Commit Graph

615 Commits

Author SHA1 Message Date
asofold
1510f01144 [BLEEDING] Fixes and refactoring for vertical velocity handling.
This is not the thing (lots of yet), but it is a small step.

Refactor:
* Use access methods for several details on vertical velocity.

Fixes:
* Dont reset the current jump phase if there is vertical freedom left,
because the next jump might then cause a violation.
* Fix clearActiveVerVel (remainder used to clear hVel, yet unused).
* Clear vertical velocity on removeAllVelocity (!).
* Keep setting sfDirty if velocity is found, to prevent premature reset.

Missing:
* Some resetting conditions for sfDirty might be missing.
* Implement an error counter increasing with velocity-add by 1.0 or
slightly more , decreasing with violations, but undo violations if count
is > 0.0. Use at least for vertical accounting, in order to go stricter
on cheating with velocity.
* Revise setting sfDirty on horizontal velocity as well.
* Switch to AxisVelocity (vertical), accounting for + and -.
2015-03-29 03:19:35 +02:00
asofold
4180d3b20b Let fight.direction use the location trace (simplified version @Iceee).
Allow 15 ticks total latency (2 x attacker + 1 x damaged) for the
looping, decrease tolerance for direction by a lot.
2015-03-26 23:29:42 +01:00
asofold
dc1f5eced5 Fix an issue with the maxphase detection.
Ignore if sfDirty is set, ignore falling, ignore bunnies.
2015-03-26 22:44:40 +01:00
asofold
45e5ae8cf3 We work with doubles there, use 0.0 values where appropriate. 2015-03-22 00:54:09 +01:00
asofold
e1385f2aba [BLEEDING] Attempt to fix and extend the Angle check.
* Use a LinkedList for storing past locations (prevents overriding if
t_last = t_now, also allows storing differences there right away).
* Calculate the yaw difference vs. the maximally possible value (180).
* Add switching the target as an extra weight.
2015-03-22 00:07:25 +01:00
asofold
e0318a6df3 [BLEEDING/INSTABLE] Recode blockinteract.visible/ray-tracing.
The workarounds in InteractRayTracing and using multiple
reference-targets in Visible have all been removed in favor of using the
actual looking direction for ray-tracing.

On quick testing, there remain false positives, allowing to somewhat
escalate violation levels, if intended to. On normal playering false
positives seem to happen very near the very edges between blocks on
occasion.
2015-03-13 01:14:40 +01:00
asofold
f87873ba04 Remove blockinteract.speed debug feedback message. 2015-03-12 16:59:12 +01:00
asofold
9c75a07378 AutoSign: Allow skipping empty signs. 2015-03-11 22:19:21 +01:00
asofold
0973149f0f Spaces/comment. 2015-03-11 21:58:00 +01:00
asofold
a5d6594591 Fixes, more tests and more to do for RayTracing.
* More tests for PassableRayTracing (room, rays from outside).
* Alter InteractRayTracing to account for the block interacted with.
* Added tests for InteractRayTracing.

Problems:
* RayTracing may end x-th digit off target, thus in the wrong block.
Suggested fix is to keep correcting t by the absolute coordinates of the
blocks, i.e. calculate the absolute position rather than adding up.
* InteractRayTracing with strict set to false (like in the
blockinteract.visible check) will be too lenient with 1-thick wall
setups and fail test cases.
2015-03-11 11:36:12 +01:00
asofold
2e4a47f3c1 Remove unused option, clean up or and clarify some comments.
The secondaryPassSingular option doesn't seem to make much sense in case
of triple-transitions (6 secondary ones).
2015-03-09 11:40:38 +01:00
asofold
e871d205f6 Let RayTracing test all combinations of transitions for all axes.
Previously only "random" transitions were taken, for simplicity. For the
sake of better debugging and consistency we check all combinations of
transitions now, calling the iteration with all transitions done at once
the "primary line", while calling step with a subset of transitions done
would be the "secondary line".

Currently an iteration might still end x-th digit off the target, so it
does not necessarily end on the target block itself. This is not a
problem for passable, but might be one for interaction and other
applications, thus this should be fixed at some point.
2015-03-09 02:15:02 +01:00
asofold
e0f7e53c57 Skip fall damage penalty, if no damage would have resulted previously.
To avoid cheaters accumulating velocity dealt by damage, we skip dealing
fall damage, if they would not have received any, without taking the
current move into account. This is only for the case a player causes a
violation for which NoFall would usually have dealt fall damage.
2015-03-08 21:17:31 +01:00
asofold
84d47e52b9 Hot-fix passable, for reducing false positives.
Prevents iterating too far, at the cost of skipping some testing.
2015-03-08 02:47:46 +01:00
asofold
d564cf17e9 Attempt to fix a ray-tracing issue. 2015-03-07 03:07:48 +01:00
asofold
0932edd6ee Another edge case of lost-ground (ascending + step-up when sprinting). 2015-03-06 02:05:18 +01:00
asofold
48b7bca266 [CRITICAL] Fix checking for exemption (Check.hasBypass). 2015-02-18 14:01:07 +01:00
asofold
56a9eecab3 Cache permissions for net checks. 2015-02-16 13:13:57 +01:00
asofold
25e1e392a0 Spaces, formatting. 2015-02-16 13:05:40 +01:00
asofold
7ab21d9e72 Let APIUtils.needsSynchronization include NET, use a HashMap, add tests. 2015-02-16 13:00:27 +01:00
asofold
260ba01246 Use lastKeepAliveTime (NetData) in fight.godmode.
* Update lastKeepAliveTime from KeepAliveFrequency (even if that is
disabled).
* Update lastKeepAliveTime from FlyingFrequency too.
* Allow to test for feature tags efficiently.
2015-02-09 21:59:37 +01:00
asofold
de3b95de5d More on ActionFrequency.
* lastUpdate is always set calling update().
* Negative diff can not affect update (time ran backwards).
* Use lastUpdate instead of lastAccess where appropriate.
* More comments/formatting.
2015-02-09 18:02:24 +01:00
asofold
85dcb33a98 Add KeepAliveFrequency check, add missing @GlobalConfig.
Limit the number of keep-alive packets to one per second.
2015-02-09 16:55:38 +01:00
asofold
86803af59a Catch asynchronous events from ProtocolLib. 2015-02-07 22:57:52 +01:00
asofold
890442178d Random fixes for CreativeFly. 2015-02-06 02:27:23 +01:00
asofold
e0a8ef21d6 Revert module dependency versions to 1.1-SNAPSHOT.
(LATEST would use the old static ones.)
2015-02-06 02:05:48 +01:00
asofold
eeaa9ac1cc CreativeFly: Use per-game mode flying settings. 2015-02-06 02:04:34 +01:00
asofold
a7127336a8 Use LATEST as version for internal dependencies. 2015-02-04 23:42:05 +01:00
asofold
c1c7e83bde Catch IllegalPluginAccessExcption with scheduling logging tasks.
While we can/could control which stream to log to within onDisable, we
should still assume that an asynchronous task could be using the logging
system. Since we don't have a clean entry to onDisable, we have to catch
the exception.
2015-02-04 21:29:29 +01:00
asofold
2cecd50961 Change all "static" pom versions to "1.1-SNAPSHOT", to allow deploy. 2015-02-04 18:49:52 +01:00
asofold
3cdbab6877 Javadoc corrections. 2015-02-03 12:28:10 +01:00
asofold
a1ee0a43d4 Add blocking to debug output, add server-side velocity last. 2015-02-02 22:32:54 +01:00
Iceee
fa96caf125 Return false so that we can continue through the trace 2015-01-31 15:41:18 -06:00
asofold
3f0644930a Do update the moving trace. 2015-01-31 00:17:37 +01:00
asofold
ce406f3280 Conistent order. 2015-01-30 23:37:41 +01:00
asofold
c0de7d0306 Merge pull request #32 from Iceee/master
Fix fight.direction: pass the attackers location to the loop check.
2015-01-30 21:50:29 +01:00
asofold
586013a907 [BREAKING] Simplify Check.executeActions, remove getParameterMap.
* The primary thread is now detected in Check.executeActions.
* ViolationData.chainParameter allows for one-statement action-execution
with chaining.
2015-01-30 21:12:40 +01:00
asofold
86732764e3 [BLEEDING] Integrate net checks into the check system.
* Extend CheckConfigFactory with a remove-all method.
* DataManager.clearConfigs() now uses CheckType for getting factories.
* Split off Check.hasBypass method to check exemption + permission.
* Allow null permissions in CheckType (interpret as no bypass).
* Add Check types for FlyingFrequency and SoundDistance.
* Add exemption and actions to FlyingFrequency, alter defaults.
2015-01-30 16:10:43 +01:00
Iceee
7d6416d0f9 Fix the direction check 2015-01-29 22:33:01 -06:00
asofold
b3fa312ceb Remove several deprecated interfaces and methods. 2015-01-27 12:54:09 +01:00
asofold
f3973cd043 Move the net package inside of checks. 2015-01-27 00:52:28 +01:00
asofold
52d46450e2 Partly cleanup handling moved paths.
* Add a test for moving a simple config value (not sections).
* Add a flag to @Moved to allow explicitly skipping sections.
  (Should enable moving values into a child path of the previous one.)
* Don't set values before inside of processMoved...
2015-01-25 03:18:40 +01:00
asofold
be68ecba60 Move logging.debug config path, don't log "consistency checks run".
Move logging.debug to logging.extended.status, because that section will
contain more entries, e.g. for logging all violations.
2015-01-25 03:18:24 +01:00
asofold
1bc280eee5 Cleanups (imports, typos). 2015-01-25 02:13:19 +01:00
asofold
8624a9aa01 One more case for version detection. 2015-01-21 20:34:08 +01:00
asofold
f8cbe404f5 Alter FlyingFrequency to match redundancy vs. MovingData (toX, ...).
First attempt to detect if a moving event would fire. This might not be
100% accurate, as a) we can'T really know and b) lastTo is not minitored
in the most reliable way (e.g. teleport on highest priority, resetting
logic favors set-backs).
2015-01-21 01:45:54 +01:00
asofold
f79cda4442 Optimize FlyingFrequency, add more structure and comments.
* Use a HashMap for data, as we intend to use the primary thread.
* Move redundant move checking into a method.
* Ignore on-ground, if it is sent too often.
* Log if redundant move checking has to be disabled.
2015-01-20 18:10:37 +01:00
asofold
a09917571b ADapt 1.7.x pickaxe block break timings. 2015-01-19 23:27:23 +01:00
asofold
a2438537db Add missing strings entries. Fix some of the order. 2015-01-19 21:41:27 +01:00
asofold
7dc6a5d482 Quick fix for item eggs on entities, allow item frames. 2015-01-19 21:13:56 +01:00
asofold
4e5dce0722 [BREAKING] Add option to remove players exemptions on join and leave.
The option is enabled by default, thus it might break something.
2015-01-19 17:49:18 +01:00
asofold
33cd10826d [BREAKING] Switch ExemptionManager to UUID use.
Removes access by name and entity-id for now. Access by name might be
re-added, though any kind of mappings will likely be maintained
somewhere near DataManager.
2015-01-19 17:19:30 +01:00
asofold
e6e8bf7222 Provide a utility method for the "inspect player message". 2015-01-19 16:50:19 +01:00
asofold
22bba239a5 Note VoxelMap mod too. 2015-01-19 13:48:23 +01:00
asofold
a2e41452e7 Remove fight.knockback.
Measuring the time from sprint to attack doesn't work well. The
ctrl-sprint thing also adds to it. Better would be measuring the
toggle-sprint frequency and possibly combine it with some other measure
(packet level attack frequency?) then rather deal attack penalty time.
2015-01-19 13:45:07 +01:00
asofold
0fa307a8df Add a check for creating books with more than 50 pages. 2015-01-19 02:52:02 +01:00
asofold
6de0ea94bb Improve java docs. 2015-01-17 04:56:49 +01:00
asofold
a4240dcb69 Ensure to detect the Minecraft version from the spigot server string. 2015-01-17 03:28:58 +01:00
asofold
40d3328c87 Add more skipping conditions to fight.critical.
* Skip if sfDirty is set (vertical velocity).
* Don't count lowjump if it's not meant to count.
2015-01-17 03:05:49 +01:00
asofold
00c028c609 Correct premature wording. 2015-01-14 00:25:51 +01:00
asofold
cf006ff6d6 Attempt to fix knockbackvelocity.
* Use positive vy always.
* Use full force along horizontal axis always.
* (Always apply, because events only fire when they count.)
2015-01-13 23:01:23 +01:00
asofold
0560daa16f Fix horizontal velocity logic issue.
One axis may have 0 change.
2015-01-13 22:50:07 +01:00
asofold
c63008efb3 Always apply knockback, once set.
All events that fire also would count, thus we apply velocity always.
2015-01-13 01:58:38 +01:00
asofold
972d97ee82 Dump block properties only to the file. 2015-01-13 01:50:22 +01:00
asofold
d2da3f1e9e Add Minecraft version detection and version-dependent default values.
We can now decide on base of the Minecraft version, which value to use,
with the config entry set to "default". Used with
pvp-knock-back-velocity and enforce-location (first move exploit).

Activated features are shown in the version info ("ncp version"). The
version info is now logged to the log file after post-enable and after
reloading the configuration.
2015-01-12 21:57:06 +01:00
asofold
02a95f6cab Quick attempt to make spectator mode almost work (not fly speed yet). 2015-01-10 04:07:07 +01:00
asofold
dd87ab7ccd [BLEEDING] Net checks: Cancel redundant flying packets. Better config.
FlyingFrequency: if frequency is above 20/sec, redundant packets will be
cancelled (experimental, configurable).
2015-01-08 03:35:25 +01:00
asofold
03eb652dd9 Adjust block break timing for 1.8 (ladder, banner). 2015-01-08 00:57:04 +01:00
asofold
64ef133f28 Test FileLoggerAdapter before use. 2015-01-07 23:42:08 +01:00
asofold
b0b898b9f9 Fix up some width and height calculations (low jump, workarounds). 2015-01-06 04:05:11 +01:00
asofold
6c83ebb02b Sharpen low-jump detection (box for detection, prevent improper reset). 2015-01-06 01:42:12 +01:00
asofold
7521f0169f Prevent too easy abuse of bunny-hop delay resetting. 2015-01-06 00:48:41 +01:00
asofold
34a5b2a089 More robust file logger creation, allow "" or "none" to not have any. 2015-01-05 23:02:00 +01:00
asofold
bd5794d0bd Spaces. 2015-01-05 22:07:04 +01:00
asofold
41e9d89efa Add info about version-dependent features to the "ncp version" command.
* Add methods to NoCheatPlusAPI to add/set/get version tags.
* Display all tags in the ncp reload command.
* Alter test framework to set a dummy API.
* Add tags for blocks, net checks, FastConsume.
2015-01-05 16:34:07 +01:00
asofold
39cc75c162 Spaces. 2015-01-05 15:43:49 +01:00
asofold
473cb518de Optimize SurvivalFly further.
* Still skip hdist checks if hdist is 0 (buy ydist != 0).
* Clear horizontal velocity, if no hdist.
2015-01-04 22:59:44 +01:00
asofold
f0c5552873 [SAFETY COMMIT] Redo with proper assignment (details see below).
Contained changes:
- Melon and pumpkin block break timings: 1.8-specific, keep workaround.
- Don't run all horizontal move checking if no move.
- Utility method for checking for air.
- Some formatting.
2015-01-04 20:06:05 +01:00
asofold
d5632035b4 Javadoc corrections. 2014-12-20 16:32:42 +01:00
asofold
4878991d2d Use CommandUtil to feed commands (as had been intended). 2014-12-18 22:10:45 +01:00
asofold
fb6ac2ad5a [BLEEDING] Prevent noclip using commands with untracked moves.
A cheat client could move such that they are inside of a block, but
CraftBukkit will not fire an event, because the distance and looking
direction don't change enough. Teleporting other players or yourself to
that location would result in getting someone into a block. Consequently
 we also have to block commands like /sethome at such locations.

Our first attempt to patch that will monitor teleports that use the
TeleportCause.COMMAND (might miss out on plugins that are not using the
appropriate cause, and on plugins that use items for teleportation), in
addition we monitor certain commands (configurable prefixes), to catch
things like "sethome" and "sethome2". The world spawn is exempted. Only
teleports into blocks are monitored.

This does not yet sanity-check the distance to the last tracked
location, but it will ignore if none is set.
2014-12-17 20:16:28 +01:00
asofold
ea5b249197 Alter how command lists are interpreted. Might fix some issues.
Details:
* Only trim commands from the left side (both on feed and check).
* Ensure versions with and without leading '/' are fed into trees.
* Move methods to feed CharPrefixTree from configs to CommandUtil.

Potentially fixes (untested):
* Only deny the sub-commands for a prefix, example: feed 'version ' to
consoleonly, in order to allow 'version' but not 'version NoCheatplus'.
* Might fix some plugin/server specific prefixes not being detected,
example: feed "/version" and expect "/bukkit:version" to be blocked.
2014-12-17 18:54:04 +01:00
asofold
c543701610 Passable: Make set-back choice more easy to overview. 2014-12-14 21:16:00 +01:00
asofold
a78f5550a2 Adjust trampoline effect. 2014-12-11 00:22:08 +01:00
asofold
3eab23ae92 [BLEEDING] First attempt to make slime blocks work. 2014-12-10 00:45:08 +01:00
asofold
a51965c57d Skip knock-back for damage events that would not count. 2014-12-08 01:02:37 +01:00
asofold
3739e2a3f5 Corrections for knockback: Ignore vehicles, method naming. 2014-12-08 00:40:53 +01:00
asofold
3c8b255817 Attempt to fix issues with pvp and knockback.
Might disable for older versions of MC
(checks.fight.pvp.knockbackvelocity).
2014-12-07 23:54:49 +01:00
asofold
ec997796b8 Attempt to fix melons for 1.8 (might result in issues with pre-1.8). 2014-12-06 20:06:27 +01:00
asofold
79394c4e0a Allow faster flying with the sprint key. 2014-12-06 01:37:50 +01:00
asofold
935b5a6449 Fix sprinting + depth strider. And modifiers are just modifiers. 2014-12-05 12:40:31 +01:00
asofold
4aa253df6d Back to strings. 2014-12-05 12:05:00 +01:00
asofold
7b51b1ae43 Add depth strider support. 2014-12-05 11:47:34 +01:00
asofold
c0a188d2c1 Make LogManager an interface.
* Some cleanups (spaces, commented out references updated).
* LogManager implement INotifyReload, but gets processed extra (not
added with addComponent).
2014-12-04 15:56:16 +01:00
asofold
5f9764dabc Add command "ncp debug player (player1) ...".
This is the first simple version, just setting debug for all checks for
the player(s). It can only be undone by removing the data, e.g. with
"ncp remove (player)", reloading does it too, but is much heavier.
2014-12-04 03:52:48 +01:00
asofold
256d06b67c Add permissions for JourneyMap/VoxelMap. 2014-12-04 03:09:17 +01:00
asofold
04d2896f7e [API CHANGE] Add debug flags to check data [missing: use that one].
For debug output now data.debug is used instead of config.debug, so the
data is initialized with the config.debug value. As an effect of this,
removing the data or reloading will override flags that have been set by
means of API-access only.

Affected:
* Adds getDebug and setDebug to ICheckData.
* Adds appropriate configs to all constructors of check data.
* Some per-check debug flags have been removed.

Extras: 
* spaces
* import cleanup.
2014-12-04 02:24:20 +01:00
asofold
a2e4db7c94 Fixe fence gates with fence corners (allow checking for further flags). 2014-12-04 01:45:16 +01:00
asofold
c70da72654 Switch to flags for (thick) fences and fence gates. 2014-12-04 01:04:33 +01:00
asofold
3f515cc616 Spaces. 2014-12-01 00:06:57 +01:00
asofold
5dd5f8b87c Remove error markers. 2014-12-01 00:06:41 +01:00
asofold
3cc5aef282 Spaces. 2014-11-29 14:56:05 +01:00
asofold
02ea246ebb Merge pull request #29 from hivemc/master
Block JourneyMap radar and cavemappings, should apply to VoxelMap too.
2014-11-29 14:09:43 +01:00
asofold
c0eceb9473 Fix PermissionUtil/npe (ensure a Permission instance is present). 2014-11-29 02:48:49 +01:00
Youri Kersten
247d256082 Block JourneyMap radar and cavemappings
http://minecraft.curseforge.com/mc-mods/225341-journeymap-server
2014-11-28 16:20:00 +01:00
asofold
a9f9a3dced Prepare more changes to fight checks using (location trace based).
* Use a SharedContext for properties used in all checks.
* Rename (locationTraceChecks).
2014-11-26 22:29:53 +01:00
asofold
5f0c70f138 [BLEEDING] Simplify and (hopefully) repair the criticals check.
* Remove on-ground check.
* Always increase VL by 1, because clients could control it anyway.
* Skip if the player is in a vehicle.
* Remove adapting to lag.
2014-11-26 00:37:52 +01:00
asofold
3dea6580e4 Spaces. 2014-11-25 23:53:17 +01:00
asofold
3b47bde9cf Log precise fall distances. 2014-11-25 23:52:51 +01:00
asofold
6ed52ffda6 Move checks depending on a LocationTrace into a method. 2014-11-25 23:32:46 +01:00
asofold
24ccc4a5ea Spaces + comments, modifier. 2014-11-24 15:47:52 +01:00
asofold
8b55139003 Regroup default loggin initialization. 2014-11-24 15:08:32 +01:00
asofold
379cb159dd ASYNCHRONOUS_DIRECT is enough. 2014-11-24 00:45:31 +01:00
asofold
8a03de1315 The server logger should be considered thread-safe by default (log4j).
To be sure that we don't kill exotic systems, it's also configurable.
2014-11-24 00:34:54 +01:00
asofold
43b33ed350 Catch and log exceptions during chunk-load on players joining. 2014-11-23 15:53:33 +01:00
asofold
0561638105 Add STATUS stream and use instead of INIT in some places.
* STATUS logs to console and default file, using queues.
* StaticLog logs to STATUS during runtime.
2014-11-23 15:47:10 +01:00
asofold
3460e29246 Remove StaticLog.schedule... and toString(Throwable). 2014-11-21 23:45:02 +01:00
asofold
4ffca941a2 Update comments. 2014-11-21 23:23:53 +01:00
asofold
db7775a2c7 Spaces. 2014-11-20 12:29:49 +01:00
asofold
99e4cdc1bc Allow absolute paths for the log file. 2014-11-20 12:28:20 +01:00
asofold
3364d487cf Fix logging task (sync) not registering. Shuffle init order. 2014-11-19 23:09:14 +01:00
asofold
4544e1da7b Check for correct name of init logger. 2014-11-19 21:59:13 +01:00
asofold
1e455f77e2 Optimize for speed. 2014-11-19 21:24:00 +01:00
asofold
c0300c09a8 Attach server logger to the appropriate stream (+simplify). 2014-11-19 10:03:11 +01:00
asofold
17ce04b52d Import cleanup. 2014-11-19 08:40:36 +01:00
asofold
ea57e5c3e1 Move Streams to NCPCore. 2014-11-19 08:36:53 +01:00
asofold
2fc56885fb Remove accidental override. 2014-11-19 08:36:18 +01:00
asofold
ec36e879d3 [BLEEDING] Use the new logging framework from now on (read details).
* All logging is also going into the log file (always), debug output is
mostly/only going into the log file. File logging uses an asynchronously
processed queue now (!).
* Specify an existing directory (e.g. logs) and log files will named
after date + sequence number, changing with every reloading of the
configuration.
* Console and ingame logging remain within the primary thread.
* No extra configurability for customization, yet.
* Not all places have been cleaned up, concerning log levels. target
streams and package naming.
* Work in progress.
2014-11-19 00:07:52 +01:00
asofold
2f4d689722 [PLACEBO] Raw sketch of the upcoming logging framework, doing nothing. 2014-11-18 23:54:43 +01:00
asofold
f49c64e89d Move StaticLogFile to NCPCommons, make use of the useBukkitLogger flag. 2014-11-17 15:40:04 +01:00
asofold
37c1da73ff Rename LogUtil to StaticLog. 2014-11-17 11:25:51 +01:00
asofold
780d59d8a7 Use a utility method to get a String of a Throwable. 2014-11-11 20:28:49 +01:00
asofold
0201e4178b Spaces. 2014-11-11 20:23:49 +01:00
asofold
aa4ef31051 Make locations and distance available for logging passable violations. 2014-11-11 02:12:19 +01:00
asofold
543753a74d Spaces, indentation, comments. 2014-11-11 01:53:40 +01:00
asofold
ae35d26a93 Reduce code duplication in getOptimizedActionList. 2014-11-06 01:26:45 +01:00
asofold
4dcebd11c7 Spaces. 2014-11-06 01:23:24 +01:00
asofold
881bd44330 Fix LogAction.getOptimizedCopy returning something that logs nothing. 2014-11-06 00:47:59 +01:00
asofold
9a6bb37bd8 Add name and displayname to ParameterName, handle IP in ViolationData. 2014-11-06 00:45:45 +01:00
asofold
9de6061a9e Comments + formatting + spaces. 2014-11-05 22:57:33 +01:00
asofold
1f2f18a748 More spaces. 2014-11-04 00:20:18 +01:00
asofold
8b43e5e5f1 Unify and simplify Check / AsyncCheck, ACheckConfig / AsyncCheckConfig.
Hinting at further changes to unify permission access and caching. Later
permission caching can also be done for moving checks, though checking
for the current thread may be exchanged in favor of config flags.
Generic configuration will allow to set individual timeouts for checks,
check groups and default. There could also be change policies like
"world change only", possibly listening to permission updates, if
feasible.

CheckData / AsyncCheckData are not as simple to unify, if we want to
keep the footprint as low as possible there. There could even be more
implementations to match different policies.
2014-11-04 00:17:43 +01:00
asofold
da6b580f2a Spaces. 2014-11-02 23:35:47 +01:00
asofold
27913a758d Optimize TickTask (reduce footprint of copying), code formatting. 2014-11-02 23:35:27 +01:00
asofold
0118f4334f Add server side velocity to debugging a move. 2014-11-01 18:11:47 +01:00
asofold
d013f289ec Formatting / cleanup. 2014-11-01 16:36:38 +01:00
asofold
07bc7f6a90 Correct comment. 2014-10-30 13:02:07 +01:00
asofold
6c0e1bb6c8 If neither from nor loc is passable, set back to from (earliest) rather. 2014-10-29 23:28:17 +01:00
asofold
f29acd3f00 Only demand the word "slime" to match for slime blocks.
This might help with compatibility, since we don't know how different
continuations of Bukkit will name things.
2014-10-29 12:09:58 +01:00
asofold
31a414942c Copy and paste fial. 2014-10-29 01:52:20 +01:00