fullwall
0af5422368
Add data to /npc item
2014-01-09 17:13:27 +08:00
fullwall
34fc6ab029
Force new pathfinder with nonliving NPCs
2014-01-09 16:25:32 +08:00
fullwall
6cc922a115
Fix falling blocks setting id
2014-01-08 17:42:37 +08:00
fullwall
8ad3b1d674
Fix speed on mob NPCs
2014-01-07 00:48:17 +08:00
fullwall
3808d7188a
Add some PlayerAnimation entries for using items
2013-12-29 23:04:10 +08:00
fullwall
efc6b8375c
Set speed modifier
2013-12-24 18:55:01 +08:00
fullwall
4a2106d354
Construct more entities manually
2013-12-19 15:27:26 +08:00
fullwall
ed42a3cadd
Add /npc item
2013-12-17 16:00:15 +08:00
fullwall
ecbd2efe28
Initial pass of non-living NPCs
2013-12-16 21:49:53 +08:00
fullwall
e772611ec1
Implement attackRange() parameter
2013-12-16 08:31:23 +08:00
fullwall
64b2396e07
Fix damage event cancellation
2013-12-05 23:04:18 +08:00
fullwall
2517a5629d
Change speed of pathfinder, seems to work better
2013-12-03 18:43:10 +08:00
fullwall
fe370258db
Fix player animations
2013-12-01 18:51:43 +08:00
fullwall
3896c67709
Allow flying NPCs to have their path set via command
2013-12-01 18:45:10 +08:00
fullwall
3c9b42355f
Fix mob NPCs and get closer to working players (not yet though)
2013-12-01 18:34:23 +08:00
fullwall
15b1bd0683
Close the channel better
2013-12-01 17:36:16 +08:00
fullwall
38cec9d3f3
Initial untested 1.7.2 update
2013-12-01 17:24:54 +08:00
fullwall
e25df6cd47
Add a blockStrengthModifier to BlockBreaker.Configuration and implement setPaused/isPaused in CitizensNavigator
2013-11-23 00:40:09 +08:00
fullwall
f9497b31c2
Move some methods into AbstractNPC, implement sorted()
2013-11-18 15:18:18 +08:00
fullwall
23704dbfc3
Be null-safe in EventListen
2013-11-17 23:21:03 +08:00
fullwall
d9f9861965
Add /npc passive
2013-11-16 15:08:00 +08:00
fullwall
5765d80125
Add /npc swim command
2013-11-15 12:06:18 +08:00
fullwall
04cae6b692
Remove stack trace printing for trove support
2013-11-14 23:24:10 +08:00
fullwall
a4cda3e25c
Allow trove to be optional
2013-11-13 14:25:43 +08:00
fullwall
c145917194
Deprecate ByIdArray and pull in trove for better NPC storage
2013-11-12 12:01:42 +08:00
fullwall
a80f9c6cf4
Fix iterator implementation
2013-11-11 11:53:41 +08:00
fullwall
3ef703bdcd
Allow /npc spawn and /npc despawn to use names as well instead of ids
2013-11-08 00:08:50 +08:00
fullwall
02186a16f6
Remove unused command
2013-11-07 23:47:55 +08:00
fullwall
dc1771d911
Better error message for non-numeric IDs with /npc spawn
2013-11-07 23:47:18 +08:00
fullwall
63cc59c833
Fix iterator remove() for NPCs
2013-11-07 00:24:26 +08:00
fullwall
6c5ebcddee
Fix NPC iteration in certain cases
2013-11-06 15:10:11 +08:00
fullwall
d6c013447f
That won't work
2013-11-06 12:59:44 +08:00
fullwall
4d88c05e17
Make priority for controllable LOWEST
2013-11-06 12:58:40 +08:00
fullwall
3cff37e8fd
Implement migration method
2013-11-06 11:37:15 +08:00
fullwall
7c45b167c0
Fix getBukkitEntity() for nulls
2013-11-06 00:58:20 +08:00
fullwall
dd58a07528
Fix up some erroneous casting, better /npc create behaviour
2013-11-05 22:14:02 +08:00
fullwall
33adf0434f
Fix incorrect import in NMS
2013-11-05 21:44:01 +08:00
fullwall
5a9fb3e1ab
Move FlyingUtil methods to NMS and Util
2013-11-05 21:38:08 +08:00
fullwall
4c9d80a464
Implement new methods, add /npc flyable command, and add some missing messages
2013-11-05 21:35:26 +08:00
fullwall
b4076c23db
Use new getEntity() call
2013-11-05 19:29:18 +08:00
fullwall
014a47faa0
Ignore cancelled block click events
2013-11-05 13:17:36 +08:00
fullwall
5ee4538fc4
Set event priorty to MONITOR for right click entity events
2013-11-05 13:08:01 +08:00
fullwall
2e56b1f5e8
Add a new command to set avoiding water while pathfinding
2013-11-04 23:42:32 +08:00
fullwall
4bbac37918
Add FlyingAStarNavigationStrategy
2013-11-04 21:33:56 +08:00
fullwall
7235b6afee
Send movement updates more often
2013-10-27 18:01:28 +08:00
fullwall
9980fa7c05
Change EnderCrystalMarker to use endersignals instead
2013-10-21 00:38:51 +08:00
fullwall
c850e842bd
Change debug-pathfinding node
2013-10-21 00:26:01 +08:00
fullwall
f7ce723494
Remove debug code in guided waypoint provider, add 'toggle path' to avoid showing waypoint markers
2013-10-21 00:24:48 +08:00
fullwall
7d8389b736
Remove waypoint provider goal when providers change
2013-10-21 00:13:03 +08:00
fullwall
a0c6039e8e
Add debug-pathfinding setting
2013-10-20 18:52:57 +08:00
fullwall
c538a18471
Set pathfinding range on strategy switch
2013-10-20 00:11:53 +08:00
fullwall
7229958dcf
Merge branch 'master' of https://github.com/CitizensDev/Citizens2
2013-10-17 15:28:06 +08:00
fullwall
10ba87e552
Ignore cancelled right click events
2013-10-17 15:27:53 +08:00
Jeremy Schroeder
8149d1cfff
Don't add 1 to y-axis when using -c modifier for /npc anchor.
2013-10-15 21:07:59 -04:00
Jeremy Schroeder
6d30964c75
Formatting to Pose toString(), add 1 block in the y-axis to '/npc anchor --add name -c' to avoid NPCs having anchors waste-deep. Have /npc anchor show anchors which are 'currently unloaded'.
2013-10-15 20:57:41 -04:00
Jeremy Schroeder
d2fa637d7d
Allow anchors for locations in worlds which are currently not loaded.
2013-10-15 20:56:20 -04:00
Jeremy Schroeder
d88215c563
Fix SpeechController 'Chat' VocalChord when talkign with multiple entities.
2013-10-15 20:54:58 -04:00
Olof Larsson
2819da6678
Add missing permission nodes for a few traits.
...
I missed a few traits when creating permission nodes in my previous pull request. In this pull request I have added the missing ones by taking a look in the class "net.citizensnpcs.npc.CitizensTraitFactory".
Signed Off By: Olof "Cayorion" Larsson
2013-10-03 12:06:11 +02:00
Olof Larsson
ccce8a249a
Superperms compliant plugin.yml. Fixes CITIZENS-705.
...
In this commit I have registered all permissions used in the source code. I have also manually created all applicable wildcard (.*) nodes. By doing this no external
permission manager plugin is required. Additionally external permission managers that are superperms based will now work without bugs.
This commit is 99% backwards compatible current server configurations. The only change made to the nodes is the removal of underscores in citizens.npc.controllable.*
permissions. This change was made to achieve consistency with citizens.npc.create.* permissions.
Signed Off By: Olof "Cayorion" Larsson
2013-10-03 03:02:46 +02:00
fullwall
cac5a5387d
Fix some bugs in the new guided finder based on testing with Jeebiss
2013-10-03 00:00:36 +08:00
fullwall
d59cdddc2f
Remove some usage of deprecated calls
2013-10-01 22:14:03 +08:00
fullwall
b8b89c43a5
Rename JeebissFinder to Guided and make it work
2013-10-01 12:16:20 +08:00
fullwall
42172100ab
Work on new waypoint provider
2013-09-26 23:55:12 +08:00
fullwall
002cf97913
First pass at 1.6.4
2013-09-21 00:01:39 +08:00
fullwall
0f0e108950
Send location update packets every so often
2013-09-18 10:23:33 +08:00
fullwall
815733c2ad
Breaking change: add new registry param to CitizensNPC constructor
2013-09-11 22:27:24 +08:00
fullwall
50a43d6116
Reorder highest/lowest calculations - may fix issues with using remove()
2013-09-10 23:55:58 +08:00
fullwall
c25a747500
Remove PlayerEntitySenses workaround
2013-09-02 12:04:45 +08:00
fullwall
8ef0d56bb3
New pathfinder no longer considers diagonals
2013-09-01 21:47:38 +08:00
fullwall
d7b50e17ae
Don't call bukkitEntity.teleport too early for player entities
2013-08-23 20:51:58 +08:00
fullwall
2624eea3b1
Remove NPCVehicleExitEvent
2013-08-18 14:04:15 +08:00
fullwall
57ead921a2
Allow Conversable rather than Player in SelectionPrompt
2013-08-16 12:12:17 +08:00
fullwall
9fc7c43ea5
Call NPCVehicleExitEvent properly for all vehicle exits
2013-08-15 17:23:36 +08:00
fullwall
bc5704128a
Trim name length to 16 chars not 15
2013-08-14 22:53:00 +08:00
fullwall
c4703e1f62
Call NPCVehicleExitEvent for controllables, possibly fix a despawn/respawn bug
2013-08-13 12:20:57 +08:00
fullwall
ef503120fa
Possible fix and optimisation for PlayerEntitySenses
2013-08-12 17:32:16 +08:00
fullwall
0ce5eaeafe
Add citizens.npc.trait.* permission
2013-08-11 13:27:47 +08:00
fullwall
ad3e73c384
Call new event
2013-08-11 12:27:54 +08:00
fullwall
5c4af2f4b9
add /npc controllable -y | -n
2013-08-11 12:20:15 +08:00
fullwall
4b6191b705
Eject player on quitting when mounted on an NPC
2013-08-10 20:32:30 +08:00
fullwall
2b0e7af138
Prevent NPE in moveto if NPC is not spawned
2013-08-10 18:03:20 +08:00
fullwall
5a3f616fe1
Improve Util#matchEntityType to check for an exact match first
2013-08-08 18:21:35 +08:00
fullwall
5df6499dae
Allow /npc remove to ignore the ownership requirement when called from console
2013-08-07 23:39:26 +08:00
fullwall
7d7f6b5415
Try to use backing MC id-mapping - may help with MCPC/Forge
2013-08-06 00:00:02 +08:00
fullwall
e91261355d
Check for ID mapping null
2013-08-05 23:20:22 +08:00
fullwall
fbbfd8ef6a
Clone location in CurrentLocation
2013-08-05 14:07:18 +08:00
fullwall
3e8f888326
Clone destination location in spawn(Location)
2013-08-05 13:03:19 +08:00
fullwall
e68f4d2643
Fix HorseEquipper
2013-08-04 23:23:08 +08:00
fullwall
cfcd046d4e
Allow /npc remove to be used by the server
2013-08-03 20:57:56 +08:00
fullwall
d568dfb886
Add HorseEquipper
2013-08-03 18:33:32 +08:00
fullwall
5ed44829a8
Remove usages of Entity#teleport
2013-08-03 11:01:09 +08:00
fullwall
93495a9ab9
Use the root vehicle for NPC#teleport
2013-08-02 15:14:58 +08:00
fullwall
59af96c467
Implement NPC#teleport (untested)
2013-08-02 15:04:06 +08:00
fullwall
8457671a6e
Use default strategy if the attack strategy returns false
2013-08-02 13:49:53 +08:00
fullwall
7911d70c73
Default use-new-finder to false
2013-07-31 18:42:00 +08:00
fullwall
7dad81c6ed
Fix bounds check in ByIdArray
2013-07-31 18:41:09 +08:00
fullwall
2603c3ae2c
Fix 'reached end of stream for null'
2013-07-31 14:23:08 +08:00
fullwall
aa353d44e6
Remove HelpCommand, Paginator
2013-07-31 13:38:32 +08:00
fullwall
53c975cce8
Extend horse modifiers to save saddle and armor
2013-07-30 11:15:51 +08:00
fullwall
8fd93f82af
Move load method up
2013-07-30 00:09:45 +08:00