Commit Graph

3212 Commits

Author SHA1 Message Date
FrozenCow
77b0bc1664 More debug messages. 2011-01-14 20:05:12 +01:00
FrozenCow
2e1a9d0a0e Changed Color to ChatColor to reflect Bukkits changes. 2011-01-14 14:51:29 +01:00
FrozenCow
ff5f96aa78 Small fix for loadColorSet. 2011-01-13 15:33:30 +01:00
FrozenCow
342a72f39f Made colors load from jar when not found in filesystem. 2011-01-13 11:18:54 +01:00
FrozenCow
4f0e89b1d8 Set tilePath to 'tiles/'. 2011-01-13 01:57:19 +01:00
FrozenCow
c4cce7182a More cleanup. 2011-01-12 02:03:31 +01:00
FrozenCow
d634aede92 Minor cleaups. 2011-01-12 01:45:56 +01:00
FrozenCow
27fb8a20f1 Abstracted clock and tile-updating a bit. 2011-01-12 01:28:45 +01:00
FrozenCow
8263918b8d Abstracted from cave+normal to kzedmaps. Can now have any configurable type of map. 2011-01-10 23:58:39 +01:00
FrozenCow
4b5e6e6f80 Cleaned up client-side tile logic. 2011-01-10 01:28:50 +01:00
FrozenCow
c8a08b5af7 Commented debug-tile-grid. 2011-01-10 00:43:23 +01:00
FrozenCow
ce7bfdb46e Small cleanup. 2011-01-10 00:38:18 +01:00
FrozenCow
a08edc3fa9 Fixed zoomed tile/player not fitting unzoomed. 2011-01-10 00:31:44 +01:00
FrozenCow
2b2891bd0a Readded zoom-tiles. Still needs some work. 2011-01-09 01:12:35 +01:00
FrozenCow
e1a3ac60e2 Cleanup/Refactoring. 2011-01-08 18:56:08 +01:00
FrozenCow
8860eb8c04 Splitted up MapManager. 2011-01-08 03:20:51 +01:00
FrozenCow
90afd9ef82 Restructured MapManager. 2011-01-07 15:36:50 +01:00
FrozenCow
6a7559f3ad Expanded internal webserver to also handle web and tiles, where web-files can be retrieved from filesystem or jar. Also some debugging changes. 2011-01-07 04:50:43 +01:00
flames
b4fca31cd5 added configvariable bindaddress (thanks FrozenCow) 2011-01-07 02:52:59 +01:00
FrozenCow
8162817041 Reenabled time again by using Bukkit's getTime. 2011-01-06 16:37:54 +01:00
FrozenCow
c5d5a85a17 Separated rendering from MapTile, removed separate cave logic (integrated in rendering) and temporarily removed/disabled zoom-rendering. 2011-01-06 03:30:50 +01:00
flames
225d28e177 Added maven build file 2011-01-06 01:50:45 +01:00
FrozenCow
4261f30dcd Made code better fit for Bukkit. 2011-01-05 21:19:11 +01:00
FrozenCow
eafc8a858c Added seperate file for ant build parameters. 2011-01-05 21:17:27 +01:00
FrozenCow
f0ec375834 Put classes in package to be more compatible with Bukkit. 2011-01-05 19:41:21 +01:00
FrozenCow
80f9435a1a Initial bukket work, now compileable 2011-01-03 23:15:58 +01:00
FrozenCow
3c7f164823 Better browser compatiblity 2011-01-01 19:36:28 +01:00
FrozenCow
9aaa4c28df Removed eager loading of chunks, which triggered heavy server load in some cases. 2010-12-31 13:45:33 +01:00
FrozenCow
6b6979ac3a Fixed browser compatiblity for Firefox with several cleanups, added jQuery and readded follow-boxes. 2010-12-31 13:33:51 +01:00
FrozenCow
453fe2c1c0 Added deploy and release targets to apache-ant build file. 2010-12-31 13:32:51 +01:00
FrozenCow
5780bc89f0 Changed variable names to reflect others.
Updated readme to reflect changes
2010-12-29 03:22:14 +01:00
FrozenCow
f84b9d4bde Replaced build and clean scripts with apache-ant build file. 2010-12-29 03:13:01 +01:00
FrozenCow
9cdc23051f Reworked directory structure. 2010-12-29 02:44:30 +01:00
FrozenCow
b5bd4bd965 Added option to enable server-side portrait generation (default is off). 2010-12-29 02:36:33 +01:00
FrozenCow
e761cff2b8 Added client-side portrait generation.
Replaced MarkerWithLabel with CustomMarker.
Reworked map.js for easier portrait generation and use of CustomMarker.
2010-12-28 14:41:44 +01:00
FrozenCow
588e107dc8 Merged clock from svn trunk. 2010-12-27 12:24:03 +01:00
FrozenCow
cbed5c3a01 Separated configuration to config.js. 2010-12-27 11:58:57 +01:00
FrozenCow
c2d8df8e94 Try to load chunk if it is not (yet) available. 2010-12-27 10:40:58 +01:00
fescen9
37b4d560b4 Updated distribution file name to make it more clear to users which one they are downloading. 2010-12-17 02:29:35 +00:00
fescen9
4f151f1841 Merged revisions 37-48 from trunk. 2010-12-17 02:19:56 +00:00
fescen9
7307d1ec27 Added showPlayerNameOnMap to setup to toggle player names. 2010-12-12 23:10:29 +00:00
fescen9
6fe8b4eb47 Latest distribution 2010-12-12 23:01:40 +00:00
fescen9
cef6b3bb54 Make player portraits optional on map and in player list. 2010-12-12 23:01:13 +00:00
fescen9
3072b635cb Don't log when failing to get a player skin, it's common that they won't have one. 2010-12-12 21:58:24 +00:00
fescen9
084c1a4925 - Map listens for player login and downloads, crops and resizes the players skin (face only)
- If the map fails to download a skin for the user, it downloads, crops and resizes the default skin (http://www.minecraft.net/img/char.png)
 - Images are saved to the tile directory so users aren't forced to map another directory, setup permissions, etc...
 - Added one more zoom level (thanks godsyn)
 - Added a map link so you can link people/friends to specific parts of the map (thanks godsyn)
2010-12-12 20:55:16 +00:00
fescen9
1e11a47534 Latest distribution 2010-12-11 23:27:17 +00:00
fescen9
9c585d31b5 Don't add spans to p[0] unless there are 5 items in the array.
Otherwise it breaks the lastSeen/imgSubstr functionality.
2010-12-11 23:24:29 +00:00
fescen9
e5c347c8cd Default divs to hidden unless shown by map.js due to item count 2010-12-11 05:15:40 +00:00
fescen9
7a2b1598eb - Markers are now known as "Signs"
- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
 - Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
 - New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
 - map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
 - Internally, signs are now Warp based so no longer owner based
 - index.html updated to add divs around checkboxes
 - map.js updated to consolidate both players and markers into a single if statement
 - checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
 - Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 04:56:06 +00:00
fescen9
70cb6a5a7f Keep a copy of the latest distribution for users looking for a pre-compiled jar.
Updated build scripts to output rar file to dist folder.
2010-12-10 06:49:56 +00:00