Commit Graph

322 Commits

Author SHA1 Message Date
asofold
e342b07654 Add comment. 2013-02-27 21:25:17 +01:00
asofold
e0c6e9ebdd Reduce false positives with jumping almost onto block edges.
Also begin to rearrange lostground workaround checking.
2013-02-27 21:04:12 +01:00
asofold
9d1f7924b9 Config change: Add an active-flag for data-expiration and set the
default duration to 60 minutes (still disabled by default).
2013-02-27 18:47:31 +01:00
asofold
4a9f82ef0c Clear logins data on removing all data (ncp remove *). 2013-02-27 18:23:32 +01:00
asofold
e9deb059a3 Register all online players with the NCPExemptionManager in postEnable. 2013-02-27 18:22:33 +01:00
asofold
74a935ccd6 Add periodic consistency checking.
Mainly this is now an "ability", in terms of allowing for registration
f a ConsistencyChecker component. With this commit DataMan will check
the online-players map for consistency, LetterEngine(chat.text) will
check expiration of data, NCPExemptionManager will check entity-ids.
2013-02-27 18:00:44 +01:00
asofold
7a84ed371b Add module for build parameter info.
This is needed with the current technique in order to have it available
at the time of testing NCPCommons.
2013-02-27 00:46:56 +01:00
asofold
33af656b29 Add support for build parameters (example: EXTENSIVE_TESTING).
We can put through build parameters for testing and other purposes so
NCP can see them during testing or runtime otherwise. Not sure this is
the final version, though.
2013-02-26 23:14:33 +01:00
asofold
e3166783bc [BLEEDING] Use same yOnGround for noFall by default.
This should be handled by workarounds in survivalfly
(noFallAssumeGround).
2013-02-26 18:37:41 +01:00
asofold
62102c7d8b Treat small range teleports differently. [Ticket: BukkitDev-452] 2013-02-26 17:52:56 +01:00
asofold
ac048474b7 Allow interacting with the block at head height if stuck. 2013-02-26 02:32:48 +01:00
asofold
a5cc3f819f Add option to use permission subscriptions for in-game-chat logging.
See: https://github.com/NoCheatPlus/NoCheatPlus/pull/14 (@Cobi)

This allows will still check the players with stored permissions
but re-check their permissions.
2013-02-26 01:58:21 +01:00
asofold
ee400b7525 Keep track of online players for performance reasons.
Due to Server.getPlayerExact iterating over all online players,
DataManager will now keep track of online players and allow lookup by
exact name and lower-case name.
2013-02-26 00:39:48 +01:00
asofold
f37fd4b166 Allow exemption for prevention of breaking special blocks (e.g. liquid). 2013-02-24 14:30:38 +01:00
MyPictures
7ea09b7b61 Update plugin.yml
- Add missing admin.debug permission
- Rename InstantHeal to FastHeal
2013-02-23 21:41:56 +01:00
asofold
268265afde Remove blockbreak and fight data on reloading. 2013-02-23 17:49:56 +01:00
asofold
b72b51e317 Allow exemption for blockplace/against checks.
Adds a CheckType for this purpose.
2013-02-23 17:09:15 +01:00
asofold
47862a651f We use liquid, not fluid. 2013-02-23 16:54:50 +01:00
Mike Savoie
ae193a8598 Don't be so condescending in default kick messages. 2013-02-21 20:43:26 -05:00
asofold
fafb27a131 Dump block properties in a task whenever they are reset.
Better schedule it with a task, to get other plugins changes.
Also get dumped on /ncp reload, seems to be better, though it can mean
spam.
2013-02-20 22:30:55 +01:00
asofold
e6961a757b Move some debugging code to a utility. 2013-02-20 19:43:54 +01:00
asofold
354e7e456d Correct fastheal actions. 2013-02-20 18:42:17 +01:00
asofold
1e71a02449 Update javadocs: return value. 2013-02-20 18:32:45 +01:00
asofold
66da361c5d Fix fight.speed not getting registered properly.
Should use addCheck in order to have the stored MCAccess instance reset
properly on reloading. Little relevance with this check.
2013-02-20 18:27:22 +01:00
asofold
6eeb3ae89d Add missing strings entry for fastheal. 2013-02-20 18:10:17 +01:00
asofold
db5a71d6d2 [Bleeding] Add FastHeal check.
Might need lower interval and higher buffer in the default config,
subject to testing.
2013-02-20 17:02:48 +01:00
asofold
4a2dfc853e Something against criticals.
NoFall will now reset fall distances to 0 if the player walks on ground
(configurable: anticriticals).
2013-02-19 02:25:49 +01:00
asofold
2304abd6e8 Add nofall fall distance to fight.criticals debug message. 2013-02-19 01:49:59 +01:00
asofold
52eb97026c [BLEEDING] Revive direction checking. Optimizations. 2013-02-18 02:55:46 +01:00
asofold
1effa80021 Tighten blockinteract.speed limit to 60. 2013-02-17 20:21:38 +01:00
asofold
cd2cb78ad6 Don't forget to increase the VL. 2013-02-17 19:54:06 +01:00
asofold
6112d5b9fb [Bleeding] Add interact.speed check. 2013-02-17 19:45:49 +01:00
asofold
dd5f094472 Adjust debug message. 2013-02-17 19:44:50 +01:00
asofold
48ffb2f09f [Bleeding] Add blockinteract.visible check.
This check performs somewhat heuristic ray-tracing to see if a block
interacted with can actually be "seen", in terms of not reaching
through fully solid blocks. [Still needs for performance: more refined
conditions when to use + interact-speed check].
2013-02-17 17:49:50 +01:00
asofold
89cbbfdddb Optimize/correct block-interact checking. 2013-02-17 17:04:06 +01:00
asofold
5f5d571264 Also prevent using item-in-hand or using interacted-block fpor
cancelled interact events.
2013-02-17 16:25:28 +01:00
asofold
1d44fe66be Check BlockInteract first. 2013-02-17 16:20:13 +01:00
asofold
28a28b2e54 Fastest return first. 2013-02-17 14:32:29 +01:00
asofold
45ba3b931e Reduce false positives for god-mode.
At maxNoDamageTicks/2 damage can rule.
2013-02-15 20:39:11 +01:00
asofold
0fff534cd1 Allow stuck players to jump upwards if head is free. 2013-02-15 15:53:56 +01:00
asofold
1264cdb240 [Bleeding] Add ray-tracing for passable check.
By default this only checks for block-transitions and vclip down.
2013-02-15 13:59:36 +01:00
asofold
7d5e5deb24 Adjust Metrics.
1. Removed setting timeouts explicitly.
2. Schedule logging the error before throwing the exception.
2013-02-12 22:58:03 +01:00
asofold
73cbac3b8f Putting workaround right. At the cost of some swimup foggyness. 2013-02-09 00:26:02 +01:00
asofold
08427fb3f1 Reduce false positives with survivalfly + swimup (jump, half-steps). 2013-02-09 00:07:03 +01:00
asofold
602b4c70b4 Basically ignore events with zero damage for god-mode. 2013-02-08 19:46:00 +01:00
asofold
c6ed76167a Set all noswing actions to only log from vl>10 on. 2013-02-08 19:24:45 +01:00
asofold
43264adf40 Adjust moving debug output: Show both v/h, but only if active. 2013-02-08 14:23:45 +01:00
asofold
83eb9c8564 Reset velocity specs for one-time-use velocity. 2013-02-08 14:03:55 +01:00
asofold
aa3c48059c Attempt to further reduce false positives with exiting boats. 2013-02-08 13:52:20 +01:00
asofold
06fdca5f25 Sharpen lost-ground conditions. 2013-02-08 13:31:35 +01:00
asofold
409f5e5878 Workaround for jumping onto flower pots. 2013-02-08 13:01:35 +01:00
asofold
d3966b3ccd Adapt lost-ground check to recent fix in PlayerLocation.isOnGround.
This should reduce false positives with running down "stairs" made of
full blocks by a lot.
2013-02-08 12:28:26 +01:00
asofold
bcd62f09a8 Move some debug output to a method. 2013-02-08 11:13:46 +01:00
asofold
dd9e5d3873 Code simplification. 2013-02-08 11:10:51 +01:00
asofold
a12ffcf916 Correct vl for fastclick to include current violation. 2013-02-08 09:49:38 +01:00
asofold
df4705d0d8 Let inventory.fastclick not execute actions with heavier lag spikes.
It will execute cancel, if the actions for the former vl contain it, but
the vl will not be increased, neither will actions be executed.
2013-02-08 09:47:13 +01:00
asofold
df005b4181 More grace to velocity handling, configurable.
Before full revert or recode: a moderate (smaller than
before) minimal grace amount for the counters is used now.
2013-02-06 18:43:34 +01:00
asofold
261fca021d Add comments, reorder slightly. 2013-02-06 17:42:04 +01:00
asofold
7399bfa8ee More haste. 2013-02-05 11:02:47 +01:00
asofold
2b8dd41461 Reduce some false positives with survivalfly. [Not finished.] 2013-02-05 01:52:15 +01:00
asofold
fcd18ead24 Make god-mode lag boundaries configurable. 2013-02-04 23:48:37 +01:00
asofold
f126a13be5 Don't let freedom go below 0. 2013-02-04 23:03:04 +01:00
asofold
6c8c6adca5 Attempt to fix repeated adding of velocity.
Effects on hacks have to be evaluated further.
2013-02-04 10:10:46 +01:00
asofold
c49b1fb7b6 Change appearance of the output of the lag command. 2013-02-04 09:21:06 +01:00
asofold
ae01377606 Set version to 3.8.10-ALPHA to keep it somewhat consistent, switch back
with 3.8.11.
2013-02-03 22:50:35 +01:00
asofold
38a2fdfb27 Bump version. 2013-02-03 22:10:26 +01:00
asofold
6a0a4188c1 Sharpen vertical-accounting.
Also use first bucket, if count matches.
Demand at least gravity getting added.
2013-02-03 21:55:01 +01:00
asofold
d897c99a23 [Bleeding] Adjust velocity handling.
Mainly horizontal velocity. Should reduce abuse potential for small
amounts of velocity added. Repeated adding of velocity might pose
problems, still.
2013-02-03 21:37:00 +01:00
asofold
5711a261a0 Bump version. 2013-02-03 21:35:15 +01:00
asofold
f5676cc635 Attempt to fix ladder climb up check.
Adds concept to ignore certain flags for isOnGround checking.
2013-02-03 19:16:55 +01:00
asofold
7bc9b709cd Bump version. 2013-02-03 18:41:42 +01:00
asofold
c3b0bf1012 Fixes pending...
swimup: Speed corrected.

vertical velocity: reset only with to on ground or small velocity.
2013-02-03 18:37:06 +01:00
asofold
ec70fb1df4 [Bleeding] Change how vertical velocity is applied, reset both h/v on
certain occasions.
2013-02-03 18:20:49 +01:00
asofold
cfdbfedf56 Fix ladder+vine speed limits for moving up not being applied. 2013-02-03 17:38:44 +01:00
asofold
7872c9690b Bump version. 2013-02-03 17:09:28 +01:00
asofold
ab068f0a2d Attempt to fix lilypad + swimup. 2013-02-03 17:05:07 +01:00
asofold
52797769a2 Fix jumping from water onto lilypads. 2013-02-03 16:52:37 +01:00
asofold
0c0f8d1c5c Switch vertical accounting to 3 events per bucket. 2013-02-03 16:46:48 +01:00
asofold
c6bf6c5d27 Bump version. 2013-02-03 16:36:33 +01:00
asofold
930228bc6c Protected more against moving up (ladder, vine, water).
Prevent climbing too high up vine that are not attached to solid
blocks. Prevent too high speed moving up on ladders, vine, liquid.
Refine treatment of exiting boats.
2013-02-03 16:32:22 +01:00
asofold
70e47e03c1 Bump version. 2013-02-03 14:03:30 +01:00
asofold
6282fe9cdb Bump version. 2013-02-03 13:43:11 +01:00
asofold
afb66a3172 Set version to 3.8.10-ALPHA(1), due to jenkins being down. 2013-02-03 13:07:41 +01:00
asofold
71d6a46b93 Further reduce false positives for survivalfly. Adapt some debug
messages.
2013-02-03 00:24:07 +01:00
asofold
ddd61a6522 Add falldamage option to survivalfly. Not sure it is a good idea to set
it to false, though.
2013-02-02 22:22:55 +01:00
asofold
044c435180 Fix jumping out of water when next to something solid.
Problem was introduced by previous commits, which seemed to have fixed
false on-ground judgment (short-cut in PlayerLocation.isOnGround).
2013-02-02 18:14:55 +01:00
asofold
c003ccc09f Fix some issues with stairs and half-blocks.
Add stepping up half-block distances to lost-ground.
2013-02-02 17:32:45 +01:00
asofold
824e67ffe6 Use the keep-alive estimation for the new god-mode check.
Might not fully do it, but should make occasional hits possible.
2013-02-02 08:28:52 +01:00
asofold
e0f5e594be Add workaround method for keep-alive time, as a temporary solution.
Also keep track of last-regain-health time for that and other purpose.
2013-02-02 08:19:31 +01:00
asofold
25a3c9663b Switch from ActionFrequency to ActionAccumulator for vertical-accounting
(survivalfly).

This should reduce false positives due to lag of any kind. Might set
event number to 3, depending on tests.
2013-02-01 17:28:58 +01:00
asofold
ed4b551c08 Balance maxphase violation better with default config. 2013-02-01 16:13:19 +01:00
asofold
dba567ee2b [Bleeding] Bring in new god-mode check. 2013-02-01 09:38:58 +01:00
asofold
f4727ad3a2 Double.MIN_VALUE is something else. Should be Double.NEGATIVE_INFINITY. 2013-02-01 08:30:36 +01:00
asofold
a123e02251 Fix cobweb + jumping. 2013-02-01 07:42:39 +01:00
asofold
7fa1238c4e Fix moving.debug output, add output for silent cobweb set-back. 2013-02-01 07:25:06 +01:00
asofold
d8733f873b [Bleeding] Kill Jesus!
Just kidding. Introduces a lift-off medium tracking for jumping to be
able to limit the maximum jump-phase for lifting off water.
2013-02-01 06:51:21 +01:00
asofold
4f125728f2 Add javadocs and comments. 2013-02-01 06:16:01 +01:00
asofold
7e4ad21f4f Prevent ascension over max jump phase for normal jumping/moving.
Adds a "dirty"-flag, set on receiving velocity. If a player still
ascends while exceeding max-jump-phase, a violation will be triggered,
regardless of the taken distance. This has not been tested against hacks
yet, and might well have little effect. It does aim against step and
block-jumping on protected regions, but there might be another limiting
method necessary to make this fully effective.
2013-01-31 10:01:46 +01:00
asofold
f38822e4d5 Add some initial values. 2013-01-31 09:23:20 +01:00
asofold
048831b55b Set dependencies to 1.4.7-R1.x.
This needs more consideration, for backwards compatibility the pure-API
modules might compile against an older API version (defensively!),
while the API-only MCAccess might need an extra module compiling against
what it needs.
2013-01-31 07:05:28 +01:00