asofold
1e71a02449
Update javadocs: return value.
2013-02-20 18:32:45 +01:00
asofold
66da361c5d
Fix fight.speed not getting registered properly.
...
Should use addCheck in order to have the stored MCAccess instance reset
properly on reloading. Little relevance with this check.
2013-02-20 18:27:22 +01:00
asofold
6eeb3ae89d
Add missing strings entry for fastheal.
2013-02-20 18:10:17 +01:00
asofold
db5a71d6d2
[Bleeding] Add FastHeal check.
...
Might need lower interval and higher buffer in the default config,
subject to testing.
2013-02-20 17:02:48 +01:00
asofold
4a2dfc853e
Something against criticals.
...
NoFall will now reset fall distances to 0 if the player walks on ground
(configurable: anticriticals).
2013-02-19 02:25:49 +01:00
asofold
2304abd6e8
Add nofall fall distance to fight.criticals debug message.
2013-02-19 01:49:59 +01:00
asofold
52eb97026c
[BLEEDING] Revive direction checking. Optimizations.
2013-02-18 02:55:46 +01:00
asofold
1effa80021
Tighten blockinteract.speed limit to 60.
2013-02-17 20:21:38 +01:00
asofold
cd2cb78ad6
Don't forget to increase the VL.
2013-02-17 19:54:06 +01:00
asofold
6112d5b9fb
[Bleeding] Add interact.speed check.
2013-02-17 19:45:49 +01:00
asofold
dd5f094472
Adjust debug message.
2013-02-17 19:44:50 +01:00
asofold
48ffb2f09f
[Bleeding] Add blockinteract.visible check.
...
This check performs somewhat heuristic ray-tracing to see if a block
interacted with can actually be "seen", in terms of not reaching
through fully solid blocks. [Still needs for performance: more refined
conditions when to use + interact-speed check].
2013-02-17 17:49:50 +01:00
asofold
89cbbfdddb
Optimize/correct block-interact checking.
2013-02-17 17:04:06 +01:00
asofold
5f5d571264
Also prevent using item-in-hand or using interacted-block fpor
...
cancelled interact events.
2013-02-17 16:25:28 +01:00
asofold
1d44fe66be
Check BlockInteract first.
2013-02-17 16:20:13 +01:00
asofold
28a28b2e54
Fastest return first.
2013-02-17 14:32:29 +01:00
asofold
45ba3b931e
Reduce false positives for god-mode.
...
At maxNoDamageTicks/2 damage can rule.
2013-02-15 20:39:11 +01:00
asofold
0fff534cd1
Allow stuck players to jump upwards if head is free.
2013-02-15 15:53:56 +01:00
asofold
1264cdb240
[Bleeding] Add ray-tracing for passable check.
...
By default this only checks for block-transitions and vclip down.
2013-02-15 13:59:36 +01:00
asofold
7d5e5deb24
Adjust Metrics.
...
1. Removed setting timeouts explicitly.
2. Schedule logging the error before throwing the exception.
2013-02-12 22:58:03 +01:00
asofold
73cbac3b8f
Putting workaround right. At the cost of some swimup foggyness.
2013-02-09 00:26:02 +01:00
asofold
08427fb3f1
Reduce false positives with survivalfly + swimup (jump, half-steps).
2013-02-09 00:07:03 +01:00
asofold
602b4c70b4
Basically ignore events with zero damage for god-mode.
2013-02-08 19:46:00 +01:00
asofold
c6ed76167a
Set all noswing actions to only log from vl>10 on.
2013-02-08 19:24:45 +01:00
asofold
43264adf40
Adjust moving debug output: Show both v/h, but only if active.
2013-02-08 14:23:45 +01:00
asofold
83eb9c8564
Reset velocity specs for one-time-use velocity.
2013-02-08 14:03:55 +01:00
asofold
aa3c48059c
Attempt to further reduce false positives with exiting boats.
2013-02-08 13:52:20 +01:00
asofold
06fdca5f25
Sharpen lost-ground conditions.
2013-02-08 13:31:35 +01:00
asofold
409f5e5878
Workaround for jumping onto flower pots.
2013-02-08 13:01:35 +01:00
asofold
d3966b3ccd
Adapt lost-ground check to recent fix in PlayerLocation.isOnGround.
...
This should reduce false positives with running down "stairs" made of
full blocks by a lot.
2013-02-08 12:28:26 +01:00
asofold
bcd62f09a8
Move some debug output to a method.
2013-02-08 11:13:46 +01:00
asofold
dd9e5d3873
Code simplification.
2013-02-08 11:10:51 +01:00
asofold
a12ffcf916
Correct vl for fastclick to include current violation.
2013-02-08 09:49:38 +01:00
asofold
df4705d0d8
Let inventory.fastclick not execute actions with heavier lag spikes.
...
It will execute cancel, if the actions for the former vl contain it, but
the vl will not be increased, neither will actions be executed.
2013-02-08 09:47:13 +01:00
asofold
df005b4181
More grace to velocity handling, configurable.
...
Before full revert or recode: a moderate (smaller than
before) minimal grace amount for the counters is used now.
2013-02-06 18:43:34 +01:00
asofold
261fca021d
Add comments, reorder slightly.
2013-02-06 17:42:04 +01:00
asofold
7399bfa8ee
More haste.
2013-02-05 11:02:47 +01:00
asofold
2b8dd41461
Reduce some false positives with survivalfly. [Not finished.]
2013-02-05 01:52:15 +01:00
asofold
fcd18ead24
Make god-mode lag boundaries configurable.
2013-02-04 23:48:37 +01:00
asofold
f126a13be5
Don't let freedom go below 0.
2013-02-04 23:03:04 +01:00
asofold
6c8c6adca5
Attempt to fix repeated adding of velocity.
...
Effects on hacks have to be evaluated further.
2013-02-04 10:10:46 +01:00
asofold
c49b1fb7b6
Change appearance of the output of the lag command.
2013-02-04 09:21:06 +01:00
asofold
ae01377606
Set version to 3.8.10-ALPHA to keep it somewhat consistent, switch back
...
with 3.8.11.
2013-02-03 22:50:35 +01:00
asofold
38a2fdfb27
Bump version.
2013-02-03 22:10:26 +01:00
asofold
6a0a4188c1
Sharpen vertical-accounting.
...
Also use first bucket, if count matches.
Demand at least gravity getting added.
2013-02-03 21:55:01 +01:00
asofold
d897c99a23
[Bleeding] Adjust velocity handling.
...
Mainly horizontal velocity. Should reduce abuse potential for small
amounts of velocity added. Repeated adding of velocity might pose
problems, still.
2013-02-03 21:37:00 +01:00
asofold
5711a261a0
Bump version.
2013-02-03 21:35:15 +01:00
asofold
f5676cc635
Attempt to fix ladder climb up check.
...
Adds concept to ignore certain flags for isOnGround checking.
2013-02-03 19:16:55 +01:00
asofold
7bc9b709cd
Bump version.
2013-02-03 18:41:42 +01:00
asofold
c3b0bf1012
Fixes pending...
...
swimup: Speed corrected.
vertical velocity: reset only with to on ground or small velocity.
2013-02-03 18:37:06 +01:00
asofold
ec70fb1df4
[Bleeding] Change how vertical velocity is applied, reset both h/v on
...
certain occasions.
2013-02-03 18:20:49 +01:00
asofold
cfdbfedf56
Fix ladder+vine speed limits for moving up not being applied.
2013-02-03 17:38:44 +01:00
asofold
7872c9690b
Bump version.
2013-02-03 17:09:28 +01:00
asofold
ab068f0a2d
Attempt to fix lilypad + swimup.
2013-02-03 17:05:07 +01:00
asofold
52797769a2
Fix jumping from water onto lilypads.
2013-02-03 16:52:37 +01:00
asofold
0c0f8d1c5c
Switch vertical accounting to 3 events per bucket.
2013-02-03 16:46:48 +01:00
asofold
c6bf6c5d27
Bump version.
2013-02-03 16:36:33 +01:00
asofold
930228bc6c
Protected more against moving up (ladder, vine, water).
...
Prevent climbing too high up vine that are not attached to solid
blocks. Prevent too high speed moving up on ladders, vine, liquid.
Refine treatment of exiting boats.
2013-02-03 16:32:22 +01:00
asofold
70e47e03c1
Bump version.
2013-02-03 14:03:30 +01:00
asofold
6282fe9cdb
Bump version.
2013-02-03 13:43:11 +01:00
asofold
afb66a3172
Set version to 3.8.10-ALPHA(1), due to jenkins being down.
2013-02-03 13:07:41 +01:00
asofold
71d6a46b93
Further reduce false positives for survivalfly. Adapt some debug
...
messages.
2013-02-03 00:24:07 +01:00
asofold
ddd61a6522
Add falldamage option to survivalfly. Not sure it is a good idea to set
...
it to false, though.
2013-02-02 22:22:55 +01:00
asofold
044c435180
Fix jumping out of water when next to something solid.
...
Problem was introduced by previous commits, which seemed to have fixed
false on-ground judgment (short-cut in PlayerLocation.isOnGround).
2013-02-02 18:14:55 +01:00
asofold
c003ccc09f
Fix some issues with stairs and half-blocks.
...
Add stepping up half-block distances to lost-ground.
2013-02-02 17:32:45 +01:00
asofold
824e67ffe6
Use the keep-alive estimation for the new god-mode check.
...
Might not fully do it, but should make occasional hits possible.
2013-02-02 08:28:52 +01:00
asofold
e0f5e594be
Add workaround method for keep-alive time, as a temporary solution.
...
Also keep track of last-regain-health time for that and other purpose.
2013-02-02 08:19:31 +01:00
asofold
25a3c9663b
Switch from ActionFrequency to ActionAccumulator for vertical-accounting
...
(survivalfly).
This should reduce false positives due to lag of any kind. Might set
event number to 3, depending on tests.
2013-02-01 17:28:58 +01:00
asofold
ed4b551c08
Balance maxphase violation better with default config.
2013-02-01 16:13:19 +01:00
asofold
dba567ee2b
[Bleeding] Bring in new god-mode check.
2013-02-01 09:38:58 +01:00
asofold
f4727ad3a2
Double.MIN_VALUE is something else. Should be Double.NEGATIVE_INFINITY.
2013-02-01 08:30:36 +01:00
asofold
a123e02251
Fix cobweb + jumping.
2013-02-01 07:42:39 +01:00
asofold
7fa1238c4e
Fix moving.debug output, add output for silent cobweb set-back.
2013-02-01 07:25:06 +01:00
asofold
d8733f873b
[Bleeding] Kill Jesus!
...
Just kidding. Introduces a lift-off medium tracking for jumping to be
able to limit the maximum jump-phase for lifting off water.
2013-02-01 06:51:21 +01:00
asofold
4f125728f2
Add javadocs and comments.
2013-02-01 06:16:01 +01:00
asofold
7e4ad21f4f
Prevent ascension over max jump phase for normal jumping/moving.
...
Adds a "dirty"-flag, set on receiving velocity. If a player still
ascends while exceeding max-jump-phase, a violation will be triggered,
regardless of the taken distance. This has not been tested against hacks
yet, and might well have little effect. It does aim against step and
block-jumping on protected regions, but there might be another limiting
method necessary to make this fully effective.
2013-01-31 10:01:46 +01:00
asofold
f38822e4d5
Add some initial values.
2013-01-31 09:23:20 +01:00
asofold
048831b55b
Set dependencies to 1.4.7-R1.x.
...
This needs more consideration, for backwards compatibility the pure-API
modules might compile against an older API version (defensively!),
while the API-only MCAccess might need an extra module compiling against
what it needs.
2013-01-31 07:05:28 +01:00
asofold
fd9bb76202
Refactor parts of actions to NCPCompat.
...
This is not finished, log action is missing still.
2013-01-30 14:05:39 +01:00
asofold
4e85e9d211
Add comment on "copy".
2013-01-30 11:00:33 +01:00
asofold
a3656b92d9
Add WorldConfigProvider for future purpose.
2013-01-30 10:42:29 +01:00
asofold
0dc16d6a27
Set version to 3.8.10 for further development.
2013-01-30 06:06:02 +01:00
asofold
dc5a1bd19f
Consistency fixes for reloading the configuration.
...
Mostly MCAccess must be reset after reloading the configuration, a rare
case, but wanted for testing. For this a component has been added, which
allows automatic setting of MCAccess on reload, in consequence the
CheckListener registers all checks as components with the NoCheatPlusAPI
(CheckListener.addCheck).
Components can not be registered twice anymore.
All TickListeners will be removed in onDisable.
Possibly others.
2013-01-30 04:22:06 +01:00
asofold
abe22f8104
Cleanup BlockProperties on disable.
2013-01-30 03:22:58 +01:00
asofold
8c3ed77c7c
Also remove clear parkedInfo in case of reload or data removal.
2013-01-30 03:17:18 +01:00
asofold
8c2bda2b70
Use BLockProperties.isOnGroundOrResetCond.
2013-01-30 03:12:24 +01:00
asofold
04b1341e43
Attempt to fix survivalfly false positives on login in water (seldom).
2013-01-30 03:06:30 +01:00
asofold
87e350aa81
Add in-game debug to fight.critical.
2013-01-30 01:23:22 +01:00
asofold
f9691c3ea8
Fix NoFall violations with ender-pearls.
2013-01-30 01:22:19 +01:00
asofold
b00bb9a014
Hint at new god mode check [not yet in].
2013-01-29 23:50:58 +01:00
asofold
54fd0d6bff
Explicitly cancel data-man task.
2013-01-29 17:12:04 +01:00
asofold
9ddb91f7fd
Add comment.
2013-01-29 16:36:12 +01:00
asofold
eda657b6de
Fix and optimize hover checking.
...
Fix: reset players hover ticks if moves are not checked (sleep, dead,
vehicle, disabled).
Optimize: Only check on-ground, if the players hover tick counts
reach the limit. Players are reset when moving anyway.
2013-01-29 14:00:28 +01:00
asofold
24421dc85d
Add methods to config manager to retrieve min/max numbers.
2013-01-29 13:47:46 +01:00
asofold
a8f326d855
MAXIMALLY.
2013-01-29 03:48:08 +01:00
asofold
562f1da59b
Assume maximally 20 attacks / moves per second.
2013-01-29 03:46:31 +01:00
asofold
acd8afcdc2
Use the xz-distance for the moment.
2013-01-29 03:23:39 +01:00
asofold
0620ced63c
Add utility methods for 2d-distance.
2013-01-29 03:20:37 +01:00
asofold
c40b9fac22
Add tags to improbable. Currently only the tags triggering the violation
...
are shown, probably useful for debugging.
2013-01-29 03:16:10 +01:00
asofold
d8701a7ea6
Add target-location heuristic to reduce false positives with improbable.
2013-01-29 02:51:51 +01:00