10 Textures of Dynmap
generrosity edited this page 2022-02-24 15:03:12 +13:00

We are aware that there are currently some textures that are not like in game. Sometimes this is intentional for performance reasons, but sometimes its new models or something breaks.

Below the roadmap is stated, which ones are getting fixed and which ones are not getting fixed.

Item Status
End-Rods Fixed after #724
Path blocks AOMap shading and lighting. Not feasible to fix
Slabs Strange lighting. Not feasible to fix
Candled cakes On roadmap
Spore blossom Fixed after #728
Banners On roadmap
Sunflowers Fixed after #727
Command blocks On roadmap
Redstone wire On roadmap
Brewing stands Fixed after #730
Structure blocks On roadmap
Droppers Fixed after #729
Beds On roadmap
Shulker boxes On roadmap
Chest tops On roadmap
Dragon heads On roadmap
Player heads On roadmap
Snowed Grass Block Not yet on roadmap
Piston head backs Not yet on roadmap
Candles with different lightlevels Not yet on roadmap
Darkened glass Not yet on roadmap
CTM Connected Textures v1 Optifine - Not feasible to fix

Some mods are very difficult or impossible to get working:

Mod Status
FlatColoredBlocks Custom models
Chisel&Bits Custom models
Dynamic Trees Custom models?
Optifine textures Will not impliment

These are known textures that appear in Dynmap differently to ingame.

Mod Status
Grass and Flowers Not staggered for performance reasons. Depending on Dynmap angle, these models can look wrong but they are correct
End Portal The portal is layered and produced live based on the sky texture, this is the closest texture and we like it
Particles Some models have intergrated particles (candles) or are entites (end crystal) - these are difficult and near impossible to model at this time
Invisible Some blocks like string and infested stone are intentionally invisible or use referenced textures. Some texturepacks can override this however
Tiny movement animation Tripwire hooks do not look active when connected to string. Blocks that animate likely will use the first animation frame availible.
Tiny errors Underwater sea pickles don't show their lit tip. The 'impossible' extended piston body is shown with some of the piston head that would extend over the block barrier. Some of these are intentional as tiny details or rare situations that are too hard to impliment easily

Dynmap is owned by a single dev Mike and the help of many contributors of code and support. Please do consider showing your appreciation.