Evenprime
dc03c84025
Set an absolute maximum flight height for players.
2011-12-23 14:57:13 +01:00
Evenprime
91f730d731
Prevent SpamCheck from going into "lockdown" if the system time
...
changes somehow.
2011-12-23 14:44:45 +01:00
Evenprime
2874b41e88
Hide NoCheat from players by responding to failed commands with the
...
default command not found message
2011-12-22 09:00:17 +01:00
Evenprime
66c93513bd
Ignore attack event that comes after an "DamageType.CUSTOM" events
...
Ignore EnderDragons and giants in "fight.direction" check
2011-12-15 16:34:11 +01:00
Evenprime
614db88d54
Fix another outdated config.txt entry, fix nofall check dealing damage
...
to players that switch from "creative" to normal, fix players being
unable to climb out of trapdoors with ladders.
2011-12-14 23:57:26 +01:00
Evenprime
7477180de8
Corrected description of fight.direction.actions and
...
blockbreak.direction.actions
2011-12-14 23:23:12 +01:00
Evenprime
f5e97b7d92
Fix fences
2011-12-14 21:06:21 +01:00
Evenprime
031d757265
Updated block properties for movement check (solid, liquid, etc.) +
...
fix fight checks to really ignore anything besides ENTITY_ATTACK
damage types.
2011-12-14 20:51:35 +01:00
Evenprime
37876a946b
Get rid of godmode-emergency-fix and version detection code (no
...
longer needed)
2011-12-13 15:39:48 +01:00
Evenprime
7742d5bcfa
Make sprinting foodlevel dependant
2011-12-11 19:14:40 +01:00
Evenprime
0e7f9d4f1c
Reduce default level of "selfhit" check from severe to warning.
2011-12-11 18:37:57 +01:00
Evenprime
5900ba2275
Get rid of the switch statements over enums altogether, just to be
...
sure.
2011-12-05 22:19:45 +01:00
Evenprime
bb636d774f
Rename "WildCard" to "ParameterName"
2011-12-05 22:01:32 +01:00
Evenprime
e7f05617cc
Moved "Wildcard" to its own enum class to potentially avoid
...
"IllegalAccessErrors" on some setups/VMs etc.
2011-12-05 22:00:26 +01:00
Evenprime
675a6a85d8
Make sure to restrict the "inventory" screen closing to interworld
...
teleports.
2011-12-04 23:31:38 +01:00
Evenprime
2f5a726494
No longer check arrows and other projectiles, even if aimed at other
...
players - More verbose data for "playerinfo" command - fix
potential dupe bug
2011-12-04 17:40:40 +01:00
Evenprime
8dbfc3893c
New command to read collected player data
2011-12-02 17:42:41 +01:00
Evenprime
015f369e0a
Make playernames case insensitive when used as a key
2011-12-02 16:58:44 +01:00
Evenprime
b5390cbd91
Make NoCheat identify new MC 1.0.1 versions. First attempt at a data
...
collection interface for other plugins.
2011-12-02 16:14:12 +01:00
Evenprime
1dd6ccb786
Emergency fix for a bug in vanilla minecraft and bukkit that prevents
...
people from really dying.
2011-11-28 15:47:27 +01:00
Evenprime
7173b8661c
Consider lilipads to be solid and therefore people should be able to
...
walk on them
2011-11-28 14:12:53 +01:00
Evenprime
345b835e5d
Temporary fix for handling of player death in minecraft until bukkit
...
gets patched
2011-11-28 14:12:05 +01:00
Evenprime
a3479b0f58
Removed "godmode" check, as it is FUBAR in MC 1.0.0, may return later
...
in different form. Added "emptyChat" check, looking for empty chat
messages.
2011-11-27 16:43:54 +01:00
Evenprime
5ce7bc04cd
Creat a "DummyAction", if actions.txt does not contain a definition of
...
a custom action. Fixed newlines in "explainations" section of config
file.
2011-11-27 15:05:07 +01:00
Evenprime
1f9a2643e8
Let system decide about line endings in config files
2011-11-27 14:42:06 +01:00
Evenprime
f3663d07aa
Use player.getHealth() instead of player.isDead() because the latter
...
is broken in MC 1.0.0
2011-11-24 22:06:26 +01:00
Evenprime
35f30e3b53
Fixed default distance limits for "Reach" checks to new, bigger
...
values + removed a debug output line that I forgot to remove before
2011-11-23 23:00:09 +01:00
Evenprime
48d6c141ca
Only show version warning if an unsupported CraftBukkit version is
...
used + real MC 1.0.0 support without losing MC 1.8.1 Beta support.
2011-11-23 19:23:16 +01:00
Evenprime
36b97f246a
Workaround for problems with MC 1.0 (broken check gets deactivated
...
automatically now) + v 2.16d
2011-11-23 14:51:42 +01:00
Evenprime
0459235c43
A bit of refactoring, maybe fixed the "can't edit config file" bug,
...
handle MC 1.0 versions better.
2011-11-23 14:37:20 +01:00
Evenprime
79d545f5e3
Now we use Maven - plugin description/website added to
...
plugin.yml - a bit of missing whitespace formatting
2011-11-19 00:41:57 +01:00
Evenprime
d502f66472
Potential fix for all those "player can no longer do X" problems
2011-11-18 02:34:33 +01:00
Evenprime
8401d26d6d
Fix players in minecarts and reach in creativemode
2011-11-18 00:45:19 +01:00
Evenprime
6063b319a7
clean up some additional data
2011-11-16 16:18:19 +01:00
Evenprime
5cf84693b9
Minor security fix for player management and timerelated problems
2011-11-16 15:28:34 +01:00
Evenprime
2c621e14c1
Added two saveguards designed a special situation related to system
...
time changes in the wrong moment. Minor modification to sprinting for
debugging purposes.
2011-11-16 15:13:07 +01:00
Evenprime
cb2c3ceba6
Some renaming and code moving to be more consistent
2011-11-16 02:06:06 +01:00
Evenprime
e853eac486
Fix two common mistakes by other plugins (cancelling move
...
events and cancelling toggle sprint events)
2011-11-15 17:05:06 +01:00
Evenprime
5a02e78888
Removed debug output and some unnecessary code
2011-11-15 14:59:27 +01:00
Evenprime
fb5225fac5
Simpler access to isSprinting() and getGameMode()
2011-11-15 14:42:02 +01:00
Evenprime
c5806da644
Reintroduced discarding of player data after 1 minute of inactivity
2011-11-14 00:16:46 +01:00
Evenprime
3c44445d9b
Less sensitive godmode check, bugfixes for log messages, better check
...
names
2011-11-14 00:00:06 +01:00
Evenprime
cfd8661f3f
Make sure we only listen to direct attacks and no other types of
...
damage
2011-11-13 22:13:24 +01:00
Evenprime
17dac93056
Bugfixes and code style changes
2011-11-08 17:12:07 +01:00
Evenprime
40f187b55c
Reintroduced Performance measurement and fixed casting bug in
...
moveEventHandling
2011-11-08 16:15:16 +01:00
Evenprime
3ce696ee1f
Nicer handling of events
2011-11-08 15:30:23 +01:00
Evenprime
ae8cacb97b
Massive rewrite part 1: Inheritance between checks, less entanglement
...
between
components, introduce "NoCheatPlayer" class for easier access to data
and configuration
2011-11-06 21:08:22 +01:00
Evenprime
f04be42eb2
Removed "onliquid" check
2011-11-06 11:27:06 +01:00
Evenprime
fa1f7cfc06
Godmode check changes to tick counting (more permissive now)
...
Permission sorting in output of "nocheat permlist" improved (again)
2011-11-02 19:26:26 +01:00
Evenprime
666a52bf73
Minor changes to default settings of new blockplace.direction check
2011-10-30 20:41:11 +01:00
Evenprime
04ec82eef6
Fix cancelling of bukkit task, moving around some things, use
...
"SimpleLocation" instead of Block in blockplaced checks.
2011-10-30 20:35:59 +01:00
Evenprime
99a197607b
Removed blockplace.noswing check, because it causes problems
...
Added blockplace.direction check
2011-10-30 20:15:03 +01:00
Evenprime
71b53892c4
Added missing output for "active checks per world"
2011-10-30 19:03:00 +01:00
Evenprime
ad6b7b49a1
Sort permissions for permlist command alphabetically
2011-10-30 18:59:25 +01:00
Evenprime
b6d6ea58f4
Implemented NoSwing checks for blockbreak, blockplace and fight
2011-10-30 18:56:29 +01:00
Evenprime
a1286cb966
Minor safety improvement for godmode check
2011-10-30 17:29:45 +01:00
Evenprime
70d5bc48f2
Dead people are ignored by the godmode check
2011-10-26 16:39:00 +02:00
Evenprime
de16694698
Remove "timedEventManager" task when disabled, avoid using
...
"server.getOnlinePlayers()" because it's a performance hog.
Updated plugin.yml
2011-10-25 18:58:35 +02:00
Evenprime
d31525ba3a
new check "timed.godmode" with config etc.
2011-10-25 17:32:10 +02:00
Evenprime
67b5505d04
Prevent amplification of violation level for moving check(s) in case
...
of only logging violations instead of cancelling them.
2011-10-23 21:20:17 +02:00
Evenprime
15e5367175
Make removal of unused playerdata more predictable and independent of
...
JOIN/LEAVE events.
2011-10-23 16:05:18 +02:00
Evenprime
a6ae2d1e90
Don't allow people to hit themself with close-combat weapons/punches
...
Some changes to default config (again).
2011-10-22 17:03:45 +02:00
Evenprime
3a0413b082
more little improvements and changed default configuration
2011-10-21 21:22:45 +02:00
Evenprime
0687d6c78c
Lots of minor optimizations to avoid creation of new objects if not
...
necessary and stop referencing bukkit objects beyond the scope of
events.
2011-10-21 20:14:21 +02:00
Evenprime
0225c73a51
Respect the "MobEffect" speed increase for players (for compatibility
...
with Heroes plugin).
2011-10-21 16:03:20 +02:00
Evenprime
e9aceb4fef
Changed some default settings
2011-10-20 16:45:41 +02:00
Evenprime
247e5d082b
Prevent sprinting if food level is below 6. More descriptive error
...
message for runfly check
2011-10-20 15:20:17 +02:00
Evenprime
2b4eccf4a1
Move stuff out of NoCheat.java into seperate classes
2011-10-19 18:12:35 +02:00
Evenprime
ca2da0d6b4
Lag detection in seperate thread, bugfix for blockbreak direction
...
check and code refactoring to reduce complexity
2011-10-19 17:34:59 +02:00
Evenprime
d917242683
spamcheck message/command whitelist
2011-10-18 15:58:14 +02:00
Evenprime
3fc80cbad2
minor change
2011-10-18 15:01:42 +02:00
Evenprime
08ef299290
Colors! And getting kicked for extensive (command) spamming by default
...
now
2011-10-17 21:22:26 +02:00
Evenprime
c87f99262e
Expanded the idea of having timeouts to the blockbreak direction
...
check.
2011-10-17 20:18:54 +02:00
Evenprime
2c27063b75
Some refactoring to lessen class dependencies, reduce number of
...
parameters and duplicate code
2011-10-16 19:57:05 +02:00
Evenprime
14642564b6
Fixed typo in config "alkingspeedlimit"->"walkingspeedlimit"
2011-10-15 16:05:36 +02:00
Evenprime
9bbdfc59da
Make fight.direction check violation level depend on how far off
...
players were with their hits vs. their line of sight.
2011-10-15 15:48:58 +02:00
Evenprime
a0024d0737
Refactoring, code cleanup, moved executionHistories to "data"
2011-10-14 18:44:56 +02:00
Evenprime
0b04b7d43f
Further refined default settings to reduce log spam
2011-10-14 16:25:40 +02:00
Evenprime
bbec08d34d
Get rid of the own implementation of ConsoleCommandSender in favour of
...
using the servers ConsoleCommandSender.
2011-10-14 16:04:16 +02:00
Evenprime
033fad0f54
Only remove part of the data for players immediatly after they logout,
...
and keep the rest for 1 minute in case they come back.
2011-10-14 15:56:24 +02:00
Evenprime
9a7bffcc1f
Further configuration options for the fight.direction check
2011-10-14 15:19:13 +02:00
Evenprime
37e9f2ff62
Make fight.direction check depend (partly) on entity dimensions
2011-10-13 23:32:33 +02:00
Evenprime
bcf0b89915
Basic fight.direction check to identify "kill-aura"/"forcefield" hacks
2011-10-13 14:55:48 +02:00
Evenprime
ae86381ade
New command "nocheat performance" to display performance stats
...
Minor code cleanup
2011-10-11 18:21:39 +02:00
Evenprime
6a5a9e0834
Moved and renamed "ActionManager" to "ActionMapper", as that's what it
...
does
2011-10-11 16:12:32 +02:00
Evenprime
747e5bcdce
Another round of code cleaning, simplification
...
Fixed nocheat reload command to give feedback and clear critical data
Remove stored data when a player disconnects
2011-10-10 19:27:45 +02:00
Evenprime
4309c70a39
reset data objects too when using "nocheat reload"
2011-10-10 02:49:41 +02:00
Evenprime
7186f26504
give positive feedback if the "reload" command was used
2011-10-10 02:37:40 +02:00
Evenprime
e93f501271
Removed player interact infinite durability check, as the exploit is
...
now fixed by bukkit itself.
2011-10-10 02:20:20 +02:00
Evenprime
a8342b0681
Complete rewrite of internal configuration and action execution system
...
for performance
removed noclip check, itemdrop check andgui editor
2011-10-10 02:00:47 +02:00
Evenprime
3d28e5738f
- Refined "nofall" check, to only "punish" for the perceived
...
difference in fall distances
- slightly modified falldamage calculation in general, to always count
the "last step" as part of the fall (fixes a loophole that could be
used for bypassing the nofall check)
- replaced default nofall damage multiplier with 120 (was 200)
2011-10-03 18:23:33 +02:00
Evenprime
e67a1f2c0c
Fixed spamcheck + also count commands
2011-10-02 17:07:29 +02:00
Evenprime
75050efbbd
Option to automatically identify "creative" mode or not for flying
...
Option to also check "instant-breaking" blocks for
blockbreak.direction
2011-10-02 08:14:03 +02:00
Evenprime
3895ff029f
Add command "/nocheat permlist" to display the effective permissions
...
of a certain player.
2011-09-26 20:07:59 +02:00
Evenprime
6f56ae77a8
Update to 7.0a
2011-09-25 11:11:47 +02:00
Evenprime
8b5f26f4b1
Find out what name the "isSprinting()" method has at runtime
2011-09-25 11:01:17 +02:00
Evenprime
dad338db65
fix onliquid check
...
clear internal fall damage counter if players get new velocity
assigned
2011-09-25 10:33:42 +02:00
Evenprime
4569546b3a
- Updated permissions descriptions to simpler format
...
- more info from "onliquid" check
- fixed bug in "chat.spam" check
2011-09-22 19:44:08 +02:00
Evenprime
d435f7ab3c
Enabled blockbreak.distance check for creative mode again, because the
...
server doesn't handle it.
2011-09-21 20:00:56 +02:00
Evenprime
e63d90e4cd
Modified nofall check. Let the game decide if and when to do the
...
damage, we just set the "fallDistance".
2011-09-20 18:41:15 +02:00