asofold
0620ced63c
Add utility methods for 2d-distance.
2013-01-29 03:20:37 +01:00
asofold
c40b9fac22
Add tags to improbable. Currently only the tags triggering the violation
...
are shown, probably useful for debugging.
2013-01-29 03:16:10 +01:00
asofold
d8701a7ea6
Add target-location heuristic to reduce false positives with improbable.
2013-01-29 02:51:51 +01:00
asofold
3348865288
New method for distance (coordinates).
2013-01-28 23:53:05 +01:00
asofold
0fb299b39f
Don't check backwards sprinting after being hit.
2013-01-28 09:18:03 +01:00
asofold
04e7b2a09b
Munchhausen can be enabled now.
2013-01-28 09:17:31 +01:00
asofold
342ef0f5a6
TickTask.getLag: Never return anything smaller than 1.
2013-01-27 05:06:33 +01:00
asofold
9bb8687a88
Add javadocs for ComponentRegistry and related.
2013-01-26 08:03:33 +01:00
asofold
4324d4fe74
[Bleeding] Lessen trouble with boats.
2013-01-26 07:42:56 +01:00
asofold
034a7d58b0
Fix unregistering of components from allComponents.
2013-01-26 07:41:51 +01:00
asofold
1e29c03251
Re-order methods.
2013-01-26 06:56:23 +01:00
asofold
99e7994b76
Fix morepackets(vehicle) set back never executing.
2013-01-26 00:16:18 +01:00
asofold
333cffd0d5
Fix last damage-tick by entity attack being reset while dead, renamings.
2013-01-26 00:08:17 +01:00
asofold
53756f7145
Cleanup for all added components, reorder cleanup on disable.
2013-01-25 23:51:29 +01:00
asofold
9bd7745690
Change the way morepackets(vehicle) teleports player and vehicle.
...
Player gets ejected, then both teleport then re-enter. Includes some
sanity checks. Also should work for players exiting vehicles. Might
conflict with Worldguard region flags and similar. [Missing: proper
treatment of vehicle-enter/exit.]
2013-01-25 22:12:40 +01:00
asofold
ed56c3458f
Add "/ncp version" command.
2013-01-25 20:41:38 +01:00
asofold
ed09b58074
Set data.teleported for hover violations.
2013-01-25 14:38:41 +01:00
asofold
509347e78b
Update a TODO.
2013-01-25 00:14:43 +01:00
asofold
405f33e90e
Remove debug output for boats.
2013-01-24 23:53:39 +01:00
asofold
85131dcadb
[BLEEDING] Re-sharpen NoFall, configurable.
...
Fall damage events for violations are not cancelled anymore due to the
"moved too quickly" bypass. Instead the player is dealt 3 more damage
than normal and added to the hover checking if that is activated.
Further a config flag allows to specify if to reset the NoFall data, set
to false by default, thus victims of Minecraft false-positives are at
doubled suffering.
punished
2013-01-24 23:49:31 +01:00
asofold
15c04a3115
Also check for too high numbers as arguments to getLag.
2013-01-23 18:54:19 +01:00
asofold
944f3469d0
Random safeguard for breaking-time (fastbreak).
2013-01-23 18:30:30 +01:00
asofold
6a70f0a010
Accoutn for lag in chat.commands.
2013-01-23 03:07:17 +01:00
asofold
cce67ac67c
Account for TickTask resetting.
2013-01-23 03:06:52 +01:00
asofold
60114eb6eb
Do account for ms == 0.
2013-01-23 02:21:09 +01:00
asofold
fdb58eefca
Logics for beginners.
2013-01-23 02:11:22 +01:00
asofold
67b3b9ea00
Make TickTask.getLag more precise.
2013-01-23 02:08:02 +01:00
asofold
9b75979dee
(Hot-) fix negative indices on TickTask.getLag.
2013-01-23 02:06:31 +01:00
asofold
07d8573e9e
[Bleeding] Check vehicle-morepackets for players riding pigs.
2013-01-22 18:43:04 +01:00
asofold
542dafc6f7
Add default config for allowinstantbreak.
2013-01-21 06:06:48 +01:00
asofold
8d1ee85d9d
Add compatibility option to set blocks as instantly breakable.
2013-01-21 05:59:52 +01:00
asofold
b54b558322
Minor tweak :p.
2013-01-21 02:10:08 +01:00
asofold
f0ea06bea6
Also ignore hover for players inside of vehicles.
2013-01-21 02:08:25 +01:00
asofold
4f3e4fad65
(Not putting hover in at respawn due to chunk sending.)
2013-01-20 17:18:36 +01:00
asofold
0eaa8fd1b5
Ignore dead / sleeping directly on hover.
2013-01-20 06:53:31 +01:00
asofold
f940e1e359
More to the order of things.
2013-01-20 05:59:46 +01:00
asofold
762ae9174d
[BLEEDING] Some missing parts [might still be missing some].
...
Set to bleeding, because the last commits are. Bukkit-API-only access
shortly tested. There will be issues, but this might help over the
darkest of days.
2013-01-20 05:25:21 +01:00
asofold
4c6798b979
Typo / log level.
2013-01-20 04:35:35 +01:00
asofold
ee1f410dae
[SAFETY COMMIT, REFACTOR, BREAKING]
...
Moving big parts of code between sub-projects. Some refactoring was
needed to unlink some classes. Deprecated methods removed. Some utility
methods were moved to differently named utilities. Few signatures
changed (e.g. BlockProperties.init). Most changes should only concern
bugs or developers who dug into some NCP deeply (not sure those exist).
It should still all be there.
2013-01-20 04:18:08 +01:00
asofold
8e313f4a47
[SAFETY COMMIT, INCOMPLETE] RAW: Add support for bukkit-api-only.
2013-01-20 00:51:09 +01:00
asofold
c8c4d4c9cc
Add a method to set a config property for all configs at once.
2013-01-19 21:43:31 +01:00
asofold
9810c5c46b
Add more info in case MCAccess can not be set.
2013-01-18 23:06:50 +01:00
asofold
48c2d0ea53
Add fine grained permissions for Rei's Minimap's radar.
...
This merges pull request 4 (@slide23) in a slightly altered way, with
a little delay.
2013-01-18 22:43:16 +01:00
asofold
f9b45921b1
Move mod messages to a utility.
2013-01-18 22:37:23 +01:00
asofold
f3a5e572b3
Set last damage cause for NoFall.dealDamage.
2013-01-18 22:18:42 +01:00
asofold
00cf2886cd
Add unused PlayerData class for "discussion".
2013-01-18 16:43:07 +01:00
asofold
53ba5725da
Typo.
2013-01-18 16:34:48 +01:00
asofold
c0ddeef104
Fix players counting for logins checks if already denied to login.
...
Also lets "tempkick" feature come first.
2013-01-18 00:09:42 +01:00
asofold
fd2469490a
[Bleeding] Replace LagMeasureTask by TickTask.
...
Contains some fixes. Removes the debugging message for lag. Might
in some places use wild guesses for lag estimation
(TickTask.getLag(1000) < 1.5).
2013-01-17 01:47:07 +01:00
asofold
48705669dd
Increase tick after all processing.
2013-01-16 23:06:23 +01:00
asofold
2550e3059e
Update Metrics class.
2013-01-16 23:05:47 +01:00
asofold
e34ad4fcdf
Fix concurrent modification exception for a part.
...
Only set the hover ticks on teleporting events. On setting back players
in MovingListener.onTick, this will be prevented now. However actions
might still cause trouble, so some non-blocking stuff would be good here
(a removeFroHover set, some other way of keeping track).
2013-01-15 18:32:31 +01:00
asofold
d693d3a690
Code duplication for test.
2013-01-14 19:48:36 +01:00
asofold
9850a0e3bb
[BLEEDING] Add simple hover check.
2013-01-14 18:49:49 +01:00
asofold
91420f9edf
Add TickListener component.
...
TickTask allows registration and calls on each tick.
2013-01-14 04:23:39 +01:00
asofold
6d245c62a7
Add "ncp unexmpt * [...]", use with care.
...
Might unexempt npcs if another plugin used this for such.
2013-01-14 02:40:12 +01:00
asofold
6cfe46c117
Make resetting fall distance for teleports configurable.
2013-01-14 02:24:11 +01:00
asofold
e05275fd73
A little more grace for fast falling (vacc).
2013-01-14 02:09:31 +01:00
asofold
5879fba502
[Bleeding] Set the players fall distance on successful teleports.
...
Might cause issues.
2013-01-14 01:55:13 +01:00
asofold
fed73d519b
[Bleeding] Adapt teleport handling to cancelled events better.
...
Also will invalidate currently processed moving events.
2013-01-14 01:49:27 +01:00
asofold
0e9826cb14
[Bleeding] Re-arrange move-handling on highest and monitor level.
...
Remove uncancelling events. Ignore sleeping [might need adaption to
not trigger anything on getting up], account for cancelled events
and reset postions and feed yawrate accordingly.
2013-01-14 01:09:38 +01:00
asofold
a158b169d2
[Bleeding] NoFall: Try to delay damage on violations.
...
Cancel damage events rather than keeping fall distance plus damaging the
player. This should punish players less for bugs in MC or NCP, while
still dealing the accurate damage.
The players can still keep hovering, but that's what the hover checks
will be for.
2013-01-13 23:30:51 +01:00
asofold
76000584d0
Add more tests for ActionFrequency.
2013-01-13 22:11:51 +01:00
asofold
f0e9a844fc
ActionFrequency.update: reorder safety checks slightly.
...
Gains a little bit of consistency for negative time differences. Also
might be faster for the case of seldom shifting, though most likely
by an insignificant amount.
2013-01-13 22:11:29 +01:00
asofold
363cda50e8
Clear NCPExemptionManager in onDisable just in case.
...
Little significance, but could be expected to have some future purpose.
2013-01-13 21:49:29 +01:00
asofold
d766379afe
Imports fail.
2013-01-13 21:43:55 +01:00
asofold
070a7c1dd8
Tests are put into test/... not main/...
2013-01-13 21:29:28 +01:00
asofold
32c376455a
Also remove data for CheckType.ALL for components that don't implement
...
IHaveCheckType.
2013-01-13 21:23:25 +01:00
asofold
b492bd5ac0
Clear lag spikes if system time ran backwards.
2013-01-13 20:51:44 +01:00
asofold
6256703d01
Have TickTask be locked from the start.
2013-01-13 20:45:15 +01:00
asofold
e5686d694b
Lock, purge and cancel TickTask in onEnable.
2013-01-13 20:44:23 +01:00
asofold
ede74785d2
Add safety check for the "system time ran backwards" category.
2013-01-13 19:56:43 +01:00
asofold
97262544ae
Only on top level.
2013-01-12 01:06:21 +01:00
asofold
f0c1f34438
[Bleeding] Holzhammer 2.
...
MovingData: Set set backs and teleported to private visibility in order
to be able to rule out potential sources of inconsistencies. Also set
morepackets set-backs to null rather than to the same reference of
set-back (onSetBack).
2013-01-09 20:44:54 +01:00
asofold
5c8e76ecba
Reset to the players location on join. Adaptions to set-back use.
2013-01-09 19:20:43 +01:00
asofold
6cc3791439
[Bleeding] Change order of testing MCAccess and add dev branch for the
...
moment.
2013-01-09 19:18:44 +01:00
asofold
c82e92863d
Holzhammer.
2013-01-09 00:12:53 +01:00
asofold
c79920c3b2
Set version to 3.8.9 to distinguish from release of 3.8.8.
2013-01-08 21:36:17 +01:00
asofold
7ee13cce09
Also debug set back in the moving listener.
2013-01-07 19:09:34 +01:00
asofold
3cbae00fbb
Adapt debug logging to show full move always.
2013-01-07 19:01:03 +01:00
asofold
fbc85de617
[Bleeding] Prepare something for handling reload better, later.
2013-01-07 18:49:37 +01:00
asofold
ee3e3bb431
Add NCPCompatCBDev to have some kind of a canary in place.
2013-01-06 13:58:36 +01:00
asofold
c262337940
Adjustments with set-backs.
2013-01-05 19:20:05 +01:00
asofold
15d2346dea
MovingData.onSetBack: also reset more-packets/vehicle set-backs.
2013-01-05 12:28:04 +01:00
asofold
92adc71ccd
Comment out remainders of horizontal accounting.
2013-01-05 12:25:40 +01:00
asofold
81866fcc3e
Back to normal.
2013-01-04 22:42:48 +01:00
asofold
9bf08b08d8
Set current build number to 0 for DefaultConfig.
...
Until Jenkins is set up correctly.
2013-01-04 17:40:36 +01:00
asofold
afe98203f0
Add hidden config flag to be able disable lag adaption
...
globally.
2013-01-04 17:31:29 +01:00
asofold
1564115dd0
[Bleeding] Optimizations and corrections for set-backs.
2013-01-04 17:21:34 +01:00
asofold
c73aa0edac
Add convenience methods for set-back locations to MovingData.
2013-01-04 17:14:46 +01:00
asofold
69f46c2f12
Add getWorld to PlayerLocation.
2013-01-04 17:04:01 +01:00
asofold
530f85c03c
Details about morepackets set-back.
2013-01-04 16:51:42 +01:00
asofold
65a7bf8b36
[Bleeding] Account for server side lag in blockplace.fastplace.
2013-01-04 16:47:11 +01:00
asofold
8bb35fec94
[Bleeding] Account for server side lag in inventory.instantbow.
2013-01-04 15:55:21 +01:00
asofold
1b350af75f
[Bleeding] Account for server side lag in combined.improbable.
2013-01-04 15:45:19 +01:00
asofold
a32a428d08
[Bleeding] Account for server side lag in combined.yawrate.
2013-01-04 15:38:37 +01:00
asofold
202a3ec0c9
[Bleeding] Account for server side lag in fight.speed.
2013-01-04 14:49:11 +01:00
asofold
adf91b88d6
[Bleeding] Account for lag for vertical accounting in
...
moving.survivalfly.
2013-01-04 14:42:04 +01:00
asofold
e514cc2425
[Bleeding] Account for lag in blockbreak.frequency.
2013-01-04 14:34:42 +01:00
asofold
581cdef7bb
[Bleeding] Account for lag in blockbreak.fastbreak.
2013-01-04 14:21:08 +01:00
asofold
b85cd17688
Add hidden lag flag to abstract CheckConfig.
2013-01-04 13:56:35 +01:00
asofold
57ba5533aa
Add ability to include the current tick in TickTask.getLag.
2013-01-04 13:47:09 +01:00
asofold
47faa014bf
[experimental] Reset yawrate on teleports.
2013-01-04 13:29:45 +01:00
asofold
0f763782e0
Set version to 3.8.8-TEMP to distinguish build numbers.
...
Trouble with our jenkins server / backups.
2013-01-01 12:24:22 +01:00
asofold
434eb68898
Don't count the first tick for lag.
2012-12-31 16:29:32 +01:00
asofold
9e839b561e
Alter lag spike display to show spikes for intervals.
2012-12-31 16:22:46 +01:00
asofold
f4680da0d4
Further adjustments to Improbable (feed).
...
Just feed weights to improbable instead of checking for some places,
getting rid of some unnecessary violations cascading. Also feed for
fighting speed violations.
2012-12-29 22:10:45 +01:00
asofold
05c7699937
Use a defensive method for yaw difference for the angle check.
2012-12-29 16:47:03 +01:00
asofold
7f17420606
More % for yaw.
2012-12-29 16:23:04 +01:00
asofold
f9d44cd661
Add "strict" flag to blockbreak.fastbreak.
...
This allows to count break...break instead of interact...break, if set
to false.
2012-12-28 20:00:05 +01:00
asofold
a823e6dd1e
Use absolute yaw difference for comparison.
2012-12-28 19:47:03 +01:00
asofold
802c1bef06
Add comment for future changes.
2012-12-28 19:35:43 +01:00
asofold
1759c1003f
yawrate: Add judgement about stationary yaw.
...
This prevents adding up small yaw-differences for many cases.
2012-12-28 19:32:04 +01:00
asofold
4800efbf2a
Various adaptions to the use of the Improbable check.
...
Fix fight.reach input for long distance hits (might increase problems).
Remove some inputs, remove some event-cancelling (but keep input).
Lower some weights.
2012-12-28 19:16:54 +01:00
asofold
c36078b139
Correct a comment.
2012-12-28 18:49:23 +01:00
asofold
2ea4c8ef6a
Add defensive comments.
2012-12-28 00:17:27 +01:00
asofold
d38b09bc1f
Use LogUtil for logging exceptions.
2012-12-27 19:51:24 +01:00
asofold
b566bc1d00
Actually do clear logins data on reloading.
2012-12-27 18:16:08 +01:00
asofold
09e16a7231
Clear chat.logins data on reload.
2012-12-27 15:31:50 +01:00
asofold
e8208a12c5
Update permissions for chat checks in plugin.yml.
2012-12-27 14:30:02 +01:00
asofold
ef5d249973
Set version to 3.8.8 for further development.
2012-12-22 12:19:16 +01:00
asofold
ee0e12bbd0
Set version to 3.8.7-beta for release on BukkitDev.
2012-12-22 11:54:06 +01:00
asofold
77975c2659
Put compat versions "right". (Rename MC1_4_6 to CB2545.)
2012-12-21 18:08:18 +01:00
asofold
74e3085ee0
Deprecate old methods for lag-spikes.
2012-12-21 16:49:01 +01:00
asofold
59b0985f11
More precise lag spike counting.
...
Also prepares for more flexibility with what to count.
2012-12-21 15:41:15 +01:00
asofold
d70041713a
Nice maven.
2012-12-21 11:28:29 +01:00
asofold
09a2a7b003
Correct package name for 1.4.6 compat.
2012-12-21 11:21:03 +01:00
asofold
f1e2781c81
Log all exceptions if setting MCAccess fails.
2012-12-21 11:13:15 +01:00
asofold
3d773c6944
[INSTABLE] Add support for MC1.4.6.
2012-12-21 10:44:28 +01:00
asofold
eca6706a14
Fix yawrate for a part.
2012-12-21 09:59:51 +01:00
asofold
51b8b72bf7
Workaround for walking on brewing stands.
2012-12-19 12:16:28 +01:00
asofold
67bd8919be
Set version to 3.8.7 for further development.
2012-12-19 12:02:25 +01:00
asofold
4448452700
Set version to 3.8.6-beta for beta-release on BukkitDev.
2012-12-19 11:27:31 +01:00
asofold
4eccfe0b8e
Disable managelisteners by default.
2012-12-18 20:20:55 +01:00
asofold
3dd7bfc64f
Leave some defaults to the default config.
2012-12-18 01:23:08 +01:00
asofold
1011b36d6a
Might have fixed the bed-leave check.
2012-12-18 01:16:52 +01:00
asofold
1e701f01f6
Bind spawn-egg dupe-prevention to the items check to allow turning it
...
off.
2012-12-17 21:55:00 +01:00
asofold
e7a643c692
Add comment.
2012-12-17 21:52:35 +01:00
asofold
13bf0eb705
[Bleeding] Adjust assumeground-set-back.
2012-12-17 21:16:34 +01:00
asofold
f9625af03b
Increment jumpphase after debug output.
2012-12-17 20:07:53 +01:00
asofold
f7e5951506
Assume full block shape for stairs on collidesBlock.
2012-12-17 19:41:44 +01:00
asofold
c6a4cf2ab7
Correct some things about width/length of entities.
...
This might have caused lag and all sorts of problems with moving, such
as getting pulled back near cobweb or water. [Still fp in survivalfly
left.]
2012-12-17 19:15:21 +01:00
asofold
432c7607aa
Store MCAccess in PlayerLocation and MoveInfo.
2012-12-17 18:05:01 +01:00
asofold
817ac36f8b
Comments, order, init values.
2012-12-17 17:57:07 +01:00
asofold
e2a1fc6a2d
Change signature of MCAccess.isIllegal to AlmostBoolean.
2012-12-17 17:02:04 +01:00
asofold
b397c491fc
Target is Java 1.6.
2012-12-17 16:48:12 +01:00
asofold
6e523ee46e
More logical order.
2012-12-14 10:49:37 +01:00
asofold
a05d3e06c8
Javadoc updates.
2012-12-14 10:44:10 +01:00
asofold
4b07eadc32
Corrections to versions.
2012-12-14 00:44:08 +01:00
asofold
5a98004552
Adjust version.
2012-12-13 23:50:53 +01:00
asofold
5f54286c12
Compiles: poms fixed / hacked. Credit mbax for general setup.
2012-12-13 23:42:59 +01:00
asofold
42521cbb1c
Add resources.
2012-12-13 22:57:21 +01:00
asofold
f21ffd68cb
RAW split setup (does not compile in eclipse).
2012-12-13 22:48:56 +01:00