Table of Contents
Warning:
This is a new feature, not a magical solution to all your problems. The chunk processor isn't perfect, and it is your fault if it fails to prevent lag / crashes (Although feel free to create a ticket if you think it's something it could prevent in future).
It is however very efficient, and will hardly leave a footprint when there are no chunks to process.
Overview
The chunk processor will process chunks before they are saved / loaded from disk. It is lightweight at the moment with the following capabilities:
- Clear entities if a dangerous amount is detected
- Clear blockstates if a dangerous amount is detected
The purpose of the processor is to:
- Decrease server lag
- Prevent potentially dangerous chunks being saved / loaded from disk
- Prevent repeated server crashes from dangerous chunks
The usual causes of dangerous chunks are:
- People abusing WorldEdit
- People abusing VoxelSniper
- Any other server-tool you have that can be used to spam entites / blocks
Configuration
Configuration is done through the settings.yml
To enable the chunk processor, set the following:
enabled-components:
# Processes chunks (trimming, or entity/tile limits)
chunk-processor: true
It can then be configured further, changing these values:
chunk-processor:
# Auto trim will not save chunks which aren't claimed
auto-trim: false
# Max tile entities per chunk
max-tiles: 3
# Max entities per chunk
max-entities: 512
# Disable block physics
disable-physics: false
If the tile entity / entity limit has been reached, the chunk processor will remove the entities that exceed the limit when the chunk is saved. It will also prevent players that don't have /plot weanywhere
enabled from exceeding the limit using WorldEdit.
When the chunk processor is activated, players will not be able to use tile entities as a part of the plot components when using /plot set
.
Tip: If using Paper, you may also enable "tile-entity-check" under the paper components. This will prevent players from placing new tile entities when the tile entity limit has been reached in that particular chunk.
Info: For more information about tile entities see: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/package-tree.html (Or do a google search.)
Home
Installation
API documentation
Further installation
- Road schematics
- settings.yml
- commands.yml
- worlds.yml
- style.yml
- UUID conversion
- Set a plot world as default world
- ChestShop Compatibility