Commit Graph

627 Commits

Author SHA1 Message Date
Mike Primm
34fbe34ce6 Support rendering trapdoors in open and closed states 2011-11-04 13:13:34 +08:00
Mike Primm
1d06fef52b Add initial BuildCraft support 2011-11-03 00:05:10 -05:00
Mike Primm
c953097403 Add /dynmap purgequeue to purge tile update queue 2011-10-30 23:05:33 +08:00
Mike Primm
079f9dc8cd More corrections to texture scale handling with transparent textures 2011-10-30 13:04:35 +08:00
Mike Primm
05511f0495 Add support for config option (ic2-support) for enable of Industrial Craft 2011-10-30 11:58:55 +08:00
Mike Primm
baf29dfa7c Fix scaling of transparencies in textures 2011-10-30 11:58:55 +08:00
Mike Primm
ca62003e06 Defend against trap if renderdata/ directory doesn't exist (deleted by user) 2011-10-29 22:26:14 +08:00
Mike Primm
2eb6d47d87 Update IC2 wire model 2011-10-29 01:29:12 -05:00
Mike Primm
4a6d30f8a2 Add basic wire support rendering for IC2 2011-10-29 00:47:24 -05:00
Mike Primm
14cc26a0f5 Start of Industrial Craft 2 texture support 2011-10-24 23:44:38 -05:00
Mike Primm
d032909412 Add 'hideifshadow' and 'hideifundercover' option for client update: hides player position/health if they are at location below given light level (hideifshadow) or not under open sky (hideifundercover) 2011-10-23 12:59:27 -05:00
Mike Primm
bd0ddb160b Add support for hiding individual subzones on Residence 2011-10-22 18:38:50 -05:00
Mike Primm
3455a8a3d4 Add API for other plugins to trigger map renders due to updated volumes 2011-10-23 06:06:54 +08:00
Mike Primm
36d8a701e0 Add /dynmap sendtoweb command, and published API for sending web messages 2011-10-23 05:53:53 +08:00
Mike Primm
f80cfee32c Complete area marker API, command line and UI support 2011-10-23 05:06:25 +08:00
Mike Primm
975cfdef99 Add command-line for adding/updating/deleting/listing area markers 2011-10-23 05:06:25 +08:00
Mike Primm
c0309fb36a Add area marker API implementation 2011-10-23 05:06:25 +08:00
Mike Primm
d70ea37b31 Tighten up file closing on exceptions 2011-10-19 12:22:41 +08:00
Mike Primm
5c064eab2b Add support for 'compass-mode' - handle 1.9 change of proper north 2011-10-13 23:54:52 -05:00
Mike Primm
d6b93868a7 Add new/updated blocks for 1.9-pre4 (white-stone, air portal) 2011-10-13 22:57:33 -05:00
Mike Primm
2c3ec9e001 Improve cave render - finish 'onlyiflit' support 2011-10-13 21:04:32 +08:00
Mike Primm
96a2978548 Add 'onlyiflit' setting to Kzed cave renderer 2011-10-13 10:15:42 +08:00
Mike Primm
820bd3993e Add 'onlyiflit' setting for HD cave shader 2011-10-13 10:15:42 +08:00
Mike Primm
e3501142cd Add 'setDescription()' for markers (HTML popup for clicked marker) 2011-10-13 08:28:20 +08:00
Mike Primm
978a203aa9 Fix off-server-thread calls to get player list 2011-10-12 13:19:32 +08:00
Mike Primm
1253ac2e6a Clean up shutdown of async queue 2011-10-08 12:24:59 +08:00
Mike Primm
f335641eab Fix broken air portal frame model 2011-10-08 12:24:59 +08:00
Mike Primm
11d5e29a9f Allow (N+1)/2 update tiles for N cores to be active 2011-10-07 18:29:38 -05:00
Mike Primm
a2df443aeb Tighten up update queue concurrency limits - don't stomp fullrender/radiusrender 2011-10-07 18:19:38 -05:00
Mike Primm
e67bfad65a Work on managing update tile queue better 2011-10-07 15:18:34 -05:00
Mike Primm
7bf9d02cba Add 90 degree perspectives for east and west 2011-10-07 10:54:41 -05:00
Mike Primm
b5fed110ec Restore biome data loading for non-normal (Bukkit is fixed), fix trap 2011-10-07 10:34:59 -05:00
Mike Primm
abf909e047 Add support for new 1.9-pre3 blocks (cauldron,air portal, brewing stand, enchantment table) 2011-10-06 23:23:01 -05:00
Mike Primm
ded2fa815c Add 'waterbiomeshaded' option to control water biome shading 2011-10-04 22:05:47 -05:00
Mike Primm
c857a1d002 Fix problem with not replacing non-blank tiles with newly blank ones 2011-10-04 12:26:46 +08:00
Mike Primm
c5287b8427 Add 'fetchskins' and 'refreshskins' settings to control server face/skin loading and updating 2011-10-03 05:59:52 +08:00
FrozenCow
37edf2296c Added (forgotten) logourl to logo-component configuration. 2011-10-02 15:49:35 +02:00
FrozenCow
f05dfac0a4 Added inactive component, which checks for inactivity of the user. 2011-10-02 15:49:35 +02:00
Mike Primm
68cb59997e Fix trap on biome fix on map render without biome data 2011-10-02 13:18:52 +08:00
Mike Primm
b98ccb8c94 Add settings for offline player layer to configuration.txt 2011-10-02 08:57:29 +08:00
Mike Primm
99c38f0ee7 Add support for optional 'offline players' marker layer 2011-10-01 19:19:52 -05:00
Mike Primm
150f3ae6f4 Add 'includehiddenplayers' for client component (shows online status only) 2011-10-01 17:38:31 -05:00
Mike Primm
0cb9a2c2fe Better performance for Biome data workaround, only use if needed 2011-10-01 12:58:53 +08:00
Mike Primm
0a093ad245 Improve plant models and texture mappings 2011-10-01 11:32:00 +08:00
Mike Primm
66f647db31 Add handling for water and lava levels 2011-10-01 10:41:24 +08:00
Mike Primm
573c03b896 Add 'fence-to-block-join' example to configuration.txt 2011-10-01 07:58:36 +08:00
Mike Primm
bd182ef9df Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior 2011-10-01 07:54:52 +08:00
Mike Primm
842d255c07 Adjust nethershadows lighting 2011-09-30 11:16:13 -05:00
Mike Primm
aa74abe4b6 Add 'nethershadows' lighting (accurate for more gradual light dropoff
in nether)
2011-09-30 10:47:13 -05:00
Mike Primm
6c2e7cecfe Fix support for Towny outposts 2011-09-30 12:24:39 +08:00