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worlds.yml
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11
worlds.yml
NotMyFault edited this page 2021-05-21 19:24:14 +02:00
The file is located at /plugins/PlotSquared/config/worlds.yml
This file contains the configuration for each world. If you use the plot-setup /plot setup
the file-input will be generated by the plugin according your setup-arguments. Another you must change the default value manually.
Info: For more information regarding block buckets, see block-bucket.
Tip: At the end you find the
flags
- section to customize the default flags options for all plots.
configuration_version: v5
worlds:
# The name of the world
plotworld:
plot:
# The road height above from Y 0
height: 62
# The road length around a plot
size: 42
# Uses the block bucket format:
# item1:percentage,item2:percentage,item3:percentage
# ex: stone:50,grass_block:50
# generating 50% stone and 50% grass blocks
filling: stone
# Uses the block bucket format:
# item1:percentage,item2:percentage,item3:percentage
# ex: stone:50,grass_block:50
# generating 50% stone and 50% grass blocks
floor: grass_block
# Wheather the plot should have a bedrock layer at the bottom
bedrock: true
# The plot biome
biome: FOREST
# Whether or not plots should be merged
auto_merge: false
# Whether or not signs should be created at the corner of a plot
create_signs: true
# The material to use for the plot signs.
sign_material: OAK_WALL_SIGN
# Configure the wall
wall:
# Uses the block bucket format:
# item1:percentage,item2:percentage,item3:percentage
# ex: stone:50,grass_block:50
# generating 50% stone and 50% grass blocks
block: stone_slab
# Uses the block bucket format:
# item1:percentage,item2:percentage,item3:percentage
# ex: stone:50,grass_block:50
# generating 50% stone and 50% grass blocks
block_claimed: sandstone_slab
# Uses the block bucket format:
# item1:percentage,item2:percentage,item3:percentage
# ex: stone:50,grass_block:50
# generating 50% stone and 50% grass blocks
filling: stone
height: 62
# Wheather or not blocks should be placed on top of the border
place_top_block: true
# Configure the road
road:
# Road width along a side of a plot
width: 7
# Road height from Y 0
height: 62
# Uses the block bucket format:
# item1:percentage,item2:percentage,item3:percentage
# ex: stone:50,grass_block:50
# generating 50% stone and 50% grass blocks
block: quartz_block
# Apply flags for the road within the following pattern:
# flags:
# pvp: true
# gamemode: survival
# Do NOT add them inside the brackets
flags: {}
misc_spawn_unowned: false
# Configure the home
home:
# side, center/middle or x,z (relative to the plot) or x,y,z
default: side
# side, center/middle or x,z (relative to the plot) or x,y,z
nonmembers: side
schematic:
# Whether or not the user can choose between a schematic when they claim a plot
specify_on_claim: false
# Wheather or not the schematic should be pasted on claim
on_claim: false
# Define the schematic within the following format:
# file:
# example.schem
file: 'null'
schematics: []
# Command costs
economy:
# Can use javascript for dynamic prices
prices:
merge: 100
sell: 100
claim: 100
# Wheather or not the setting should be active
use: false
# Default plot chat mode (toggled with `/plot toggle chat`)
chat:
enabled: false
# Whather or not plotchat will be on always
forced: false
# Limit the number of people that can be added to a plot
limits:
max-members: 128
world:
# Build height going from Y
max_height: 256
min_height: 1
# Used for the gamemode flag
gamemode: creative
# World border expands dynamically
border: false
# false = disabled
event:
spawn:
# Wheather or not spawn eggs are enabled
egg: false
# Wheather or not breeding is enabled
breeding: false
# Wheather or not custom events are enabled
custom: true
# Wheather or not natural mob spawning is enabled
natural_mob_spawning: false
# Wheather or not spawners are spawning mobs
mob_spawner_spawning: false
# Controls the world type / terrain / generator used
generator:
type: 0
terrain: 0
plugin: PlotSquared
# Global plot flags, see: https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags
flags: {}
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- Road schematics
- settings.yml
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- worlds.yml
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- Set a plot world as default world
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