CloverBootloader/rEFIt_UEFI/libeg/XTheme.cpp

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/*
* a class to keep definitions for all theme settings
*/
extern "C" {
#include <Protocol/GraphicsOutput.h>
}
#include "libegint.h"
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#include "../refit/screen.h"
#include "../refit/lib.h"
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#include "XTheme.h"
#include "nanosvg.h"
#ifndef DEBUG_ALL
#define DEBUG_XTHEME 1
#else
#define DEBUG_XTHEME DEBUG_ALL
#endif
#if DEBUG_XTHEME == 0
#define DBG(...)
#else
#define DBG(...) DebugLog(DEBUG_XTHEME, __VA_ARGS__)
#endif
//xtheme class
XTheme::XTheme() : Icons(), ThemeDir(0), HideBadges(0), HideUIFlags(0), Font(FONT_ALFA), CharWidth(0), SelectionColor(0), FontFileName(), Theme(),
BannerFileName(), SelectionSmallFileName(), SelectionBigFileName(), SelectionIndicatorName(), DefaultSelection(),
BackgroundName(), BackgroundScale(imNone), BackgroundSharp(0), BackgroundDark(0), SelectionOnTop(0), BootCampStyle(0),
BadgeOffsetX(0), BadgeOffsetY(0), BadgeScale(0), ThemeDesignWidth(0), ThemeDesignHeight(0), BannerPosX(0), BannerPosY(0),
BannerEdgeHorizontal(0), BannerEdgeVertical(0), BannerNudgeX(0), BannerNudgeY(0), VerticalLayout(0), NonSelectedGrey(0),
MainEntriesSize(0), TileXSpace(0), TileYSpace(0), Proportional(0), embedded(0), DarkEmbedded(0), TypeSVG(0), Scale(0), CentreShift(0),
row0TileSize(0), row1TileSize(0), BanHeight(0), LayoutHeight(0), LayoutBannerOffset(0), LayoutButtonOffset(0), LayoutTextOffset(0),
LayoutAnimMoveForMenuX(0), ScrollWidth(0), ScrollButtonsHeight(0), ScrollBarDecorationsHeight(0), ScrollScrollDecorationsHeight(0),
FontWidth(0), FontHeight(0), TextHeight(0), Daylight(0), Background(), BigBack(), Banner(), SelectionImages(), Buttons(), ScrollbarBackgroundImage(), BarStartImage(), BarEndImage(),
ScrollbarImage(), ScrollStartImage(), ScrollEndImage(), UpButtonImage(), DownButtonImage(), FontImage(), BannerPlace(), Cinema(), SVGParser(0)
{
Init();
}
XTheme::~XTheme() {
//nothing todo?
}
void XTheme::Init()
{
// DisableFlags = 0;
HideBadges = 0;
HideUIFlags = 0;
// TextOnly = FALSE;
Font = FONT_GRAY; // FONT_TYPE
CharWidth = 9;
SelectionColor = 0x80808080;
SelectionBackgroundPixel = { 0xef, 0xef, 0xef, 0xff };
FontFileName.setEmpty();
// Theme.takeValueFrom("embedded");
embedded = false;
BannerFileName.setEmpty();
SelectionSmallFileName.setEmpty();
SelectionBigFileName.setEmpty();
SelectionIndicatorName.setEmpty();
DefaultSelection.setEmpty();
BackgroundName.setEmpty();
BackgroundScale = imNone; // SCALING
BackgroundSharp = 0;
BackgroundDark = FALSE; //TODO should be set to true if Night theme
// CustomIcons = FALSE; //TODO don't know how to handle with SVG theme
SelectionOnTop = FALSE;
BootCampStyle = FALSE;
BadgeOffsetX = 0xFFFF; //default offset
BadgeOffsetY = 0xFFFF;
BadgeScale = 4; // TODO now we have float scale = BadgeScale/16
ThemeDesignWidth = 0xFFFF;
ThemeDesignHeight = 0xFFFF;
BannerPosX = 0xFFFF; // the value out of range [0,1000] means default
BannerPosY = 0xFFFF;
BannerEdgeHorizontal = 0;
BannerEdgeVertical = 0;
BannerNudgeX = 0;
BannerNudgeY = 0;
BanHeight = 0;
VerticalLayout = FALSE;
NonSelectedGrey = FALSE;
MainEntriesSize = 128;
TileXSpace = 8;
TileYSpace = 24;
Proportional = FALSE;
// ShowOptimus = FALSE;
// DarkEmbedded = FALSE; //looks like redundant, we always check Night or Daylight
TypeSVG = FALSE;
// Codepage = 0xC0; //this is for PNG theme
// CodepageSize = 0xC0; // INTN CodepageSize; //extended latin
Scale = 1.0f;
CentreShift = 0.0f;
Daylight = true;
LayoutHeight = 376;
LayoutBannerOffset = 64; //default value if not set
LayoutButtonOffset = 0; //default value if not set
LayoutTextOffset = 0; //default value if not set
LayoutAnimMoveForMenuX = 0; //default value if not set
row0TileSize = 144;
row1TileSize = 64;
FontWidth = 9;
FontHeight = 18;
TextHeight = 19;
Cinema.setEmpty();
}
/*
* what if the icon is not found or name is wrong?
* probably it whould return Empty image
* Image.isEmpty() == true
*/
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//const XImage& XTheme::GetIcon(const char* Name)
//{
// return GetIcon(XString().takeValueFrom(Name));
//}
//
//const XImage& XTheme::GetIcon(const CHAR16* Name)
//{
// return GetIcon(XString().takeValueFrom(Name));
//}
static XImage NullImage;
static XIcon DummyIcon;
static XIcon NullIcon;
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const XIcon& XTheme::GetIcon(const XString8& Name)
{
for (size_t i = 0; i < Icons.size(); i++)
{
if (Icons[i].Name == Name) //night icon has same name as daylight icon
{
return GetIcon(Icons[i].Id);
}
}
return NullIcon; //if name is not found
}
XIcon* XTheme::GetIconP(const XString8& Name)
{
for (size_t i = 0; i < Icons.size(); i++)
{
if (Icons[i].Name == Name) //night icon has same name as daylight icon
{
return GetIconP(Icons[i].Id);
}
}
return &NullIcon; //if name is not found
}
bool XTheme::CheckNative(INTN Id)
{
for (size_t i = 0; i < Icons.size(); i++)
{
if (Icons[i].Id == Id)
{
return Icons[i].Native;
}
}
return false;
}
const XIcon& XTheme::GetIcon(INTN Id)
{
return GetIconAlt(Id, -1);
}
XIcon* XTheme::GetIconP(INTN Id)
{
return &GetIconAlt(Id, -1);
}
/*
* Get Icon with this ID=id, for example VOL_INTERNAL_HFS
* if not found then search for ID=Alt with Native attribute set, for example VOL_INTERNAL
* if not found then check embedded with ID=Id
* if not found then check embedded with ID=Alt
*/
XIcon& XTheme::GetIconAlt(INTN Id, INTN Alt) //if not found then take embedded
{
INTN IdFound = -1;
INTN AltFound = -1;
for (size_t i = 0; i < Icons.size() && (IdFound < 0 || (Alt >= 0 && AltFound < 0)); i++) {
if (Icons[i].Id == Id) {
IdFound = i;
}
if (Icons[i].Id == Alt) {
AltFound = i;
}
}
// if icon is empty, try to fill it with alternative
if (IdFound >= 0 && Icons[IdFound].Image.isEmpty()) {
// check for native ID=Alt, if Alt was specified
if (Alt >= 0 && AltFound >= 0 && Icons[AltFound].Native && !Icons[AltFound].Image.isEmpty()) {
// using Alt icon
Icons[IdFound].Image = Icons[AltFound].Image;
Icons[IdFound].ImageNight = Icons[AltFound].ImageNight;
Icons[IdFound].setFilled();
} else {
// check for embedded with ID=Id
XIcon *NewIcon = new XIcon(Id, true);
if (NewIcon->Image.isEmpty()) {
// check for embedded with ID=Alt
NewIcon = new XIcon(Alt, true);
}
if (!NewIcon->Image.isEmpty()) {
// using Embedded icon
Icons[IdFound].Image = NewIcon->Image;
Icons[IdFound].ImageNight = NewIcon->ImageNight;
Icons[IdFound].setFilled();
}
}
}
if (IdFound >= 0 && !Icons[IdFound].Image.isEmpty()) {
// icon not empty, return it
// if (!Daylight && !Icons[IdFound].ImageNight.isEmpty()) {
// DBG("got night icon %lld name{%s}\n", Id, IconsNames[IdFound]);
// return Icons[IdFound].ImageNight;
// }
//if daylight or night icon absent
// DBG("got day icon %lld name{%s}\n", Id, IconsNames[IdFound]);
// return Icons[IdFound].Image;
return Icons[IdFound]; //check daylight at draw
}
return NullIcon; //such Id is not found in the database
}
const XIcon& XTheme::LoadOSIcon(const CHAR16* OSIconName)
{
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return LoadOSIcon(XString8().takeValueFrom(OSIconName));
}
const XIcon& XTheme::LoadOSIcon(const XString8& Full)
{
// input value can be L"win", L"ubuntu,linux", L"moja,mac" set by GetOSIconName (OSVersion)
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XString8 First;
XString8 Second;
XString8 Third;
const XIcon *ReturnIcon;
UINTN Comma = Full.indexOf(',');
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UINTN Size = Full.length();
DBG("IconName=%s comma=%lld size=%lld\n", Full.c_str(), Comma, Size);
if (Comma != MAX_XSIZE) { //Comma
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First = "os_"_XS8 + Full.subString(0, Comma);
ReturnIcon = &GetIcon(First);
DBG(" first=%s\n", First.c_str());
if (!ReturnIcon->isEmpty()) return *ReturnIcon;
//else search second name
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Second = "os_"_XS8 + Full.subString(Comma + 1, Size - Comma - 1);
//moreover names can be triple L"chrome,grub,linux"
UINTN SecondComma = Second.indexOf(',');
if (Comma == MAX_XSIZE) {
ReturnIcon = &GetIcon(Second);
if (!ReturnIcon->isEmpty()) return *ReturnIcon;
} else {
First = Second.subString(0, SecondComma);
ReturnIcon = &GetIcon(First);
if (!ReturnIcon->isEmpty()) return *ReturnIcon;
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Third = "os_"_XS8 + Second.subString(SecondComma + 1, Size - SecondComma - 1);
ReturnIcon = &GetIcon(Third);
if (!ReturnIcon->isEmpty()) return *ReturnIcon;
}
DBG(" Second=%s\n", Second.c_str());
if (!ReturnIcon->isEmpty()) return *ReturnIcon;
} else {
ReturnIcon = &GetIcon("os_"_XS8 + Full);
DBG(" Full=%s\n", Full.c_str());
if (!ReturnIcon->isEmpty()) return *ReturnIcon;
}
// else something
if (DummyIcon.isEmpty()) { //initialize once per session
DummyIcon.Image.DummyImage(MainEntriesSize);
DummyIcon.setFilled();
}
return DummyIcon;
}
void XTheme::FillByEmbedded()
{
embedded = true;
Theme.takeValueFrom("embedded");
SelectionColor = 0xA0A0A080;
SelectionBackgroundPixel = { 0xa0, 0xa0, 0xa0, 0x80 };
Icons.setEmpty();
for (INTN i = 0; i < BUILTIN_ICON_COUNT; ++i) { //this is embedded icon count
XIcon* NewIcon = new XIcon(i, true);
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Icons.AddReference(NewIcon, true);
}
BigBack.setEmpty();
Background = XImage(UGAWidth, UGAHeight);
if (Daylight) {
Banner.FromPNG(ACCESS_EMB_DATA(emb_logo), emb_logo_size);
} else {
Banner.FromPNG(ACCESS_EMB_DATA(emb_dark_logo), emb_dark_logo_size);
}
//and buttons
Buttons[0].FromPNG(ACCESS_EMB_DATA(emb_radio_button), ACCESS_EMB_SIZE(emb_radio_button));
Buttons[1].FromPNG(ACCESS_EMB_DATA(emb_radio_button_selected), ACCESS_EMB_SIZE(emb_radio_button_selected));
Buttons[2].FromPNG(ACCESS_EMB_DATA(emb_checkbox), ACCESS_EMB_SIZE(emb_checkbox));
Buttons[3].FromPNG(ACCESS_EMB_DATA(emb_checkbox_checked), ACCESS_EMB_SIZE(emb_checkbox_checked));
if (Daylight) {
SelectionImages[0].FromPNG(ACCESS_EMB_DATA(emb_selection_big), ACCESS_EMB_SIZE(emb_selection_big));
SelectionImages[2].FromPNG(ACCESS_EMB_DATA(emb_selection_small), ACCESS_EMB_SIZE(emb_selection_small));
} else {
SelectionImages[0].FromPNG(ACCESS_EMB_DATA(emb_dark_selection_big), ACCESS_EMB_SIZE(emb_dark_selection_big));
SelectionImages[2].FromPNG(ACCESS_EMB_DATA(emb_dark_selection_small), ACCESS_EMB_SIZE(emb_dark_selection_small));
}
SelectionImages[4].FromPNG(ACCESS_EMB_DATA(emb_selection_indicator), ACCESS_EMB_SIZE(emb_selection_indicator));
}
void XTheme::ClearScreen() //and restore background and banner
{
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if ( UGAWidth == 0 || UGAHeight == 0 ) {
// jief : I had the case where no graphic protocol were availbale. So UGAWidth == 0 && UGAHeight == 0 which panic because Background would be empty.
// Background.GetPixelPtr(0, 0) panic on an empty image because there is no pixel at x=0 y=0
// test could be "if ( UGAWidth == 0 && UGAHeight == 0 )" (&& instead of ||), but I feel like if one of the dimension is 0, we have a graphic problem.
// also, should we implement the case if we are in text mode ?
return;
}
EFI_GRAPHICS_OUTPUT_BLT_PIXEL FirstBannerPixel = MenuBackgroundPixel;
if (BanHeight < 2) {
BanHeight = ((UGAHeight - (int)(LayoutHeight * Scale)) >> 1);
}
if (!(HideUIFlags & HIDEUI_FLAG_BANNER)) {
//Banner image prepared before
if (!Banner.isEmpty()) {
FirstBannerPixel = Banner.GetPixel(0,0);
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BannerPlace.Width = Banner.GetWidth();
BannerPlace.Height = (BanHeight >= Banner.GetHeight()) ? Banner.GetHeight() : BanHeight;
BannerPlace.XPos = BannerPosX;
BannerPlace.YPos = BannerPosY;
if (!TypeSVG) {
// Check if new style placement value was used for banner in theme.plist
if ((BannerPosX >=0 && BannerPosX <=1000) && (BannerPosY >=0 && BannerPosY <=1000)) {
// Check if screen size being used is different from theme origination size.
// If yes, then recalculate the placement % value.
// This is necessary because screen can be a different size, but banner is not scaled.
BannerPlace.XPos = HybridRepositioning(BannerEdgeHorizontal, BannerPosX, BannerPlace.Width, UGAWidth, ThemeDesignWidth );
BannerPlace.YPos = HybridRepositioning(BannerEdgeVertical, BannerPosY, BannerPlace.Height, UGAHeight, ThemeDesignHeight);
// Check if banner is required to be nudged.
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BannerPlace.XPos = CalculateNudgePosition(BannerPlace.XPos, BannerNudgeX, Banner.GetWidth(), UGAWidth);
BannerPlace.YPos = CalculateNudgePosition(BannerPlace.YPos, BannerNudgeY, Banner.GetHeight(), UGAHeight);
// DBG("banner position new style\n");
} else {
// Use rEFIt default (no placement values speicifed)
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BannerPlace.XPos = (UGAWidth >= Banner.GetWidth() ) ? (UGAWidth - Banner.GetWidth() ) >> 1 : 0;
BannerPlace.YPos = (BanHeight >= Banner.GetHeight()) ? (BanHeight - Banner.GetHeight()) : 0;
// DBG("banner position old style\n");
}
}
}
}
DBG("BannerPlace at Clear Screen [%lld,%lld]\n", BannerPlace.XPos, BannerPlace.YPos);
//Then prepare Background from BigBack
if (Background.GetWidth() != UGAWidth || Background.GetHeight() != UGAHeight) { // should we type UGAWidth and UGAHeight as UINTN to avoid cast ?
// Resolution changed or empty background
Background = XImage(UGAWidth, UGAHeight);
}
// now we are sure Background has UGA sizes
float BigScale;
float BigScaleY;
if (!BigBack.isEmpty()) {
switch (BackgroundScale) {
case imScale:
BigScale = (float)UGAWidth/BigBack.GetWidth();
BigScaleY = (float)UGAHeight/BigBack.GetHeight();
Background.CopyScaled(BigBack, MAX(BigScale, BigScaleY));
break;
case imCrop:
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{
INTN x = UGAWidth - BigBack.GetWidth();
INTN x1, x2, y1, y2;
if (x >= 0) {
x1 = x >> 1;
x2 = 0;
x = BigBack.GetWidth();
} else {
x1 = 0;
x2 = (-x) >> 1;
x = UGAWidth;
}
INTN y = UGAHeight - BigBack.GetHeight();
if (y >= 0) {
y1 = y >> 1;
y2 = 0;
y = BigBack.GetHeight();
} else {
y1 = 0;
y2 = (-y) >> 1;
y = UGAHeight;
}
const EG_RECT BackRect = EG_RECT(x1, y1, x, y);
const EG_RECT BigRect = EG_RECT(x2, y2, x, y);
// DBG("crop to x,y: %lld, %lld\n", x, y);
Background.CopyRect(BigBack, BackRect, BigRect);
break;
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}
case imTile:
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{
INTN x = (BigBack.GetWidth() * ((UGAWidth - 1) / BigBack.GetWidth() + 1) - UGAWidth) >> 1;
INTN y = (BigBack.GetHeight() * ((UGAHeight - 1) / BigBack.GetHeight() + 1) - UGAHeight) >> 1;
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* p1 = Background.GetPixelPtr(0, 0);
for (INTN j = 0; j < UGAHeight; j++) {
for (INTN i = 0; i < UGAWidth; i++) {
*p1++ = BigBack.GetPixel((i + x) % BigBack.GetWidth(), (j + y) % BigBack.GetHeight());
}
}
// DBG("back copy tiled\n");
break;
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}
case imNone:
default:
// already scaled
Background = BigBack;
// DBG("back copy equal\n");
break;
}
} else {
// no background loaded, fill by default
if (!embedded) {
BlueBackgroundPixel = FirstBannerPixel;
} else if (Daylight) {
// embedded light
BlueBackgroundPixel = StdBackgroundPixel;
} else {
// embedded dark
BlueBackgroundPixel = DarkEmbeddedBackgroundPixel;
}
Background.Fill(BlueBackgroundPixel); //blue opaque. May be better to set black opaque?
}
//join Banner and Background for menu drawing
if (!Banner.isEmpty()) {
Background.Compose(BannerPlace.XPos, BannerPlace.YPos, Banner, true);
}
Background.DrawWithoutCompose(0, 0, UGAWidth, UGAHeight);
}
//use this only for PNG theme
void XTheme::FillByDir() //assume ThemeDir is defined by InitTheme() procedure
{
EFI_STATUS Status;
Icons.setEmpty();
for (INTN i = 0; i < IconsNamesSize; ++i) { //scan full table
Status = EFI_NOT_FOUND;
XIcon* NewIcon = new XIcon(i); //initialize without embedded
switch (i) {
case BUILTIN_SELECTION_SMALL:
Status = NewIcon->Image.LoadXImage(ThemeDir, SelectionSmallFileName);
break;
case BUILTIN_SELECTION_BIG:
Status = NewIcon->Image.LoadXImage(ThemeDir, SelectionBigFileName);
break;
}
if (EFI_ERROR(Status)) {
Status = NewIcon->Image.LoadXImage(ThemeDir, IconsNames[i]);
}
NewIcon->Native = !EFI_ERROR(Status);
if (!EFI_ERROR(Status)) {
NewIcon->setFilled();
NewIcon->ImageNight.LoadXImage(ThemeDir, SWPrintf("%s_night", IconsNames[i]));
}
Icons.AddReference(NewIcon, true);
if (EFI_ERROR(Status)) {
if (i >= BUILTIN_ICON_VOL_INTERNAL_HFS && i <= BUILTIN_ICON_VOL_INTERNAL_REC) {
// call to GetIconAlt will get alternate/embedded into Icon if missing
GetIconAlt(i, BUILTIN_ICON_VOL_INTERNAL);
} else if (i == BUILTIN_SELECTION_BIG) {
GetIconAlt(i, BUILTIN_SELECTION_SMALL);
}
}
}
if (BootCampStyle) {
XIcon *NewIcon = new XIcon(BUILTIN_ICON_SELECTION);
// load indicator selection image
Status = NewIcon->Image.LoadXImage(ThemeDir, SelectionIndicatorName);
if (EFI_ERROR(Status)) {
Status = NewIcon->Image.LoadXImage(ThemeDir, "selection_indicator");
}
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Icons.AddReference(NewIcon, true);
}
SelectionBackgroundPixel.Red = (SelectionColor >> 24) & 0xFF;
SelectionBackgroundPixel.Green = (SelectionColor >> 16) & 0xFF;
SelectionBackgroundPixel.Blue = (SelectionColor >> 8) & 0xFF;
SelectionBackgroundPixel.Reserved = (SelectionColor >> 0) & 0xFF;
//TODO - make them XIcon
SelectionImages[2] = *GetIconP(BUILTIN_SELECTION_SMALL)->GetBest(!Daylight);
SelectionImages[0] = *GetIconP(BUILTIN_SELECTION_BIG)->GetBest(!Daylight);
if (BootCampStyle) {
SelectionImages[4] = *GetIconP(BUILTIN_ICON_SELECTION)->GetBest(!Daylight);
}
//and buttons
Buttons[0] = *GetIconP(BUILTIN_RADIO_BUTTON)->GetBest(!Daylight);
Buttons[1] = *GetIconP(BUILTIN_RADIO_BUTTON_SELECTED)->GetBest(!Daylight);
Buttons[2] = *GetIconP(BUILTIN_CHECKBOX)->GetBest(!Daylight);
Buttons[3] = *GetIconP(BUILTIN_CHECKBOX_CHECKED)->GetBest(!Daylight);
//load banner and background
Banner.LoadXImage(ThemeDir, BannerFileName);
Status = BigBack.LoadXImage(ThemeDir, BackgroundName);
if (EFI_ERROR(Status) && !Banner.isEmpty()) {
//take first pixel from banner
const EFI_GRAPHICS_OUTPUT_BLT_PIXEL& firstPixel = Banner.GetPixel(0,0);
BigBack.setSizeInPixels(UGAWidth, UGAHeight);
BigBack.Fill(firstPixel);
}
}
void XTheme::InitBar()
{
if (!TypeSVG) {
ScrollbarBackgroundImage.LoadXImage(ThemeDir, "scrollbar\\bar_fill");
BarStartImage.LoadXImage(ThemeDir, "scrollbar\\bar_start");
BarEndImage.LoadXImage(ThemeDir, "scrollbar\\bar_end");
ScrollbarImage.LoadXImage(ThemeDir, "scrollbar\\scroll_fill");
ScrollStartImage.LoadXImage(ThemeDir, "scrollbar\\scroll_start");
ScrollEndImage.LoadXImage(ThemeDir, "scrollbar\\scroll_end");
UpButtonImage.LoadXImage(ThemeDir, "scrollbar\\up_button");
DownButtonImage.LoadXImage(ThemeDir, "scrollbar\\down_button");
} else {
ScrollbarBackgroundImage = *GetIconP("scrollbar_background"_XS8)->GetBest(!Daylight);
BarStartImage.setEmpty();
BarEndImage.setEmpty();
ScrollbarImage = *GetIconP("scrollbar_holder"_XS8)->GetBest(!Daylight); //"_night" is already accounting
ScrollStartImage = *GetIconP("scrollbar_start"_XS8)->GetBest(!Daylight);
ScrollEndImage = *GetIconP("scrollbar_end"_XS8)->GetBest(!Daylight);
UpButtonImage = *GetIconP("scrollbar_up_button"_XS8)->GetBest(!Daylight);
DownButtonImage = *GetIconP("scrollbar_down_button"_XS8)->GetBest(!Daylight);
}
//some help with embedded scroll
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if (!TypeSVG) {
// fill these from embedded only for non-svg
// Question: why we don't want these for svg? (upbutton, downbutton, scrollstart, scrollend - also have hardcoded 0 height in REFIT_MENU_SCREEN.cpp)
if (BarStartImage.isEmpty()) {
BarStartImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_bar_start), ACCESS_EMB_SIZE(emb_scroll_bar_start));
}
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if (BarEndImage.isEmpty()) {
BarEndImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_bar_end), ACCESS_EMB_SIZE(emb_scroll_bar_end));
}
if (ScrollStartImage.isEmpty()) {
ScrollStartImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_scroll_start), ACCESS_EMB_SIZE(emb_scroll_scroll_start));
}
if (ScrollEndImage.isEmpty()) {
ScrollEndImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_scroll_end), ACCESS_EMB_SIZE(emb_scroll_scroll_end));
}
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if (UpButtonImage.isEmpty()) {
UpButtonImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_up_button), ACCESS_EMB_SIZE(emb_scroll_up_button));
}
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if (DownButtonImage.isEmpty()) {
DownButtonImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_down_button), ACCESS_EMB_SIZE(emb_scroll_down_button));
}
}
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// fill these from embedded for both svg and non-svg
if (ScrollbarBackgroundImage.isEmpty()) {
ScrollbarBackgroundImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_bar_fill), ACCESS_EMB_SIZE(emb_scroll_bar_fill));
}
if (ScrollbarImage.isEmpty()) {
ScrollbarImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_scroll_fill), ACCESS_EMB_SIZE(emb_scroll_scroll_fill));
}
}
//the purpose of the procedure is restore Background in rect
//XAlign is always centre, Color is the Backgrounf fill
//TODO replace by some existing procedure
VOID XTheme::FillRectAreaOfScreen(IN INTN XPos, IN INTN YPos, IN INTN Width, IN INTN Height)
{
// TmpBuffer.CopyScaled(Background, 1.f);
INTN X = XPos - (Width >> 1); //X_IS_CENTRE
if (X < 0) {
X = 0;
}
if (X + Width > UGAWidth) {
Width = (X > UGAWidth) ? 0 : (UGAWidth - X);
}
if (YPos + Height > UGAHeight) {
Height = (YPos > UGAHeight) ? 0 : (UGAHeight - YPos);
}
XImage TmpBuffer(Width, Height);
TmpBuffer.CopyRect(Background, X, YPos); //a part of BackGround image
TmpBuffer.DrawWithoutCompose(X, YPos);
// TmpBuffer.Draw(X, YPos, 0, true);
}
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