Commit Graph

524 Commits

Author SHA1 Message Date
Mike Primm
5ed6cf830b Make sure we can clean up event listeners during reload (make /dynmap reload work) 2011-08-20 15:21:39 -05:00
Mike Primm
e643292a7e Fix boundary condition that was causing some missed tiles on chunk triggers 2011-08-19 22:38:08 -05:00
Mike Primm
e2616c9159 Fix Residence region output in JSON mode 2011-08-19 11:27:38 -05:00
Mike Primm
fd2085b511 Add 'parallelrendercnt' - multi-core fullrender support (experimental) 2011-08-17 23:14:05 -05:00
Mike Primm
7fd2d5bf10 Turn off using temp file in ImageIO - our images are too small to do that 2011-08-16 21:25:16 -05:00
Mike Primm
98b3bdfde3 Add triggered update queue length to /dynmap stats 2011-08-16 13:48:00 +08:00
Mike Primm
477a7d13de Add multiple quality levels for JPG encoding - adjust default to 0.85 2011-08-16 12:32:01 +08:00
Mike Primm
829e1339a8 Change console fullrender to seed from world's center setting, vs 0,0,0 2011-08-15 21:10:44 +08:00
Mike Primm
55720cfd4d Avoid exception try-catch on nominal path 2011-08-15 07:25:18 +08:00
Mike Primm
4cb5b9a956 Fix initial zoomout processing (unnecessary updates), extra tile invalidates 2011-08-15 07:25:17 +08:00
Mike Primm
6860d8952f More invalidate tightening up 2011-08-15 04:49:58 +08:00
Mike Primm
0c9cfedb6e Handle tile invalidates better for bigger-than-one-block cases (chunks) 2011-08-15 04:49:42 +08:00
Mike Primm
f5d5171f86 Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support 2011-08-14 14:27:20 +08:00
Mike Primm
fb366ce36b Update rail and ladder models - work better with non-default textures 2011-08-14 13:13:24 +08:00
Mike Primm
0bc760230f Update Leaflet (lots of fixes) 2011-08-14 13:12:58 +08:00
Mike Primm
c524c39901 Add pistonmoved event handling, full rendering for piston and extension 2011-08-14 10:36:47 +08:00
Mike Primm
3da03c978b Add model for redstone repeater 2011-08-13 12:32:09 +08:00
Mike Primm
4316e1f3e4 Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname 2011-08-13 11:48:26 +08:00
Mike Primm
b800984e3f Fix alpha-blending on scaled textures, and mask textures 2011-08-13 11:03:16 +08:00
Mike Primm
17c2072b82 Fix armor calculation - bring in line with funky method used in MC UI 2011-08-13 05:36:48 +08:00
Mike Primm
d008548306 Add support for JPEG encoding option for HDMaps 2011-08-12 14:48:52 +08:00
Mike Primm
053bd0e561 Fix typo in 'sendposition' setting - allow both 'sendposition' and 'sendpositon' in case someone worked around it 2011-08-10 22:37:41 -05:00
Mike Primm
166a5272fb Add support for selectively hiding portions of world (hiddenlimits) 2011-08-10 22:15:18 -05:00
Mike Primm
334f3d983a Add handling for texture packs that don't provide all needed files -
fall through to standard pack when needed
2011-08-10 14:54:25 -05:00
Mike Primm
6383a7ef22 Add permissions info to plugin.yml 2011-08-10 00:52:55 -05:00
Mike Primm
3a38b44e79 Make model for cactus - they aren't quite full block 2011-08-09 20:45:08 -05:00
Mike Primm
48ba43aae5 Check for overflow on biome lookup - prevent exceptions on some worlds 2011-08-09 00:18:38 -05:00
Mike Primm
9c44843884 Add leaves id=3: apparently alpha-map leaves migrated to this? 2011-08-08 09:20:10 -05:00
Mike Primm
a76a734e16 Add mappings for leaves for +12 - not sure if needed, but can't hurt 2011-08-07 22:58:51 -05:00
Mike Primm
4209a2c54d Fix subblock rendering of flat, scaled-down models (for 0.20.1) 2011-08-07 22:11:00 -05:00
Mike Primm
a641d2d831 Handle fade-processing bit values on leaves (N, N+4, N+8) 2011-08-07 10:29:54 -05:00
FrozenCow
cd7e04fec3 Added another data-value (8) for leaves that occurs in parts of the trees in Skylands. 2011-08-07 16:55:22 +02:00
FrozenCow
4381d5838c Changed version to 0.21. 2011-08-06 20:04:53 +02:00
Mike Primm
d95189a7c1 Add maximumheight and minimumheight options to IsoHDPerspective 2011-08-04 00:26:08 -05:00
Mike Primm
571c66a189 Fix detection of blockformed, blockfaded, blockspread 2011-08-03 23:40:25 -05:00
Mike Primm
ba9e27f451 Fix armor calculation - round vs truncate 2011-08-03 22:45:18 -05:00
Mike Primm
612cdf0c98 Make mapzoomin for Kzed consistent with previous versions (2 below
native)
2011-08-03 15:09:28 -05:00
Mike Primm
ee790f86ed Fix marker position logic and zoom range calculation on Kzed and Flat 2011-08-02 21:51:00 -05:00
Mike Primm
d845ed207d Get name and prefix use consistent 2011-07-31 22:40:18 -05:00
Mike Primm
4d285b475a Fix zoom out processing for kzed maps - used name not prefix 2011-07-31 22:30:02 -05:00
Mike Primm
58df3a8441 Fix trap when bad basenode in region component 2011-07-31 11:14:36 -05:00
Mike Primm
2ee49fd82e Merge remote branch 'origin/master' 2011-07-31 10:37:09 -05:00
Mike Primm
c2fe0f772c Fix bug with not doing biome shading on normal worlds 2011-07-31 10:36:43 -05:00
Mike Primm
b4ce28fd9a Make JSON unicode encoding more thorough - don't assume anything outside ASCII should not be escaped 2011-07-30 02:13:45 -05:00
Mike Primm
6c42b399f4 Improve texture rendering for redstone wire 2011-07-30 01:22:05 -05:00
Mike Primm
4622b42aed Fix map edge detection to only use lack-of-chunks: fix skylands
premature end-of-render issue
2011-07-28 10:11:34 -05:00
Mike Primm
8957ab7c31 Fix message - blockform -> blockformed 2011-07-28 10:01:54 -05:00
Mike Primm
b1272d18f8 Retired 'snowformed' event, added 'blockformed', 'blockfaded', 'blockspread' 2011-07-28 08:08:08 -05:00
FrozenCow
0abc944c6e Added logo-component. 2011-07-27 18:51:26 +02:00
FrozenCow
369317ea45 Added styling to regions (thereby also changing the configuration a bit, editing HTML in configuration is not possible anymore) 2011-07-27 16:49:48 +02:00
Mike Primm
d862d1aa70 Add new commands to help text 2011-07-27 08:18:12 -05:00
Mike Primm
df9d3494c3 Tighten up shutdown of zoom file processing during reload 2011-07-27 08:04:53 -05:00
Mike Primm
c135a669a8 Add updated Residence support (2.3.z) 2011-07-26 23:07:20 -05:00
Mike Primm
096d2fe72e Add cancelrender command 2011-07-26 10:29:50 -05:00
Mike Primm
f9393d70ea Flesh out comments on selecting template sets, and which files are used for each 2011-07-25 22:04:53 -05:00
Mike Primm
beb3165bbe Make default consistent with existing behaviors 2011-07-25 21:26:01 -05:00
Mike Primm
5a9c28ae27 Add support for 'defaultmap' setting in configuration.txt 2011-07-25 21:16:42 -05:00
Mike Primm
aa29ddf141 Add max-sessions setting to configuration.txt - limits concurrent threads and sessions on internal web server 2011-07-25 20:34:37 -05:00
Mike Primm
42132328cd Shader fine tuning 2011-07-25 02:38:30 -05:00
Mike Primm
9e7e333cc5 Tune render performance 2011-07-25 02:16:00 -05:00
Mike Primm
cf08f243d0 Modify ImageIO use to avoid re-encoding on retry, do better buffering 2011-07-25 00:12:07 -05:00
Mike Primm
737bcb98d9 Improve handling of /reload, clean up dead code 2011-07-24 23:23:24 -05:00
Mike Primm
3ddce85f89 Make HDMap fall back to default perspective, shader or lighting as needed if unable to find configured preset. 2011-07-24 20:34:39 -05:00
Mike Primm
abd7c25d80 Add escape sequence '&color;' support for webprefix/websuffix - avoid frequent editor code page problems. 2011-07-24 20:31:12 -05:00
Mike Primm
78f571a68b Add shader option to disable biome shading, disable biome shading on non-normal worlds 2011-07-24 17:14:45 -05:00
Mike Primm
62b42aa302 Add 'radiusrender' command to allow limited render by player in radius 2011-07-24 00:00:32 -05:00
Mike Primm
a07c03081d Fix bedrock texture (thanks, Graloth!) 2011-07-23 22:53:12 -05:00
Mike Primm
ddeded3e9c Package more of default data/config in JAR, lay down when needed, to avoid stomping customized configuration when unneeded 2011-07-23 15:29:47 -05:00
Mike Primm
357e46280c Merge remote branch 'origin/master' 2011-07-23 09:30:57 -05:00
Mike Primm
9992aa7628 Shift models and texture data into 'renderdata' directory 2011-07-23 09:30:22 -05:00
Mike Primm
4be9ccb1b2 Add single chest orientation calculation 2011-07-23 00:49:09 -05:00
Mike Primm
1c6ececd62 Detect chest type (double, single) and base orientation 2011-07-22 23:20:58 -05:00
Mike Primm
ec13742c85 Restructure templates into template directory, multiple files 2011-07-22 21:18:02 -05:00
Mike Primm
e613fb14d7 Add support for enforcing banned-ips.txt on internal web server 2011-07-22 16:56:08 -05:00
Mike Primm
436fac707f Improve handling of scaled down models in subblock renderer 2011-07-22 13:11:03 -05:00
Mike Primm
0ee5c3db04 Avoid overflows during model scale down 2011-07-22 08:49:50 -05:00
Mike Primm
a878ce7cd1 Improve progress messages, make sure HDMaps that share render only render once 2011-07-22 01:42:10 -05:00
Mike Primm
559f251d50 Add mapzoomin attribute, to adjust zoom in levels beyond native tile resolution 2011-07-21 23:25:59 -05:00
Mike Primm
8c134edce3 Make incremental update zoom processing more disk I/O efficient 2011-07-21 18:33:04 -05:00
Mike Primm
da566cdecc Stop using Bukkit scheduler - isn't working reliably 2011-07-21 15:33:38 -05:00
Mike Primm
ee3f07c6cd Add support for compass rose in all 8 cardinal directions 2011-07-21 02:50:29 -05:00
Mike Primm
b9882955af start move to break up configuration.txt, stop stomping user configurations on upgrade 2011-07-20 23:55:05 -05:00
Mike Primm
bf4f8a84f0 Add support for custom-perspectives.txt, custom-shaders.txt, custom-lightings.txt 2011-07-20 21:52:43 -05:00
Mike Primm
4987ac3fe1 Add proper Connection response to keep-alive handling 2011-07-20 01:37:31 -05:00
Mike Primm
644c8d0213 Add block transparency attributes to improve lighting accuracy 2011-07-19 23:34:01 -05:00
Mike Primm
913a92a010 Handle snow lighting special case 2011-07-19 17:45:05 -05:00
Mike Primm
3ef3f6cb61 Undo bad fix - broke some models 2011-07-19 16:39:09 -05:00
Mike Primm
537c6d3f25 Add nether support to HDMap 2011-07-19 15:11:44 -05:00
Mike Primm
f58092167f Fix wool coloring in texture support 2011-07-19 01:47:46 -05:00
Mike Primm
73825b4558 Merge remote branch 'upstream/master' into HEAD 2011-07-19 00:53:02 -05:00
Mike Primm
2c16c800e9 Performance tuning, improve workaround for bukkit scheduler bugs 2011-07-19 00:52:05 -05:00
FrozenCow
929a34656b Added webchat-interval for JsonFileClientUpdateComponent (which should fix sendmessage.php) 2011-07-18 13:13:02 +02:00
Mike Primm
b51bb22b9e Add handling for custom_still_water, custom_still_lava, etc 2011-07-17 20:51:51 -05:00
Mike Primm
ff07b6f343 Fix texture pack scaling support 2011-07-17 18:13:03 -05:00
Mike Primm
c74dd49f67 Make workaround for adaptive - be faster when bukkit isn't tripping up 2011-07-17 16:32:34 -05:00
Mike Primm
1862dc918c Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
2011-07-17 16:19:24 -05:00
Mike Primm
4e810fc9d8 Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt 2011-07-17 11:02:22 -05:00
Mike Primm
4bc3030637 Correct wood grain orientation from top 2011-07-17 02:42:35 -05:00
Mike Primm
9133d03489 Finish first pass of texture mapping 2011-07-17 02:20:13 -05:00
Mike Primm
d21d640eae First pass functional texture pack shader :) 2011-07-16 16:51:46 -05:00