Mike Primm
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7373de85a2
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Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults.
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2011-12-23 04:31:09 +08:00 |
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Mike Primm
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44106a799a
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Add 'allowurlname' setting for 'chat' - permits web name set with playername= parameter
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2011-12-23 04:31:09 +08:00 |
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Mike Primm
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756202affd
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Bump to 0.28
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2011-12-17 00:00:27 -06:00 |
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Mike Primm
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5dedf1d6e8
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Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender
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2011-12-17 13:18:43 +08:00 |
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Mike Primm
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96e4742bfe
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Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix
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2011-12-17 07:43:06 +08:00 |
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Mike Primm
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9c0f33bd3d
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Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly....
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2011-12-17 07:26:31 +08:00 |
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Mike Primm
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4a3e95a118
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Remove marker label field if label for marker is blank ("")
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2011-12-16 01:26:13 +08:00 |
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Mike Primm
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3c849b9d66
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Add 'grayplayerswhenhidden' option to allow disable of graying of players in player list when not visible on current map
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2011-12-16 01:26:13 +08:00 |
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Mike Primm
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5af670de61
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Add extra topographical shader, TerraNetworkOrgTopo - thanks to TerraNetworkOrg!
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2011-12-16 00:09:48 +08:00 |
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Mike Primm
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708f0b3c80
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Make it so that blank label ("") on area marker disables popup on area
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2011-12-15 23:54:45 +08:00 |
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Mike Primm
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102012aa91
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Detect scaled models that yield full blocks, and optimize to solid
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2011-12-15 15:04:17 +08:00 |
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Mike Primm
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ba2c3eac1c
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Add support for cleanup of stale tiles (off edge of map)
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2011-12-15 13:26:09 +08:00 |
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Mike Primm
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8f66d34752
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Make water blocks full blocks - big performance boost
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2011-12-15 13:26:09 +08:00 |
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Mike Primm
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03b280fe2d
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Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority)
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2011-12-15 00:35:00 +08:00 |
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Mike Primm
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f7dedff413
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Add 'showlayercontrol' config setting and URL parameter, to allow hide of layer control
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2011-12-15 00:02:37 +08:00 |
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Mike Primm
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d5e1bc1b4d
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Fix size/layout of player faces in chatbox
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2011-12-12 02:20:32 +08:00 |
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Mike Primm
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ef16a13cd5
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Bump to 0.27
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2011-12-11 01:22:13 -06:00 |
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Mike Primm
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14ecd5f778
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Fix rare boundary condition error
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2011-12-11 13:54:38 +08:00 |
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Mike Primm
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05aa0960f2
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Various performance and concurrency optimizations
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2011-12-10 14:15:54 +08:00 |
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Mike Primm
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fd887b47b4
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Add tiles-rendered-at-once setting, control update tile concurrency
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2011-12-10 11:34:02 +08:00 |
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Mike Primm
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9bdf13e460
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Add TopoHDShader for generating altitude based topology maps
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2011-12-10 08:22:24 +08:00 |
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Mike Primm
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1b8fe6bba8
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Scrub obsolete events from update queue (reduce traffic)
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2011-12-09 13:23:16 +08:00 |
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Mike Primm
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aea2d29c98
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Fix config hashcode inconsistency on world loads (UI reload loop in JSON mode)
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2011-12-09 12:22:29 +08:00 |
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Mike Primm
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6a86b81417
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Start optimize of update event handling
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2011-12-08 16:14:51 +08:00 |
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Mike Primm
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6ee141cada
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Revert to older Leaflet until zoom problem is worked out
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2011-12-07 15:33:42 +08:00 |
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Mike Primm
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36b81768cd
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Add tick list monitoring - deal with 1.0.0 getting behind when rendering
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2011-12-07 15:33:42 +08:00 |
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Mike Primm
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3e4bc59834
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Retire regions components (Residence, Towny, WorldGuard, Factions)
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2011-12-05 14:58:17 +08:00 |
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Mike Primm
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4f2f968353
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Move DynmapWebChatEvent to API
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2011-12-05 14:17:04 +08:00 |
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Mike Primm
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b936e67a88
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Add APIs for hide/show player and for player-oriented web chat input
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2011-12-05 14:17:04 +08:00 |
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Mike Primm
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710f5eaa7d
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Update leaflet - improves zoom in panning problem (better, not perfect)
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2011-12-04 00:32:25 +08:00 |
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Mike Primm
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19f9733aab
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Add 'fullrenderplayerlimit' - pause fullrender when number of active players reaches optional limit, resumes after
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2011-12-03 13:17:26 +08:00 |
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Mike Primm
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de6b90784f
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Add '/dynmap pause' command to pause/unpause full/radius and update rendering
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2011-12-03 06:20:57 +08:00 |
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Mike Primm
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8f6982265a
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Support checking banned IPs from external server proxied requests
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2011-12-03 05:32:43 +08:00 |
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Mike Primm
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82318346c2
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Add 'hidey' option to 'coord' component - option to show just X,Z
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2011-12-03 04:32:25 +08:00 |
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Mike Primm
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893117d638
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Work player marker layout - center icon on player location
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2011-12-03 04:13:51 +08:00 |
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Mike Primm
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348a37af87
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Add support for 8x8 and 32x32 marker icons (default still 16x16)
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2011-12-01 15:24:19 +08:00 |
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Mike Primm
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52a09d41b4
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Add more performance measurements
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2011-12-01 15:24:19 +08:00 |
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Mike Primm
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edcf1cfd10
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Make web UI reload when configuration changes, server restarts
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2011-11-30 12:34:13 +08:00 |
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Mike Primm
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4af95f57df
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Fix problem with hashfile code handling dots/periods in world names
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2011-11-30 12:12:00 +08:00 |
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Mike Primm
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3ad67483ae
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Turn off smoothing factor on area markers
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2011-11-29 21:58:02 +08:00 |
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Mike Primm
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ba0d197e78
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Merge remote branch 'upstream/master'
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2011-11-28 20:53:38 -06:00 |
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Mike Primm
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047897d0b0
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Make compass rose smaller on mobile device browsers
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2011-11-29 10:52:15 +08:00 |
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Mike Primm
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a4056bc502
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Bump to 0.26
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2011-11-29 10:52:15 +08:00 |
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FrozenCow
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f13e91ad2b
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Set worldCopyJump to false, just to be sure of future Leaflet updates.
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2011-11-29 10:52:15 +08:00 |
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FrozenCow
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6d39aba001
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Fixed locked on Y-axis (non continuous world).
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2011-11-29 10:52:14 +08:00 |
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Mike Primm
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2781f47463
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Merge remote branch 'origin/master'
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2011-11-28 20:51:09 -06:00 |
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Mike Primm
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4992e92aab
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Make compass rose smaller on mobile device browsers
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2011-11-28 20:50:42 -06:00 |
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Mike Primm
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dc2dc578e9
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Bump to 0.26
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2011-11-28 20:50:13 -06:00 |
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Mike Primm
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176dbcf99f
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Merge remote branch 'org.eclipse.jgit.transport.RemoteConfig@4424f1a9/leafletupdate'
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2011-11-28 18:55:06 -06:00 |
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Mike Primm
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7c109f25c6
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Make sure format of version-buildnum matches
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2011-11-28 09:42:36 +08:00 |
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