Commit Graph

587 Commits

Author SHA1 Message Date
asofold
40a9f881d7 Do sharpen protectplugins and opinconsoleonly.
Compare to label of a registered command.
2012-11-06 10:25:12 +01:00
asofold
f9942a608e Do add CommandUtil for auxiliary methods. 2012-11-06 10:23:39 +01:00
asofold
941c308333 Do move Permissions where it belongs. 2012-11-06 10:11:17 +01:00
asofold
a88f69f164 Merge branch 'master' of
https://git@github.com/NoCheatPlus/NoCheatPlus.git

Conflicts:
	src/fr/neatmonster/nocheatplus/checks/moving/SurvivalFly.java
2012-11-06 10:01:21 +01:00
asofold
3a1e9fe7d8 Safety fuck up commit. 2012-11-06 07:56:53 +01:00
asofold
50ad3915ed SF: Use accounting only in air. 2012-11-06 02:14:02 +01:00
asofold
3bb18c5c35 SF: don't clear tags with bunny and hbuffer. 2012-11-06 02:12:51 +01:00
asofold
b2f513b1ad Some events still can not be cancelled at all. 2012-11-05 13:16:06 +01:00
asofold
e73620e5c2 Combined/EntityDamage allows to ignore cancelled events. 2012-11-05 13:12:27 +01:00
asofold
cf89b93095 Actually we want to receive cancelled events for teleport. 2012-11-05 13:06:05 +01:00
asofold
10db15c8f6 Add tag "buffer", if buffer negated distance above limit. 2012-11-05 12:38:13 +01:00
asofold
8dde53b9ba Fixes for survivalfly, adaptions, comments. 2012-11-05 12:32:28 +01:00
asofold
43aa80e0dc Rename ParameterName.COMPONENT to TAGS.
1. Component(s) collides with concepts of the overall design.
2. It is meant like simple tags of whatever origin.
2012-11-05 10:06:20 +01:00
asofold
c5ea1ad9c6 Code simplification. 2012-11-05 10:02:24 +01:00
asofold
857e299c30 SF: Use maximum for distance above limit. Fill in component information. 2012-11-05 07:24:39 +01:00
asofold
dbdebd0e84 Add ParameterName.COMPONENT, for check details on violations. 2012-11-05 07:04:25 +01:00
asofold
619359cc32 Bleeding: add consistency check for y-moving direction (accounting). 2012-11-05 07:01:44 +01:00
asofold
06a5d33542 Set jumAmplifier to the actual value instead of 0 for some spots. 2012-11-05 06:49:15 +01:00
asofold
1a87a9d0da Random formatting + java doc. 2012-11-05 05:14:58 +01:00
asofold
d8d6c5ab60 Redundant. 2012-11-05 02:48:49 +01:00
asofold
d59eaaec2f SF + set-back: Still use set-back location, don't reset data.
On teleports initiated by NCP set-back location is kept, as well as some
parts of the fly data should not be cleared but reset according to the
set-back location.
Bed checks take into account that there could be a set-back location if
ground is not set.
2012-11-05 01:15:03 +01:00
asofold
7a70f0e4a2 SF: Fix problems with continued jumping.
Especially over stairs one would encounter problems, because the setback
location was not set anymore for the "lost-ground" workaround. This
effectively reverts former removal of setting it then.
2012-11-04 13:43:35 +01:00
asofold
ea2960e37f Equipped end portal frames are walked on differently... 2012-11-04 13:18:38 +01:00
asofold
7ab2b1ae33 FlowerPot can be walked on. 2012-11-04 13:06:16 +01:00
asofold
61860247f4 Add lastAccess to ActionFrequency. 2012-11-04 12:50:19 +01:00
asofold
2901ac3abc Javadoc/comments. 2012-11-03 13:15:29 +01:00
asofold
67e993d597 DataManager.removeData: Fix for consistency. 2012-11-03 12:27:03 +01:00
asofold
dd1da82abd Compromise: Completely bind yawrate(fight) to the angle check.
To avoid compatibility issues with exemptions the yawrate
feeding/checking is now only done if angle is enabled. As a compromise
both are still checked, even if speed has already cancelled the event,
because the "fast turning" checks both accumulate data and depend on not
missing players attempts.
2012-11-03 10:54:00 +01:00
asofold
17395cb742 Deprecate CheckType.removeData(String, CheckType), move to DataManager. 2012-11-03 10:22:21 +01:00
asofold
2e87c821b5 Add note. 2012-11-03 10:19:00 +01:00
asofold
c43a00e21c Keep it at faster enabled-checks for moving event. 2012-11-03 10:09:19 +01:00
asofold
1e7b60f79b Prefer the set-back location from passable, but still check it first. 2012-11-03 09:55:50 +01:00
asofold
d8a1d96550 Random formatting. 2012-11-03 09:44:07 +01:00
asofold
b8f886f59c API cleanup: Associate all group check types with their bypass
permissions.
2012-11-03 09:33:10 +01:00
asofold
01a8fe94ec Bleeding: Switch BlockCache to use CoordMap. 2012-11-03 05:58:11 +01:00
asofold
dc0239fd4c Add CoordMap to allow direct query by coordinates. 2012-11-03 05:57:52 +01:00
asofold
eedc4c77a7 Bleeding: Let Passable prefer the data's set-back location.
This might not fully fix all fly bypasses, but it prevents the Passable
check from resetting players into the air for moves that may cover any
distance from air into ground, leading to resetting the player into the
air, which allows for a fly bypass, effectively. Preferring the data's
set-back location will set the player back onto ground if it is
passable,
this still leaves some area for cheat attempts, but the order of speed
and passable checks shows the dilemma that either can undo the others
effects with the set-back locations used by the checks. [Subject to
review.]
2012-11-03 04:46:37 +01:00
asofold
77d8c27f7e Add convenience method for isPassable. 2012-11-03 04:40:14 +01:00
asofold
6c610c490b Bleeding: Set setBack on player join.
This avoids missing moving events that might go into blocks, for
instance, the setBack location will either be set from before or get set
on player join. [Still edge cases missing, world changes, world removal]
2012-11-03 04:24:43 +01:00
asofold
81ec563474 Comments + evil formatting. 2012-11-03 04:16:01 +01:00
asofold
7369178e7f Bleeding: clean up bounding box use.
No more AxisAlignedBB instance creation within PlayerLocation.
2012-11-02 12:15:57 +01:00
asofold
3ce15aa8a0 More data cleanup. 2012-11-02 10:40:37 +01:00
asofold
c6eb573b57 Add components package with interfaces [likely to be moved around soon]. 2012-11-02 10:26:42 +01:00
asofold
ea82a57272 Add an access method for cleanup of stored (check) config instances. 2012-11-02 08:40:05 +01:00
asofold
25c5c48576 InstantBow: Add "strict" flag for laggy servers.
If set to false only the time since last shot is taken into account.
This allows an instant first shot always but still prevents "machine
gun" hacks, which might be a good option for servers with much lag.
2012-11-02 04:05:34 +01:00
asofold
c7e7077ced Wooden doors + efficiency + wrong tool [more ugly]. 2012-11-02 03:26:21 +01:00
asofold
f11a586302 Use blockFlags directly in some places. 2012-11-02 01:29:47 +01:00
asofold
0a472661c4 Use slightly bigger bounding box for stairs. 2012-11-01 02:54:03 +01:00
asofold
6971a8e117 InstantBow: Set default delay to 130 to avoid false positives. 2012-11-01 00:36:13 +01:00
asofold
b8e54cbd59 SurvivalFly: Removed reset of set-back if workaround is used. 2012-10-31 23:37:12 +01:00
asofold
e3d9b693b3 Bleeding: Attempt to fix jump boost handling. 2012-10-31 05:52:14 +01:00
asofold
6262ec2551 Set version to 3.8 for development of a MC 1.4.2 release. 2012-10-30 20:43:27 +01:00
asofold
f86a5d9620 1.3.2 BACKPORT RELEASE (InventoryClick). 2012-10-30 20:34:53 +01:00
asofold
cb03c04420 Hotfix inventory click. 2012-10-30 20:30:44 +01:00
asofold
ac6bc00bbf BlockProperties.collidesBlock: account for stairs. 2012-10-30 06:21:39 +01:00
asofold
15d7adba00 SurvivalFly: Small reordering for efficiency/future. 2012-10-30 06:20:55 +01:00
asofold
5ddbe0896a SurvivalFly: Adjust ystep to account for stairs and half steps. 2012-10-30 05:10:32 +01:00
asofold
f6214d52f2 FastClick: Add option to spare players in creative mode from the check. 2012-10-30 03:33:06 +01:00
asofold
55a086eb94 BlockFLags: cobble wall is 1.5 high as well. 2012-10-28 21:00:07 +01:00
asofold
41dfecb900 Block flags: skull is ground. 2012-10-28 18:20:00 +01:00
asofold
5700dda2fa Added 1.4 blocks to BlockProperties (roughly). 2012-10-28 05:47:59 +01:00
asofold
9d046d3298 Bleeding: Quick adaption to CB 2406. 2012-10-28 04:45:47 +01:00
asofold
8af0250c8b Actually create an Items instance... 2012-10-28 01:16:49 +02:00
asofold
bcb9fba671 Set hotfix check to active, actually 2012-10-28 00:52:02 +02:00
asofold
b0e33ef9dc Elaborate hotfix for books slightly (aggressive!). 2012-10-28 00:40:27 +02:00
asofold
b0f54dae3f Hotfix attempt for written books (silent cancel). 2012-10-27 22:02:55 +02:00
asofold
12f8d3036e Remove old compatibility workaround (skipnext). 2012-10-27 21:56:56 +02:00
asofold
20065d0baf Renaming. 2012-10-27 00:39:53 +02:00
asofold
7a14c7fc1f Bleeding: Sharpen inventory.instantbow and instanteat [expect false
positives
with lag and plugin incompatibilities if they use shootBow].
2012-10-25 14:32:00 +02:00
asofold
5c138d5787 Add debug message (player) to inventory.instantbow. 2012-10-25 13:01:05 +02:00
asofold
003c6ea700 Remove nofall ActionList from MovingConfig. 2012-10-25 12:04:25 +02:00
asofold
2a9e42ea75 Allow ActionFactory to get null-definitions, for instance with missing
config presets.
2012-10-25 12:04:07 +02:00
asofold
f5eb4ca16c Last config change in build 176. 2012-10-25 01:15:07 +02:00
asofold
b9478cf721 Consequently remove nofall-actions from the default config for the
moment.
2012-10-25 00:21:51 +02:00
asofold
708fdd8a00 Set fall distance when a player leaves. 2012-10-25 00:18:39 +02:00
asofold
affeaecb34 Fix GodMode not checking permission and using wrong obfuscated CB
method
[suspect
this
check
not being necessary anymore].
2012-10-24 23:04:38 +02:00
asofold
6908db7976 Reduce added vl for fastbreak by factor 1000, adjust actions. 2012-10-24 17:34:51 +02:00
asofold
54e4c485b9 FastBreak: More messy workarounds. 2012-10-24 16:30:50 +02:00
asofold
e6e9cb9805 Add ladder to blocks that are ignored by passable by default (not by
config).
2012-10-24 03:51:08 +02:00
asofold
cfc9f32387 ConfigManager: add getActionFactoryFactory to allow proxies. 2012-10-24 03:45:29 +02:00
asofold
0fc7234d91 MovingListener: adjust resetting of positions. 2012-10-22 17:41:48 +02:00
asofold
5f18deb341 Fix NPE in MovingListener. 2012-10-22 17:30:30 +02:00
asofold
3ba0f93cb3 Few renaming, use location already fetched. 2012-10-22 17:27:23 +02:00
asofold
41dd43f0de Distinguish solid and ground materials, add diode to gorund (fixes
ticket #280).
2012-10-21 22:20:42 +02:00
asofold
f0ba361968 Correct IStats to be an interface as well. 2012-10-21 20:45:26 +02:00
asofold
5f589e78e9 Bleeding: Add interfaces IFirst and ILast for hooks ordering. 2012-10-21 20:38:05 +02:00
asofold
a3eb7f576d Bleeding: Add capability to replace ActionFactory and actions. 2012-10-21 07:13:29 +02:00
asofold
318372b000 Bleeding: Add access API to check execution history for if an action
would get executed.
2012-10-21 06:51:11 +02:00
asofold
f9788d162f Simplify internals of ExecutionHistory. 2012-10-21 06:21:04 +02:00
asofold
b2c7b9ae74 Adjust chat warning message. 2012-10-19 23:55:58 +02:00
asofold
1c01300225 Remainders of nopwnage: count most weights less with passed time. 2012-10-19 23:42:31 +02:00
asofold
6c3d924b9c Text: Set default weight "noletter" to 0.0 (disabled). 2012-10-19 21:46:41 +02:00
asofold
5ce4ba2ad6 Actually, build 163 did change the defualt configuration, 164 will too. 2012-10-19 21:44:37 +02:00
asofold
a6ee06a714 Build 162 changes the configuration. 2012-10-19 21:37:39 +02:00
asofold
822589a006 Adjust first logging for passable. 2012-10-19 21:17:04 +02:00
asofold
fdf29a5e17 Add repeaters (diode) blocks to be ignored by passable. 2012-10-19 20:55:57 +02:00
asofold
c05336e3e4 Yawrate: add maximum penalty, corect use of minimum. 2012-10-19 19:05:09 +02:00
asofold
fc6d15b6fe Move IViolationInfo to access package. 2012-10-19 18:30:45 +02:00
asofold
033cebf7cb Move PlayeRMove from combined to moving (still feeds combined/yawrate). 2012-10-19 12:00:38 +02:00
asofold
b08282d925 Clear NoFall data for quick returns on fall damage, also quick return
for cancelled events.
2012-10-19 11:41:01 +02:00
asofold
fbcacf6d40 Re-order some stuff. 2012-10-19 11:40:06 +02:00
asofold
f30bccd7d3 Remove workarounds listener (split to moving + combined). 2012-10-19 11:32:32 +02:00
asofold
298336bf6b Passable: Allow moving in a block, if head is free (no block
transitions).
2012-10-19 00:55:52 +02:00
asofold
85848c6f72 Bleeding: SF: Prevent VL reduction if last violation was within two
seconds.
2012-10-19 00:45:21 +02:00
asofold
2e812f17f8 Bleeding: Adjust keeping track of positions (from, preparatory: to).
Some
corrections.
2012-10-19 00:21:02 +02:00
asofold
2764515190 Use event.getTo for yawrate instead of player.getLocation. 2012-10-19 00:05:16 +02:00
asofold
1efb62c943 Improve isAboveLadder by using a bounding box rather. 2012-10-19 00:04:22 +02:00
asofold
040c32d5d0 Config last changed in build 158. 2012-10-19 00:02:23 +02:00
asofold
d49aacd231 Prevent passable from resetting to the "to"- position. 2012-10-18 16:21:07 +02:00
asofold
76dd563271 Ignore stats hooks result of oncheckFailure. 2012-10-17 19:14:39 +02:00
asofold
e3be45b986 Add ladder to blocks ignored by default by passable. 2012-10-17 18:52:58 +02:00
asofold
77216f0799 Add Extended information about violations to hooks. 2012-10-17 18:31:44 +02:00
asofold
3286bdd0dd Comment out NetServerHandler use to make sure it can't be used. 2012-10-17 17:44:12 +02:00
asofold
c2e4549ec7 Comments. 2012-10-13 12:09:28 +02:00
asofold
0e041c419a Passable+cactus and ladder+efficiency-axe. 2012-10-13 12:05:16 +02:00
asofold
4ad88cd945 Typo. 2012-10-13 11:05:32 +02:00
asofold
d07ba833c1 Shuffle code. 2012-10-12 13:37:11 +02:00
asofold
541430a361 Switch to hard-coded build number for config-outdated checking to avoid
unnecessary regenerating of configs.
2012-10-12 02:46:02 +02:00
asofold
b79a292c34 SurvivalFly: reduce false positives by using an adapted bounding box
for the y-inconsistency case.
2012-10-12 02:28:09 +02:00
asofold
589362c363 Account for fences with on ground. 2012-10-12 00:00:03 +02:00
asofold
b55c43ea71 Rename TypeIdCache to BlockCache. 2012-10-11 18:23:30 +02:00
asofold
96f9232dae Fix some properties not getting reset for PlayerLocation. (Fixes
freezing.)
2012-10-10 02:58:06 +02:00
asofold
07994c6a34 Harmless optimization :p 2012-10-10 02:35:37 +02:00
asofold
b8209ac294 Spider too rush! 2012-10-10 02:29:33 +02:00
asofold
e721b4e759 Give the on-ground judgment less high bounds. 2012-10-10 01:28:11 +02:00
asofold
2e322198db [Bleeding] Add anti spider exception to on ground checks. 2012-10-09 23:55:18 +02:00
asofold
0a777735e7 Move flag checking methods to BlockProperties. TypeIdCache is really
only the cache now.
2012-10-09 23:35:39 +02:00
asofold
4ee1880a4d Refine lily pad placement check, add place against air for some reason. 2012-10-09 18:17:27 +02:00
asofold
def976df50 Add simple security guards to Passable for moving inside of blocks. 2012-10-09 17:33:40 +02:00
asofold
ded72a5152 Add convenience methods: isPassable, getVector 2012-10-09 17:18:36 +02:00
asofold
8311070902 [Bleeding] Account for entities (boat, minecart) for on-ground. 2012-10-09 05:11:20 +02:00
asofold
2389b82138 Random. 2012-10-09 04:40:06 +02:00
asofold
be384aa799 Fix NPE(s). 2012-10-09 04:39:57 +02:00
asofold
9171199086 [Bleeding] Less false positives for survivalfly. 2012-10-09 04:08:50 +02:00
asofold
c9427d4ff1 Add Methods for bounding box tests. PlayerLocation: Use idCache for
more, return idCache as IBlockAccess if present. [DEBUG, Ongoing]
2012-10-08 17:50:27 +02:00
asofold
4025cd3e55 Use Location.locToBlock instead of Math.floor. 2012-10-08 06:40:08 +02:00
asofold
3d981241eb Delete data and history if system time ran backwards. 2012-10-08 06:11:59 +02:00
asofold
a209b806c8 Use a cache for block id and data in the move checks. 2012-10-08 04:57:26 +02:00
asofold
5bf347ca88 Add ability to use a cache for block id and data for PlayerLocation. 2012-10-08 04:56:53 +02:00
asofold
a5c37a884b Small optimization for violation handling. 2012-10-08 04:28:39 +02:00
asofold
24eede78fe Change PlayerLocation use (reduces memory footprint). 2012-10-08 04:15:51 +02:00
asofold
167d442501 Fight.reach + giant. 2012-10-08 02:55:51 +02:00
asofold
b2beb4d4de Adjust kick actions for drop. 2012-10-08 00:41:12 +02:00
asofold
457fd1934e Fastbreak + haste potion effect. 2012-10-08 00:23:24 +02:00
asofold
964da9ac46 Also cleanup entity in PalyerLocation (@Score_Under). 2012-10-07 23:23:21 +02:00
asofold
645f17253b Log jumpphase for debug. 2012-10-07 23:20:25 +02:00
asofold
de1f8ba295 Small corrections (@Score_Under). 2012-10-07 23:19:57 +02:00
asofold
3082097437 Fix passable + cauldron. Use Arrays.fill somewhere (@Score_Under). 2012-10-07 23:19:36 +02:00
asofold
cea496b61f Correct reach distance dynamic range. 2012-10-07 22:32:37 +02:00
asofold
14fb490376 Instanteat will now take maximum of last invclick and last eat. 2012-10-07 22:03:34 +02:00