FrozenCow
dfe33efdc3
Made dynmap's javascript self-contained, which allows for multiple maps on a single page.
2011-01-14 20:08:23 +01:00
FrozenCow
77b0bc1664
More debug messages.
2011-01-14 20:05:12 +01:00
FrozenCow
2e1a9d0a0e
Changed Color to ChatColor to reflect Bukkits changes.
2011-01-14 14:51:29 +01:00
FrozenCow
ff5f96aa78
Small fix for loadColorSet.
2011-01-13 15:33:30 +01:00
FrozenCow
342a72f39f
Made colors load from jar when not found in filesystem.
2011-01-13 11:18:54 +01:00
FrozenCow
4f0e89b1d8
Set tilePath to 'tiles/'.
2011-01-13 01:57:19 +01:00
FrozenCow
c4cce7182a
More cleanup.
2011-01-12 02:03:31 +01:00
FrozenCow
d634aede92
Minor cleaups.
2011-01-12 01:45:56 +01:00
FrozenCow
27fb8a20f1
Abstracted clock and tile-updating a bit.
2011-01-12 01:28:45 +01:00
FrozenCow
8263918b8d
Abstracted from cave+normal to kzedmaps. Can now have any configurable type of map.
2011-01-10 23:58:39 +01:00
FrozenCow
4b5e6e6f80
Cleaned up client-side tile logic.
2011-01-10 01:28:50 +01:00
FrozenCow
c8a08b5af7
Commented debug-tile-grid.
2011-01-10 00:43:23 +01:00
FrozenCow
ce7bfdb46e
Small cleanup.
2011-01-10 00:38:18 +01:00
FrozenCow
a08edc3fa9
Fixed zoomed tile/player not fitting unzoomed.
2011-01-10 00:31:44 +01:00
FrozenCow
2b2891bd0a
Readded zoom-tiles. Still needs some work.
2011-01-09 01:12:35 +01:00
FrozenCow
e1a3ac60e2
Cleanup/Refactoring.
2011-01-08 18:56:08 +01:00
FrozenCow
8860eb8c04
Splitted up MapManager.
2011-01-08 03:20:51 +01:00
FrozenCow
90afd9ef82
Restructured MapManager.
2011-01-07 15:36:50 +01:00
FrozenCow
6a7559f3ad
Expanded internal webserver to also handle web and tiles, where web-files can be retrieved from filesystem or jar. Also some debugging changes.
2011-01-07 04:50:43 +01:00
flames
b4fca31cd5
added configvariable bindaddress (thanks FrozenCow)
2011-01-07 02:52:59 +01:00
FrozenCow
8162817041
Reenabled time again by using Bukkit's getTime.
2011-01-06 16:37:54 +01:00
FrozenCow
c5d5a85a17
Separated rendering from MapTile, removed separate cave logic (integrated in rendering) and temporarily removed/disabled zoom-rendering.
2011-01-06 03:30:50 +01:00
flames
225d28e177
Added maven build file
2011-01-06 01:50:45 +01:00
FrozenCow
4261f30dcd
Made code better fit for Bukkit.
2011-01-05 21:19:11 +01:00
FrozenCow
eafc8a858c
Added seperate file for ant build parameters.
2011-01-05 21:17:27 +01:00
FrozenCow
f0ec375834
Put classes in package to be more compatible with Bukkit.
2011-01-05 19:41:21 +01:00
FrozenCow
80f9435a1a
Initial bukket work, now compileable
2011-01-03 23:15:58 +01:00
FrozenCow
3c7f164823
Better browser compatiblity
2011-01-01 19:36:28 +01:00
FrozenCow
9aaa4c28df
Removed eager loading of chunks, which triggered heavy server load in some cases.
2010-12-31 13:45:33 +01:00
FrozenCow
6b6979ac3a
Fixed browser compatiblity for Firefox with several cleanups, added jQuery and readded follow-boxes.
2010-12-31 13:33:51 +01:00
FrozenCow
453fe2c1c0
Added deploy and release targets to apache-ant build file.
2010-12-31 13:32:51 +01:00
FrozenCow
5780bc89f0
Changed variable names to reflect others.
...
Updated readme to reflect changes
2010-12-29 03:22:14 +01:00
FrozenCow
f84b9d4bde
Replaced build and clean scripts with apache-ant build file.
2010-12-29 03:13:01 +01:00
FrozenCow
9cdc23051f
Reworked directory structure.
2010-12-29 02:44:30 +01:00
FrozenCow
b5bd4bd965
Added option to enable server-side portrait generation (default is off).
2010-12-29 02:36:33 +01:00
FrozenCow
e761cff2b8
Added client-side portrait generation.
...
Replaced MarkerWithLabel with CustomMarker.
Reworked map.js for easier portrait generation and use of CustomMarker.
2010-12-28 14:41:44 +01:00
FrozenCow
588e107dc8
Merged clock from svn trunk.
2010-12-27 12:24:03 +01:00
FrozenCow
cbed5c3a01
Separated configuration to config.js.
2010-12-27 11:58:57 +01:00
FrozenCow
c2d8df8e94
Try to load chunk if it is not (yet) available.
2010-12-27 10:40:58 +01:00
fescen9
37b4d560b4
Updated distribution file name to make it more clear to users which one they are downloading.
2010-12-17 02:29:35 +00:00
fescen9
4f151f1841
Merged revisions 37-48 from trunk.
2010-12-17 02:19:56 +00:00
fescen9
7307d1ec27
Added showPlayerNameOnMap to setup to toggle player names.
2010-12-12 23:10:29 +00:00
fescen9
6fe8b4eb47
Latest distribution
2010-12-12 23:01:40 +00:00
fescen9
cef6b3bb54
Make player portraits optional on map and in player list.
2010-12-12 23:01:13 +00:00
fescen9
3072b635cb
Don't log when failing to get a player skin, it's common that they won't have one.
2010-12-12 21:58:24 +00:00
fescen9
084c1a4925
- Map listens for player login and downloads, crops and resizes the players skin (face only)
...
- If the map fails to download a skin for the user, it downloads, crops and resizes the default skin (http://www.minecraft.net/img/char.png )
- Images are saved to the tile directory so users aren't forced to map another directory, setup permissions, etc...
- Added one more zoom level (thanks godsyn)
- Added a map link so you can link people/friends to specific parts of the map (thanks godsyn)
2010-12-12 20:55:16 +00:00
fescen9
1e11a47534
Latest distribution
2010-12-11 23:27:17 +00:00
fescen9
9c585d31b5
Don't add spans to p[0] unless there are 5 items in the array.
...
Otherwise it breaks the lastSeen/imgSubstr functionality.
2010-12-11 23:24:29 +00:00
fescen9
e5c347c8cd
Default divs to hidden unless shown by map.js due to item count
2010-12-11 05:15:40 +00:00
fescen9
7a2b1598eb
- Markers are now known as "Signs"
...
- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
- Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
- New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
- map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
- Internally, signs are now Warp based so no longer owner based
- index.html updated to add divs around checkboxes
- map.js updated to consolidate both players and markers into a single if statement
- checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
- Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 04:56:06 +00:00