1 Global structures
Daniel Saukel edited this page 2020-12-28 02:08:49 +01:00

Global signs are used to create entry points for dungeons in the main world. They are technically different from dungeon signs that set up game mechanics in dungeons. None of these are supposed to work in dungeons. When a global structure is created, players cannot break it unless they use /dxl break. The global signs that currently exist listen to being touched and perform the action that is described below.


  1. Group
  2. Game
  3. Leave
  4. Portal

Group

Adds players to a group of players that play the dungeon together.

Line Input Example
1st [DXL] [DXL]
2nd Group Group
3rd {Dungeon name} OldMansion
4th {max players}(,{group name}(,{amount to autostart})) 4,TeamA,2

If an autostart option is specified, the dungeon will be instantiated without a portal as soon as two players have joined the group.

Game

Adds groups to one game. If group signs without a game sign are used, each group sign will create a new instance when players enter the portal. Game signs add groups to a common game which means multiple groups can enter one instance.

Line Input Example
1st [DXL] [DXL]
2nd Game Game
3rd {Dungeon name} OldMansion
4th {max players}(,{amount to autostart}) 4,2

Leave

Allows the player to leave his group. This is the same as the /dxl leave command.

Line Input Example
1st [DXL] [DXL]
2nd Leave Leave
3rd N/A
4th N/A

Portal

Portals teleport players into their instance. The /dxl portal ({material}) command gives the user a tool to mark the edges where the portal is supposed to appear. Even if any material technically works, blocks must allow for players to stand inside them (so portal blocks, cobwebs and air work fine, cobblestone does not). Portals are not linked to specific dungeons. Instead, the dungeon a group remembers as the next one from the group / game sign is used.