Commit Graph

1107 Commits

Author SHA1 Message Date
sunkid
546e1306d8 Fix for spawnMinecart. 2011-06-18 21:56:42 -04:00
Rigby
0ef0bdb61c I'm sorry Paintings... please come back... 2011-06-19 09:05:28 +08:00
sk89q
a6b8b80fad Added PlayerToggleSneakEvent.isSneaking(). 2011-06-18 14:35:51 -07:00
EvilSeph
4cefee5be7 Added world seed display to 'Preparing level' log message for each world 2011-06-18 00:29:34 -04:00
EvilSeph
87b421767c Added wolf damage and target events. Thanks Deaygo! 2011-06-18 00:12:47 -04:00
EvilSeph
b0fcbe7fca Fixed several NPEs within World. Thanks Deaygo! 2011-06-18 00:12:47 -04:00
EvilSeph
68695fb9d6 Fixed EntityTame event firing too many times. 2011-06-17 23:06:20 -04:00
EvilSeph
d48e9c22f5 Added BlockSpread, BlockForm and BlockFade events. 2011-06-17 22:19:43 -04:00
EvilSeph
22f26895ec Added Redstone event support for detector rails. 2011-06-17 20:11:16 -04:00
EvilSeph
b92f54639a Added recommended work-around for handling player movement in such a way that it doesn't trigger the movement speed check. Thanks for the help Rigby!
Plugins are advised to no longer teleport players in the PlayerMove event and to use setTo instead, as we now trigger a teleport when setTo is used.
2011-06-17 19:22:57 -04:00
EvilSeph
f3d25e647f Added EntityRegainHealthEvent. Thanks TimWolla! 2011-06-17 16:55:00 -04:00
sunkid
fadd962b9c Added the implementation of the concept of an Explosive. 2011-06-17 16:55:00 -04:00
EvilSeph
10fb5dc843 Added ChunkSnapShot improvements. Thanks mikeprimm!
Added support for biome data to chunk snapshot
Added method for returning empty chunk snapshot (for ungenerated chunks)
2011-06-17 09:23:19 -04:00
EvilSeph
105cc5393c Forgot to account for code shuffling with player.dat fixes. 2011-06-17 08:59:03 -04:00
EvilSeph
39332e5c87 Added Instrument enum, Note class and get/setNote functions. Thanks xZise! 2011-06-17 03:16:18 -04:00
EvilSeph
cc1b0a005c Added per player time support. Thanks eisental, Shamebot and needspeed10! 2011-06-17 02:29:16 -04:00
sunkid
a70a5abc3d Added implementation of general spawn method. 2011-06-17 01:57:33 -04:00
sunkid
a8817b7bd1 Implemented extended createExplosion methods. 2011-06-17 01:44:32 -04:00
EvilSeph
be45f900e5 Fixed issues with infinite items. Thanks for the help Rigby!
Dropped infinite items now become a stack of 1. Our reasoning behind this is that people who want an infinite item can usually give it to themselves or have someone else give it to them through a plugin (most plugins provide this functionality already).
2011-06-17 01:12:49 -04:00
Rigby
0c56bfb62f Possible Player.dat fixes to address issues with switching between Vanilla and Bukkit or vice versa. 2011-06-17 01:00:19 -04:00
Dinnerbone
7aadc3d666 Moved spawn-protection from server.properties into (settings.)spawn-radius in bukkit.yml 2011-06-17 04:49:58 +01:00
Dinnerbone
c0244eda04 Implemented bukkit.yml command aliases 2011-06-17 04:09:43 +01:00
Dinnerbone
7e22faf9d6 Moved some craftbukkit stuff down from WorldServer to World; should fix a few NPEs during generation, and saves on a lot of casting 2011-06-17 03:06:45 +01:00
Dinnerbone
a818669be0 When someone moves to Bukkit from a vanilla (or other mod) server, move the old nether folder to the bukkit location. (Yes, it sucks, no, there's no alternative.) 2011-06-16 21:41:01 +01:00
Dinnerbone
e08568de4a Implemented ChunkPopulateEvent 2011-06-16 19:33:36 +01:00
EvilSeph
6f1d6a4ca8 Fixed EntityTame event. 2011-06-15 15:01:09 -04:00
EvilSeph
e2c9e92d98 Properly fixed BlockPlace event for Redstone wire. 2011-06-15 14:56:20 -04:00
EvilSeph
9d8428607b Fixed login message and CraftBukkit comment. 2011-06-14 10:16:54 -04:00
EvilSeph
8bfa8e2d04 Made Squids fire EntityDeath events. 2011-06-14 10:16:53 -04:00
Erik Broes
9adc03abab Generic cleanup of the org.bukkit.craftbukkit classes. 2011-06-12 12:51:54 +02:00
Dinnerbone
b042f48b24 Fixed random NPEs when generating a world 2011-06-11 23:47:30 +01:00
Erik Broes
96b1b8a10c Generic cleanup 2011-06-12 00:30:52 +02:00
sk89q
938db4de2d Updated the block place cancellation code for steps to handle many more cases. There's still one edge case left however. 2011-06-11 01:50:08 -07:00
EvilSeph
73e34c2fe3 Added ItemSpawnEvent. Thanks myers! 2011-06-11 02:00:05 -04:00
EvilSeph
5b93f5565a Fixed from and to worlds being the same for a PlayerTeleportEvent for crossworld teleports. Thanks for the help Rigby and Verrier! Tahg is responsible for the mess. 2011-06-11 01:33:37 -04:00
EvilSeph
cd12f057a7 Fixed cancelled lighting strikes dealing damage. 2011-06-10 20:37:33 -04:00
EvilSeph
fb3e3ade90 Possible fix for clay generation. 2011-06-10 19:59:52 -04:00
EvilSeph
80770314d8 Fixed fireball explosions not producing fire. 2011-06-10 19:59:31 -04:00
EvilSeph
a9e7b56ef2 Improved handling of being sent to your bed spawn if the world saved in your player.dat no longer exists. 2011-06-10 06:33:25 -04:00
EvilSeph
a98f4f8934 Fixed not being able to login if the world saved in your player.dat no longer exists. Thanks for the help Rigby and Verrier! 2011-06-10 05:45:17 -04:00
EvilSeph
8f4c36974b Added world name to player logged in message. 2011-06-10 05:35:44 -04:00
EvilSeph
6607b6785d Fixed getting stuck in the ground when respawning to a bed under certain circumstances 2011-06-10 03:52:50 -04:00
EvilSeph
ad95bf4095 Redid packet prioritisation to fix chunk loss bug encountered when teleporting, also addresses issues caused by teleport fixes. 2011-06-10 03:52:49 -04:00
EvilSeph
cb9c7d1b2a Fixed trapdoors not updating their state if a Player Interact event is cancelled. 2011-06-10 03:52:48 -04:00
EvilSeph
7e3895b69a Fixed Creepers being killed even if their Explosion Prime event is cancelled. 2011-06-10 03:52:48 -04:00
sk89q
e5c6b329d5 Whoops, need this commit too. 2011-06-09 23:56:42 -07:00
sk89q
bf4a4a767c Added some missing @Override. 2011-06-09 23:30:38 -07:00
sk89q
ccabbcbf0a Added World.createExplosion() that takes a Location, instead of just raw X, Y, Z values. 2011-06-09 23:13:38 -07:00
sk89q
a25ab644df Cleaned up some Javadocs. 2011-06-09 23:11:37 -07:00
sk89q
e45c502ec1 Moved playSound/Effect(Player, ...) to Player.playEffect(Location, ...) to be consistent, and because the code didn't really do what the Javadoc said. 2011-06-09 23:08:00 -07:00