Mike Primm
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b9882955af
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start move to break up configuration.txt, stop stomping user configurations on upgrade
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2011-07-20 23:55:05 -05:00 |
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Mike Primm
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bf4f8a84f0
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Add support for custom-perspectives.txt, custom-shaders.txt, custom-lightings.txt
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2011-07-20 21:52:43 -05:00 |
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Mike Primm
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4987ac3fe1
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Add proper Connection response to keep-alive handling
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2011-07-20 01:37:31 -05:00 |
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Mike Primm
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644c8d0213
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Add block transparency attributes to improve lighting accuracy
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2011-07-19 23:34:01 -05:00 |
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Mike Primm
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913a92a010
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Handle snow lighting special case
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2011-07-19 17:45:05 -05:00 |
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Mike Primm
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3ef3f6cb61
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Undo bad fix - broke some models
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2011-07-19 16:39:09 -05:00 |
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Mike Primm
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537c6d3f25
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Add nether support to HDMap
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2011-07-19 15:11:44 -05:00 |
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Mike Primm
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f58092167f
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Fix wool coloring in texture support
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2011-07-19 01:47:46 -05:00 |
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Mike Primm
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73825b4558
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Merge remote branch 'upstream/master' into HEAD
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2011-07-19 00:53:02 -05:00 |
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Mike Primm
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2c16c800e9
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Performance tuning, improve workaround for bukkit scheduler bugs
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2011-07-19 00:52:05 -05:00 |
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FrozenCow
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929a34656b
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Added webchat-interval for JsonFileClientUpdateComponent (which should fix sendmessage.php)
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2011-07-18 13:13:02 +02:00 |
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Mike Primm
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b51bb22b9e
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Add handling for custom_still_water, custom_still_lava, etc
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2011-07-17 20:51:51 -05:00 |
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Mike Primm
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ff07b6f343
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Fix texture pack scaling support
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2011-07-17 18:13:03 -05:00 |
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Mike Primm
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c74dd49f67
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Make workaround for adaptive - be faster when bukkit isn't tripping up
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2011-07-17 16:32:34 -05:00 |
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Mike Primm
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1862dc918c
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Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
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2011-07-17 16:19:24 -05:00 |
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Mike Primm
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4e810fc9d8
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Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt
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2011-07-17 11:02:22 -05:00 |
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Mike Primm
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4bc3030637
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Correct wood grain orientation from top
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2011-07-17 02:42:35 -05:00 |
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Mike Primm
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9133d03489
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Finish first pass of texture mapping
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2011-07-17 02:20:13 -05:00 |
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Mike Primm
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d21d640eae
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First pass functional texture pack shader :)
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2011-07-16 16:51:46 -05:00 |
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Mike Primm
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edac2e5cd9
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Start on texture pack shader
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2011-07-15 23:19:05 -05:00 |
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Mike Primm
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0323c98938
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More texture pack work
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2011-07-15 17:37:54 -05:00 |
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Mike Primm
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a91060dc95
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Fix non-power-of-two scaling on models and textures
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2011-07-15 09:29:27 -05:00 |
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Mike Primm
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c958da0ae0
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Start on texture pack loader/scaler
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2011-07-15 08:28:09 -05:00 |
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Mike Primm
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66ca5199e3
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Add weak reference based cache for chunk snapshots
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2011-07-14 01:08:28 -05:00 |
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Mike Primm
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c81c8cbaa6
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More models (beds, etc), proper fence support, lighting fixes for steps and slabs
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2011-07-12 23:32:18 -05:00 |
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Mike Primm
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bd69a69aff
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Make default shader more consistent with Kzed shader
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2011-07-12 18:02:01 -05:00 |
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Mike Primm
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de2cdf5411
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Add models.txt, and code to load models from it, and lots of models
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2011-07-12 02:08:48 -05:00 |
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Mike Primm
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57ea6aefd6
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Fix biome rendering
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2011-07-11 09:37:03 -05:00 |
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Mike Primm
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b72cc2063a
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Add support for non-cube block models, subblock tracing for them
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2011-07-11 02:14:55 -05:00 |
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Mike Primm
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0f0fb22074
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Add configuration.txt.sample-hd as sample of HD render with existing default map structure
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2011-07-10 14:42:36 -05:00 |
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Mike Primm
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f4e9b8ffce
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Add cancelable custom event for reporting of messages received from web
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2011-07-09 21:39:49 -05:00 |
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Mike Primm
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02329673b2
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Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly
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2011-07-09 17:01:40 -05:00 |
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Mike Primm
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898f4a6740
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Handle bigmap versus bigworld, allows HDMap to be big-map-style independent of bigworld setting. Add bigmap setting on KzedMap and FlatMap too.
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2011-07-09 15:51:32 -05:00 |
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Mike Primm
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02fa9384ac
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Add HD cave shader
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2011-07-09 02:19:56 -05:00 |
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Mike Primm
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a3c00a1026
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Split lighting and shading - add lightings.txt
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2011-07-09 01:26:47 -05:00 |
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Mike Primm
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69baafe597
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Refactor HDMap configuration - add shaders, perspectives
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2011-07-08 22:40:40 -05:00 |
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Mike Primm
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7e5865a899
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Merge remote branch 'origin/hdrender' into HEAD
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2011-07-08 01:36:19 -05:00 |
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Mike Primm
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52f23f5e2d
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Start structuring for shaders and perspectives
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2011-07-08 01:34:22 -05:00 |
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Mike Primm
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ae190b3c57
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Merge branch 'master' into HEAD
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2011-07-08 00:41:39 -05:00 |
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Mike Primm
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137b6af6d5
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Fix tile render timmes, split out utility class
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2011-07-08 00:40:52 -05:00 |
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Mike Primm
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56e5f6fbb3
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Split perspective state out, to let shaders better interact with it
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2011-07-07 08:41:31 -05:00 |
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Mike Primm
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4f73d2cbd6
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Clean up HDMap dither, fix tile update events
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2011-07-07 00:35:59 -05:00 |
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Mike Primm
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ee8718d083
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Merge remote branch 'upstream/master' into HEAD
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2011-07-06 09:44:13 -05:00 |
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Mike Primm
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225b348154
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Get day/night workding with HDMap
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2011-07-05 23:24:25 -05:00 |
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Mike Primm
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1f2722b249
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Get full existing shader function working on HDMap
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2011-07-05 22:17:22 -05:00 |
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FrozenCow
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9afe25b449
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Changed version to 0.20.
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2011-07-05 09:59:17 +02:00 |
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Mike Primm
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f3f871df3c
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Finish correction of zoom file coordinate correction for HDMap
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2011-07-04 22:34:30 -05:00 |
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Mike Primm
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961eb17536
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Fix zoom-out coordinate consistency on HDMaps
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2011-07-04 10:18:05 -05:00 |
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Mike Primm
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4086291ce2
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Merge remote branch 'origin/master' into HEAD
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2011-07-04 09:29:02 -05:00 |
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Mike Primm
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630759c87b
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HD renderer prototype
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2011-07-04 09:28:06 -05:00 |
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