- The plugin should be compatible with 1.13+. Compatibility with 1.12- has been dropped; use old versions for them.
- Map IDs are integer instead of shorts now, as the maps limits has been dropped by Minecraft.
- ImageOnMap items are now green to differentiate them. Map parts are lime.
- Removed glow on maps, as zLib's glow effect is not compatible with 1.13+.
* NEW: improved help files, by adding missing helps and fixing display of others.
* NEW: there is now only one deletion command with a --confirm flag, leading to a less-confusing help for players.
* BUG: removed a very old Workers API test (from before zLib!). I feel a little sorry for him but eh, that's the rules.
* BUG: fixed untranlated title in the map details GUI.
* NEW: GUIs are now translated according to the player's locale.
* BUG: Fix some usage parameters.
* BUG: Fix Map initialisation on startup if the map is invalid.
* BUG: PosterMap: remove a debugging message.
* BUG: Fix the command error message for the french locale.
* NEW: Migration now ignores maps that are missing from the save.
* BUG: Fix NPEs being thrown when trying to handle missing maps.
* BUG: Fix some typos in the french translation.
* NEW: MapDetailGui: Use regular items to represent Single maps, so the
user can retrieve them.
* NEW: MapDetailGui: Added support for posters without dimensions.
* NEW: MapListGui: Added support for posters without dimensions.
* NEW: MapItemManager: Added support for posters without dimensions.
* BUG: SplatterMapManager: Prevent the use of splatter maps with posters
without dimensions.
* BUG: PlayerMapStore: Fix the console warning when loading a map store
that exceeds the quotas.
* BUG: Minor fixes to the french translation.
If the EntityDamageByEntityEvent is cancelled (for example by a plugin like WorldGuard) the maps should not be removed. This is on high priority, to allow other plugins to cancel the event first.
* NEW: a click on the maps names on /maptool list gives the maps.
* NEW: added a tooltip on this list containing infos about the map.
* NEW: light redesign of the list.
* NEW: Incomplete splatter maps can now be retreived by shift-clicking.
* NEW: When in creative mode, retreived maps are given back when not
in the player's inventory.
* BUG: Splatter maps are now deployed correctly.
* NEW: Added splatter maps.
* NEW: Shift-left clicking on a poster map in a frames removes the
complete map.
* NEW: Placing a splatter map on the bottom-left of an item frame wall
places the entire map.
* NEW: Map GUIs now give splatter maps instead of all the separate map
parts.
* NEW: MapItemManager: now handles item frame events, allowing to hide
the map's title only when needed.
* NEW: Map files are now all loaded on start, rather than on demand.
* NEW: Rewrote DeleteConfirmCommand using the new RawText API.
* NEW: Use the new ZLib.registerEvents() API.
* OPT: MapManager's and PlayerMapStore's managesMap() methods now return
early when given a non-map ItemStack.
* NEW: MapItemManager: new methods to create corresponding map items.
* BUG: MapDetailGui: Picking up a part now gives the player the actual
map instead of the display item.
* BUG: ImageRendererExecutor: The worker's name is now the correct one.
* BUG: Picking up a map or putting it in the hand from an inventory now
correctly initializes the map.
* NEW: added zLib dependency.
* NEW: removed all classes moved to the zLib, and updated the references to these classes to the zLib ones.
* BUG: fixed some GUI navigation problems.
* NEW: implemented the items renaming into the details GUI.