby.
Originally, the right click ban was introduced to prevent issues with people blowing themselves and each other up in the lobby. The right click ban only solves this issue sometimes, so it isn't really very effective.

By removing the right click ban, it becomes possible to activate redstone stuff like buttons and levers in the lobby.

Fixes #431.
2018-07-19 00:59:34 +02:00
Andreas Troelsen 1371a90871 Remove the give-all-items flag for Upgrade waves.
The flag is almost always set to true, and when it isn't, it's either because people don't know that they have to set it, or because they only give one upgrade per class and thus don't feel the effect of it.
2018-07-05 11:29:23 +02:00
Andreas Troelsen b58964dce9 Grant class potion effects separately to make sure class chests aren't forgotten about.
This is not the proper way to solve this issue, but the refactoring needed to move the responsibility of class chest search somewhere else is a bit too much for a bug hunt.
2018-07-05 11:19:28 +02:00
Andreas Troelsen 335e3e81a6 Replace deprecated matcher in MoneyThingParserTest. 2018-07-04 02:09:54 +02:00
Andreas Troelsen 35f114959f Replace deprecated ItemStack constructor in ArenaImpl. 2018-07-04 02:05:29 +02:00
Andreas Troelsen 25dc6b577b Replace deprecated getItemInHand() calls in SetupCommand. 2018-07-04 01:57:30 +02:00
Andreas Troelsen d0eb1cc487 Remove unused InventoryUtils class.
No clue what this was for. Possibly entry fees?
2018-07-04 01:50:24 +02:00
Andreas Troelsen c21d7e9e96 Remove unused RegionSerializer class.
No idea when this was last used. Possibly before force-restore was removed.
2018-07-04 01:47:37 +02:00
Andreas Troelsen 623bfae308 Update ScoreboardManager to Java 8 lambdas and method references.
Just makes things a little bit neater.
2018-07-04 01:42:52 +02:00
Andreas Troelsen dbd04294a4 Replace deprecated calls in ScoreboardManager with proper ones.
Fixes a small portion of #406
2018-07-04 01:35:08 +02:00
Andreas Troelsen 9809e9ebc9 Remember and restore existing player scoreboards.
This introduces state in the ScoreboardManager for keeping track of the scoreboards that players have before the arena session starts, if any. Upon leaving, the scoreboards are restored.

Ideally, this change should be re-implemented as a Step of the join/leave process, but that would require opening up Arena or ScoreboardManager in ways that would probably be best handled in a rewrite of the scoreboards, so we'll leave it in ScoreboardManager for now.

Fixes #366
2018-07-04 01:25:38 +02:00
Andreas Troelsen bacfe291bf Remove obsolete hellhounds setting.
Bye bye, flaming puppies.
2018-07-03 18:22:30 +02:00
Andreas Troelsen ccf6cda59a Add support for ocelot pets.
By default, a raw fish will turn into a pet ocelot, but the item type is configurable.
2018-07-03 18:13:42 +02:00
Andreas Troelsen 63d2c552a6 Make the bone-to-pet-wolf transformation item customizable.
A new section in global-settings called pet-items is used to define pet item transformation items. By default, bones are transformed into wolves, but the item type can now be changed to support using actual bones in classes.

This refactors the pet spawning into its own class to reduce some of the massive responsibility of ArenaImpl.

This closes #467
2018-07-03 18:13:36 +02:00
Andreas Troelsen f4f74c5b87 Modernize default classes.
The default classes now use string IDs for all items, and a couple of them now have starting potion effects.
2018-07-03 15:05:03 +02:00
Andreas Troelsen b5b4fdd30a Add support for named potion types and enchantments.
In this commit, the ItemParser's behavior changes from one that requires or encourages numeric IDs for everything to one that discourages it by logging a warning that suggests using a string instead of a numeric value.

While this doesn't actually make things that much better for updating to Minecraft 1.13, the "ID nagging" hopefully increases awareness about the upcoming breaking changes.

Fixes #382
2018-07-03 14:51:54 +02:00
Andreas Troelsen fe35964b93 Remove unused import in ItemParser. 2018-07-03 01:31:28 +02:00
Andreas Troelsen 16f08ef9a0 Remove obsolete parseString methods in ItemParser.
This follows from the removal of the set class command being removed and the cascading removal of the methods in ArenaMasterImpl that referenced the parseString methods in ItemParser.
2018-07-03 01:30:59 +02:00
Andreas Troelsen e572fc3dae Remove obsolete class methods in ArenaMaster.
Following the removal of set/remove class commands in 51b4b25094, these methods are now obsolete.
2018-07-03 01:28:38 +02:00
Andreas Troelsen 51b4b25094 Remove set/remove class commands.
Similar to a88556771f.

This specific change may stir the pot a bit, since some people may rely on the set command. However, class chests solve a lot of the problems that the initial command set out to tackle, and we can probably do better in a rewrite of the command if it's missed anyway.

The removed commands render a few methods in ArenaMaster obsolete.
2018-07-03 01:27:35 +02:00
Andreas Troelsen baf709b446 Remove set class price command.
Similar to a88556771f.
2018-07-03 01:07:18 +02:00
Andreas Troelsen 691b608466 Remove obsolete class permission method in ArenaClass.
Following the removal of class permission commands in a88556771f, this method is now obsolete.
2018-07-03 01:03:32 +02:00
Andreas Troelsen cf82a3a612 Remove obsolete class permission methods in ArenaMaster.
Following the removal of class permission commands in a88556771f, these methods are now obsolete.
2018-07-03 01:02:40 +02:00
Andreas Troelsen a88556771f Remove class permission commands.
These commands solve a very, very specific problem that it's safe to assume nobody has. It's safe to assume that most config editing happens in the actual config-file, and changing class permissions is probably one of the last things people would expect to find a command for.

Removing these commands renders some methods in ArenaMaster and ArenaClass obsolete.
2018-07-03 01:00:00 +02:00
Andreas Troelsen 5699fafeb0 Add server version compatibility check.
Instead of the obscure error thrown from ArenaClass when the SHIELD enum value on Material isn't found, MobArena throws its own, more human-friendly error.

Fixes #469
2018-07-03 00:22:36 +02:00
Andreas Troelsen 650e7bbd44 Remove all players from boss bars when clearing the MonsterManager.
When the arena ends, the MonsterManager is cleared, which means that all references to health bars are lost. Before this, we remove all players from any boss bars to make sure that the boss bars don't stick to players upon dying.

Fixes #473
2018-06-25 10:30:14 +02:00
Andreas Troelsen 9d0cd8f967 Clean up the grantItems method in UpgradeWave.
The Arena parameter is no longer needed. Let's get rid of it.
2018-06-25 00:13:17 +02:00
Andreas Troelsen 0f34e1fdb7 Use Things API in upgrade waves.
This changes the upgrade waves from the local Upgrade interface to the Thing interface. This means that all Things can now be used in upgrade waves, including commands, money, potion effects, and permissions.

Unfortunately, the weapons upgrade/replace functionality has been gutted as a result of the Things API not supporting it. We could add it back in later down the road, but for now let's just see if it causes anyone any inconvenience.

Closes #468
2018-06-25 00:13:12 +02:00
Andreas Troelsen a9d0ca0828 Use the Things API for per-class permissions.
This replaces the Map<String, Boolean> approach in ArenaClass with a List<Thing> approach. This greatly simplifies how per-class permissions are handled.
2018-06-24 13:05:47 +02:00
Andreas Troelsen c1d1728144 Add support for permissions in the Things API.
This commit introduces the PermissionThing and associated parser. The parser determines the value (grant/revoke) of the permission by looking at the first character of the input string - if it is a minus (-) or caret (^), the value is false (revoke), otherwise it is true (grant). To distinguish permissions from other things, the parser requires a prefix of "perm:".
2018-06-24 13:05:38 +02:00
Andreas Troelsen 19fb748e0e Rework per-class permissions handling.
This removes the map of attachments in ArenaImpl and makes the permissions "replacement" happen via the Bukkit API's PermissionAttachmentInfo. Bukkit already keeps track of which attachments we've added to a player, so removing them is just a matter of looping through and finding those. This reduces the coupling between the Arena interface and UpgradeWave (which is the only interface that used the methods removed from the Arena interface).
2018-06-23 18:22:29 +02:00
Andreas Troelsen 96fa87a544 Remove potion effects when a player changes class via class chests.
This fixes #471
2018-06-23 17:37:42 +02:00
Andreas Troelsen ae3b394b46 Reuse removePotionEffects() in ArenaImpl.
This commit also rearranges the method, placing it closer to the cleanup methods.
2018-06-23 17:14:25 +02:00
Andreas Troelsen cbf18ff720 Guard against non-existent plugin folder.
If there isn't already a MobArena folder in the plugins folder, this line fails if we don't make sure to recurse on the folder creation.
2018-06-23 00:00:12 +02:00
Andreas Troelsen b4e16c16b3 Add newline at the end of main plugin class. 2018-06-22 23:35:13 +02:00
Andreas Troelsen b2064bf33f Add more bStats metrics.
The goal with these specific metrics is to figure out if some of the arena settings can be removed. If everyone uses the same values for these settings, there is no point in having the added complexity in the code.
2018-06-22 23:03:05 +02:00
Andreas Troelsen 2aecea401d Add support for boss health bars.
Three different types of health bars are implemented behind a basic Strategy Pattern. A new per-arena setting, boss-health-bar, can be used to configure which one of the three types (if any) of health bar should be used for bosses in the given arena:

- `boss-bar` creates a boss bar at the top of the screen as if the players were fighting an ender dragon or a wither.
- `title` uses the Chapters/Titles API in Bukkit to display the health of the boss as a "subtitle" whenever it takes damage.
- `name` sets the entitiy's health along with an optional custom name above the entity's head.
2018-06-22 00:00:05 +02:00
Andreas Troelsen c4362474a1 Rearrange methods.
This is just to group reloadAnnouncementsFile() with reloadSigns() for an attempt at better cohesion in the logical structure of the code.
2018-06-16 18:26:16 +02:00
Andreas Troelsen 2404bb478d Throw an exception if the announcements-file fails to load.
This makes errors in the announcements-file more visible, both during initial load and during reloads.
2018-06-16 18:26:16 +02:00
Andreas Troelsen a834246cbd Reload announcements when reloading the config-file.
The announcements file loading method is renamed to indicate that it's also meant for re-loading, and the access modifier is changed from private to package-private to allow ArenaMasterImpl to call it.

Closes #462
2018-06-16 18:25:57 +02:00
Andreas Troelsen 322ee0f22b Remove unused totals.yml resource.
This file is residue from the old primitive stats system that wasn't being used.
2018-06-14 00:29:17 +02:00
Andreas Troelsen 18729f092e Remove unused keep-exp arena setting.
The setting is never bound to anything in the code, so no point in keeping it around in the default settings resource.
2018-06-14 00:29:17 +02:00
Andreas Troelsen 2ca5e447c0 Add support for dedicated potion effect node in classes.
This makes it a little less awkward to add potion effects to a class, giving them their own node instead of having to "share" with the items node.
2018-06-14 00:29:17 +02:00
Andreas Troelsen a2e235e77a Add support for potion effects in the Things API.
This commit introduces the PotionEffectThing and associated parser. The parser simply delegates to the existing PotionEffectParser utility class the same way the ItemStackThing parser does it. To distinguish potion effects from other things, the parser requires a prefix of "effect:".

As with the initial Thing API commit, this commit also adds an overload to the existing parser class to avoid spamming the console with meaningless warnings.
2018-06-14 00:29:17 +02:00
Andreas Troelsen 9594bd6126 Allow potion effects on all wave types.
Boss waves already support potion effects, but with this commit, the potions node moves up as a common node, so all waves that spawn monsters (all but upgrade waves) can now spawn those monsters with a list of potion effects applied to them. It's not possible to give certain potion effects to specific monster types. All monsters get all the effects listed in the node.

Because we aren't actually giving potions but potion effects, the node is renamed from "potions" to "effects". However, to preserve backwards compatibility, both names are supported in this commit.

Closes #453
2018-06-14 00:29:17 +02:00
Andreas Troelsen 84249640d1 Add support for join, leave, and info signs.
The ability to execute commands by hitting signs is already implemented by other plugins, but by creating built-in support for such signs, it's possible to leverage information about the plugin and its current state. This implementation allows for displaying live information about player counts, waves, etc. on the signs in addition to tying actions to them.

Customizable templates defined in the new signs.yml config-file can be bound to signs during the in-game sign creation, and users can define state-specific templates that change based on whether an arena is completely idle, has players in the lobby, or is running and in full swing.

Sign data is stored in data/signs.data as a YAML-formatted file that shouldn't be modified directly, effectively separating configuration (templates in signs.yml) and data (coordinates and parameters in signs.data).

Closes #385
2018-06-14 00:29:11 +02:00
Andreas Troelsen 42416cab2f Allow for dismounting and remounting.
This commit makes it possible for mounted players to dismount. Upon dismounting, the horse AI is set to false to prevent it from moving around. Players attempting to mount an available horse will be thrown off unless they actually own the horse. The owners are free to remount when they want.
2018-05-27 20:08:59 +02:00
Andreas Troelsen c325317153 Add bStats metrics.
Metrics will greatly help the development process in terms of finding out which server versions people are running, as well as which features they are using. For now, we check to see how widespread Vault is, and how many arenas and classes people have.

Advanced bar charts are, at the time of this commit, not supported in the bStats dashboard. When they are supported again, we can look into usage statistics for specific settings and features.
2018-05-14 21:42:33 +02:00
Andreas Troelsen cc015f4e9a Log missing Vault/economy plugin during parsing of money things.
Changes the "Vault was not found" message in Vault setup to INFO instead of WARNING, because this configuration isn't actually necessarily a warning sign. Parsing a money thing with no economy is, however. MoneyThingParser logs at ERROR level if Vault or an economy plugin isn't found, but a money thing is parsed.
2018-05-13 17:43:13 +02:00
Andreas Troelsen 3d7a9ff9d2 Update to Mockito 2.18.3.
This also swaps out the dependency on mockito-all with mockito-core, which is actually maintained. The purpose of updating is to allow for new Mockito features, such as mocking final methods, which happens due to the test resource org.mockito.plugins.MockMaker.
2018-05-13 16:44:53 +02:00
Andreas Troelsen ce392bddc3 Don't depend directly on Vault in MoneyThingParser.
It turns out that the method reference on MobArena#getEconomy() in ThingManager is a tight enough dependency on Vault's Economy interface that it results in a NoClassDefFoundError if Vault isn't present.

By resorting to a more "naive" approach of resolving the Economy instance from the main plugin class on every parse call in MoneyThingParser, the NoClassDefFoundError is avoided along with the load/enable ordering issue that was fixed with the lazy-fetching in commit 2fcb20b2ae.

This reverts 2fcb20b2ae and partly 4c34a183c7.

Fixes #463
2018-05-12 13:06:15 +02:00
Andreas Troelsen e0b6cc8992 Limit refunds to lobby players.
If the arena has already started, there is no reason why a leaver should have a refund. It's also a douchey move because your buddies in the arena will have a harder time after you leave them for dead.
2018-05-04 20:58:30 +02:00
Andreas Troelsen 5ac83b6898 Move entry fee refund to after join/leave rollback.
This moves the refunding of the entry fee to after the join/leave process for the player has been rolled back, i.e. after the inventory is restored. Before this change, the refund would happen before restoring the player's inventory, which resulted in the refund getting overwritten.
2018-05-04 20:54:12 +02:00
Andreas Troelsen 7aad81e33f Remove logging of successful join/leave steps.
This was mainly left in for debugging purposes, but it creates a bit too much spam that isn't really informative or helpful in any way, since the exception reveals the failed step anyway.
2018-05-04 03:53:09 +02:00