Commit Graph

408 Commits

Author SHA1 Message Date
Mike Primm
9992aa7628 Shift models and texture data into 'renderdata' directory 2011-07-23 09:30:22 -05:00
Mike Primm
1c6ececd62 Detect chest type (double, single) and base orientation 2011-07-22 23:20:58 -05:00
Mike Primm
ec13742c85 Restructure templates into template directory, multiple files 2011-07-22 21:18:02 -05:00
Mike Primm
e613fb14d7 Add support for enforcing banned-ips.txt on internal web server 2011-07-22 16:56:08 -05:00
Mike Primm
436fac707f Improve handling of scaled down models in subblock renderer 2011-07-22 13:11:03 -05:00
Mike Primm
0ee5c3db04 Avoid overflows during model scale down 2011-07-22 08:49:50 -05:00
Mike Primm
a878ce7cd1 Improve progress messages, make sure HDMaps that share render only render once 2011-07-22 01:42:10 -05:00
Mike Primm
559f251d50 Add mapzoomin attribute, to adjust zoom in levels beyond native tile resolution 2011-07-21 23:25:59 -05:00
Mike Primm
8c134edce3 Make incremental update zoom processing more disk I/O efficient 2011-07-21 18:33:04 -05:00
Mike Primm
da566cdecc Stop using Bukkit scheduler - isn't working reliably 2011-07-21 15:33:38 -05:00
Mike Primm
ee3f07c6cd Add support for compass rose in all 8 cardinal directions 2011-07-21 02:50:29 -05:00
Mike Primm
b9882955af start move to break up configuration.txt, stop stomping user configurations on upgrade 2011-07-20 23:55:05 -05:00
Mike Primm
bf4f8a84f0 Add support for custom-perspectives.txt, custom-shaders.txt, custom-lightings.txt 2011-07-20 21:52:43 -05:00
Mike Primm
4987ac3fe1 Add proper Connection response to keep-alive handling 2011-07-20 01:37:31 -05:00
Mike Primm
644c8d0213 Add block transparency attributes to improve lighting accuracy 2011-07-19 23:34:01 -05:00
Mike Primm
913a92a010 Handle snow lighting special case 2011-07-19 17:45:05 -05:00
Mike Primm
3ef3f6cb61 Undo bad fix - broke some models 2011-07-19 16:39:09 -05:00
Mike Primm
537c6d3f25 Add nether support to HDMap 2011-07-19 15:11:44 -05:00
Mike Primm
f58092167f Fix wool coloring in texture support 2011-07-19 01:47:46 -05:00
Mike Primm
73825b4558 Merge remote branch 'upstream/master' into HEAD 2011-07-19 00:53:02 -05:00
Mike Primm
2c16c800e9 Performance tuning, improve workaround for bukkit scheduler bugs 2011-07-19 00:52:05 -05:00
FrozenCow
929a34656b Added webchat-interval for JsonFileClientUpdateComponent (which should fix sendmessage.php) 2011-07-18 13:13:02 +02:00
Mike Primm
b51bb22b9e Add handling for custom_still_water, custom_still_lava, etc 2011-07-17 20:51:51 -05:00
Mike Primm
ff07b6f343 Fix texture pack scaling support 2011-07-17 18:13:03 -05:00
Mike Primm
c74dd49f67 Make workaround for adaptive - be faster when bukkit isn't tripping up 2011-07-17 16:32:34 -05:00
Mike Primm
1862dc918c Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
2011-07-17 16:19:24 -05:00
Mike Primm
4e810fc9d8 Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt 2011-07-17 11:02:22 -05:00
Mike Primm
4bc3030637 Correct wood grain orientation from top 2011-07-17 02:42:35 -05:00
Mike Primm
9133d03489 Finish first pass of texture mapping 2011-07-17 02:20:13 -05:00
Mike Primm
d21d640eae First pass functional texture pack shader :) 2011-07-16 16:51:46 -05:00
Mike Primm
edac2e5cd9 Start on texture pack shader 2011-07-15 23:19:05 -05:00
Mike Primm
0323c98938 More texture pack work 2011-07-15 17:37:54 -05:00
Mike Primm
a91060dc95 Fix non-power-of-two scaling on models and textures 2011-07-15 09:29:27 -05:00
Mike Primm
c958da0ae0 Start on texture pack loader/scaler 2011-07-15 08:28:09 -05:00
Mike Primm
66ca5199e3 Add weak reference based cache for chunk snapshots 2011-07-14 01:08:28 -05:00
Mike Primm
c81c8cbaa6 More models (beds, etc), proper fence support, lighting fixes for steps and slabs 2011-07-12 23:32:18 -05:00
Mike Primm
bd69a69aff Make default shader more consistent with Kzed shader 2011-07-12 18:02:01 -05:00
Mike Primm
de2cdf5411 Add models.txt, and code to load models from it, and lots of models 2011-07-12 02:08:48 -05:00
Mike Primm
57ea6aefd6 Fix biome rendering 2011-07-11 09:37:03 -05:00
Mike Primm
b72cc2063a Add support for non-cube block models, subblock tracing for them 2011-07-11 02:14:55 -05:00
Mike Primm
0f0fb22074 Add configuration.txt.sample-hd as sample of HD render with existing default map structure 2011-07-10 14:42:36 -05:00
Mike Primm
f4e9b8ffce Add cancelable custom event for reporting of messages received from web 2011-07-09 21:39:49 -05:00
Mike Primm
02329673b2 Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly 2011-07-09 17:01:40 -05:00
Mike Primm
898f4a6740 Handle bigmap versus bigworld, allows HDMap to be big-map-style independent of bigworld setting. Add bigmap setting on KzedMap and FlatMap too. 2011-07-09 15:51:32 -05:00
Mike Primm
02fa9384ac Add HD cave shader 2011-07-09 02:19:56 -05:00
Mike Primm
a3c00a1026 Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
Mike Primm
69baafe597 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00
Mike Primm
7e5865a899 Merge remote branch 'origin/hdrender' into HEAD 2011-07-08 01:36:19 -05:00
Mike Primm
52f23f5e2d Start structuring for shaders and perspectives 2011-07-08 01:34:22 -05:00
Mike Primm
ae190b3c57 Merge branch 'master' into HEAD 2011-07-08 00:41:39 -05:00