This page assumes
- You are reasonably experienced with the standalone web server you are using.
- You have the standalone web server and CraftBukkit running on the same machine.
- Your Web Server supports PHP. (Only needed for web-to-Minecraft chat)
- If you are on Linux, you should know how to use the terminal and
chmod
.
Step 1: Disable the internal updating mechanism in plugins/dynmap/configuration.txt
To disable the internal updating mechanism and enable the json-file updating mechanism. This will write to the file standalone/dynmap_world.json
in your web-path at an interval that is specified with writeinterval
.
Change the following: (line 42 untill 75)
- class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: false
trustclientname: false
includehiddenplayers: false
# (optional) if true, color codes in player display names are used
use-name-colors: false
# (optional) if true, player login IDs will be used for web chat when their IPs match
use-player-login-ip: true
# (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
require-player-login-ip: false
# (optional) block player login IDs that are banned from chatting
block-banned-player-chat: true
# Require login for web-to-server chat (requires login-enabled: true)
webchat-requires-login: false
# If set to true, users must have dynmap.webchat permission in order to chat
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
# If true, hide players with invisibility potion effects active
hide-if-invisiblity-potion: true
# If true, player names are not shown on map, chat, list
hidenames: false
#- class: org.dynmap.JsonFileClientUpdateComponent
# writeinterval: 1
# sendhealth: true
# sendposition: true
# allowwebchat: true
# webchat-interval: 5
# hidewebchatip: false
# includehiddenplayers: false
# use-name-colors: false
# use-player-login-ip: false
# require-player-login-ip: false
# block-banned-player-chat: true
# hideifshadow: 0
# hideifundercover: 0
# hideifsneaking: false
# # Require login for web-to-server chat (requires login-enabled: true)
# webchat-requires-login: false
# # If set to true, users must have dynmap.webchat permission in order to chat
# webchat-permissions: false
# # Limit length of single chat messages
# chatlengthlimit: 256
# hide-if-invisiblity-potion: true
# hidenames: false
To:
#- class: org.dynmap.InternalClientUpdateComponent
# sendhealth: true
# sendposition: true
# allowwebchat: true
# webchat-interval: 5
# hidewebchatip: false
# trustclientname: false
# includehiddenplayers: false
# # (optional) if true, color codes in player display names are used
# use-name-colors: false
# # (optional) if true, player login IDs will be used for web chat when their IPs match
# use-player-login-ip: true
# # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
# require-player-login-ip: false
# # (optional) block player login IDs that are banned from chatting
# block-banned-player-chat: true
# # Require login for web-to-server chat (requires login-enabled: true)
# webchat-requires-login: false
# # If set to true, users must have dynmap.webchat permission in order to chat
# webchat-permissions: false
# # Limit length of single chat messages
# chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# hideifsneaking: false
# # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
# protected-player-info: false
# # If true, hide players with invisibility potion effects active
# hide-if-invisiblity-potion: true
# # If true, player names are not shown on map, chat, list
# hidenames: false
- class: org.dynmap.JsonFileClientUpdateComponent
writeinterval: 1
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: false
includehiddenplayers: false
use-name-colors: false
use-player-login-ip: false
require-player-login-ip: false
block-banned-player-chat: true
hideifshadow: 0
hideifundercover: 0
hideifsneaking: false
# # Require login for web-to-server chat (requires login-enabled: true)
webchat-requires-login: false
# # If set to true, users must have dynmap.webchat permission in order to chat
webchat-permissions: false
# # Limit length of single chat messages
chatlengthlimit: 256
hide-if-invisiblity-potion: true
hidenames: false
do not uncomment the comments, these will have two #'s in front of the configuration line. These lines are only to explain the option and will break your config if they are uncommented.
Step 2: Disable the internal webserver
To disable the internal webserver change the following line (340).
# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false
To:
# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: true
Step 3: Copying files to your webserver and change paths
Copy your files in plugins/dynmap/web
to a directory of your webserver. Change configuration.txt so that it points with both tilespath
and webpath
to the paths where you placed the web-files.
For *nix based systems:
# The path where the tile-files are placed.
tilespath: /path/to/web/server/dynmap/web/tiles
# The path where the web-files are located.
webpath: /path/to/web/server/dynmap/web
Or for Windows
# The path where the tile-files are placed.
tilespath: c:\\path\\to\\web\\server\\dynmap\\web\\tiles
# The path where the web-files are located.
webpath: c:\\path\\to\\web\\server\\dynmap\\web
Step 4: apply configuration changes.
Now restart your Minecraft server. Join your Minecraft server and place a few blocks (randomly) to trigger dynmap to generate tiles for your map.
You can also type dynmap fullrender worldname
in your server console to render the whole world with the name worldname
.
Now refresh your browser. It should now display online players on http://mywebserver/dynmap/, keeping them up-to-date.
Troubleshooting
If you don't see any tiles on the map, check the tiles directory to see whether they get actually generated. If there are no tiles, it is likely that Minecraft does not have rights to write the tiles in the web-path directory your chose. Another possibility is that you have not filled in tilespath
correctly.
If you don't see any players or don't see the players moving, go to http://mywebserver/standalone/dynmap_world.json (where world is the name of your world). You should see some code and hitting refresh every few seconds should change that code (the servertime should be updated). If this file is not there or you don't see the file changing, you likely have filled in the wrong webpath
in the configuration.
In Linux, if web-to-mc-chat does not work, you also need to chmod the 'standalone' folder to 77x choose any of the following and try the next one if the one you chose doesn't work:
$ chmod -R 770 standalone
770 symbolic | rwxrwx--- user | read, write and execute group | read, write and execute others | no permission
774 symbolic | rwxrwxr-- user | read, write and execute group | read, write and execute others | read
775 symbolic | rwxrwxr-- user | read, write and execute group | read, write and execute others | read, write
777 symbolic | rwxrwxr-- user | read, write and execute group | read, write and execute others | read, write and execute
generally "$ chmod -R 770 standalone" should do fine, only use the others if you know what you are doing. If the command isn't working try "$ chmod 770 -R standalone" instead.
This is to allow sendmessage.php
to create the jsonfile. This is needed because its your Web Server creating the file and not the minecraft server.
If web-to-mc-chat does not work on IIS, you likely need to install PHP.
Contents
Setup
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
Advanced Configuration
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
Mod Support
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods