Mike Primm
05819b1b74
Further handle broken lighting data... start builder pattern for
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blockstate
2021-12-24 10:19:02 -06:00
Mike Primm
67ab35658c
Switch to assuming sky light data for states below 'light' are crap...
2021-12-24 09:22:32 -06:00
Mike Primm
bd4a34e2ae
Shift string safely into Log class, finish hack substitution string
2021-12-24 00:08:52 -06:00
Mike Primm
9e602f50d6
Initial mitigation for folks updating Dynmap but not patching MC for
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some reason
2021-12-23 14:27:33 -06:00
Mike Primm
895dcf3244
Fix webp v1.2.x
2021-12-22 22:33:10 -06:00
Mike Primm
efceaf2d8d
Fix placed lanterns, sout lanterns
2021-12-22 22:09:16 -06:00
Mike Primm
94c91b12b9
Add stack dump for render exceptions (debug)
2021-12-22 21:51:59 -06:00
James Lyne
182d214c83
Improve tab completion for quoted arguments
2021-12-21 15:54:09 +00:00
James Lyne
742e289d56
/dynmapexp tabcompletions
2021-12-21 15:54:09 +00:00
James Lyne
2b2735516b
/dmarker tabcompletions
2021-12-21 15:54:09 +00:00
James Lyne
20d93ad3a5
/dmap tabcompletions
2021-12-21 15:54:07 +00:00
James Lyne
c87df916f2
/dynmap tabcompletions
2021-12-21 11:58:54 +00:00
James Lyne
424000a05f
Very basic single level spigot tabcomplete
2021-12-21 11:58:54 +00:00
Mike Primm
a5bbe6bdd4
Make pessimistic assumption on lighting to handle broken chunk
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generators
2021-12-20 18:07:54 -06:00
Mike Primm
99caded016
Update chunk state/version shaders
2021-12-19 23:44:48 -06:00
Mike Primm
24d78e5f78
Add chunkstatus and chunkversion shaders (for problem determination)
2021-12-19 21:02:35 -06:00
Mike Primm
9691656579
Further tune logic for fluid model selection
2021-12-19 14:39:53 -06:00
Mike Primm
3a2b5a2326
Start work on culling for fluids to improve render performance
...
(hopefully)
2021-12-19 12:22:01 -06:00
Mike Primm
003de384ca
Handle negative height values for ISO perspective clipping
2021-12-18 20:42:40 -06:00
Mike Primm
9a75210abf
Drop generateSky log spam
2021-12-16 14:07:50 -06:00
Mike Primm
69a6bb2a2a
Apply lighting workaround to 1.16.5+
2021-12-16 12:32:10 -06:00
Mike Primm
eff72aeef0
Add simple lighting generation for migrated chunks with missing light
2021-12-15 23:34:53 -06:00
Mike Primm
c2f0a35eb3
Handle biome shading at edges
2021-12-15 21:08:32 -06:00
Mike Primm
54471c6695
Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
2021-12-15 20:40:06 -06:00
Mike Primm
3725123b76
Fix handling of single block state sections (zero bit palette)
2021-12-14 23:58:01 -06:00
CylonicRaider
a8f13e9dca
Fix boosted top-down-view map artifacts
2021-12-12 22:34:53 +01:00
Mike Primm
0d477db78b
Handle negative Y in topo shader
2021-12-12 01:42:39 -06:00
Mike Primm
d5354898cb
Avoid initial ERROR when no markers.yml file (first installation)
2021-12-10 00:10:11 -06:00
Mike Primm
f40cc3d6ca
Strip META-INF/maven and services - avoid problems with forge 1.18
2021-12-08 20:34:03 -06:00
Mike Primm
634eb5fd2f
Add support for largeplayerfaces option for bigger player markers
2021-12-07 21:38:59 -06:00
Mike Primm
1f8d584b88
Revert snakeyaml to avoid windows file problem...
2021-12-07 15:51:50 -06:00
Mike Primm
5e12090f95
Additional tuning
2021-12-07 00:24:05 -06:00
Mike Primm
d42921beb5
Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling
2021-12-07 00:01:07 -06:00
Mike Primm
a40830434d
Handle fields in yaml config files with "/" - fix for #3533
2021-12-05 20:32:22 -06:00
Mike Primm
06885c0353
Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache
2021-12-05 12:53:42 -06:00
Mike Primm
f56f4378c5
Fix handling of new, additional buiomes
2021-12-05 05:01:59 -06:00
Mike Primm
37fd064434
Put 3D biome code in spigot 1.18 - still working on grass shading...
2021-12-05 01:57:59 -06:00
Mike Primm
983a2a4390
Tie in standard biomes by resource location
2021-12-04 23:01:13 -06:00
Mike Primm
8c51db5608
Try out generic chunk code and 3d biomes on Forge 1.18
2021-12-04 21:33:02 -06:00
Mike Primm
13d2cc05cb
More generic chunk and iterator support classes
2021-12-04 12:12:37 -06:00
Mike Primm
d3639bd4a6
Add generic chunk, and builder
2021-12-04 03:04:08 -06:00
Mike Primm
be43072cd1
Start chunk and biome rework - common chunk section class
2021-12-04 01:11:35 -06:00
Mike Primm
76557bf312
Biome shading fixes for 1.18 (Spigot, Fabric, Forge)
2021-12-02 22:18:03 -06:00
Mike Primm
d52f02d88e
Some more Spigot 1.18 work - still NOT functional
2021-12-01 00:47:19 -06:00
James Lyne
c97f328f3e
Update leaflet images
2021-11-11 22:27:28 +00:00
Mike Primm
5ad8a3cd91
Fix missing candle texture mapping
2021-10-04 15:53:40 -05:00
James Lyne
0630b2f15d
Fix DynmapTileLayer sharing object instances
2021-10-04 20:40:07 +01:00
Mike Primm
77525fda47
Fix rails for both pre 1.17 and 1.17
2021-10-03 01:29:47 -05:00
Mike Primm
6be523106d
Fix rail rendering
2021-10-03 00:32:07 -05:00
Mike Primm
e8f560e0b6
Add missing 1.17 blocks
2021-10-02 23:23:01 -05:00
Mike Primm
7f719bcead
Maintain order on mod support API
2021-10-02 19:31:46 -05:00
Mike Primm
cbfbfb4d58
Add newer ores to hideores support
2021-10-02 17:41:19 -05:00
mikeprimm
296186fba3
Merge pull request #3499 from SNDST00M/hotfix-selectworld-string
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Fix selectWorld typo when world is a string
2021-10-02 13:39:02 -05:00
mikeprimm
b1be8e4626
Merge pull request #3501 from JLyne/fetchskins-fix
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Always run LoadPlayerImages task in the thread pool
2021-10-02 13:37:29 -05:00
James Lyne
404bc34e5f
Always run LoadPlayerImages task in the thread pool.
...
Prevents the main thread being blocked if the mysql connection is lost etc, when fetchskins is disabled.
2021-10-01 13:44:29 +01:00
SNDST00M: M.U.N.I.N
bb3d5e240c
Fix selectWorld typo when world is a string
2021-09-30 19:21:28 +01:00
gmfamily
937b4e2a34
fix(radius) - gmfamily - process radius as int everywhere ( #3478 )
2021-09-18 19:47:46 +02:00
mikeprimm
56a683b4b3
Merge pull request #3477 from stormboomer/StormBoomer-Test1
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Add requested Feature to check for MySQL Connector
2021-09-07 22:08:06 -05:00
mikeprimm
2eee8d4e2d
Merge pull request #3464 from Boothin/v3.0
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Add Essentials RGB hex parsing
2021-09-07 22:02:51 -05:00
mikeprimm
982b587a37
Merge pull request #3467 from JLyne/leaflet
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Update leaflet version (0.5.1 -> 1.7.1)
2021-09-07 22:01:52 -05:00
FedUpWith-Tech
0c001eea7c
Change radius value of round area markers to int
2021-08-29 10:42:29 -04:00
stormboomer
70c282ccd0
adding a function to check if a class exists, allows for better addition if other connector classes need to be checked in the future
2021-08-28 22:01:43 +02:00
stormboomer
0872a5bb35
Adds requested feature for #3432
2021-08-28 21:52:38 +02:00
Mike Primm
fa0e87d3c0
Add 'dynmap dumpmemory' command to dump RP image count, mem use
2021-08-27 18:40:53 -05:00
James Lyne
31938d530a
Fix player marker updating when players layer is hidden
2021-08-23 15:48:02 +01:00
James Lyne
ca9009e33f
Fix tile updating
2021-08-23 15:48:01 +01:00
James Lyne
94ecd3f495
Fix layer control
2021-08-23 15:48:00 +01:00
James Lyne
82119dc32d
Extend CustomMarker from L.Marker, add CustomIcon for icon handling
2021-08-23 15:47:58 +01:00
James Lyne
239f13326b
Projection fixes
2021-08-23 15:47:57 +01:00
James Lyne
d312f43e5c
Initial work, enough to get the map to display
2021-08-23 15:47:55 +01:00
James Lyne
37c6ca04d9
Update leaflet
2021-08-23 15:47:50 +01:00
Jeff P
507dfcefc5
Add essentials RGB hex parsing
2021-08-22 00:11:39 -04:00
Mike Primm
809e45631c
Add support for experimental Caves and Caverns data pack
2021-08-21 18:03:07 -05:00
Mike Primm
feb29208a6
Drop code from PR #3443 - doesn't compile, so not tested
2021-08-21 13:02:26 -05:00
mikeprimm
fddba6a15f
Merge pull request #3443 from Boothin/v3.0
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Parse Essentials RGB Hexcode nickname colors
2021-08-21 10:59:59 -05:00
mikeprimm
9716a1ec61
Merge pull request #3450 from rlcurrall/php-code-format
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chore: run formatter tools against PHP code
2021-08-21 10:58:23 -05:00
FedUpWith-Tech
a66cbc0817
Remove Broken Dynmap reload command
...
This isn't a fix for the reload command it just removes it from being exposed to the user to prevent them from running the command and breaking it till the reload command can be fixed.
2021-08-19 21:06:39 -04:00
Robb Currall
db8b1d49c1
chore: run formatter tools against PHP code
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Run formatting tools against the PHP source code to meet PSR12 standards
The tools used to format the code (for anyone interested in validating
the changes are:
* [PHP-CS-FIXER](https://github.com/FriendsOfPHP/PHP-CS-Fixer )
* [PHPCS](https://github.com/squizlabs/PHP_CodeSniffer/wiki/Fixing-Errors-Automatically )
2021-08-05 10:56:41 -04:00
Jeff P
23a0419c7d
Parse Essentials RGB Hexcode nickname colors
2021-07-28 21:15:33 -04:00
BrainStone
d48f0bcde9
Added fallback in case no tile exists
2021-07-23 01:39:53 +02:00
BrainStone
2a7e69e281
Move timestamp logic into a safe place
2021-07-23 00:35:40 +02:00
BrainStone
e3d5990dbe
Use the latest subtile timestamp
...
for zoom out processing, instead of the render start time.
2021-07-21 23:30:54 +02:00
BrainStone
ed0e5534fd
Impelemted it for SQL style storage
2021-07-20 23:18:04 +02:00
BrainStone
476aa0c133
Set timestamps when rendering starts
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- Currently only implemented for FileTreeMapStorage
2021-07-20 22:50:01 +02:00
Kosma Moczek
d0926b0ec7
DynmapCore: fix indentation
2021-06-27 19:38:45 +02:00
Kosma Moczek
1fb4d6c244
DynmapCore: fix resource patching
2021-06-27 19:37:03 +02:00
Kosma Moczek
5290cdf9f1
DynmapCore: update processResources to Gradle 7 format
2021-06-27 14:18:53 +02:00
Kosma Moczek
cf121956c3
build.gradle: rename compile -> implementation
2021-06-27 13:51:12 +02:00
Mike Primm
31bbe96051
Add basic support for banner rendering
2021-06-26 18:15:20 -05:00
Mike Primm
3722564e4f
Clean up deprecation warning
2021-06-26 13:22:05 -05:00
Mike Primm
8e516e944a
Fix moss_carpet texture
2021-06-26 13:15:21 -05:00
Mike Primm
bf67de2ab6
Add fix for changing marker set for areas, circles, lines
2021-06-26 13:07:40 -05:00
mikeprimm
bc51a14006
Merge pull request #3343 from Programie/v3.0
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Prevent updating map while invisible
2021-06-21 13:10:57 -05:00
jzdm
cc9071e85b
Working web chat with PostgreSQL
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Webchat basically working when using PostgreSQL. No chatlengthlimit.
2021-06-18 09:16:06 +02:00
Mike Primm
0ecd764264
Add more 1.17 blocks (dripstone, moss, roots)
2021-06-13 21:58:01 -05:00
Mike Primm
b42cc789a8
Add waxed copper blocks, other blocks
2021-06-13 13:26:23 -05:00
Mike Primm
eb41195984
Add more 1.17 blocks (mostly copper related)
2021-06-13 09:49:40 -05:00
Mike Primm
d16900f76d
Add missing deepslate blocks
2021-06-12 15:33:08 -05:00
Mike Primm
709ac9bdb1
Update texture resources for 1.17, add deepslate blocks for 1.17
2021-06-12 15:05:19 -05:00
Michael Wieland
ce34a4db84
Prevent updating map while invisible
2021-04-19 19:06:38 +02:00