mirror of
https://github.com/IntellectualSites/PlotSquared.git
synced 2024-11-23 12:06:15 +01:00
Page:
Why should you switch to PlotSquared?
Pages
API Documentation
API Flag
Backups
BlockBucket
Bypass Permissions
Changelog
ChestShop Compatibility
Chunk processor
Commands and Permissions
Commands
Events
FAWE
Fix plot borders
Getting an instance of PlotSquared
Home
Installation
Merging all plots
Migrating from an older major release
Permission Packs
Placeholders
Plot Component Presets
Plot Components
Plot Membership Tiers
Plot analysis
Plot flags
Plot web interface
PlotSquared web API
PlotSquared.use_THIS.yml
Printing the furthest plot
Resetting plot biomes
Schematic Generation
Schematic on Claim
Scripting
Set a plotworld as default world
Setting all signs
Single Plot Area
UUID conversion
Updating from 1.12 to 1.13
Usage
Usage: Schematic export
Vanilla Tags
Why should you switch to PlotSquared?
World reduction
WorldEdit processing
commands.yml
settings.yml
style.yml
worlds.yml
0
Why should you switch to PlotSquared?
NotMyFault edited this page 2021-04-27 18:34:57 +02:00
Table of Contents
Click here for conversion instructions.
Speed
PlotSquared is made to be fast.
- (async) Clear plots more than 800 times faster than PlotMe
- Plot auto doesn't lag or crash the server
- Much faster chunk generation, plot moving, swapping + everything
- Supports huge plot sizes (e.g. 1024x1024 of custom terrain)
- Works with hundreds of thousands of plots
Reduce lag
- Plot purging and old plot removal
- Optional dynamic world border and world chunk trimming
- Mass plot condensation
- Redstone clock prevention
- Mob limiting
Safety
- You can safely allow redstone, tnt without worrying about lag, griefing from sand cannons, pistons or tnt
- Chunk and WorldEdit processor to prevent lag, crashes and data corruption
- Lots of redundancies. e.g. Backup your database with
/plot database
, or if you loose both, you can still recover based on plot sign information.
Looks
- Add amazing roads schematics to existing worlds
- Easily change the message color scheme (style.yml)
- Titles (entry notifications)
- Per plot time / weather
Support
- Support for Minecraft 1.13.2 -> 1.16.5 and higher
- Works with offline-mode servers
- Community Translations
Features
- Plot merging
- Extensive flag system (~70 flags)
- Plot clusters in normal worlds
- Augmented generation (e.g. Vanilla, Islands, TerrainControl)
- PlotSquared Web interface
- Plot approval system
- Donut shaped plots (or any shape symmetrical about x=z)
- VoxelSniper support
- Plot component percent composition control
- Biome generation inside plots
- Dynmap
-
- More!
Home
Installation
API documentation
Further installation
- Road schematics
- settings.yml
- commands.yml
- worlds.yml
- style.yml
- UUID conversion
- Set a plot world as default world
- ChestShop Compatibility