Mike Primm
f441cf4ecd
Rework lantern with shade=false
2022-02-05 18:55:55 -06:00
Mike Primm
79f27e9565
Add support for shade=false models, switch light/fire blocks over to use
...
it
2022-02-05 18:24:38 -06:00
Mike Primm
cf5f4a0d9e
Handle other visibility values in patch definitions
2022-02-05 15:22:00 -06:00
Mike Primm
9d89e56586
General warning cleanup in DynmapCore
2022-02-05 15:16:08 -06:00
Mike Primm
d6b1383825
Rework scaffolding models
2022-02-05 14:02:55 -06:00
Mike Primm
c83af6dfdc
Finish fix for grindstone model
2022-02-05 13:18:34 -06:00
Mike Primm
1093da7657
Add compassazimuth to perspectives (oveeride for compass orientation)
...
and 'oldnorth' perspective
2022-02-05 03:11:25 -06:00
Mike Primm
0c34d5a5b5
Shift SQLite to single session in thread pool (it isn't very thread
...
safe)
2022-02-05 02:05:54 -06:00
Mike Primm
b8d08a8ce2
Fix chain models
2022-02-05 00:52:30 -06:00
Mike Primm
88cea7c6e6
Add tables tags, <hr> to sanitizer
2022-02-05 00:02:30 -06:00
Mike Primm
e70f2845e8
Make sanizing consistent between initial and updates, add <center>
2022-02-04 23:50:49 -06:00
Mike Primm
bdfa148bfb
Fix bamboo models
2022-02-04 23:19:47 -06:00
Mike Primm
fec2d1af03
Fix webpath update path
2022-02-04 23:14:31 -06:00
Mike Primm
6b208dd038
Add update-webpath-files setting to allow disable of web file updating
2022-02-04 21:47:33 -06:00
Mike Primm
716635c20e
Create standalone directory, if needed, during storage startup
2022-02-04 20:09:07 -06:00
Mike Primm
e1af7ad952
Fix null check in PHP
2022-02-04 15:40:38 -06:00
Mike Primm
8e7b57bd89
Handle botched version upgrade on pristine mysql/mariadb
2022-02-03 15:24:57 -06:00
Mike Primm
26a987c98d
Fix content type on webp
2022-02-03 15:24:37 -06:00
Mike Primm
8efdbed0b4
Fix SQL in PHP for NewImage
2022-02-03 15:12:59 -06:00
Mike Primm
327833832d
Handle rollover from newImage to Image in MySQL PHP
2022-02-03 09:24:36 -06:00
DartCZ
b1a320d4bb
Include t.newImage after db structure changes
2022-02-03 13:47:43 +01:00
Mike Primm
4b8fa4a81d
Switch slabs and wall torches to state= (test case)
2022-02-02 00:10:48 -06:00
Mike Primm
66082093de
Add state= mapping for replacing data= in models and textures
...
(eventually)
2022-02-01 23:50:58 -06:00
Mike Primm
592ad5028e
Fix cocoa model
2022-01-31 08:52:50 -06:00
Mike Primm
18740c4c2b
Restore depricated method in PatchBlockModel
2022-01-30 16:12:46 -06:00
Mike Primm
e22ad9b8bf
Start prep for shadow lighting rework
2022-01-30 14:23:00 -06:00
Mike Primm
fd420f739f
Force cleanup of lingering render jobs (avoid shutdown exceptions)
2022-01-30 13:29:37 -06:00
Mike Primm
7fe8feb08d
Fix lever models
2022-01-30 13:29:11 -06:00
Mike Primm
3823767c77
Fix cake ; handle defaulted UV values the odd ways MC seems to
2022-01-30 12:34:26 -06:00
Mike Primm
df3f6a2c19
Fix Sculk Sensor
2022-01-30 02:15:18 -06:00
Mike Primm
2ba2eb8517
Fix observer, handle vertical flips in modellist
2022-01-30 01:16:47 -06:00
Mike Primm
fcdb7d04b5
Switch azalea leaves to transparent
2022-01-30 00:14:25 -06:00
Mike Primm
f61288b7fd
Fix azalea leaves (do not foliage shade)
2022-01-29 23:51:41 -06:00
Mike Primm
18325c4b96
Add the other glazed terracotta block fixes
2022-01-29 17:30:29 -06:00
Mike Primm
cd11283685
Fix for soul campfire, switch torches to modellist, add origin for
...
rotate
2022-01-29 16:54:36 -06:00
Mike Primm
64fe6d8b39
Fix comparator and repeater models
2022-01-29 13:07:35 -06:00
Mike Primm
f433454ac2
Finish modellist implementation, use for campfire, comparator
2022-01-29 03:57:04 -06:00
Mike Primm
c6c46bdd41
Makes sure popups for circles, areas, lines had correct class
2022-01-28 19:42:34 -06:00
Mike Primm
e5cab354ea
Mark label as markup:true for UI (for alternate UIs)
2022-01-28 19:06:28 -06:00
Mike Primm
47edac3a33
Fix markup label handling on areas, lines, circles
2022-01-28 18:53:00 -06:00
Mike Primm
2d0a45795a
Alter MySQL schema update to avoid tile table lock issues (hopefully)
2022-01-26 20:20:52 -06:00
Mike Primm
ea79274938
Add model element rotation to modellist
2022-01-23 22:33:47 -06:00
Mike Primm
d8cf759671
Remove debug noise
2022-01-23 21:49:49 -06:00
Mike Primm
4452777585
Add more vanilla model friendly modellist type for model file, use for
...
comparator
2022-01-23 21:44:26 -06:00
Mike Primm
a3df8251f9
Freshen colorschemes to 1.18, deprecate dead RPs, drop block number
...
mappings
2022-01-22 15:13:46 -06:00
Mike Primm
a20c43960a
Fix texture rotations on crafting table, furnace
2022-01-21 16:25:40 -06:00
Mike Primm
4a97d31585
Fix carved pumpkin and jack-o-lantern rotations
2022-01-21 15:47:08 -06:00
Mike Primm
df83858675
Fix End Portal models
2022-01-20 00:02:54 -06:00
Mike Primm
363d95e10b
Finish piston head fix
2022-01-19 22:44:53 -06:00
Mike Primm
18f2bba608
Fix piston head models
2022-01-19 22:38:25 -06:00
Mike Primm
83cfe0b1ea
Add contents level to composter model
2022-01-19 21:23:39 -06:00
Mike Primm
44e3ebbff3
Fix for grindstone block
2022-01-19 20:58:23 -06:00
Mike Primm
bfb11c36f5
Fix model and texture definitions for bells
2022-01-19 19:50:57 -06:00
Mike Primm
7afb6e5fb8
Fix off-by-one on max chunk section
2022-01-18 23:55:17 -06:00
Mike Primm
2dd6664bdb
Add connectionString to SQLException reports, if defined
2022-01-18 22:07:07 -06:00
Mike Primm
4268b0b6c8
Make SQLException reporting more verbose
2022-01-18 21:57:48 -06:00
Mike Primm
04104d125c
Update tp Leaflet 1.8.0-dev for tile seam fix (hopefully)
2022-01-18 20:08:20 -06:00
Mike Primm
c887df5ad8
Limit MySQL purgemap deletes
2022-01-16 21:49:52 -06:00
Mike Primm
45299a153c
Finish upgrade SQL
2022-01-16 20:22:16 -06:00
Mike Primm
bbdebbffa6
Update DB schemas for bigger blobs - make MySQL/MariaDB more common
2022-01-16 13:38:06 -06:00
mikeprimm
ebb312c90e
Merge pull request #3611 from JLyne/multipolygon-fix
...
Fix 3D areas
2022-01-15 18:21:59 -06:00
James Lyne
3ebc1b4123
Fix references to removed MultiPolygon constructor
2022-01-14 15:39:49 +00:00
Mike Primm
b85a159bda
Handle manual edits of markers.yml, update of non-markup values
2022-01-12 22:19:12 -06:00
Mike Primm
04ef31fa3b
Switch label on markers to be stored as HTML fragment
2022-01-12 20:48:28 -06:00
mikeprimm
a19674c20c
Merge pull request #3599 from JurgenKuyper/v3.0
...
update tiles storage to use mediumblob
2022-01-10 10:59:30 -06:00
James Lyne
27aa077116
Add %uuid% placeholder for skin-url
2022-01-07 23:06:48 +00:00
JurgenKuyper
a81a6a9486
update tiles storage to use mediumblob
...
set type to mediumblob to allow for boost type 3 to be stored
2022-01-06 10:53:18 +01:00
Mike Primm
2f3f2350b3
Fix lantern render details
2021-12-30 16:55:43 -06:00
Mike Primm
c48ed688b2
Make state sensitive custom models cache more efficient (save memory)
2021-12-29 18:41:54 -06:00
Mike Primm
0166895a7f
Tune memory use on generic chunks, lighting lookup performance
2021-12-28 22:14:19 -06:00
Mike Primm
adcfedd68e
Kill debug noise
2021-12-28 16:28:12 -06:00
Mike Primm
f577d8f6f4
Update ColorSchemes, support block state based lookup
2021-12-28 16:27:01 -06:00
Mike Primm
44bcf6bbab
Update links
2021-12-28 14:57:00 -06:00
Mike Primm
dbf595c38d
Update colormaps
2021-12-28 14:51:58 -06:00
Mike Primm
332292c42c
Fix mushroom stem render, cleanup System.out uses
2021-12-28 14:37:20 -06:00
mikeprimm
48ba0b2e41
Merge pull request #3571 from JLyne/tabcomplete
...
Add tab completions for commands
2021-12-28 10:16:05 -06:00
Mike Primm
8b510102f9
Add basic horizontal light spread to fallback sky lighting
2021-12-26 15:54:57 -06:00
Mike Primm
227a18ceac
Check isLightOn flag as well
2021-12-25 22:39:06 -06:00
Mike Primm
450921569c
Improve forge chunk generate handling
2021-12-25 21:46:28 -06:00
Mike Primm
b611d34242
Turn on use of good light again
2021-12-24 21:57:14 -06:00
Mike Primm
5b735dab3f
Implement basic sky lighting for chunks with broken lighting (spigot)
2021-12-24 21:55:19 -06:00
Mike Primm
3a3a970883
Implement basic sky lighting for chunks with broken lighting
...
(forge,fabric)
2021-12-24 20:38:05 -06:00
Mike Primm
05819b1b74
Further handle broken lighting data... start builder pattern for
...
blockstate
2021-12-24 10:19:02 -06:00
Mike Primm
67ab35658c
Switch to assuming sky light data for states below 'light' are crap...
2021-12-24 09:22:32 -06:00
Mike Primm
bd4a34e2ae
Shift string safely into Log class, finish hack substitution string
2021-12-24 00:08:52 -06:00
Mike Primm
9e602f50d6
Initial mitigation for folks updating Dynmap but not patching MC for
...
some reason
2021-12-23 14:27:33 -06:00
Mike Primm
895dcf3244
Fix webp v1.2.x
2021-12-22 22:33:10 -06:00
Mike Primm
efceaf2d8d
Fix placed lanterns, sout lanterns
2021-12-22 22:09:16 -06:00
Mike Primm
94c91b12b9
Add stack dump for render exceptions (debug)
2021-12-22 21:51:59 -06:00
James Lyne
182d214c83
Improve tab completion for quoted arguments
2021-12-21 15:54:09 +00:00
James Lyne
742e289d56
/dynmapexp tabcompletions
2021-12-21 15:54:09 +00:00
James Lyne
2b2735516b
/dmarker tabcompletions
2021-12-21 15:54:09 +00:00
James Lyne
20d93ad3a5
/dmap tabcompletions
2021-12-21 15:54:07 +00:00
James Lyne
c87df916f2
/dynmap tabcompletions
2021-12-21 11:58:54 +00:00
James Lyne
424000a05f
Very basic single level spigot tabcomplete
2021-12-21 11:58:54 +00:00
Mike Primm
a5bbe6bdd4
Make pessimistic assumption on lighting to handle broken chunk
...
generators
2021-12-20 18:07:54 -06:00
Mike Primm
99caded016
Update chunk state/version shaders
2021-12-19 23:44:48 -06:00
Mike Primm
24d78e5f78
Add chunkstatus and chunkversion shaders (for problem determination)
2021-12-19 21:02:35 -06:00
Mike Primm
9691656579
Further tune logic for fluid model selection
2021-12-19 14:39:53 -06:00
Mike Primm
3a2b5a2326
Start work on culling for fluids to improve render performance
...
(hopefully)
2021-12-19 12:22:01 -06:00
Mike Primm
003de384ca
Handle negative height values for ISO perspective clipping
2021-12-18 20:42:40 -06:00
Mike Primm
9a75210abf
Drop generateSky log spam
2021-12-16 14:07:50 -06:00
Mike Primm
69a6bb2a2a
Apply lighting workaround to 1.16.5+
2021-12-16 12:32:10 -06:00
Mike Primm
eff72aeef0
Add simple lighting generation for migrated chunks with missing light
2021-12-15 23:34:53 -06:00
Mike Primm
c2f0a35eb3
Handle biome shading at edges
2021-12-15 21:08:32 -06:00
Mike Primm
54471c6695
Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
2021-12-15 20:40:06 -06:00
Mike Primm
3725123b76
Fix handling of single block state sections (zero bit palette)
2021-12-14 23:58:01 -06:00
CylonicRaider
a8f13e9dca
Fix boosted top-down-view map artifacts
2021-12-12 22:34:53 +01:00
Mike Primm
0d477db78b
Handle negative Y in topo shader
2021-12-12 01:42:39 -06:00
Mike Primm
d5354898cb
Avoid initial ERROR when no markers.yml file (first installation)
2021-12-10 00:10:11 -06:00
Mike Primm
f40cc3d6ca
Strip META-INF/maven and services - avoid problems with forge 1.18
2021-12-08 20:34:03 -06:00
Mike Primm
634eb5fd2f
Add support for largeplayerfaces option for bigger player markers
2021-12-07 21:38:59 -06:00
Mike Primm
1f8d584b88
Revert snakeyaml to avoid windows file problem...
2021-12-07 15:51:50 -06:00
Mike Primm
5e12090f95
Additional tuning
2021-12-07 00:24:05 -06:00
Mike Primm
d42921beb5
Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling
2021-12-07 00:01:07 -06:00
Mike Primm
a40830434d
Handle fields in yaml config files with "/" - fix for #3533
2021-12-05 20:32:22 -06:00
Mike Primm
06885c0353
Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache
2021-12-05 12:53:42 -06:00
Mike Primm
f56f4378c5
Fix handling of new, additional buiomes
2021-12-05 05:01:59 -06:00
Mike Primm
37fd064434
Put 3D biome code in spigot 1.18 - still working on grass shading...
2021-12-05 01:57:59 -06:00
Mike Primm
983a2a4390
Tie in standard biomes by resource location
2021-12-04 23:01:13 -06:00
Mike Primm
8c51db5608
Try out generic chunk code and 3d biomes on Forge 1.18
2021-12-04 21:33:02 -06:00
Mike Primm
13d2cc05cb
More generic chunk and iterator support classes
2021-12-04 12:12:37 -06:00
Mike Primm
d3639bd4a6
Add generic chunk, and builder
2021-12-04 03:04:08 -06:00
Mike Primm
be43072cd1
Start chunk and biome rework - common chunk section class
2021-12-04 01:11:35 -06:00
Mike Primm
76557bf312
Biome shading fixes for 1.18 (Spigot, Fabric, Forge)
2021-12-02 22:18:03 -06:00
Mike Primm
d52f02d88e
Some more Spigot 1.18 work - still NOT functional
2021-12-01 00:47:19 -06:00
James Lyne
c97f328f3e
Update leaflet images
2021-11-11 22:27:28 +00:00
Mike Primm
5ad8a3cd91
Fix missing candle texture mapping
2021-10-04 15:53:40 -05:00
James Lyne
0630b2f15d
Fix DynmapTileLayer sharing object instances
2021-10-04 20:40:07 +01:00
Mike Primm
77525fda47
Fix rails for both pre 1.17 and 1.17
2021-10-03 01:29:47 -05:00
Mike Primm
6be523106d
Fix rail rendering
2021-10-03 00:32:07 -05:00
Mike Primm
e8f560e0b6
Add missing 1.17 blocks
2021-10-02 23:23:01 -05:00
Mike Primm
7f719bcead
Maintain order on mod support API
2021-10-02 19:31:46 -05:00
Mike Primm
cbfbfb4d58
Add newer ores to hideores support
2021-10-02 17:41:19 -05:00
mikeprimm
296186fba3
Merge pull request #3499 from SNDST00M/hotfix-selectworld-string
...
Fix selectWorld typo when world is a string
2021-10-02 13:39:02 -05:00
mikeprimm
b1be8e4626
Merge pull request #3501 from JLyne/fetchskins-fix
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Always run LoadPlayerImages task in the thread pool
2021-10-02 13:37:29 -05:00
James Lyne
404bc34e5f
Always run LoadPlayerImages task in the thread pool.
...
Prevents the main thread being blocked if the mysql connection is lost etc, when fetchskins is disabled.
2021-10-01 13:44:29 +01:00
SNDST00M: M.U.N.I.N
bb3d5e240c
Fix selectWorld typo when world is a string
2021-09-30 19:21:28 +01:00
gmfamily
937b4e2a34
fix(radius) - gmfamily - process radius as int everywhere ( #3478 )
2021-09-18 19:47:46 +02:00
mikeprimm
56a683b4b3
Merge pull request #3477 from stormboomer/StormBoomer-Test1
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Add requested Feature to check for MySQL Connector
2021-09-07 22:08:06 -05:00
mikeprimm
2eee8d4e2d
Merge pull request #3464 from Boothin/v3.0
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Add Essentials RGB hex parsing
2021-09-07 22:02:51 -05:00
mikeprimm
982b587a37
Merge pull request #3467 from JLyne/leaflet
...
Update leaflet version (0.5.1 -> 1.7.1)
2021-09-07 22:01:52 -05:00
FedUpWith-Tech
0c001eea7c
Change radius value of round area markers to int
2021-08-29 10:42:29 -04:00
stormboomer
70c282ccd0
adding a function to check if a class exists, allows for better addition if other connector classes need to be checked in the future
2021-08-28 22:01:43 +02:00
stormboomer
0872a5bb35
Adds requested feature for #3432
2021-08-28 21:52:38 +02:00
Mike Primm
fa0e87d3c0
Add 'dynmap dumpmemory' command to dump RP image count, mem use
2021-08-27 18:40:53 -05:00
James Lyne
31938d530a
Fix player marker updating when players layer is hidden
2021-08-23 15:48:02 +01:00
James Lyne
ca9009e33f
Fix tile updating
2021-08-23 15:48:01 +01:00
James Lyne
94ecd3f495
Fix layer control
2021-08-23 15:48:00 +01:00
James Lyne
82119dc32d
Extend CustomMarker from L.Marker, add CustomIcon for icon handling
2021-08-23 15:47:58 +01:00
James Lyne
239f13326b
Projection fixes
2021-08-23 15:47:57 +01:00
James Lyne
d312f43e5c
Initial work, enough to get the map to display
2021-08-23 15:47:55 +01:00
James Lyne
37c6ca04d9
Update leaflet
2021-08-23 15:47:50 +01:00
Jeff P
507dfcefc5
Add essentials RGB hex parsing
2021-08-22 00:11:39 -04:00
Mike Primm
809e45631c
Add support for experimental Caves and Caverns data pack
2021-08-21 18:03:07 -05:00
Mike Primm
feb29208a6
Drop code from PR #3443 - doesn't compile, so not tested
2021-08-21 13:02:26 -05:00
mikeprimm
fddba6a15f
Merge pull request #3443 from Boothin/v3.0
...
Parse Essentials RGB Hexcode nickname colors
2021-08-21 10:59:59 -05:00
mikeprimm
9716a1ec61
Merge pull request #3450 from rlcurrall/php-code-format
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chore: run formatter tools against PHP code
2021-08-21 10:58:23 -05:00
FedUpWith-Tech
a66cbc0817
Remove Broken Dynmap reload command
...
This isn't a fix for the reload command it just removes it from being exposed to the user to prevent them from running the command and breaking it till the reload command can be fixed.
2021-08-19 21:06:39 -04:00
Robb Currall
db8b1d49c1
chore: run formatter tools against PHP code
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Run formatting tools against the PHP source code to meet PSR12 standards
The tools used to format the code (for anyone interested in validating
the changes are:
* [PHP-CS-FIXER](https://github.com/FriendsOfPHP/PHP-CS-Fixer )
* [PHPCS](https://github.com/squizlabs/PHP_CodeSniffer/wiki/Fixing-Errors-Automatically )
2021-08-05 10:56:41 -04:00
Jeff P
23a0419c7d
Parse Essentials RGB Hexcode nickname colors
2021-07-28 21:15:33 -04:00
BrainStone
d48f0bcde9
Added fallback in case no tile exists
2021-07-23 01:39:53 +02:00
BrainStone
2a7e69e281
Move timestamp logic into a safe place
2021-07-23 00:35:40 +02:00
BrainStone
e3d5990dbe
Use the latest subtile timestamp
...
for zoom out processing, instead of the render start time.
2021-07-21 23:30:54 +02:00
BrainStone
ed0e5534fd
Impelemted it for SQL style storage
2021-07-20 23:18:04 +02:00
BrainStone
476aa0c133
Set timestamps when rendering starts
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- Currently only implemented for FileTreeMapStorage
2021-07-20 22:50:01 +02:00
Kosma Moczek
d0926b0ec7
DynmapCore: fix indentation
2021-06-27 19:38:45 +02:00
Kosma Moczek
1fb4d6c244
DynmapCore: fix resource patching
2021-06-27 19:37:03 +02:00
Kosma Moczek
5290cdf9f1
DynmapCore: update processResources to Gradle 7 format
2021-06-27 14:18:53 +02:00
Kosma Moczek
cf121956c3
build.gradle: rename compile -> implementation
2021-06-27 13:51:12 +02:00
Mike Primm
31bbe96051
Add basic support for banner rendering
2021-06-26 18:15:20 -05:00
Mike Primm
3722564e4f
Clean up deprecation warning
2021-06-26 13:22:05 -05:00
Mike Primm
8e516e944a
Fix moss_carpet texture
2021-06-26 13:15:21 -05:00
Mike Primm
bf67de2ab6
Add fix for changing marker set for areas, circles, lines
2021-06-26 13:07:40 -05:00
mikeprimm
bc51a14006
Merge pull request #3343 from Programie/v3.0
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Prevent updating map while invisible
2021-06-21 13:10:57 -05:00
jzdm
cc9071e85b
Working web chat with PostgreSQL
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Webchat basically working when using PostgreSQL. No chatlengthlimit.
2021-06-18 09:16:06 +02:00
Mike Primm
0ecd764264
Add more 1.17 blocks (dripstone, moss, roots)
2021-06-13 21:58:01 -05:00
Mike Primm
b42cc789a8
Add waxed copper blocks, other blocks
2021-06-13 13:26:23 -05:00
Mike Primm
eb41195984
Add more 1.17 blocks (mostly copper related)
2021-06-13 09:49:40 -05:00
Mike Primm
d16900f76d
Add missing deepslate blocks
2021-06-12 15:33:08 -05:00
Mike Primm
709ac9bdb1
Update texture resources for 1.17, add deepslate blocks for 1.17
2021-06-12 15:05:19 -05:00
Michael Wieland
ce34a4db84
Prevent updating map while invisible
2021-04-19 19:06:38 +02:00
Mike Primm
99d5416acb
Add performance tweaks on DynmapBlockState
2021-03-14 14:08:38 -05:00
Michael Wieland
fabaf487d9
Fixed not replacing {timestamp} placeholder in configuration request
2021-02-25 17:57:13 +01:00
Mike Primm
b7e7039c38
Add postgres JDBC to uberjar, shadow to avoid global conflicts
2021-02-07 22:50:41 -06:00
Mike Primm
c77d3b444a
Merge branch 'v3.0' of git@github-home:webbukkit/dynmap.git into v3.0
2021-01-09 19:49:57 -06:00
Mike Primm
8244394cc4
Zap warning for lack of webp tools - confusing support headache
2021-01-09 19:49:39 -06:00
mikeprimm
bc1fa86823
Merge pull request #3241 from silentnoodlemaster/v3.0
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Add option to use lossless webp format
2021-01-09 18:10:31 -06:00
mikeprimm
5f9e93c312
Merge pull request #3223 from mooinglemur/mooinglemur-patch-1
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Allow for URI-unsafe player names
2021-01-09 18:10:06 -06:00
Ben Lönnqvist
3f821a902d
added option webp-l to use lossless webp #3191
2021-01-08 23:45:30 +02:00
Mike Primm
17bf9e982f
Bump to 3.1-beta6 (release candidate)
2021-01-01 12:33:40 -06:00
Mike Primm
806e8c056a
Initial file filter code
2021-01-01 11:16:40 -06:00
Mike Primm
2b1d0aa955
Add warnings for wrong client update component vs web server disabled
2020-12-31 16:55:52 -06:00
Mike Primm
3344b007c6
Shift internal server check earlier
2020-12-31 16:50:48 -06:00
Mike Primm
95a91d2a89
Add first pass of handling for DB config.php files
2020-12-31 15:56:23 -06:00
mikeprimm
d45112d60c
Merge pull request #3196 from thrimbor/fix_fullrender_format_change
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Fix fullrender deleting the files in the new format instead of the old
2020-12-30 18:51:44 -06:00
mikeprimm
5e5316d1e8
Merge pull request #3216 from 811Alex/misconfwarn
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Add warning for ClientUpdateComponent misconfiguration, related to disable-webserver
2020-12-30 18:50:46 -06:00
mikeprimm
e879ed7e41
Merge pull request #3184 from silverwolfg11/path-null-check
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Null check for path environment variable.
2020-12-30 18:48:17 -06:00
mooinglemur
33411d9ee5
Allow for URI-unsafe player names
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Some plugins allow for a player name prefix. If this contains a username-unsafe character like %, it can break player face rendering on the map.
2020-12-26 10:06:15 -07:00
KovuTheHusky
400ce55e70
Add 1.16 biomes
2020-12-24 10:52:44 -05:00