Commit Graph

853 Commits

Author SHA1 Message Date
fullwall
0af5422368 Add data to /npc item 2014-01-09 17:13:27 +08:00
fullwall
34fc6ab029 Force new pathfinder with nonliving NPCs 2014-01-09 16:25:32 +08:00
fullwall
6cc922a115 Fix falling blocks setting id 2014-01-08 17:42:37 +08:00
fullwall
8ad3b1d674 Fix speed on mob NPCs 2014-01-07 00:48:17 +08:00
fullwall
3808d7188a Add some PlayerAnimation entries for using items 2013-12-29 23:04:10 +08:00
fullwall
efc6b8375c Set speed modifier 2013-12-24 18:55:01 +08:00
fullwall
4a2106d354 Construct more entities manually 2013-12-19 15:27:26 +08:00
fullwall
ed42a3cadd Add /npc item 2013-12-17 16:00:15 +08:00
fullwall
ecbd2efe28 Initial pass of non-living NPCs 2013-12-16 21:49:53 +08:00
fullwall
e772611ec1 Implement attackRange() parameter 2013-12-16 08:31:23 +08:00
fullwall
64b2396e07 Fix damage event cancellation 2013-12-05 23:04:18 +08:00
fullwall
2517a5629d Change speed of pathfinder, seems to work better 2013-12-03 18:43:10 +08:00
fullwall
fe370258db Fix player animations 2013-12-01 18:51:43 +08:00
fullwall
3896c67709 Allow flying NPCs to have their path set via command 2013-12-01 18:45:10 +08:00
fullwall
3c9b42355f Fix mob NPCs and get closer to working players (not yet though) 2013-12-01 18:34:23 +08:00
fullwall
15b1bd0683 Close the channel better 2013-12-01 17:36:16 +08:00
fullwall
38cec9d3f3 Initial untested 1.7.2 update 2013-12-01 17:24:54 +08:00
fullwall
e25df6cd47 Add a blockStrengthModifier to BlockBreaker.Configuration and implement setPaused/isPaused in CitizensNavigator 2013-11-23 00:40:09 +08:00
fullwall
f9497b31c2 Move some methods into AbstractNPC, implement sorted() 2013-11-18 15:18:18 +08:00
fullwall
23704dbfc3 Be null-safe in EventListen 2013-11-17 23:21:03 +08:00
fullwall
d9f9861965 Add /npc passive 2013-11-16 15:08:00 +08:00
fullwall
5765d80125 Add /npc swim command 2013-11-15 12:06:18 +08:00
fullwall
04cae6b692 Remove stack trace printing for trove support 2013-11-14 23:24:10 +08:00
fullwall
a4cda3e25c Allow trove to be optional 2013-11-13 14:25:43 +08:00
fullwall
c145917194 Deprecate ByIdArray and pull in trove for better NPC storage 2013-11-12 12:01:42 +08:00
fullwall
a80f9c6cf4 Fix iterator implementation 2013-11-11 11:53:41 +08:00
fullwall
3ef703bdcd Allow /npc spawn and /npc despawn to use names as well instead of ids 2013-11-08 00:08:50 +08:00
fullwall
02186a16f6 Remove unused command 2013-11-07 23:47:55 +08:00
fullwall
dc1771d911 Better error message for non-numeric IDs with /npc spawn 2013-11-07 23:47:18 +08:00
fullwall
63cc59c833 Fix iterator remove() for NPCs 2013-11-07 00:24:26 +08:00
fullwall
6c5ebcddee Fix NPC iteration in certain cases 2013-11-06 15:10:11 +08:00
fullwall
d6c013447f That won't work 2013-11-06 12:59:44 +08:00
fullwall
4d88c05e17 Make priority for controllable LOWEST 2013-11-06 12:58:40 +08:00
fullwall
3cff37e8fd Implement migration method 2013-11-06 11:37:15 +08:00
fullwall
7c45b167c0 Fix getBukkitEntity() for nulls 2013-11-06 00:58:20 +08:00
fullwall
dd58a07528 Fix up some erroneous casting, better /npc create behaviour 2013-11-05 22:14:02 +08:00
fullwall
33adf0434f Fix incorrect import in NMS 2013-11-05 21:44:01 +08:00
fullwall
5a9fb3e1ab Move FlyingUtil methods to NMS and Util 2013-11-05 21:38:08 +08:00
fullwall
4c9d80a464 Implement new methods, add /npc flyable command, and add some missing messages 2013-11-05 21:35:26 +08:00
fullwall
b4076c23db Use new getEntity() call 2013-11-05 19:29:18 +08:00
fullwall
014a47faa0 Ignore cancelled block click events 2013-11-05 13:17:36 +08:00
fullwall
5ee4538fc4 Set event priorty to MONITOR for right click entity events 2013-11-05 13:08:01 +08:00
fullwall
2e56b1f5e8 Add a new command to set avoiding water while pathfinding 2013-11-04 23:42:32 +08:00
fullwall
4bbac37918 Add FlyingAStarNavigationStrategy 2013-11-04 21:33:56 +08:00
fullwall
7235b6afee Send movement updates more often 2013-10-27 18:01:28 +08:00
fullwall
9980fa7c05 Change EnderCrystalMarker to use endersignals instead 2013-10-21 00:38:51 +08:00
fullwall
c850e842bd Change debug-pathfinding node 2013-10-21 00:26:01 +08:00
fullwall
f7ce723494 Remove debug code in guided waypoint provider, add 'toggle path' to avoid showing waypoint markers 2013-10-21 00:24:48 +08:00
fullwall
7d8389b736 Remove waypoint provider goal when providers change 2013-10-21 00:13:03 +08:00
fullwall
a0c6039e8e Add debug-pathfinding setting 2013-10-20 18:52:57 +08:00
fullwall
c538a18471 Set pathfinding range on strategy switch 2013-10-20 00:11:53 +08:00
fullwall
7229958dcf Merge branch 'master' of https://github.com/CitizensDev/Citizens2 2013-10-17 15:28:06 +08:00
fullwall
10ba87e552 Ignore cancelled right click events 2013-10-17 15:27:53 +08:00
Jeremy Schroeder
8149d1cfff Don't add 1 to y-axis when using -c modifier for /npc anchor. 2013-10-15 21:07:59 -04:00
Jeremy Schroeder
6d30964c75 Formatting to Pose toString(), add 1 block in the y-axis to '/npc anchor --add name -c' to avoid NPCs having anchors waste-deep. Have /npc anchor show anchors which are 'currently unloaded'. 2013-10-15 20:57:41 -04:00
Jeremy Schroeder
d2fa637d7d Allow anchors for locations in worlds which are currently not loaded. 2013-10-15 20:56:20 -04:00
Jeremy Schroeder
d88215c563 Fix SpeechController 'Chat' VocalChord when talkign with multiple entities. 2013-10-15 20:54:58 -04:00
Olof Larsson
2819da6678 Add missing permission nodes for a few traits.
I missed a few traits when creating permission nodes in my previous pull request. In this pull request I have added the missing ones by taking a look in the class "net.citizensnpcs.npc.CitizensTraitFactory".

Signed Off By: Olof "Cayorion" Larsson
2013-10-03 12:06:11 +02:00
Olof Larsson
ccce8a249a Superperms compliant plugin.yml. Fixes CITIZENS-705.
In this commit I have registered all permissions used in the source code. I have also manually created all applicable wildcard (.*) nodes. By doing this no external
permission manager plugin is required. Additionally external permission managers that are superperms based will now work without bugs.

This commit is 99% backwards compatible current server configurations. The only change made to the nodes is the removal of underscores in citizens.npc.controllable.*
permissions. This change was made to achieve consistency with citizens.npc.create.* permissions.

Signed Off By: Olof "Cayorion" Larsson
2013-10-03 03:02:46 +02:00
fullwall
cac5a5387d Fix some bugs in the new guided finder based on testing with Jeebiss 2013-10-03 00:00:36 +08:00
fullwall
d59cdddc2f Remove some usage of deprecated calls 2013-10-01 22:14:03 +08:00
fullwall
b8b89c43a5 Rename JeebissFinder to Guided and make it work 2013-10-01 12:16:20 +08:00
fullwall
42172100ab Work on new waypoint provider 2013-09-26 23:55:12 +08:00
fullwall
002cf97913 First pass at 1.6.4 2013-09-21 00:01:39 +08:00
fullwall
0f0e108950 Send location update packets every so often 2013-09-18 10:23:33 +08:00
fullwall
815733c2ad Breaking change: add new registry param to CitizensNPC constructor 2013-09-11 22:27:24 +08:00
fullwall
50a43d6116 Reorder highest/lowest calculations - may fix issues with using remove() 2013-09-10 23:55:58 +08:00
fullwall
c25a747500 Remove PlayerEntitySenses workaround 2013-09-02 12:04:45 +08:00
fullwall
8ef0d56bb3 New pathfinder no longer considers diagonals 2013-09-01 21:47:38 +08:00
fullwall
d7b50e17ae Don't call bukkitEntity.teleport too early for player entities 2013-08-23 20:51:58 +08:00
fullwall
2624eea3b1 Remove NPCVehicleExitEvent 2013-08-18 14:04:15 +08:00
fullwall
57ead921a2 Allow Conversable rather than Player in SelectionPrompt 2013-08-16 12:12:17 +08:00
fullwall
9fc7c43ea5 Call NPCVehicleExitEvent properly for all vehicle exits 2013-08-15 17:23:36 +08:00
fullwall
bc5704128a Trim name length to 16 chars not 15 2013-08-14 22:53:00 +08:00
fullwall
c4703e1f62 Call NPCVehicleExitEvent for controllables, possibly fix a despawn/respawn bug 2013-08-13 12:20:57 +08:00
fullwall
ef503120fa Possible fix and optimisation for PlayerEntitySenses 2013-08-12 17:32:16 +08:00
fullwall
0ce5eaeafe Add citizens.npc.trait.* permission 2013-08-11 13:27:47 +08:00
fullwall
ad3e73c384 Call new event 2013-08-11 12:27:54 +08:00
fullwall
5c4af2f4b9 add /npc controllable -y | -n 2013-08-11 12:20:15 +08:00
fullwall
4b6191b705 Eject player on quitting when mounted on an NPC 2013-08-10 20:32:30 +08:00
fullwall
2b0e7af138 Prevent NPE in moveto if NPC is not spawned 2013-08-10 18:03:20 +08:00
fullwall
5a3f616fe1 Improve Util#matchEntityType to check for an exact match first 2013-08-08 18:21:35 +08:00
fullwall
5df6499dae Allow /npc remove to ignore the ownership requirement when called from console 2013-08-07 23:39:26 +08:00
fullwall
7d7f6b5415 Try to use backing MC id-mapping - may help with MCPC/Forge 2013-08-06 00:00:02 +08:00
fullwall
e91261355d Check for ID mapping null 2013-08-05 23:20:22 +08:00
fullwall
fbbfd8ef6a Clone location in CurrentLocation 2013-08-05 14:07:18 +08:00
fullwall
3e8f888326 Clone destination location in spawn(Location) 2013-08-05 13:03:19 +08:00
fullwall
e68f4d2643 Fix HorseEquipper 2013-08-04 23:23:08 +08:00
fullwall
cfcd046d4e Allow /npc remove to be used by the server 2013-08-03 20:57:56 +08:00
fullwall
d568dfb886 Add HorseEquipper 2013-08-03 18:33:32 +08:00
fullwall
5ed44829a8 Remove usages of Entity#teleport 2013-08-03 11:01:09 +08:00
fullwall
93495a9ab9 Use the root vehicle for NPC#teleport 2013-08-02 15:14:58 +08:00
fullwall
59af96c467 Implement NPC#teleport (untested) 2013-08-02 15:04:06 +08:00
fullwall
8457671a6e Use default strategy if the attack strategy returns false 2013-08-02 13:49:53 +08:00
fullwall
7911d70c73 Default use-new-finder to false 2013-07-31 18:42:00 +08:00
fullwall
7dad81c6ed Fix bounds check in ByIdArray 2013-07-31 18:41:09 +08:00
fullwall
2603c3ae2c Fix 'reached end of stream for null' 2013-07-31 14:23:08 +08:00
fullwall
aa353d44e6 Remove HelpCommand, Paginator 2013-07-31 13:38:32 +08:00
fullwall
53c975cce8 Extend horse modifiers to save saddle and armor 2013-07-30 11:15:51 +08:00
fullwall
8fd93f82af Move load method up 2013-07-30 00:09:45 +08:00