Minestom/src/main/java/net/minestom/server/entity/Entity.java

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package net.minestom.server.entity;
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import net.kyori.adventure.sound.Sound;
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import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.event.HoverEvent;
import net.kyori.adventure.text.event.HoverEvent.ShowEntity;
import net.kyori.adventure.text.event.HoverEventSource;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.ServerProcess;
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import net.minestom.server.Tickable;
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import net.minestom.server.Viewable;
import net.minestom.server.collision.BoundingBox;
import net.minestom.server.collision.CollisionUtils;
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import net.minestom.server.collision.PhysicsResult;
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import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
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import net.minestom.server.entity.metadata.EntityMeta;
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import net.minestom.server.entity.metadata.LivingEntityMeta;
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import net.minestom.server.event.EventDispatcher;
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import net.minestom.server.event.EventFilter;
import net.minestom.server.event.EventHandler;
import net.minestom.server.event.EventNode;
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import net.minestom.server.event.entity.*;
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import net.minestom.server.event.instance.AddEntityToInstanceEvent;
import net.minestom.server.event.instance.RemoveEntityFromInstanceEvent;
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import net.minestom.server.event.trait.EntityEvent;
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import net.minestom.server.instance.Chunk;
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import net.minestom.server.instance.EntityTracker;
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import net.minestom.server.instance.Instance;
import net.minestom.server.instance.InstanceManager;
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import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockHandler;
import net.minestom.server.network.packet.server.CachedPacket;
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import net.minestom.server.network.packet.server.LazyPacket;
import net.minestom.server.network.packet.server.ServerPacket;
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import net.minestom.server.network.packet.server.play.*;
import net.minestom.server.permission.Permission;
import net.minestom.server.permission.PermissionHandler;
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import net.minestom.server.potion.Potion;
import net.minestom.server.potion.PotionEffect;
import net.minestom.server.potion.TimedPotion;
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import net.minestom.server.snapshot.EntitySnapshot;
import net.minestom.server.snapshot.SnapshotImpl;
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import net.minestom.server.snapshot.SnapshotUpdater;
import net.minestom.server.snapshot.Snapshotable;
import net.minestom.server.tag.TagHandler;
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import net.minestom.server.tag.Taggable;
import net.minestom.server.thread.Acquirable;
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import net.minestom.server.timer.Schedulable;
import net.minestom.server.timer.Scheduler;
import net.minestom.server.timer.TaskSchedule;
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import net.minestom.server.utils.ArrayUtils;
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import net.minestom.server.utils.PacketUtils;
import net.minestom.server.utils.async.AsyncUtils;
import net.minestom.server.utils.block.BlockIterator;
import net.minestom.server.utils.chunk.ChunkCache;
import net.minestom.server.utils.chunk.ChunkUtils;
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import net.minestom.server.utils.entity.EntityUtils;
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import net.minestom.server.utils.player.PlayerUtils;
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import net.minestom.server.utils.time.Cooldown;
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import net.minestom.server.utils.time.TimeUnit;
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import net.minestom.server.utils.validate.Check;
import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import space.vectrix.flare.fastutil.Int2ObjectSyncMap;
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import java.time.Duration;
import java.time.temporal.TemporalUnit;
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import java.util.*;
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import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.CopyOnWriteArraySet;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.function.Consumer;
import java.util.function.Predicate;
import java.util.function.UnaryOperator;
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/**
* Could be a player, a monster, or an object.
* <p>
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* To create your own entity you probably want to extends {@link LivingEntity} or {@link EntityCreature} instead.
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*/
public class Entity implements Viewable, Tickable, Schedulable, Snapshotable, EventHandler<EntityEvent>, Taggable,
PermissionHandler, HoverEventSource<ShowEntity>, Sound.Emitter {
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private static final Int2ObjectSyncMap<Entity> ENTITY_BY_ID = Int2ObjectSyncMap.hashmap();
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private static final Map<UUID, Entity> ENTITY_BY_UUID = new ConcurrentHashMap<>();
private static final AtomicInteger LAST_ENTITY_ID = new AtomicInteger();
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private final CachedPacket destroyPacketCache = new CachedPacket(() -> new DestroyEntitiesPacket(getEntityId()));
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protected Instance instance;
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protected Chunk currentChunk;
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protected Pos position;
protected Pos previousPosition;
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protected Pos lastSyncedPosition;
protected boolean onGround;
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private BoundingBox boundingBox;
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private PhysicsResult lastPhysicsResult = null;
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protected Entity vehicle;
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// Velocity
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protected Vec velocity = Vec.ZERO; // Movement in block per second
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protected boolean hasPhysics = true;
/**
* The amount of drag applied on the Y axle.
* <p>
* Unit: 1/tick
*/
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protected double gravityDragPerTick;
/**
* Acceleration on the Y axle due to gravity
* <p>
* Unit: blocks/tick
*/
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protected double gravityAcceleration;
protected int gravityTickCount; // Number of tick where gravity tick was applied
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private final int id;
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// Players must be aware of all surrounding entities
// General entities should only be aware of surrounding players to update their viewing list
private final EntityTracker.Target<Entity> trackingTarget = this instanceof Player ?
EntityTracker.Target.ENTITIES : EntityTracker.Target.class.cast(EntityTracker.Target.PLAYERS);
protected final EntityTracker.Update<Entity> trackingUpdate = new EntityTracker.Update<>() {
@Override
public void add(@NotNull Entity entity) {
viewEngine.handleAutoViewAddition(entity);
}
@Override
public void remove(@NotNull Entity entity) {
viewEngine.handleAutoViewRemoval(entity);
}
@Override
public void referenceUpdate(@NotNull Point point, @Nullable EntityTracker tracker) {
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final Instance currentInstance = tracker != null ? instance : null;
assert currentInstance == null || currentInstance.getEntityTracker() == tracker :
"EntityTracker does not match current instance";
viewEngine.updateTracker(currentInstance, point);
}
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};
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protected final EntityView viewEngine = new EntityView(this);
protected final Set<Player> viewers = viewEngine.set;
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private final TagHandler tagHandler = TagHandler.newHandler();
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private final Scheduler scheduler = Scheduler.newScheduler();
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private final EventNode<EntityEvent> eventNode;
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private final Set<Permission> permissions = new CopyOnWriteArraySet<>();
protected UUID uuid;
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private boolean isActive; // False if entity has only been instanced without being added somewhere
private boolean removed;
private final Set<Entity> passengers = new CopyOnWriteArraySet<>();
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protected EntityType entityType; // UNSAFE to change, modify at your own risk
// Network synchronization, send the absolute position of the entity each X milliseconds
private static final Duration SYNCHRONIZATION_COOLDOWN = Duration.of(1, TimeUnit.MINUTE);
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private Duration customSynchronizationCooldown;
private long lastAbsoluteSynchronizationTime;
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protected Metadata metadata = new Metadata(this);
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protected EntityMeta entityMeta;
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private final List<TimedPotion> effects = new CopyOnWriteArrayList<>();
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// Tick related
private long ticks;
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private final Acquirable<Entity> acquirable = Acquirable.of(this);
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public Entity(@NotNull EntityType entityType, @NotNull UUID uuid) {
this.id = generateId();
this.entityType = entityType;
this.uuid = uuid;
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this.position = Pos.ZERO;
this.previousPosition = Pos.ZERO;
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this.lastSyncedPosition = Pos.ZERO;
this.entityMeta = EntityTypeImpl.createMeta(entityType, this, this.metadata);
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setBoundingBox(entityType.registry().boundingBox());
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Entity.ENTITY_BY_ID.put(id, this);
Entity.ENTITY_BY_UUID.put(uuid, this);
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this.gravityAcceleration = entityType.registry().acceleration();
this.gravityDragPerTick = entityType.registry().drag();
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final ServerProcess process = MinecraftServer.process();
if (process != null) {
this.eventNode = process.eventHandler().map(this, EventFilter.ENTITY);
} else {
// Local nodes require a server process
this.eventNode = null;
}
}
public Entity(@NotNull EntityType entityType) {
this(entityType, UUID.randomUUID());
}
/**
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* Schedules a task to be run during the next entity tick.
*
* @param callback the task to execute during the next entity tick
*/
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public void scheduleNextTick(@NotNull Consumer<Entity> callback) {
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this.scheduler.scheduleNextTick(() -> callback.accept(this));
}
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/**
* Gets an entity based on its id (from {@link #getEntityId()}).
* <p>
* Entity id are unique server-wide.
*
* @param id the entity unique id
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* @return the entity having the specified id, null if not found
*/
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public static @Nullable Entity getEntity(int id) {
return Entity.ENTITY_BY_ID.get(id);
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}
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/**
* Gets an entity based on its UUID (from {@link #getUuid()}).
*
* @param uuid the entity UUID
* @return the entity having the specified uuid, null if not found
*/
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public static @Nullable Entity getEntity(@NotNull UUID uuid) {
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return Entity.ENTITY_BY_UUID.getOrDefault(uuid, null);
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}
/**
* Generate and return a new unique entity id.
* <p>
* Useful if you want to spawn entities using packet but don't risk to have duplicated id.
*
* @return a newly generated entity id
*/
public static int generateId() {
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return LAST_ENTITY_ID.incrementAndGet();
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}
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/**
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* Called each tick.
*
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* @param time time of the update in milliseconds
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*/
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public void update(long time) {
}
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/**
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* Called when a new instance is set.
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*/
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public void spawn() {
}
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public boolean isOnGround() {
return onGround || EntityUtils.isOnGround(this) /* backup for levitating entities */;
}
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/**
* Gets metadata of this entity.
* You may want to cast it to specific implementation.
*
* @return metadata of this entity.
*/
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public @NotNull EntityMeta getEntityMeta() {
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return this.entityMeta;
}
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/**
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* Teleports the entity only if the chunk at {@code position} is loaded or if
* {@link Instance#hasEnabledAutoChunkLoad()} returns true.
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*
* @param position the teleport position
* @param chunks the chunk indexes to load before teleporting the entity,
* indexes are from {@link ChunkUtils#getChunkIndex(int, int)},
* can be null or empty to only load the chunk at {@code position}
* @throws IllegalStateException if you try to teleport an entity before settings its instance
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*/
public @NotNull CompletableFuture<Void> teleport(@NotNull Pos position, long @Nullable [] chunks) {
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Check.stateCondition(instance == null, "You need to use Entity#setInstance before teleporting an entity!");
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final Runnable endCallback = () -> {
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this.previousPosition = this.position;
this.position = position;
refreshCoordinate(position);
synchronizePosition(true);
};
if (chunks != null && chunks.length > 0) {
// Chunks need to be loaded before the teleportation can happen
return ChunkUtils.optionalLoadAll(instance, chunks, null).thenRun(endCallback);
}
final Pos currentPosition = this.position;
if (!currentPosition.sameChunk(position)) {
// Ensure that the chunk is loaded
return instance.loadOptionalChunk(position).thenRun(endCallback);
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} else {
// Position is in the same chunk, keep it sync
endCallback.run();
return AsyncUtils.empty();
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}
}
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public @NotNull CompletableFuture<Void> teleport(@NotNull Pos position) {
return teleport(position, null);
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}
/**
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* Changes the view of the entity.
*
* @param yaw the new yaw
* @param pitch the new pitch
*/
public void setView(float yaw, float pitch) {
final Pos currentPosition = this.position;
if (currentPosition.sameView(yaw, pitch)) return;
this.position = currentPosition.withView(yaw, pitch);
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sendPacketToViewersAndSelf(new EntityHeadLookPacket(getEntityId(), yaw));
sendPacketToViewersAndSelf(new EntityRotationPacket(getEntityId(), yaw, pitch, onGround));
}
/**
* Changes the view of the entity so that it looks in a direction to the given position if
* it is different from the entity's current position.
*
* @param point the point to look at.
*/
public void lookAt(@NotNull Point point) {
final Pos newPosition = this.position.add(0, getEyeHeight(), 0).withLookAt(point);
setView(newPosition.yaw(), newPosition.pitch());
}
/**
* Changes the view of the entity so that it looks in a direction to the given entity.
*
* @param entity the entity to look at.
*/
public void lookAt(@NotNull Entity entity) {
Check.argCondition(entity.instance != instance, "Entity can look at another entity that is within it's own instance");
lookAt(entity.position.withY(entity.position.y() + entity.getEyeHeight()));
}
/**
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* Gets if this entity is automatically sent to surrounding players.
* True by default.
*
* @return true if the entity is automatically viewable for close players, false otherwise
*/
public boolean isAutoViewable() {
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return viewEngine.viewableOption.isAuto();
}
/**
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* Decides if this entity should be auto-viewable by nearby players.
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*
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* @param autoViewable true to add surrounding players, false to remove
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* @see #isAutoViewable()
*/
public void setAutoViewable(boolean autoViewable) {
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this.viewEngine.viewableOption.updateAuto(autoViewable);
}
@ApiStatus.Experimental
public void updateViewableRule(@Nullable Predicate<Player> predicate) {
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this.viewEngine.viewableOption.updateRule(predicate);
}
@ApiStatus.Experimental
public void updateViewableRule() {
this.viewEngine.viewableOption.updateRule();
}
/**
* Gets if surrounding entities are automatically visible by this.
* True by default.
*
* @return true if surrounding entities are visible by this
*/
@ApiStatus.Experimental
public boolean autoViewEntities() {
return viewEngine.viewerOption.isAuto();
}
/**
* Decides if surrounding entities must be visible.
*
* @param autoViewer true to add view surrounding entities, false to remove
*/
@ApiStatus.Experimental
public void setAutoViewEntities(boolean autoViewer) {
this.viewEngine.viewerOption.updateAuto(autoViewer);
}
@ApiStatus.Experimental
public void updateViewerRule(@Nullable Predicate<Entity> predicate) {
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this.viewEngine.viewerOption.updateRule(predicate);
}
@ApiStatus.Experimental
public void updateViewerRule() {
this.viewEngine.viewerOption.updateRule();
}
@Override
public final boolean addViewer(@NotNull Player player) {
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if (!viewEngine.manualAdd(player)) return false;
updateNewViewer(player);
return true;
}
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@Override
public final boolean removeViewer(@NotNull Player player) {
if (!viewEngine.manualRemove(player)) return false;
updateOldViewer(player);
return true;
}
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/**
* Called when a new viewer must be shown.
* Method can be subject to deadlocking if the target's viewers are also accessed.
*
* @param player the player to send the packets to
*/
@ApiStatus.Internal
public void updateNewViewer(@NotNull Player player) {
player.sendPacket(getEntityType().registry().spawnType().getSpawnPacket(this));
if (hasVelocity()) player.sendPacket(getVelocityPacket());
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player.sendPacket(new LazyPacket(this::getMetadataPacket));
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// Passengers
final Set<Entity> passengers = this.passengers;
if (!passengers.isEmpty()) {
for (Entity passenger : passengers) {
if (passenger != player) passenger.updateNewViewer(player);
}
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player.sendPacket(getPassengersPacket());
}
// Head position
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player.sendPacket(new EntityHeadLookPacket(getEntityId(), position.yaw()));
}
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/**
* Called when a viewer must be destroyed.
* Method can be subject to deadlocking if the target's viewers are also accessed.
*
* @param player the player to send the packets to
*/
@ApiStatus.Internal
public void updateOldViewer(@NotNull Player player) {
final Set<Entity> passengers = this.passengers;
if (!passengers.isEmpty()) {
for (Entity passenger : passengers) {
if (passenger != player) passenger.updateOldViewer(player);
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}
}
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player.sendPacket(destroyPacketCache);
}
@Override
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public @NotNull Set<Player> getViewers() {
return viewers;
}
/**
* Gets if this entity's viewers (surrounding players) can be predicted from surrounding chunks.
*/
public boolean hasPredictableViewers() {
return viewEngine.hasPredictableViewers();
}
/**
* Changes the entity type of this entity.
* <p>
* Works by changing the internal entity type field and by calling {@link #removeViewer(Player)}
* followed by {@link #addViewer(Player)} to all current viewers.
* <p>
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* Be aware that this only change the visual of the entity, the {@link BoundingBox}
* will not be modified.
*
* @param entityType the new entity type
*/
public synchronized void switchEntityType(@NotNull EntityType entityType) {
this.entityType = entityType;
this.metadata = new Metadata(this);
this.entityMeta = EntityTypeImpl.createMeta(entityType, this, this.metadata);
Set<Player> viewers = new HashSet<>(getViewers());
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getViewers().forEach(this::updateOldViewer);
viewers.forEach(this::updateNewViewer);
}
@NotNull
@Override
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public Set<Permission> getAllPermissions() {
return permissions;
}
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/**
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* Updates the entity, called every tick.
* <p>
* Ignored if {@link #getInstance()} returns null.
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*
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* @param time the update time in milliseconds
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*/
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@Override
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public void tick(long time) {
if (instance == null || isRemoved() || !ChunkUtils.isLoaded(currentChunk))
return;
// scheduled tasks
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this.scheduler.processTick();
if (isRemoved()) return;
// Entity tick
{
// Cache the number of "gravity tick"
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velocityTick();
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// handle block contacts
touchTick();
handleVoid();
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// Call the abstract update method
update(time);
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ticks++;
EventDispatcher.call(new EntityTickEvent(this));
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// remove expired effects
effectTick(time);
}
// Scheduled synchronization
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if (!Cooldown.hasCooldown(time, lastAbsoluteSynchronizationTime, getSynchronizationCooldown())) {
synchronizePosition(false);
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}
}
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private void velocityTick() {
this.gravityTickCount = onGround ? 0 : gravityTickCount + 1;
if (vehicle != null) return;
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final boolean noGravity = hasNoGravity();
final boolean hasVelocity = hasVelocity();
if (!hasVelocity && noGravity) {
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return;
}
final float tps = MinecraftServer.TICK_PER_SECOND;
final Pos positionBeforeMove = getPosition();
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final Vec currentVelocity = getVelocity();
final boolean wasOnGround = this.onGround;
final Vec deltaPos = currentVelocity.div(tps);
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final Pos newPosition;
final Vec newVelocity;
if (this.hasPhysics) {
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final var physicsResult = CollisionUtils.handlePhysics(this, deltaPos, lastPhysicsResult);
this.lastPhysicsResult = physicsResult;
if (!PlayerUtils.isSocketClient(this))
this.onGround = physicsResult.isOnGround();
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newPosition = physicsResult.newPosition();
newVelocity = physicsResult.newVelocity();
} else {
newVelocity = deltaPos;
newPosition = position.add(currentVelocity.div(20));
}
// World border collision
final Pos finalVelocityPosition = CollisionUtils.applyWorldBorder(instance, position, newPosition);
final boolean positionChanged = !finalVelocityPosition.samePoint(position);
final boolean isPlayer = this instanceof Player;
final boolean flying = isPlayer && ((Player) this).isFlying();
if (!positionChanged) {
if (flying) {
this.velocity = Vec.ZERO;
return;
} else if (hasVelocity || newVelocity.isZero()) {
this.velocity = noGravity ? Vec.ZERO : new Vec(
0,
-gravityAcceleration * tps * (1 - gravityDragPerTick),
0
);
if (!isPlayer) sendPacketToViewers(getVelocityPacket());
return;
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}
}
final Chunk finalChunk = ChunkUtils.retrieve(instance, currentChunk, finalVelocityPosition);
if (!ChunkUtils.isLoaded(finalChunk)) {
// Entity shouldn't be updated when moving in an unloaded chunk
return;
}
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if (positionChanged) {
if (entityType == EntityTypes.ITEM || entityType == EntityType.FALLING_BLOCK) {
// TODO find other exceptions
this.previousPosition = this.position;
this.position = finalVelocityPosition;
refreshCoordinate(finalVelocityPosition);
} else {
if (!PlayerUtils.isSocketClient(this))
refreshPosition(finalVelocityPosition, true);
}
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}
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// Update velocity
if (hasVelocity || !newVelocity.isZero()) {
updateVelocity(wasOnGround, flying, positionBeforeMove, newVelocity);
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}
// Verify if velocity packet has to be sent
if (!isPlayer && (hasVelocity || gravityTickCount > 0)) {
sendPacketToViewers(getVelocityPacket());
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}
}
protected void updateVelocity(boolean wasOnGround, boolean flying, Pos positionBeforeMove, Vec newVelocity) {
EntitySpawnType type = entityType.registry().spawnType();
final double airDrag = type == EntitySpawnType.LIVING || type == EntitySpawnType.PLAYER ? 0.91 : 0.98;
final double drag;
if (wasOnGround) {
final Chunk chunk = ChunkUtils.retrieve(instance, currentChunk, position);
synchronized (chunk) {
drag = chunk.getBlock(positionBeforeMove.sub(0, 0.5000001, 0)).registry().friction() * airDrag;
}
} else drag = airDrag;
double gravity = flying ? 0 : gravityAcceleration;
double gravityDrag = flying ? 0.6 : (1 - gravityDragPerTick);
this.velocity = newVelocity
// Apply gravity and drag
.apply((x, y, z) -> new Vec(
x * drag,
!hasNoGravity() ? (y - gravity) * gravityDrag : y,
z * drag
))
// Convert from block/tick to block/sec
.mul(MinecraftServer.TICK_PER_SECOND)
// Prevent infinitely decreasing velocity
.apply(Vec.Operator.EPSILON);
}
private void touchTick() {
// TODO do not call every tick (it is pretty expensive)
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final Pos position = this.position;
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final BoundingBox boundingBox = this.boundingBox;
ChunkCache cache = new ChunkCache(instance, currentChunk);
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final int minX = (int) Math.floor(boundingBox.minX() + position.x());
final int maxX = (int) Math.ceil(boundingBox.maxX() + position.x());
final int minY = (int) Math.floor(boundingBox.minY() + position.y());
final int maxY = (int) Math.ceil(boundingBox.maxY() + position.y());
final int minZ = (int) Math.floor(boundingBox.minZ() + position.z());
final int maxZ = (int) Math.ceil(boundingBox.maxZ() + position.z());
for (int y = minY; y <= maxY; y++) {
for (int x = minX; x <= maxX; x++) {
for (int z = minZ; z <= maxZ; z++) {
final Block block = cache.getBlock(x, y, z, Block.Getter.Condition.CACHED);
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if (block == null) continue;
final BlockHandler handler = block.handler();
if (handler != null) {
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// Move a small amount towards the entity. If the entity is within 0.01 blocks of the block, touch will trigger
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Vec blockPos = new Vec(x, y, z);
Point blockEntityVector = (blockPos.sub(position)).normalize().mul(0.01);
if (block.registry().collisionShape().intersectBox(position.sub(blockPos).add(blockEntityVector), boundingBox)) {
handler.onTouch(new BlockHandler.Touch(block, instance, new Vec(x, y, z), this));
}
}
}
}
}
}
private void effectTick(long time) {
final List<TimedPotion> effects = this.effects;
if (effects.isEmpty()) return;
effects.removeIf(timedPotion -> {
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final long potionTime = (long) timedPotion.getPotion().duration() * MinecraftServer.TICK_MS;
// Remove if the potion should be expired
if (time >= timedPotion.getStartingTime() + potionTime) {
// Send the packet that the potion should no longer be applied
timedPotion.getPotion().sendRemovePacket(this);
EventDispatcher.call(new EntityPotionRemoveEvent(this, timedPotion.getPotion()));
return true;
}
return false;
});
}
/**
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* Gets the number of ticks this entity has been active for.
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*
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* @return the number of ticks this entity has been active for
*/
public long getAliveTicks() {
return ticks;
}
/**
* How does this entity handle being in the void?
*/
protected void handleVoid() {
// Kill if in void
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if (getInstance().isInVoid(this.position)) {
remove();
}
}
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/**
* Each entity has an unique id (server-wide) which will change after a restart.
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*
* @return the unique entity id
* @see Entity#getEntity(int) to retrive an entity based on its id
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*/
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public int getEntityId() {
return id;
}
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/**
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* Returns the entity type.
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*
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* @return the entity type
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*/
public @NotNull EntityType getEntityType() {
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return entityType;
}
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/**
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* Gets the entity {@link UUID}.
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*
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* @return the entity unique id
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*/
public @NotNull UUID getUuid() {
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return uuid;
}
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/**
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* Changes the internal entity UUID, mostly unsafe.
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*
* @param uuid the new entity uuid
*/
public void setUuid(@NotNull UUID uuid) {
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// Refresh internal map
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Entity.ENTITY_BY_UUID.remove(this.uuid);
Entity.ENTITY_BY_UUID.put(uuid, this);
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this.uuid = uuid;
}
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/**
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* Returns false just after instantiation, set to true after calling {@link #setInstance(Instance)}.
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*
* @return true if the entity has been linked to an instance, false otherwise
*/
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public boolean isActive() {
return isActive;
}
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/**
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* Returns the current bounding box (based on pose).
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* Is used to check collision with coordinates or other blocks/entities.
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*
* @return the entity bounding box
*/
public @NotNull BoundingBox getBoundingBox() {
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// Check if there is a specific bounding box for this pose
BoundingBox poseBoundingBox = BoundingBox.fromPose(getPose());
return poseBoundingBox == null ? boundingBox : poseBoundingBox;
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}
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/**
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* Changes the internal entity standing bounding box.
* When the pose is not standing, a different bounding box may be used for collision.
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* <p>
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* WARNING: this does not change the entity hit-box which is client-side.
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*
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* @param width the bounding box X size
* @param height the bounding box Y size
* @param depth the bounding box Z size
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*/
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public void setBoundingBox(double width, double height, double depth) {
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setBoundingBox(new BoundingBox(width, height, depth));
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}
/**
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* Changes the internal entity standing bounding box.
* When the pose is not standing, a different bounding box may be used for collision.
* <p>
* WARNING: this does not change the entity hit-box which is client-side.
*
* @param boundingBox the new bounding box
*/
public void setBoundingBox(BoundingBox boundingBox) {
this.boundingBox = boundingBox;
}
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/**
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* Convenient method to get the entity current chunk.
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*
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* @return the entity chunk, can be null even if unlikely
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*/
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public @Nullable Chunk getChunk() {
return currentChunk;
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}
@ApiStatus.Internal
protected void refreshCurrentChunk(Chunk currentChunk) {
this.currentChunk = currentChunk;
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MinecraftServer.process().dispatcher().updateElement(this, currentChunk);
}
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/**
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* Gets the entity current instance.
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*
* @return the entity instance, can be null if the entity doesn't have an instance yet
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*/
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public @Nullable Instance getInstance() {
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return instance;
}
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/**
* Changes the entity instance, i.e. spawns it.
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*
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* @param instance the new instance of the entity
* @param spawnPosition the spawn position for the entity.
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* @return a {@link CompletableFuture} called once the entity's instance has been set,
* this is due to chunks needing to load
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* @throws IllegalStateException if {@code instance} has not been registered in {@link InstanceManager}
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*/
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public CompletableFuture<Void> setInstance(@NotNull Instance instance, @NotNull Pos spawnPosition) {
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Check.stateCondition(!instance.isRegistered(),
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"Instances need to be registered, please use InstanceManager#registerInstance or InstanceManager#registerSharedInstance");
final Instance previousInstance = this.instance;
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if (Objects.equals(previousInstance, instance)) {
return teleport(spawnPosition); // Already in the instance, teleport to spawn point
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}
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AddEntityToInstanceEvent event = new AddEntityToInstanceEvent(instance, this);
EventDispatcher.call(event);
if (event.isCancelled()) return null; // TODO what to return?
if (previousInstance != null) removeFromInstance(previousInstance);
this.isActive = true;
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this.position = spawnPosition;
this.previousPosition = spawnPosition;
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this.instance = instance;
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return instance.loadOptionalChunk(spawnPosition).thenAccept(chunk -> {
try {
Check.notNull(chunk, "Entity has been placed in an unloaded chunk!");
refreshCurrentChunk(chunk);
if (this instanceof Player player) {
instance.getWorldBorder().init(player);
player.sendPacket(instance.createTimePacket());
}
instance.getEntityTracker().register(this, spawnPosition, trackingTarget, trackingUpdate);
spawn();
EventDispatcher.call(new EntitySpawnEvent(this, instance));
} catch (Exception e) {
MinecraftServer.getExceptionManager().handleException(e);
}
});
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}
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public CompletableFuture<Void> setInstance(@NotNull Instance instance, @NotNull Point spawnPosition) {
return setInstance(instance, Pos.fromPoint(spawnPosition));
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}
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/**
* Changes the entity instance.
*
* @param instance the new instance of the entity
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* @return a {@link CompletableFuture} called once the entity's instance has been set,
* this is due to chunks needing to load
* @throws NullPointerException if {@code instance} is null
* @throws IllegalStateException if {@code instance} has not been registered in {@link InstanceManager}
*/
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public CompletableFuture<Void> setInstance(@NotNull Instance instance) {
return setInstance(instance, this.position);
}
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private void removeFromInstance(Instance instance) {
EventDispatcher.call(new RemoveEntityFromInstanceEvent(instance, this));
instance.getEntityTracker().unregister(this, trackingTarget, trackingUpdate);
this.viewEngine.forManuals(this::removeViewer);
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}
/**
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* Gets the entity current velocity.
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*
* @return the entity current velocity
*/
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public @NotNull Vec getVelocity() {
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return velocity;
}
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/**
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* Changes the entity velocity and calls {@link EntityVelocityEvent}.
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* <p>
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* The final velocity can be cancelled or modified by the event.
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*
* @param velocity the new entity velocity
*/
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public void setVelocity(@NotNull Vec velocity) {
EntityVelocityEvent entityVelocityEvent = new EntityVelocityEvent(this, velocity);
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EventDispatcher.callCancellable(entityVelocityEvent, () -> {
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this.velocity = entityVelocityEvent.getVelocity();
sendPacketToViewersAndSelf(getVelocityPacket());
});
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}
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/**
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* Gets if the entity currently has a velocity applied.
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*
* @return true if the entity is moving
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*/
public boolean hasVelocity() {
if (isOnGround()) {
// if the entity is on the ground and only "moves" downwards, it does not have a velocity.
return Double.compare(velocity.x(), 0) != 0 || Double.compare(velocity.z(), 0) != 0 || velocity.y() > 0;
} else {
// The entity does not have velocity if the velocity is zero
return !velocity.isZero();
}
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}
/**
* Gets the gravity drag per tick.
*
* @return the gravity drag per tick in block
*/
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public double getGravityDragPerTick() {
return gravityDragPerTick;
}
/**
* Gets the gravity acceleration.
*
* @return the gravity acceleration in block
*/
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public double getGravityAcceleration() {
return gravityAcceleration;
}
/**
* Gets the number of tick this entity has been applied gravity.
*
* @return the number of tick of which gravity has been consequently applied
*/
public int getGravityTickCount() {
return gravityTickCount;
}
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/**
* Changes the gravity of the entity.
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*
* @param gravityDragPerTick the gravity drag per tick in block
* @param gravityAcceleration the gravity acceleration in block
* @see <a href="https://minecraft.gamepedia.com/Entity#Motion_of_entities">Entities motion</a>
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*/
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public void setGravity(double gravityDragPerTick, double gravityAcceleration) {
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this.gravityDragPerTick = gravityDragPerTick;
this.gravityAcceleration = gravityAcceleration;
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}
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public double getDistance(@NotNull Point point) {
return getPosition().distance(point);
}
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/**
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* Gets the distance between two entities.
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*
* @param entity the entity to get the distance from
* @return the distance between this and {@code entity}
*/
public double getDistance(@NotNull Entity entity) {
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return getDistance(entity.getPosition());
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}
/**
* Gets the distance squared between two entities.
*
* @param entity the entity to get the distance from
* @return the distance squared between this and {@code entity}
*/
public double getDistanceSquared(@NotNull Entity entity) {
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return getPosition().distanceSquared(entity.getPosition());
}
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/**
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* Gets the entity vehicle or null.
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*
* @return the entity vehicle, or null if there is not any
*/
public @Nullable Entity getVehicle() {
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return vehicle;
}
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/**
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* Adds a new passenger to this entity.
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*
* @param entity the new passenger
* @throws NullPointerException if {@code entity} is null
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* @throws IllegalStateException if {@link #getInstance()} returns null or the passenger cannot be added
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*/
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public void addPassenger(@NotNull Entity entity) {
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final Instance currentInstance = this.instance;
Check.stateCondition(currentInstance == null, "You need to set an instance using Entity#setInstance");
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Check.stateCondition(entity == getVehicle(), "Cannot add the entity vehicle as a passenger");
final Entity vehicle = entity.getVehicle();
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if (vehicle != null) vehicle.removePassenger(entity);
if (!currentInstance.equals(entity.getInstance()))
entity.setInstance(currentInstance, position).join();
this.passengers.add(entity);
entity.vehicle = this;
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sendPacketToViewersAndSelf(getPassengersPacket());
// Updates the position of the new passenger, and then teleports the passenger
updatePassengerPosition(position, entity);
entity.synchronizePosition(false);
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}
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/**
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* Removes a passenger to this entity.
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*
* @param entity the passenger to remove
* @throws NullPointerException if {@code entity} is null
* @throws IllegalStateException if {@link #getInstance()} returns null
*/
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public void removePassenger(@NotNull Entity entity) {
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Check.stateCondition(instance == null, "You need to set an instance using Entity#setInstance");
if (!passengers.remove(entity)) return;
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entity.vehicle = null;
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sendPacketToViewersAndSelf(getPassengersPacket());
entity.synchronizePosition(false);
}
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/**
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* Gets if the entity has any passenger.
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*
* @return true if the entity has any passenger, false otherwise
*/
public boolean hasPassenger() {
return !passengers.isEmpty();
}
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/**
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* Gets the entity passengers.
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*
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* @return an unmodifiable list containing all the entity passengers
*/
public @NotNull Set<@NotNull Entity> getPassengers() {
return Collections.unmodifiableSet(passengers);
}
protected @NotNull SetPassengersPacket getPassengersPacket() {
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return new SetPassengersPacket(getEntityId(), passengers.stream().map(Entity::getEntityId).toList());
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}
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/**
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* Entity statuses can be found <a href="https://wiki.vg/Entity_statuses">here</a>.
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*
* @param status the status to trigger
*/
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public void triggerStatus(byte status) {
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sendPacketToViewersAndSelf(new EntityStatusPacket(getEntityId(), status));
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}
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/**
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* Gets if the entity is on fire.
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*
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* @return true if the entity is in fire, false otherwise
*/
public boolean isOnFire() {
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return this.entityMeta.isOnFire();
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}
/**
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* Sets the entity in fire visually.
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* <p>
* WARNING: if you want to apply damage or specify a duration,
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* see {@link LivingEntity#setFireForDuration(int, TemporalUnit)}.
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*
* @param fire should the entity be set in fire
*/
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public void setOnFire(boolean fire) {
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this.entityMeta.setOnFire(fire);
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}
/**
* Gets if the entity is sneaking.
* <p>
* WARNING: this can be bypassed by hacked client, this is only what the client told the server.
*
* @return true if the player is sneaking
*/
public boolean isSneaking() {
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return this.entityMeta.isSneaking();
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}
/**
* Makes the entity sneak.
* <p>
* WARNING: this will not work for the client itself.
*
* @param sneaking true to make the entity sneak
*/
public void setSneaking(boolean sneaking) {
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this.entityMeta.setSneaking(sneaking);
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updatePose();
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}
/**
* Gets if the player is sprinting.
* <p>
* WARNING: this can be bypassed by hacked client, this is only what the client told the server.
*
* @return true if the player is sprinting
*/
public boolean isSprinting() {
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return this.entityMeta.isSprinting();
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}
/**
* Makes the entity sprint.
* <p>
* WARNING: this will not work on the client itself.
*
* @param sprinting true to make the entity sprint
*/
public void setSprinting(boolean sprinting) {
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this.entityMeta.setSprinting(sprinting);
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}
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/**
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* Gets if the entity is invisible or not.
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*
* @return true if the entity is invisible, false otherwise
*/
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public boolean isInvisible() {
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return this.entityMeta.isInvisible();
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}
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/**
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* Changes the internal invisible value and send a {@link EntityMetaDataPacket}
* to make visible or invisible the entity to its viewers.
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*
* @param invisible true to set the entity invisible, false otherwise
*/
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public void setInvisible(boolean invisible) {
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this.entityMeta.setInvisible(invisible);
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}
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/**
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* Gets if the entity is glowing or not.
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*
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* @return true if the entity is glowing, false otherwise
*/
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public boolean isGlowing() {
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return this.entityMeta.isHasGlowingEffect();
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}
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/**
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* Sets or remove the entity glowing effect.
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*
* @param glowing true to make the entity glows, false otherwise
*/
public void setGlowing(boolean glowing) {
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this.entityMeta.setHasGlowingEffect(glowing);
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}
/**
* Gets the current entity pose.
*
* @return the entity pose
*/
public @NotNull Pose getPose() {
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return this.entityMeta.getPose();
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}
/**
* Changes the entity pose.
* <p>
* The internal {@code crouched} and {@code swimming} field will be
* updated accordingly.
*
* @param pose the new entity pose
*/
public void setPose(@NotNull Pose pose) {
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this.entityMeta.setPose(pose);
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}
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protected void updatePose() {
if (entityMeta.isFlyingWithElytra()) {
setPose(Pose.FALL_FLYING);
} else if (entityMeta.isSwimming()) {
setPose(Pose.SWIMMING);
} else if (this instanceof LivingEntity && ((LivingEntityMeta) entityMeta).isInRiptideSpinAttack()) {
setPose(Pose.SPIN_ATTACK);
} else if (entityMeta.isSneaking()) {
setPose(Pose.SNEAKING);
} else {
setPose(Pose.STANDING);
}
}
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/**
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* Gets the entity custom name.
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*
* @return the custom name of the entity, null if there is not
*/
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public @Nullable Component getCustomName() {
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return this.entityMeta.getCustomName();
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}
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/**
* Changes the entity custom name.
*
* @param customName the custom name of the entity, null to remove it
*/
public void setCustomName(@Nullable Component customName) {
this.entityMeta.setCustomName(customName);
}
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/**
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* Gets the custom name visible metadata field.
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*
* @return true if the custom name is visible, false otherwise
*/
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public boolean isCustomNameVisible() {
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return this.entityMeta.isCustomNameVisible();
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}
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/**
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* Changes the internal custom name visible field and send a {@link EntityMetaDataPacket}
* to update the entity state to its viewers.
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*
* @param customNameVisible true to make the custom name visible, false otherwise
*/
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public void setCustomNameVisible(boolean customNameVisible) {
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this.entityMeta.setCustomNameVisible(customNameVisible);
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}
public boolean isSilent() {
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return this.entityMeta.isSilent();
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}
public void setSilent(boolean silent) {
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this.entityMeta.setSilent(silent);
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}
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/**
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* Gets the noGravity metadata field.
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*
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* @return true if the entity ignore gravity, false otherwise
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*/
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public boolean hasNoGravity() {
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return this.entityMeta.isHasNoGravity();
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}
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/**
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* Changes the noGravity metadata field and change the gravity behaviour accordingly.
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*
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* @param noGravity should the entity ignore gravity
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*/
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public void setNoGravity(boolean noGravity) {
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this.entityMeta.setHasNoGravity(noGravity);
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}
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/**
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* Updates internal fields and sends updates.
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*
* @param newPosition the new position
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*/
@ApiStatus.Internal
public void refreshPosition(@NotNull final Pos newPosition, boolean ignoreView) {
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final var previousPosition = this.position;
final Pos position = ignoreView ? previousPosition.withCoord(newPosition) : newPosition;
if (position.equals(lastSyncedPosition)) return;
this.position = position;
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this.previousPosition = previousPosition;
if (!position.samePoint(previousPosition)) refreshCoordinate(position);
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// Update viewers
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final boolean viewChange = !position.sameView(lastSyncedPosition);
final double distanceX = Math.abs(position.x() - lastSyncedPosition.x());
final double distanceY = Math.abs(position.y() - lastSyncedPosition.y());
final double distanceZ = Math.abs(position.z() - lastSyncedPosition.z());
final boolean positionChange = (distanceX + distanceY + distanceZ) > 0;
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final Chunk chunk = getChunk();
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if (distanceX > 8 || distanceY > 8 || distanceZ > 8) {
PacketUtils.prepareViewablePacket(chunk, new EntityTeleportPacket(getEntityId(), position, isOnGround()), this);
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this.lastAbsoluteSynchronizationTime = System.currentTimeMillis();
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} else if (positionChange && viewChange) {
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PacketUtils.prepareViewablePacket(chunk, EntityPositionAndRotationPacket.getPacket(getEntityId(), position,
lastSyncedPosition, isOnGround()), this);
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// Fix head rotation
PacketUtils.prepareViewablePacket(chunk, new EntityHeadLookPacket(getEntityId(), position.yaw()), this);
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} else if (positionChange) {
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// This is a confusing fix for a confusing issue. If rotation is only sent when the entity actually changes, then spawning an entity
// on the ground causes the entity not to update its rotation correctly. It works fine if the entity is spawned in the air. Very weird.
PacketUtils.prepareViewablePacket(chunk, EntityPositionAndRotationPacket.getPacket(getEntityId(), position,
lastSyncedPosition, onGround), this);
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} else if (viewChange) {
PacketUtils.prepareViewablePacket(chunk, new EntityHeadLookPacket(getEntityId(), position.yaw()), this);
PacketUtils.prepareViewablePacket(chunk, new EntityRotationPacket(getEntityId(), position.yaw(), position.pitch(), onGround), this);
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}
this.lastSyncedPosition = position;
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}
@ApiStatus.Internal
public void refreshPosition(@NotNull final Pos newPosition) {
refreshPosition(newPosition, false);
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}
/**
* @return The height offset for passengers of this vehicle
*/
private double getPassengerHeightOffset() {
// TODO: Move this logic elsewhere
if (entityType == EntityType.BOAT) {
return -0.1;
} else if (entityType == EntityType.MINECART) {
return 0.0;
} else {
return entityType.height() * 0.75;
}
}
/**
* Sets the X,Z coordinate of the passenger to the X,Z coordinate of this vehicle
* and sets the Y coordinate of the passenger to the Y coordinate of this vehicle + {@link #getPassengerHeightOffset()}
*
* @param newPosition The X,Y,Z position of this vehicle
* @param passenger The passenger to be moved
*/
private void updatePassengerPosition(Point newPosition, Entity passenger) {
final Pos oldPassengerPos = passenger.position;
final Pos newPassengerPos = oldPassengerPos.withCoord(newPosition.x(),
newPosition.y() + getPassengerHeightOffset(),
newPosition.z());
passenger.position = newPassengerPos;
passenger.previousPosition = oldPassengerPos;
passenger.refreshCoordinate(newPassengerPos);
}
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/**
* Used to refresh the entity and its passengers position
* - put the entity in the right instance chunk
* - update the viewable chunks (load and unload)
* - add/remove players from the viewers list if {@link #isAutoViewable()} is enabled
* <p>
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* WARNING: unsafe, should only be used internally in Minestom. Use {@link #teleport(Pos)} instead.
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*
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* @param newPosition the new position
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*/
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private void refreshCoordinate(Point newPosition) {
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// Passengers update
final Set<Entity> passengers = getPassengers();
if (!passengers.isEmpty()) {
for (Entity passenger : passengers) {
updatePassengerPosition(newPosition, passenger);
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}
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}
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// Handle chunk switch
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final Instance instance = getInstance();
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assert instance != null;
instance.getEntityTracker().move(this, newPosition, trackingTarget, trackingUpdate);
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final int lastChunkX = currentChunk.getChunkX();
final int lastChunkZ = currentChunk.getChunkZ();
final int newChunkX = newPosition.chunkX();
final int newChunkZ = newPosition.chunkZ();
if (lastChunkX != newChunkX || lastChunkZ != newChunkZ) {
// Entity moved in a new chunk
final Chunk newChunk = instance.getChunk(newChunkX, newChunkZ);
Check.notNull(newChunk, "The entity {0} tried to move in an unloaded chunk at {1}", getEntityId(), newPosition);
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if (this instanceof Player player) player.sendChunkUpdates(newChunk);
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refreshCurrentChunk(newChunk);
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}
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}
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/**
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* Gets the entity position.
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*
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* @return the current position of the entity
*/
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public @NotNull Pos getPosition() {
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return position;
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}
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/**
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* Gets the entity eye height.
* <p>
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* Default to {@link BoundingBox#height()}x0.85
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*
* @return the entity eye height
*/
public double getEyeHeight() {
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return getPose() == Pose.SLEEPING ? 0.2 : (boundingBox.height() * 0.85);
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}
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/**
* Gets all the potion effect of this entity.
*
* @return an unmodifiable list of all this entity effects
*/
public @NotNull List<@NotNull TimedPotion> getActiveEffects() {
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return Collections.unmodifiableList(effects);
}
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/**
* Adds an effect to an entity.
*
* @param potion The potion to add
*/
public void addEffect(@NotNull Potion potion) {
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removeEffect(potion.effect());
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this.effects.add(new TimedPotion(potion, System.currentTimeMillis()));
potion.sendAddPacket(this);
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EventDispatcher.call(new EntityPotionAddEvent(this, potion));
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}
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/**
* Removes effect from entity, if it has it.
*
* @param effect The effect to remove
*/
public void removeEffect(@NotNull PotionEffect effect) {
this.effects.removeIf(timedPotion -> {
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if (timedPotion.getPotion().effect() == effect) {
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timedPotion.getPotion().sendRemovePacket(this);
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EventDispatcher.call(new EntityPotionRemoveEvent(this, timedPotion.getPotion()));
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return true;
}
return false;
});
}
/**
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* Removes all the effects currently applied to the entity.
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*/
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public void clearEffects() {
for (TimedPotion timedPotion : effects) {
timedPotion.getPotion().sendRemovePacket(this);
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EventDispatcher.call(new EntityPotionRemoveEvent(this, timedPotion.getPotion()));
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}
this.effects.clear();
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}
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/**
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* Removes the entity from the server immediately.
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* <p>
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* WARNING: this does not trigger {@link EntityDeathEvent}.
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*/
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public void remove() {
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if (isRemoved()) return;
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// Remove passengers if any (also done with LivingEntity#kill)
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Set<Entity> passengers = getPassengers();
if (!passengers.isEmpty()) passengers.forEach(this::removePassenger);
final Entity vehicle = this.vehicle;
if (vehicle != null) vehicle.removePassenger(this);
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MinecraftServer.process().dispatcher().removeElement(this);
this.removed = true;
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Entity.ENTITY_BY_ID.remove(id);
Entity.ENTITY_BY_UUID.remove(uuid);
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Instance currentInstance = this.instance;
if (currentInstance != null) removeFromInstance(currentInstance);
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}
/**
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* Gets if this entity has been removed.
*
* @return true if this entity is removed
*/
public boolean isRemoved() {
return removed;
}
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/**
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* Triggers {@link #remove()} after the specified time.
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*
* @param delay the time before removing the entity,
* 0 to cancel the removing
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* @param temporalUnit the unit of the delay
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*/
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public void scheduleRemove(long delay, @NotNull TemporalUnit temporalUnit) {
if (temporalUnit == TimeUnit.SERVER_TICK) {
scheduleRemove(TaskSchedule.tick((int) delay));
} else {
scheduleRemove(Duration.of(delay, temporalUnit));
}
}
/**
* Triggers {@link #remove()} after the specified time.
*
* @param delay the time before removing the entity
*/
public void scheduleRemove(Duration delay) {
scheduleRemove(TaskSchedule.duration(delay));
}
private void scheduleRemove(TaskSchedule schedule) {
this.scheduler.buildTask(this::remove).delay(schedule).schedule();
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}
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protected @NotNull Vec getVelocityForPacket() {
return this.velocity.mul(8000f / MinecraftServer.TICK_PER_SECOND);
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}
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protected @NotNull EntityVelocityPacket getVelocityPacket() {
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return new EntityVelocityPacket(getEntityId(), getVelocityForPacket());
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}
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/**
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* Gets an {@link EntityMetaDataPacket} sent when adding viewers. Used for synchronization.
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*
* @return The {@link EntityMetaDataPacket} related to this entity
*/
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public @NotNull EntityMetaDataPacket getMetadataPacket() {
return new EntityMetaDataPacket(getEntityId(), metadata.getEntries());
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}
/**
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* Used to synchronize entity position with viewers by sending an
* {@link EntityTeleportPacket} to viewers, in case of a player this is
* overridden in order to send an additional {@link PlayerPositionAndLookPacket}
* to itself.
*
* @param includeSelf if {@code true} and this is a {@link Player} an additional {@link PlayerPositionAndLookPacket}
* will be sent to the player itself
*/
@ApiStatus.Internal
protected void synchronizePosition(boolean includeSelf) {
final Pos posCache = this.position;
final ServerPacket packet = new EntityTeleportPacket(getEntityId(), posCache, isOnGround());
PacketUtils.prepareViewablePacket(currentChunk, packet, this);
this.lastAbsoluteSynchronizationTime = System.currentTimeMillis();
this.lastSyncedPosition = posCache;
}
/**
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* Asks for a synchronization (position) to happen during next entity tick.
*/
public void askSynchronization() {
this.lastAbsoluteSynchronizationTime = 0;
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}
/**
* Set custom cooldown for position synchronization.
*
* @param cooldown custom cooldown for position synchronization.
*/
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public void setCustomSynchronizationCooldown(@Nullable Duration cooldown) {
this.customSynchronizationCooldown = cooldown;
}
@Override
public @NotNull HoverEvent<ShowEntity> asHoverEvent(@NotNull UnaryOperator<ShowEntity> op) {
return HoverEvent.showEntity(ShowEntity.of(this.entityType, this.uuid));
}
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private Duration getSynchronizationCooldown() {
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return Objects.requireNonNullElse(this.customSynchronizationCooldown, SYNCHRONIZATION_COOLDOWN);
}
@ApiStatus.Experimental
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public <T extends Entity> @NotNull Acquirable<T> getAcquirable() {
return (Acquirable<T>) acquirable;
}
@Override
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public @NotNull TagHandler tagHandler() {
return tagHandler;
}
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@Override
public @NotNull Scheduler scheduler() {
return scheduler;
}
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@Override
public @NotNull EntitySnapshot updateSnapshot(@NotNull SnapshotUpdater updater) {
final Chunk chunk = currentChunk;
final int[] viewersId = this.viewEngine.viewableOption.bitSet.toIntArray();
final int[] passengersId = ArrayUtils.mapToIntArray(passengers, Entity::getEntityId);
final Entity vehicle = this.vehicle;
return new SnapshotImpl.Entity(entityType, uuid, id, position, velocity,
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updater.reference(instance), chunk.getChunkX(), chunk.getChunkZ(),
viewersId, passengersId, vehicle == null ? -1 : vehicle.getEntityId(),
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tagHandler.readableCopy());
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}
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@Override
@ApiStatus.Experimental
public @NotNull EventNode<EntityEvent> eventNode() {
return eventNode;
}
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/**
* Applies knockback to the entity
*
* @param strength the strength of the knockback, 0.4 is the vanilla value for a bare hand hit
* @param x knockback on x axle, for default knockback use the following formula <pre>sin(attacker.yaw * (pi/180))</pre>
* @param z knockback on z axle, for default knockback use the following formula <pre>-cos(attacker.yaw * (pi/180))</pre>
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*/
public void takeKnockback(float strength, final double x, final double z) {
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if (strength > 0) {
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//TODO check possible side effects of unnatural TPS (other than 20TPS)
strength *= MinecraftServer.TICK_PER_SECOND;
final Vec velocityModifier = new Vec(x, z).normalize().mul(strength);
final double verticalLimit = .4d * MinecraftServer.TICK_PER_SECOND;
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setVelocity(new Vec(velocity.x() / 2d - velocityModifier.x(),
onGround ? Math.min(verticalLimit, velocity.y() / 2d + strength) : velocity.y(),
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velocity.z() / 2d - velocityModifier.z()
));
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}
}
/**
* Gets the line of sight of the entity.
*
* @param maxDistance The max distance to scan
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* @return A list of {@link Point points} in this entities line of sight
*/
public List<Point> getLineOfSight(int maxDistance) {
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Instance instance = getInstance();
if (instance == null) {
return List.of();
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}
List<Point> blocks = new ArrayList<>();
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var it = new BlockIterator(this, maxDistance);
while (it.hasNext()) {
final Point position = it.next();
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if (!instance.getBlock(position).isAir()) blocks.add(position);
}
return blocks;
}
/**
* Raycasts current entity's eye position to target eye position.
*
* @param entity the entity to be checked.
* @param exactView if set to TRUE, checks whether target is IN the line of sight of the current one;
* otherwise checks if the current entity can rotate so that target will be in its line of sight.
* @return true if the ray reaches the target bounding box before hitting a block.
*/
public boolean hasLineOfSight(Entity entity, boolean exactView) {
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Instance instance = getInstance();
if (instance == null) {
return false;
}
final Pos start = position.withY(position.y() + getEyeHeight());
final Pos end = entity.position.withY(entity.position.y() + entity.getEyeHeight());
final Vec direction = exactView ? position.direction() : end.sub(start).asVec().normalize();
if (!entity.boundingBox.boundingBoxRayIntersectionCheck(start.asVec(), direction, entity.getPosition())) {
return false;
}
return CollisionUtils.isLineOfSightReachingShape(instance, currentChunk, start, end, entity.boundingBox);
}
/**
* @param entity the entity to be checked.
* @return if the current entity has line of sight to the given one.
* @see Entity#hasLineOfSight(Entity, boolean)
*/
public boolean hasLineOfSight(Entity entity) {
return hasLineOfSight(entity, false);
}
/**
* Gets first entity on the line of sight of the current one that matches the given predicate.
*
* @param range max length of the line of sight of the current entity to be checked.
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* @param predicate optional predicate
* @return resulting entity whether there're any, null otherwise.
*/
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public @Nullable Entity getLineOfSightEntity(double range, Predicate<Entity> predicate) {
Instance instance = getInstance();
if (instance == null) {
return null;
}
final Pos start = position.withY(position.y() + getEyeHeight());
final Vec startAsVec = start.asVec();
final Predicate<Entity> finalPredicate = e -> e != this
&& e.boundingBox.boundingBoxRayIntersectionCheck(startAsVec, position.direction(), e.getPosition())
&& predicate.test(e)
&& CollisionUtils.isLineOfSightReachingShape(instance, currentChunk, start,
e.position.withY(e.position.y() + e.getEyeHeight()), e.boundingBox);
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Optional<Entity> nearby = instance.getNearbyEntities(position, range).stream()
.filter(finalPredicate)
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.min(Comparator.comparingDouble(e -> e.getDistance(this.position)));
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return nearby.orElse(null);
}
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public enum Pose {
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STANDING,
FALL_FLYING,
SLEEPING,
SWIMMING,
SPIN_ATTACK,
SNEAKING,
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DYING
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}
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}