Table of Contents
Overview
The extensive flagging system allows you to do all sorts of things such as setting the plot weather.
Setting a flag is easy, just use /plot flag set <flag> <value>
. For a boolean flag, the value would either be 'true' or 'false'.
Tip: All the flag commands come with tab auto completion.
Flag List
To bring up a list of flags use /plot flag list
. These values are clickable, and clicking a flag name will show you information about that particular flag. You can also use /plot flag info <flag>
directly, if you already know the flag name.
Default Flags
You can set default flags per world in the plugins/PlotSquared/config/worlds.yml
. Default flags will be present in each claimed plot unless a different value is manually set for that plot. The following is an example of setting the use
flag to allow interaction with doors, and trapdoors, levers, gates, pressure plates, buttons and trip wires:
worlds:
<world>:
[...]
flags:
use: "oak_door,iron_trapdoor,lever,acacia_fence_gate,light_weighted_pressure_plate,oak_button,tripwire"
pvp: true
<world>
indicates the name of that plotworld.
Tip: Instead of all materialnames of the same kind seperate you can use the tags to specify a "material-group".
Flag types
Boolean
Accepts true
or false
.
Miscellaneous
Accepts commands with multiple parameters, e.g /gamemode creative
.
Timed
A binary tuple of numbers e.g. 53 6
or 7 93
.
BlockTypeList
A list of blocks, supporting both legacy numerical IDs and new string IDs e.g.
grass_block
for grass blocks7
for bedrock7,3
for bedrock and dirt35:14,35:15
for red and black wool
These flags also support vanilla-tags, like:
#signs
for all sign types#buttons
for all button types
Enum
Accepts a predefined collection of values.
Double
Accepts any decimal number (all real numbers),
TeleportDeny
Accepts the plot tiers trusted
, members
, nonmembers
, nontrusted
and nonowners
.
Integer
Accepts all integers.
Internal
Flags used internally.
Flag Permissions
Basic Permission Schema
To give a player access to a flag, you need to assign the following permissions, and exchange the value if wanted:
plots.set.flag
plots.flag
plots.flag.add
plots.flag.remove
Tip: Also you can assign
plots.permpack.basicflags
to cover the following permissions and lots of the basic flags.
Flag specific permission
plots.set.flag.<name>.*
(e.g. plots.set.flag.fly.*
)
The asterisk covers the values of the flag, if it's a boolean flag you cover true
and false
, if it's a Long flag you cover all positive numbers and so on. Make sure to decide whether you need it or not.
Terminology
The following tables contain phrases covering certain stances of plot member inheritance and flag states. We will explain the phrases used below.
- Player: The player, as in user of the server.
- Guest: Person who is not added to the plot (tiers).
- False: The flag intended behavior is not enabled by default.
- True: The flag intended behavior is enabled by default.
- None: The flag intended behavior is not set by default.
- Infinity: The flag is not bound to an amount and allows infinite types of the flag.
- Null: The flag intended behavior cannot be set outside of the API.
- Empty: The flag variable is empty and won't appear to the user.
- Not Buyable: The flag variable is not set, therefore the plot is not buyable.
- Disabled: The flag variable is not set, therefore the intended behavior is not defined.
Entity Categories
Flags such as mob caps, interaction flags, etc, make use of entity categories. PlotSquared divides entities in the following categories:
- animal: cod donkey squid skeleton_horse mule trader_llama parrot zombie_horse cow horse bee polar_bear pufferfish cat bat salmon fox pig llama iron_golem turtle tropical_fish sheep snow_golem mooshroom ocelot dolphin chicken wolf panda rabbit
- hostile: blaze pillager skeleton giant elder_guardian zombie_pigman end_crystal ravager ghast guardian vindicator magma_cube spider creeper wither evoker slime illusioner phantom witch wither_skeleton husk ender_dragon cave_spider stray enderman silverfish endermite vex zombie drowned zombie_villager, shulker
- villager: villager wandering_trader
- vehicle: spawner_minecart donkey pig llama furnace_minecart skeleton_horse mule hopper_minecart trader_llama zombie_horse tnt_minecart boat chest_minecart horse command_block_minecart minecart
- player: player
- projectile: ender_pearl dragon_fireball fireball wither_skull llama_spit fishing_bobber experience_bottle egg arrow small_fireball snowball spectral_arrow shulker_bullet potion trident
- tameable: cat trader_llama parrot zombie_horse donkey wolf llama horse skeleton_horse mule
- hanging: item_frame leash_knot painting
- other: dragon_fireball tnt experience_orb lightning_bolt fireball wither_skull area_effect_cloud evoker_fangs eye_of_ender armor_stand small_fireball firework_rocket falling_block item
Flags
Boolean
Name | Description | Default Value |
---|---|---|
redstone | Set to false to disable redstone in the plot. |
True |
fly | Set to true to enable flight within the plot. |
False |
chat | Set to false to prevent plot chat on the plot. |
False |
notify-leave | Set to true to notify the plot owners when someone leaves the plot. |
False |
notify-enter | Set to true to notify the plot owners when someone enters the plot. |
False |
hide-info | Set to true to hide plot information. |
False |
server-plot | Set to true to turn the plot into a server plot. This is equivalent to setting the server as the plot owner. |
False |
explosion | Set to true to allow explosions inside a plot. |
False |
grass-grow | Set to false to disable grass to grow within the plot. |
True |
vine-grow | Set to false to disable vines to grow within the plot. |
True |
mycel-grow | Set to false to disable mycelium to grow in the plot. |
True |
kelp-grow | Set to false to disable kelp to grow in the plot. |
True |
instabreak | Set to true to allow blocks to be instantaneously broken in survival mode. |
False |
disable-physics | Set to true to disable block physics in the plot. |
False |
liquid-flow | Set to false to disable liquid flowing. |
True |
snow-melt | Set to true to allow snow to melt within the plot. |
True |
snow-form | Set to false to disallow snow to form within the plot. |
False |
ice-melt | Set to true to allow ice to melt in the plot. |
False |
ice-form | Set to true to allow ice to form in the plot. |
False |
block-burn | Set to true to allow blocks to burn within the plot. |
False |
block-ignition | Set to true to allow blocks to ignite within the plot. |
False |
soil-dry | Set to true to allow soil to dry within the plot. |
False |
coral-dry | Set to true to allow corals to dry within the plot. |
False |
device-interact | Set to true to allow devices to be interacted with in the plot. |
False |
vehicle-break | Set to true to allow guests to break vehicles in the plot. |
False |
vehicle-place | Set to true to allow guests to place vehicles in the plot. |
False |
vehicle-use | Set to true to allow guests to use vehicles in the plot. Applies to the following entity categories: vehicle |
False |
hanging-break | Set to true to allow guests to break hanging objects in the plot. Applies to the following entity categories: hanging |
False |
hanging-place | Set to true to allow guests to hang objects in the plot. |
False |
misc-place | Set to true to allow guests to place miscellaneous items. |
False |
misc-break | Set to true to allow guests to break miscellaneous items. Applies to the following entity categories: armorstands |
False |
misc-interact | Set to true to allow guests to interact with miscellaneous items. Applies to the following entity categories: hanging, other |
False |
villager-interact | Set to true to allow guests to interact with villagers in the plot. |
False |
player-interact | Set to true to allow guests to interact with players in the plot. Applies to the following entity categories: player |
False |
tamed-interact | Set to true to allow guests to interact with tamed mobs. Applies to the following entity categories: tameable |
False |
tamed-attack | Set to true to allow guests to interact with tamed animals in the plot. Applies to the following entity categories: tameable |
False |
animal-interact | Set to true to allow animals to be interacted with in the plot. Applies to the following entity categories: animal |
False |
animal-attack | Set to true to allow animals to be attacked in the plot. Applies to the following entity categories: animal |
False |
hostile-interact | Set to true to allow players to interact with hostile mobs in the plot. Applies to the following entity categories: hostile |
False |
hostile-attack | Set to true to enable players to attack hostile mobs in the plot. Applies to the following entity categories: hostile |
False |
mob-place | Set to true to allow mobs to place blocks within the plot. |
False |
mob-break | Set to true to allow mobs to break blocks within the plot. |
False |
forcefield | Set to true to enable member forcefield in the plot. |
False |
invincible | Set to true to prevent players from taking damage inside of the plot. |
False |
item-drop | Set to false to prevent item drop by non-members. |
True |
drop-protection | Set to true to prevent dropped items from being picked up by non-members of the plot. |
False |
pvp | Set to true to allow PvP. |
False |
pve | Set to true to allow PvE. |
False |
no-worldedit | Set to true to disable WorldEdit usage within the plot. |
False |
deny-exit | Set to true to disallow players from exiting the plot. |
False |
untrusted-visit | Set to false to disallow untrusted players from visiting the plot. |
True |
prevent-creative-copy | Set to true Prevents people from copying item NBT data in the plot unless they're added as members. |
False |
description | Set the plot description. Supports '&' color codes. | Empty |
greeting | Message sent to players on plot entry. Supports '&' color codes. | Empty |
farewell | Message sent to players when leaving the plot. Supports '&' color codes. | Empty |
leaf-decay | Set to false to prevent leaves from decaying. |
True |
no-portals | Prevents players from creating portals of any kind. | False |
deny-portal-travel | Prevents players from travelling across dimensions by using portals. | False |
lectern-read-book | Prevents players taking books from lecterns. Note: This requires the use with the input lectern |
False |
Miscellaneous
Name | Description | Default Value |
---|---|---|
blocked-cmds | A list of commands that are blocked in the plot. | None |
gamemode | Determines the gamemode in the plot. | None |
guest-gamemode | Determines the guest gamemode in the plot. | None |
Timed
Name | Description | Default Value |
---|---|---|
feed | Specify an interval in seconds and an optional amount by which the players will be fed (amount is 0 by default = vanilla-regeneration). | None |
heal | Specify an interval in seconds and an optional amount by which the players will be healed (amount is 0 by default = vanilla-regeneration). | None |
BlockTypeList
Name | Description | Default Value |
---|---|---|
use | Define a list of materials players should be able to interact with in the plot even when they aren't added to the plot. | None |
break | Define a list of materials players should be able to break in the plot even when they aren't added to the plot. | None |
place | Define a list of materials players should be able to place in the plot even when they aren't added to the plot. | None |
Enum
Name | Description | Default Value |
---|---|---|
weather | Specifies the simulated weather inside of the plot. This hasn't an effet of weather dependend game mechanics. | None |
deny-teleport | Deny a certain group from teleporting to the plot. Available groups: members, nonmembers, trusted, nontrusted, nonowners | None |
titles | Set to true to allow the plot title when someone enters the plot. |
None |
music | Set to a music disk ID (item name) to play the music disc. | None |
Double
Name | Description | Default Value |
---|---|---|
price | If set a plot can be bought for this price using /plot buy . Requires economy to be enabled and lists plots under /plots list forsale . |
Not Buyable |
Integer
Name | Description | Default Value |
---|---|---|
misc-cap | Set to an integer value to limit the amount of miscellaneous entities on the plot. Applies to the following entity categories: projectile, other, hanging | Infinity |
entity-cap | Set to an integer value to limit the amount of entities on the plot. | Infinity |
mob-cap | Set to an integer value to limit the amount of mobs on the plot. Applies to the following entity categories: animal, villager, tameable, hostile | Infinity |
animal-cap | Set to an integer value to limit the amount of animals on the plot. Applies to the following entity categories: animal, villager, tameable | Infinity |
hostile-cap | Set to an integer value to limit the amount of hostile entities on the plot. Applies to the following entity categories: hostile | Infinity |
vehicle-cap | Set to an integer value to limit the amount of vehicles on the plot. Applies to the following entity categories: vehicle | Infinity |
time | Specifies the simulated time inside of the plot. This hasn't an effet of time dependend game mechanics. | Disabled |
Internal
Name | Description | Default Value |
---|---|---|
done | Mark a plot as done. | Null |
analysis | A multi purpose debug analysis flag. | Null |
Home
Installation
API documentation
Further installation
- Road schematics
- settings.yml
- commands.yml
- worlds.yml
- style.yml
- UUID conversion
- Set a plot world as default world
- ChestShop Compatibility