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Default Stat Values
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7
Default Stat Values
Taner edited this page 2024-11-20 20:31:47 +00:00
Table of Contents
Please learn about the player [statistics](Player Statistics) and [classes](Player Classes) first before going through this wiki page.
stats.yml is a very important config file because it defines what the default values for player statistics are. If you don't specify any specific stat value for a particular class when creating a [player class](Player Classes), these values will be used by default.
Default Stat Values
# Caution, these are very case sensitive!
default:
ATTACK_DAMAGE:
base: 1
per-level: 0
ATTACK_SPEED:
base: 4
per-level: 0
MAX_HEALTH:
base: 20
per-level: 0
MAX_ABSORPTION:
base: 0.0
per-level: 0
MOVEMENT_SPEED:
base: .1
per-level: 0
ARMOR:
base: 0
per-level: 0
ARMOR_TOUGHNESS:
base: 0
per-level: 0
KNOCKBACK_RESISTANCE:
base: 0
per-level: 0
SPEED_MALUS_REDUCTION:
base: 0
per-level: 0
HEALTH_REGENERATION:
base: .1
per-level: 0
# Max Resource
MAX_MANA:
base: 20
per-level: 0
MAX_STAMINA:
base: 20
per-level: 0
MAX_STELLIUM:
base: 20
per-level: 0
# Resource Regeneration
MANA_REGENERATION:
base: .166
per-level: .03
STAMINA_REGENERATION:
base: .166
per-level: .03
STELLIUM_REGENERATION:
base: .01
per-level: 0
# Increases main class experience earned.
ADDITIONAL_EXPERIENCE:
base: 0
per-level: 0
# Reduces skill cooldowns by X%
COOLDOWN_REDUCTION:
base: 0
per-level: 0
#Increases chance to have rare loot chests
CHANCE:
base: 0
per-level: 0
# Dealt by skills
SKILL_DAMAGE:
base: 0
per-level: 0
# Physical skill damage
PHYSICAL_DAMAGE:
base: 0
per-level: 0
# Magic skill damage
MAGIC_DAMAGE:
base: 0
per-level: 0
# Dealt by any weapon
WEAPON_DAMAGE:
base: 0
per-level: 0
# Dealt by projectile skills or weapons
PROJECTILE_DAMAGE:
base: 0
per-level: 0
# Reduces the amount of tugs needed to fish fishes.
# (When set to 30, 30% of the tugs will be removed).
FISHING_STRENGTH:
base: 0
per-level: 0.3
min: 0
max: 40
# Chance of instantly fishing.
CRITICAL_FISHING_CHANCE:
base: 5
per-level: 0
min: 0
max: 70
# Chance of being dragged in the waters
# by the fish when trying to catch it,
# once the player has NOT successfully
# fished (conditional probability).
CRITICAL_FISHING_FAILURE_CHANCE:
base: 3
per-level: -.01
min: 1
max: 100
# 1.20+ vanilla attributes
SUBMERGED_MINING_SPEED:
base: 0.2
per-level: 0
FALL_DAMAGE_MULTIPLIER:
base: 1.0
per-level: 0
MOVEMENT_EFFICIENCY:
base: 0.0
per-level: 0
OXYGEN_BONUS:
base: 0.0
per-level: 0
LUCK:
base: 0.0
per-level: 0
WATER_MOVEMENT_EFFICIENCY:
base: 0.0
per-level: 0
BLOCK_INTERACTION_RANGE:
base: 4.5
per-level: 0
SAFE_FALL_DISTANCE:
base: 3.0
per-level: 0
JUMP_STRENGTH:
base: 0.42
per-level: 0
SCALE:
base: 1.0
per-level: 0
ENTITY_INTERACTION_RANGE:
base: 3.0
per-level: 0
EXPLOSION_KNOCKBACK_RESISTANCE:
base: 0.0
per-level: 0
GRAVITY:
base: 0.08
per-level: 0
SNEAKING_SPEED:
base: 0.3
per-level: 0
STEP_HEIGHT:
base: 0.6
per-level: 0
MINING_EFFICIENCY:
base: 0.0
per-level: 0
BURNING_TIME:
base: 1.0
per-level: 0
SWEEPING_DAMAGE_RATIO:
base: 0.0
per-level: 0
BLOCK_BREAK_SPEED:
base: 1.0
per-level: 0