Table of Contents
- How can I link portals and dungeons together?
- How can I make it so that a player gets teleported to the next floor if x mobs are killed?
- How do I setup group sizes and counts per dungeon?
- Why is there no official video tutorial?
- How do loot chests work?
- How can I make it so that players play dungeons with their own items?
- Help! There's no config.yml in my dungeon map folder!
- I believe I have found an error!
- I've created a portal / group sign / game sign / ... - how do I remove it?
- My script doesn't work :(
- I can't hit mobs in my dungeon!
How can I link portals and dungeons together?
Portals do not depend on dungeons. Use a group and / or a game sign to specify the dungeon.
How can I make it so that a player gets teleported to the next floor if x mobs are killed?
Add a mob or a progress trigger to your flior sign. The last line of an edit mode sign contains the trigger, in this case P [wave count] or M [name of the mob to kill].
How do I setup group sizes and counts per dungeon?
Use group signs.
Why is there no official video tutorial?
It would take long to create a video with all features. Besides that, the ongoing changes would make a video out of date very fast. This wiki is the supported source for information.
How do loot chests work?
Any item stack can be put into a chest in edit mode. If you want the items to get added to the loot inventory, just place a [RewardChest] sign next to it (1 block distance).
How can I make it so that players play dungeons with their own items?
This and many other settings can be found in the floor configuration. Have a look at the keepInventoryOnEnter rule.
Help! There's no config.yml in my dungeon map folder!
You have to create the file yourself because the floor configuration is optional. Note that the game rules you define in the floor configuration can also be fetched from other sources: If you create a multi floor dungeon with multiple maps, you probably want to have the same config values for all maps. In such a case, it's easier to use the dungeon configuration and to add the values to the defaultValues or to the overrideValues section. Even without a multi floor setup, the default values or the values from the main config or the game type are sometimes sufficient for small projects. Therefore, there's just a file if it is needed either because you've created it or to store the players that are allowed to edit the map without the permission node.
I believe I have found an error!
DungeonsXL is still in development and it's up to you to decide if you risk to use it in a production environment or not. Bug reports are always appreciated. Please make sure that you're on a supported server version, that you use the latest release and that you didn't use /reload to restart your server.
I've created a portal / group sign / game sign / ... - how do I remove it?
Enter the /dxl break command and destroy the block. The save data will be removed automatically.
My script doesn't work :(
Please check for syntax errors before you ask for support. A parser like yamllint.com might help you.
I can't hit mobs in my dungeon!
This is in 99% of the cases caused by Vanilla Minecraft's spawn protection. To fix it, set spawn-protection to 0 in the server.properties.
Home
Administrator's guide
- General information
- General setup and usage
- Dungeon setup
- Signs
- Game rules
- Linked dungeon configuration
- Dungeon world configuration
- Details
- Examples (WIP)
- Simple dungeon
- Bedwars TODO
- PVP arena TODO
- Mob arena TODO
- Tutorial TODO
- Data structure guide
- FAQ
Developer's guide
Wiki: © 2015-2021 Daniel Saukel and contributors, licensed under CC BY-SA (only unless otherwise stated)