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File System Storage
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Dmarker
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Exporting World Data in Wavefront OBJ Format
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FenceWallBlockRenderer Class
File System Storage
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Full list of predefined perspectives
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PaneRenderer Class
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Setting up Dynamic Map with apache2 under Debian
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Setting up the Dynamic Map plugin under Windows
Setting up without the Internal Web Server
SkullRenderer Class
Special texture file types
StairBlockRenderer Class
Storage Setup
Support for Minecraft Servers other than CraftBukkit
Support for MinecraftForge based mods
Support for Tekkit
Texture Definition Files
Textures of Dynmap
Use dynmap via Pterodactyl
Using Markers
Using custom block renderers
Web Setup
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Web ui login support and permissions
World and template settings
[Tutorial] Setting up a standalone web server with MySQL SQLite
limiting render area
1
File System Storage
JurgenKuyper edited this page 2022-03-23 22:31:55 +01:00
This option is the default storage option of Dynmap. It is the most simple storage layout, but has it's drawbacks, for example while rendering, dynmap creates by default thousands of tiles, each tile a few kiloBytes in size.
The generated tiles are stored in dynmap/web/tiles/<worldname>/<prefix>, where is the name of the world, and is the tile storage prefix defined either in worlds.txt or in the designated perspectives. In the folder you might find images with a lot of "z"s in front of the name. Those are the "zoomout tiles" which get rendered for each defined zoomout level, and have the amount of "z"s designated to the level that they belong to. Each zoom level is half in X and half in Y size compared to the previous level.
Contents
Setup
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
Advanced Configuration
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
Mod Support
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods