There was a mistake with checking if position is changed in Y coordinate. It took from position and compare it to from position, so always fails.
This issue has been fixed now.
Also to improve ability to change these settings on the fly, I add them as world protection flags, so admins can enable and disable them via config.
Init next version.
Add build.number to pom and addon.yml.
Replace develop profile with ci profile. It will be activated by BUILD_NUMBER variable, but will change only build.number property.
Add '-SNAPSHOT' at the end of revision. It will now be added by default.
* Fixes BEETROOT_SEEDS enum for itemstack in schem
https://github.com/BentoBoxWorld/CaveBlock/issues/12
* Adds error checking for MATERIALs in config.yml
MATERIALs must be blocks otherwise the world populator will throw errors
and crash the server. This commit checks that all imported materials are
blocks and if they are not logs the error.
Updated config.yml to use correct 1.13 material names for blocks.
https://github.com/BentoBoxWorld/CaveBlock/issues/11
* Removes extraneous settings
https://github.com/BentoBoxWorld/BentoBox/issues/531
* Implement ability to change user and admin command in config.
* Improve CaveBlock pom.xml
Remove unnecessary things.
Add dependency projects in properties
Add BuildNumber to version tag.
* Add BentoBox 1.3.0 admin commands
* Remove BeaconEnabler as it is not necessary.
Beacon can shine through bedrock.
Update pom as Challenges addon.
MATERIALs must be blocks otherwise the world populator will throw errors
and crash the server. This commit checks that all imported materials are
blocks and if they are not logs the error.
Updated config.yml to use correct 1.13 material names for blocks.
https://github.com/BentoBoxWorld/CaveBlock/issues/11
- Add multiple event listeners that detects if blocks should be replaced or not.
- Add new config option, that allows to enable/disable beacon enabling.
Tweaks to config.yml to be more cave-y.
Entities are set to not despawn. Probabilities of materials and entities
can have decimals and be sub 1% if required. For some entities, 1% was
too high a rate.
Adds a debug setting in config.yml that will enable you to see where
entities have been spawned. It can be removed at some point.