- Extract logic used in SQLite and MySQL for logging and closing SQL objects
- Decided to leave buildAuthFromResultSet methods individually as this might be more implementation-specific
- Rename DataSource#close to DataSource#closeConnection to fix conflict with static import
- Create method to check if email is empty or the default AuthMe email (avoids repetition)
- Check that input email has '@' inside text (relates to #1105)
- Add an individual permission for each debug section (including wildcard perm)
- Create test for DebugCommand
- Refactor tests for the enum permission nodes to use the same abstract class
- Update related project files (plugin.yml, permission docs, command docs)
- Remove SingleFilePersistenceHandler: DistributedFilesPersistenceHandler with segment size 1 can be used instead
- Rename SegmentFilesPersistenceHolder to DistributedFilesPersistenceHandler
- Rename SeparateFilePersistenceHandler to IndividualFilesPersistenceHandler to match LimboPersistenceType entry
- Add link to limbo page on Wiki in the settings
- Checkstyle config: allow todo comments with issue number
- Create consistency tests across all classes, ensuring: unique class names, users of expiring collectors implement HasCleanup, non-private fields are only constants
- Fix tag replacement in PlayerListener for {DISPLAYNAME}
- Introduce Usage.DEPRECATED to mark the hash algorithms accordingly
- Log warning when such a deprecated hash algorithm is used
- Update hash algorithms doc page
- Add usage message on argument mismatch where available
- Remove unused message keys
- Create tool task to search for a message key's usages and to find unused keys
- Add new checkstyle checks: require Javadoc on large private methods, default in switch, declaration order & others
- Update path exclusions in CodeClimate config to match newly renamed classes (e.g. PHPBB -> PhpBB)
- Create consistency check testing that excluded paths exist as classes
- Fix some trivial violations
- Update docs to reflect new commands, configurations (account recovery, limbo handling) and messages
- Change message for the recovery code email to contain the new command
- Create debug command to check if a player has the given permission
- Create debug command that outputs the size of various caches / DB info / number of saved instances in injector
* #1037 Improve architecture of registration methods
- Introduce parameters classes for each registration method
- RegistrationMethod has constants with the required parameters class -> no longer need to have a RegistrationExecutorProvider class that needs to be injected everywhere, let AsyncRegister be the only one to worry about which class will perform the registration
- Fix inheritance of password registration types - previously two-factor auth registration inherited from password registration directly
* Create matcher which checks for equality via reflections
- Allow to perform equality check on objects with default equals() method
* rename classes according to cammel case and make code reflect these updates
* rename according to cammel case
* rename to camel case more accuratley
* rename to camel case try 3; fix Ipb4 java doc
* retry rename camel case
* rename to camel case
- Move check for restricted user into validation service
- Keep restrictions in a map by name for fast lookup, avoid splitting Strings on every call
- Gracefully handle case when entry does not have the expected ';' and log exception
- On startup / reload the playerdata folder is scanned for old segment files, whose data is migrated before they are deleted
- Add tests for segment files persistence holder
- Instead of one huge file or a file for each player, allow the user to define how many files he wants to distribute the LimboPlayers over. This is based on a function that creates a String (segment ID) based on the player's UUID.
- Introduce configurable storage mechanism
- LimboPersistence wraps a LimboPersistenceHandler, of which there are multiple implementations
- Outside of the limbo.persistence package, classes only talk to LimboPersistence
- Restore the way of persisting to JSON from 5.2 (SeparateFilePersistenceHandler)
- Add handling for stored limbo players
- Merge any existing LimboPlayers together with the goal of only keeping one version of a LimboPlayer: there is no way for a player to be online without triggering the creation of a LimboPlayer first, so we can guarantee that the in-memory LimboPlayer is the most up-to-date, i.e. when restoring limbo data we don't have to check against the disk.
- Create and delete LimboPlayers at the same time when LimboPlayers are added or removed from the in-memory map
- Catch all exceptions in LimboPersistence so a handler throwing an unexpected exception does not stop the limbo process (#1070)
- Extend debug command /authme debug limbo to show LimboPlayer information on disk, too
- Extract some logic into LimboServiceHelper to keep LimboService slim
- Create LimboServiceHelper#merge to merge two LimboPlayers associated with a Player. E.g. if an admin unregisters an online player that has not logged in, the creation of a LimboPlayer is triggered while there already is one in LimboService
- AsynchronousLogin: call common permission methods through CommonService instead of PermissionsManager
- CommandManager: remove superfluous replacement of %p (handled by lazy tag replacer)
- Remove unused method in CommonService
- Create DebugSectionConsistencyTest
- SendMailSSL: Enable debug output if AuthMe log level is set to debug
- Add Utils#logAndSendMessage and replace existing, separate implementations
- Introduce options to define how allow flight, fly & walk speed should be restored from LimboPlayer
- Create consistency tests for line length in SectionComments methods and to ensure that all SettingsHolder classes are part of the returned ConfigurationData
- Add methods to LimboService for handling messages to make it the only relevant Limbo class for outside classes
- Move LimboPlayerTaskManager to limbo package and make it package-private
- Create MessageTask and TimeoutTask immediately when LimboPlayer is created
- #1112 MessageTask: improve efficiency by keeping reference to Player
- Delete LimboCache and LimboPlayerStorage: LimboService now handles all LimboPlayer actions
- Revoke player rights when creating a LimboPlayer, within the LimboService
- Various fixes and improvements
- Introduce new LimboService with a higher level abstraction for outside classes to trigger LimboPlayer actions
- Add methods to LimboPlayerTaskManager for muting the MessagesTask safely
- Construction of a CommandDescription requires a lot of fields to be set. In most tests we only care about one or two fields -> having to set a lot of fields to dummy values is not very nice.
- FlatFile doesn't store the "realname" - all names are always in all-lowercase. Converting from flatfile to other data source should therefore not take over an auth's realname
- Adjust sample flatfile file to only have all-lowercase usernames