Mike Primm
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9e7e333cc5
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Tune render performance
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2011-07-25 02:16:00 -05:00 |
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Mike Primm
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cf08f243d0
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Modify ImageIO use to avoid re-encoding on retry, do better buffering
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2011-07-25 00:12:07 -05:00 |
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Mike Primm
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737bcb98d9
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Improve handling of /reload, clean up dead code
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2011-07-24 23:23:24 -05:00 |
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Mike Primm
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3ddce85f89
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Make HDMap fall back to default perspective, shader or lighting as needed if unable to find configured preset.
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2011-07-24 20:34:39 -05:00 |
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Mike Primm
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abd7c25d80
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Add escape sequence '&color;' support for webprefix/websuffix - avoid frequent editor code page problems.
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2011-07-24 20:31:12 -05:00 |
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Mike Primm
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78f571a68b
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Add shader option to disable biome shading, disable biome shading on non-normal worlds
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2011-07-24 17:14:45 -05:00 |
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Mike Primm
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62b42aa302
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Add 'radiusrender' command to allow limited render by player in radius
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2011-07-24 00:00:32 -05:00 |
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Mike Primm
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a07c03081d
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Fix bedrock texture (thanks, Graloth!)
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2011-07-23 22:53:12 -05:00 |
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Mike Primm
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ddeded3e9c
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Package more of default data/config in JAR, lay down when needed, to avoid stomping customized configuration when unneeded
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2011-07-23 15:29:47 -05:00 |
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Mike Primm
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357e46280c
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Merge remote branch 'origin/master'
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2011-07-23 09:30:57 -05:00 |
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Mike Primm
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9992aa7628
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Shift models and texture data into 'renderdata' directory
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2011-07-23 09:30:22 -05:00 |
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Mike Primm
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4be9ccb1b2
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Add single chest orientation calculation
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2011-07-23 00:49:09 -05:00 |
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Mike Primm
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1c6ececd62
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Detect chest type (double, single) and base orientation
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2011-07-22 23:20:58 -05:00 |
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Mike Primm
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ec13742c85
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Restructure templates into template directory, multiple files
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2011-07-22 21:18:02 -05:00 |
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Mike Primm
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e613fb14d7
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Add support for enforcing banned-ips.txt on internal web server
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2011-07-22 16:56:08 -05:00 |
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Mike Primm
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436fac707f
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Improve handling of scaled down models in subblock renderer
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2011-07-22 13:11:03 -05:00 |
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Mike Primm
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0ee5c3db04
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Avoid overflows during model scale down
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2011-07-22 08:49:50 -05:00 |
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Mike Primm
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a878ce7cd1
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Improve progress messages, make sure HDMaps that share render only render once
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2011-07-22 01:42:10 -05:00 |
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Mike Primm
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559f251d50
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Add mapzoomin attribute, to adjust zoom in levels beyond native tile resolution
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2011-07-21 23:25:59 -05:00 |
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Mike Primm
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8c134edce3
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Make incremental update zoom processing more disk I/O efficient
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2011-07-21 18:33:04 -05:00 |
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Mike Primm
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da566cdecc
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Stop using Bukkit scheduler - isn't working reliably
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2011-07-21 15:33:38 -05:00 |
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Mike Primm
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ee3f07c6cd
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Add support for compass rose in all 8 cardinal directions
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2011-07-21 02:50:29 -05:00 |
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Mike Primm
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b9882955af
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start move to break up configuration.txt, stop stomping user configurations on upgrade
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2011-07-20 23:55:05 -05:00 |
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Mike Primm
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bf4f8a84f0
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Add support for custom-perspectives.txt, custom-shaders.txt, custom-lightings.txt
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2011-07-20 21:52:43 -05:00 |
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Mike Primm
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4987ac3fe1
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Add proper Connection response to keep-alive handling
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2011-07-20 01:37:31 -05:00 |
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Mike Primm
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644c8d0213
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Add block transparency attributes to improve lighting accuracy
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2011-07-19 23:34:01 -05:00 |
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Mike Primm
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913a92a010
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Handle snow lighting special case
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2011-07-19 17:45:05 -05:00 |
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Mike Primm
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3ef3f6cb61
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Undo bad fix - broke some models
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2011-07-19 16:39:09 -05:00 |
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Mike Primm
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537c6d3f25
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Add nether support to HDMap
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2011-07-19 15:11:44 -05:00 |
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Mike Primm
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f58092167f
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Fix wool coloring in texture support
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2011-07-19 01:47:46 -05:00 |
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Mike Primm
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73825b4558
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Merge remote branch 'upstream/master' into HEAD
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2011-07-19 00:53:02 -05:00 |
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Mike Primm
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2c16c800e9
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Performance tuning, improve workaround for bukkit scheduler bugs
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2011-07-19 00:52:05 -05:00 |
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FrozenCow
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929a34656b
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Added webchat-interval for JsonFileClientUpdateComponent (which should fix sendmessage.php)
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2011-07-18 13:13:02 +02:00 |
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Mike Primm
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b51bb22b9e
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Add handling for custom_still_water, custom_still_lava, etc
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2011-07-17 20:51:51 -05:00 |
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Mike Primm
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ff07b6f343
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Fix texture pack scaling support
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2011-07-17 18:13:03 -05:00 |
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Mike Primm
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c74dd49f67
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Make workaround for adaptive - be faster when bukkit isn't tripping up
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2011-07-17 16:32:34 -05:00 |
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Mike Primm
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1862dc918c
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Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
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2011-07-17 16:19:24 -05:00 |
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Mike Primm
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4e810fc9d8
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Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt
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2011-07-17 11:02:22 -05:00 |
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Mike Primm
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4bc3030637
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Correct wood grain orientation from top
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2011-07-17 02:42:35 -05:00 |
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Mike Primm
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9133d03489
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Finish first pass of texture mapping
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2011-07-17 02:20:13 -05:00 |
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Mike Primm
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d21d640eae
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First pass functional texture pack shader :)
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2011-07-16 16:51:46 -05:00 |
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Mike Primm
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edac2e5cd9
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Start on texture pack shader
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2011-07-15 23:19:05 -05:00 |
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Mike Primm
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0323c98938
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More texture pack work
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2011-07-15 17:37:54 -05:00 |
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Mike Primm
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a91060dc95
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Fix non-power-of-two scaling on models and textures
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2011-07-15 09:29:27 -05:00 |
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Mike Primm
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c958da0ae0
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Start on texture pack loader/scaler
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2011-07-15 08:28:09 -05:00 |
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Mike Primm
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66ca5199e3
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Add weak reference based cache for chunk snapshots
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2011-07-14 01:08:28 -05:00 |
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Mike Primm
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c81c8cbaa6
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More models (beds, etc), proper fence support, lighting fixes for steps and slabs
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2011-07-12 23:32:18 -05:00 |
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Mike Primm
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bd69a69aff
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Make default shader more consistent with Kzed shader
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2011-07-12 18:02:01 -05:00 |
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Mike Primm
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de2cdf5411
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Add models.txt, and code to load models from it, and lots of models
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2011-07-12 02:08:48 -05:00 |
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Mike Primm
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57ea6aefd6
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Fix biome rendering
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2011-07-11 09:37:03 -05:00 |
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