Commit Graph

595 Commits

Author SHA1 Message Date
Mike Primm a81249539b Avoid exception on bad modellist from DynmapBlockScan 2022-02-16 22:56:36 -06:00
Mike Primm ee78384cdc Add tilescale and defaulttilescal : option for bigger tiles 2022-02-16 21:13:57 -06:00
Mike Primm 3a39688dc8 Avoid exception report during shutdown 2022-02-16 18:43:30 -06:00
Mike Primm 342e67e205 Fix structure blocks 2022-02-16 00:51:03 -06:00
Mike Primm 15b1328c0e Make shutdown InterruptedExceptions not noisy 2022-02-16 00:50:53 -06:00
Mike Primm 04147aadb1 Fix brewing stand model 2022-02-15 22:39:15 -06:00
Mike Primm dacd51aabb Fix handling of flipped texture offsets 2022-02-15 22:39:01 -06:00
Mike Primm 53c4ebf233 Fix dropper model 2022-02-14 23:14:32 -06:00
Mike Primm 19038b3f8b Fix models for spore flower, dried kelp 2022-02-14 23:05:50 -06:00
Mike Primm b43efb1bb6 Fix sunflower model 2022-02-14 22:13:31 -06:00
Mike Primm d0e627607b Fix dripleaf models 2022-02-14 22:01:37 -06:00
Mike Primm 9126cbf649 Update command block, repeating command block, chained command block 2022-02-14 20:58:25 -06:00
Mike Primm 685b4f9e68 Handle doubble flip on texture 2022-02-14 20:27:19 -06:00
Mike Primm de79f8e8bc Fix end rods, and water shading in cauldron 2022-02-14 00:24:57 -06:00
Mike Primm dc129548aa Fix cauldron models 2022-02-13 23:59:17 -06:00
Mike Primm 619167c2df Shade stems using foliage vs grass 2022-02-13 15:01:57 -06:00
Mike Primm 41b5c6f353 Update models for chorus plant and flower 2022-02-12 23:14:52 -06:00
Mike Primm 069c518a7c Fix for nether wart, melot stems, pumpkin stems 2022-02-12 22:23:28 -06:00
Mike Primm 6e2959a63a Update glass pane models 2022-02-12 18:00:31 -06:00
Mike Primm 95c41d91be Pedantic lighting on path 2022-02-12 02:36:44 -06:00
Mike Primm b88aa42853 Fix levers 2022-02-12 02:24:30 -06:00
Mike Primm d941aec6eb Add publicURL setting and '/dynmap url' command 2022-02-12 01:30:00 -06:00
Mike Primm de344869b7 Switch rails to state mapping 2022-02-11 00:40:52 -06:00
Mike Primm 93c84ef15e Reduce patch noise 2022-02-10 23:30:02 -06:00
Mike Primm ff2e1b3b50 Fix scaled textures in ModelBlockModel patches 2022-02-10 22:18:19 -06:00
Mike Primm 8fbc3e3534 More modsupport updates for improved DynmapBlockScan 2022-02-09 22:38:09 -06:00
Mike Primm 611832fa22 More fixes and enhancements for modsupport API 2022-02-08 21:10:58 -06:00
Mike Primm a2f8f9defa Extend modsupport API to deprecate numeric ID, meta values 2022-02-07 20:02:17 -06:00
Mike Primm b3de1dafe3 Tidy up Eclipse workspace 2022-02-07 10:04:12 -06:00
Mike Primm f441cf4ecd Rework lantern with shade=false 2022-02-05 18:55:55 -06:00
Mike Primm 79f27e9565 Add support for shade=false models, switch light/fire blocks over to use
it
2022-02-05 18:24:38 -06:00
Mike Primm cf5f4a0d9e Handle other visibility values in patch definitions 2022-02-05 15:22:00 -06:00
Mike Primm 9d89e56586 General warning cleanup in DynmapCore 2022-02-05 15:16:08 -06:00
Mike Primm d6b1383825 Rework scaffolding models 2022-02-05 14:02:55 -06:00
Mike Primm c83af6dfdc Finish fix for grindstone model 2022-02-05 13:18:34 -06:00
Mike Primm 1093da7657 Add compassazimuth to perspectives (oveeride for compass orientation)
and 'oldnorth' perspective
2022-02-05 03:11:25 -06:00
Mike Primm 0c34d5a5b5 Shift SQLite to single session in thread pool (it isn't very thread
safe)
2022-02-05 02:05:54 -06:00
Mike Primm b8d08a8ce2 Fix chain models 2022-02-05 00:52:30 -06:00
Mike Primm 88cea7c6e6 Add tables tags, <hr> to sanitizer 2022-02-05 00:02:30 -06:00
Mike Primm e70f2845e8 Make sanizing consistent between initial and updates, add <center> 2022-02-04 23:50:49 -06:00
Mike Primm bdfa148bfb Fix bamboo models 2022-02-04 23:19:47 -06:00
Mike Primm fec2d1af03 Fix webpath update path 2022-02-04 23:14:31 -06:00
Mike Primm 6b208dd038 Add update-webpath-files setting to allow disable of web file updating 2022-02-04 21:47:33 -06:00
Mike Primm 716635c20e Create standalone directory, if needed, during storage startup 2022-02-04 20:09:07 -06:00
Mike Primm e1af7ad952 Fix null check in PHP 2022-02-04 15:40:38 -06:00
Mike Primm 8e7b57bd89 Handle botched version upgrade on pristine mysql/mariadb 2022-02-03 15:24:57 -06:00
Mike Primm 26a987c98d Fix content type on webp 2022-02-03 15:24:37 -06:00
Mike Primm 8efdbed0b4 Fix SQL in PHP for NewImage 2022-02-03 15:12:59 -06:00
Mike Primm 327833832d Handle rollover from newImage to Image in MySQL PHP 2022-02-03 09:24:36 -06:00
DartCZ b1a320d4bb
Include t.newImage after db structure changes 2022-02-03 13:47:43 +01:00
Mike Primm 4b8fa4a81d Switch slabs and wall torches to state= (test case) 2022-02-02 00:10:48 -06:00
Mike Primm 66082093de Add state= mapping for replacing data= in models and textures
(eventually)
2022-02-01 23:50:58 -06:00
Mike Primm 592ad5028e Fix cocoa model 2022-01-31 08:52:50 -06:00
Mike Primm 18740c4c2b Restore depricated method in PatchBlockModel 2022-01-30 16:12:46 -06:00
Mike Primm e22ad9b8bf Start prep for shadow lighting rework 2022-01-30 14:23:00 -06:00
Mike Primm fd420f739f Force cleanup of lingering render jobs (avoid shutdown exceptions) 2022-01-30 13:29:37 -06:00
Mike Primm 7fe8feb08d Fix lever models 2022-01-30 13:29:11 -06:00
Mike Primm 3823767c77 Fix cake ; handle defaulted UV values the odd ways MC seems to 2022-01-30 12:34:26 -06:00
Mike Primm df3f6a2c19 Fix Sculk Sensor 2022-01-30 02:15:18 -06:00
Mike Primm 2ba2eb8517 Fix observer, handle vertical flips in modellist 2022-01-30 01:16:47 -06:00
Mike Primm fcdb7d04b5 Switch azalea leaves to transparent 2022-01-30 00:14:25 -06:00
Mike Primm f61288b7fd Fix azalea leaves (do not foliage shade) 2022-01-29 23:51:41 -06:00
Mike Primm 18325c4b96 Add the other glazed terracotta block fixes 2022-01-29 17:30:29 -06:00
Mike Primm cd11283685 Fix for soul campfire, switch torches to modellist, add origin for
rotate
2022-01-29 16:54:36 -06:00
Mike Primm 64fe6d8b39 Fix comparator and repeater models 2022-01-29 13:07:35 -06:00
Mike Primm f433454ac2 Finish modellist implementation, use for campfire, comparator 2022-01-29 03:57:04 -06:00
Mike Primm c6c46bdd41 Makes sure popups for circles, areas, lines had correct class 2022-01-28 19:42:34 -06:00
Mike Primm e5cab354ea Mark label as markup:true for UI (for alternate UIs) 2022-01-28 19:06:28 -06:00
Mike Primm 47edac3a33 Fix markup label handling on areas, lines, circles 2022-01-28 18:53:00 -06:00
Mike Primm 2d0a45795a Alter MySQL schema update to avoid tile table lock issues (hopefully) 2022-01-26 20:20:52 -06:00
Mike Primm ea79274938 Add model element rotation to modellist 2022-01-23 22:33:47 -06:00
Mike Primm d8cf759671 Remove debug noise 2022-01-23 21:49:49 -06:00
Mike Primm 4452777585 Add more vanilla model friendly modellist type for model file, use for
comparator
2022-01-23 21:44:26 -06:00
Mike Primm a3df8251f9 Freshen colorschemes to 1.18, deprecate dead RPs, drop block number
mappings
2022-01-22 15:13:46 -06:00
Mike Primm a20c43960a Fix texture rotations on crafting table, furnace 2022-01-21 16:25:40 -06:00
Mike Primm 4a97d31585 Fix carved pumpkin and jack-o-lantern rotations 2022-01-21 15:47:08 -06:00
Mike Primm df83858675 Fix End Portal models 2022-01-20 00:02:54 -06:00
Mike Primm 363d95e10b Finish piston head fix 2022-01-19 22:44:53 -06:00
Mike Primm 18f2bba608 Fix piston head models 2022-01-19 22:38:25 -06:00
Mike Primm 83cfe0b1ea Add contents level to composter model 2022-01-19 21:23:39 -06:00
Mike Primm 44e3ebbff3 Fix for grindstone block 2022-01-19 20:58:23 -06:00
Mike Primm bfb11c36f5 Fix model and texture definitions for bells 2022-01-19 19:50:57 -06:00
Mike Primm 7afb6e5fb8 Fix off-by-one on max chunk section 2022-01-18 23:55:17 -06:00
Mike Primm 2dd6664bdb Add connectionString to SQLException reports, if defined 2022-01-18 22:07:07 -06:00
Mike Primm 4268b0b6c8 Make SQLException reporting more verbose 2022-01-18 21:57:48 -06:00
Mike Primm 04104d125c Update tp Leaflet 1.8.0-dev for tile seam fix (hopefully) 2022-01-18 20:08:20 -06:00
Mike Primm c887df5ad8 Limit MySQL purgemap deletes 2022-01-16 21:49:52 -06:00
Mike Primm 45299a153c Finish upgrade SQL 2022-01-16 20:22:16 -06:00
Mike Primm bbdebbffa6 Update DB schemas for bigger blobs - make MySQL/MariaDB more common 2022-01-16 13:38:06 -06:00
mikeprimm ebb312c90e
Merge pull request #3611 from JLyne/multipolygon-fix
Fix 3D areas
2022-01-15 18:21:59 -06:00
James Lyne 3ebc1b4123 Fix references to removed MultiPolygon constructor 2022-01-14 15:39:49 +00:00
Mike Primm b85a159bda Handle manual edits of markers.yml, update of non-markup values 2022-01-12 22:19:12 -06:00
Mike Primm 04ef31fa3b Switch label on markers to be stored as HTML fragment 2022-01-12 20:48:28 -06:00
mikeprimm a19674c20c
Merge pull request #3599 from JurgenKuyper/v3.0
update tiles storage to use mediumblob
2022-01-10 10:59:30 -06:00
James Lyne 27aa077116 Add %uuid% placeholder for skin-url 2022-01-07 23:06:48 +00:00
JurgenKuyper a81a6a9486
update tiles storage to use mediumblob
set type to mediumblob to allow for boost type 3 to be stored
2022-01-06 10:53:18 +01:00
Mike Primm 2f3f2350b3 Fix lantern render details 2021-12-30 16:55:43 -06:00
Mike Primm c48ed688b2 Make state sensitive custom models cache more efficient (save memory) 2021-12-29 18:41:54 -06:00
Mike Primm 0166895a7f Tune memory use on generic chunks, lighting lookup performance 2021-12-28 22:14:19 -06:00
Mike Primm adcfedd68e Kill debug noise 2021-12-28 16:28:12 -06:00
Mike Primm f577d8f6f4 Update ColorSchemes, support block state based lookup 2021-12-28 16:27:01 -06:00
Mike Primm 44bcf6bbab Update links 2021-12-28 14:57:00 -06:00
Mike Primm dbf595c38d Update colormaps 2021-12-28 14:51:58 -06:00
Mike Primm 332292c42c Fix mushroom stem render, cleanup System.out uses 2021-12-28 14:37:20 -06:00
mikeprimm 48ba0b2e41
Merge pull request #3571 from JLyne/tabcomplete
Add tab completions for commands
2021-12-28 10:16:05 -06:00
Mike Primm 8b510102f9 Add basic horizontal light spread to fallback sky lighting 2021-12-26 15:54:57 -06:00
Mike Primm 227a18ceac Check isLightOn flag as well 2021-12-25 22:39:06 -06:00
Mike Primm 450921569c Improve forge chunk generate handling 2021-12-25 21:46:28 -06:00
Mike Primm b611d34242 Turn on use of good light again 2021-12-24 21:57:14 -06:00
Mike Primm 5b735dab3f Implement basic sky lighting for chunks with broken lighting (spigot) 2021-12-24 21:55:19 -06:00
Mike Primm 3a3a970883 Implement basic sky lighting for chunks with broken lighting
(forge,fabric)
2021-12-24 20:38:05 -06:00
Mike Primm 05819b1b74 Further handle broken lighting data... start builder pattern for
blockstate
2021-12-24 10:19:02 -06:00
Mike Primm 67ab35658c Switch to assuming sky light data for states below 'light' are crap... 2021-12-24 09:22:32 -06:00
Mike Primm bd4a34e2ae Shift string safely into Log class, finish hack substitution string 2021-12-24 00:08:52 -06:00
Mike Primm 9e602f50d6 Initial mitigation for folks updating Dynmap but not patching MC for
some reason
2021-12-23 14:27:33 -06:00
Mike Primm 895dcf3244 Fix webp v1.2.x 2021-12-22 22:33:10 -06:00
Mike Primm efceaf2d8d Fix placed lanterns, sout lanterns 2021-12-22 22:09:16 -06:00
Mike Primm 94c91b12b9 Add stack dump for render exceptions (debug) 2021-12-22 21:51:59 -06:00
James Lyne 182d214c83 Improve tab completion for quoted arguments 2021-12-21 15:54:09 +00:00
James Lyne 742e289d56 /dynmapexp tabcompletions 2021-12-21 15:54:09 +00:00
James Lyne 2b2735516b /dmarker tabcompletions 2021-12-21 15:54:09 +00:00
James Lyne 20d93ad3a5 /dmap tabcompletions 2021-12-21 15:54:07 +00:00
James Lyne c87df916f2 /dynmap tabcompletions 2021-12-21 11:58:54 +00:00
James Lyne 424000a05f Very basic single level spigot tabcomplete 2021-12-21 11:58:54 +00:00
Mike Primm a5bbe6bdd4 Make pessimistic assumption on lighting to handle broken chunk
generators
2021-12-20 18:07:54 -06:00
Mike Primm 99caded016 Update chunk state/version shaders 2021-12-19 23:44:48 -06:00
Mike Primm 24d78e5f78 Add chunkstatus and chunkversion shaders (for problem determination) 2021-12-19 21:02:35 -06:00
Mike Primm 9691656579 Further tune logic for fluid model selection 2021-12-19 14:39:53 -06:00
Mike Primm 3a2b5a2326 Start work on culling for fluids to improve render performance
(hopefully)
2021-12-19 12:22:01 -06:00
Mike Primm 003de384ca Handle negative height values for ISO perspective clipping 2021-12-18 20:42:40 -06:00
Mike Primm 9a75210abf Drop generateSky log spam 2021-12-16 14:07:50 -06:00
Mike Primm 69a6bb2a2a Apply lighting workaround to 1.16.5+ 2021-12-16 12:32:10 -06:00
Mike Primm eff72aeef0 Add simple lighting generation for migrated chunks with missing light 2021-12-15 23:34:53 -06:00
Mike Primm c2f0a35eb3 Handle biome shading at edges 2021-12-15 21:08:32 -06:00
Mike Primm 54471c6695 Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge) 2021-12-15 20:40:06 -06:00
Mike Primm 3725123b76 Fix handling of single block state sections (zero bit palette) 2021-12-14 23:58:01 -06:00
CylonicRaider a8f13e9dca Fix boosted top-down-view map artifacts 2021-12-12 22:34:53 +01:00
Mike Primm 0d477db78b Handle negative Y in topo shader 2021-12-12 01:42:39 -06:00
Mike Primm d5354898cb Avoid initial ERROR when no markers.yml file (first installation) 2021-12-10 00:10:11 -06:00
Mike Primm f40cc3d6ca Strip META-INF/maven and services - avoid problems with forge 1.18 2021-12-08 20:34:03 -06:00
Mike Primm 634eb5fd2f Add support for largeplayerfaces option for bigger player markers 2021-12-07 21:38:59 -06:00
Mike Primm 1f8d584b88 Revert snakeyaml to avoid windows file problem... 2021-12-07 15:51:50 -06:00
Mike Primm 5e12090f95 Additional tuning 2021-12-07 00:24:05 -06:00
Mike Primm d42921beb5 Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling 2021-12-07 00:01:07 -06:00
Mike Primm a40830434d Handle fields in yaml config files with "/" - fix for #3533 2021-12-05 20:32:22 -06:00
Mike Primm 06885c0353 Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache 2021-12-05 12:53:42 -06:00
Mike Primm f56f4378c5 Fix handling of new, additional buiomes 2021-12-05 05:01:59 -06:00
Mike Primm 37fd064434 Put 3D biome code in spigot 1.18 - still working on grass shading... 2021-12-05 01:57:59 -06:00
Mike Primm 983a2a4390 Tie in standard biomes by resource location 2021-12-04 23:01:13 -06:00
Mike Primm 8c51db5608 Try out generic chunk code and 3d biomes on Forge 1.18 2021-12-04 21:33:02 -06:00
Mike Primm 13d2cc05cb More generic chunk and iterator support classes 2021-12-04 12:12:37 -06:00
Mike Primm d3639bd4a6 Add generic chunk, and builder 2021-12-04 03:04:08 -06:00
Mike Primm be43072cd1 Start chunk and biome rework - common chunk section class 2021-12-04 01:11:35 -06:00
Mike Primm 76557bf312 Biome shading fixes for 1.18 (Spigot, Fabric, Forge) 2021-12-02 22:18:03 -06:00
Mike Primm d52f02d88e Some more Spigot 1.18 work - still NOT functional 2021-12-01 00:47:19 -06:00
James Lyne c97f328f3e Update leaflet images 2021-11-11 22:27:28 +00:00
Mike Primm 5ad8a3cd91 Fix missing candle texture mapping 2021-10-04 15:53:40 -05:00
James Lyne 0630b2f15d Fix DynmapTileLayer sharing object instances 2021-10-04 20:40:07 +01:00
Mike Primm 77525fda47 Fix rails for both pre 1.17 and 1.17 2021-10-03 01:29:47 -05:00
Mike Primm 6be523106d Fix rail rendering 2021-10-03 00:32:07 -05:00
Mike Primm e8f560e0b6 Add missing 1.17 blocks 2021-10-02 23:23:01 -05:00
Mike Primm 7f719bcead Maintain order on mod support API 2021-10-02 19:31:46 -05:00
Mike Primm cbfbfb4d58 Add newer ores to hideores support 2021-10-02 17:41:19 -05:00
mikeprimm 296186fba3
Merge pull request #3499 from SNDST00M/hotfix-selectworld-string
Fix selectWorld typo when world is a string
2021-10-02 13:39:02 -05:00
mikeprimm b1be8e4626
Merge pull request #3501 from JLyne/fetchskins-fix
Always run LoadPlayerImages task in the thread pool
2021-10-02 13:37:29 -05:00
James Lyne 404bc34e5f Always run LoadPlayerImages task in the thread pool.
Prevents the main thread being blocked if the mysql connection is lost etc, when fetchskins is disabled.
2021-10-01 13:44:29 +01:00
SNDST00M: M.U.N.I.N bb3d5e240c
Fix selectWorld typo when world is a string 2021-09-30 19:21:28 +01:00
gmfamily 937b4e2a34 fix(radius) - gmfamily - process radius as int everywhere (#3478) 2021-09-18 19:47:46 +02:00
mikeprimm 56a683b4b3
Merge pull request #3477 from stormboomer/StormBoomer-Test1
Add requested Feature to check for MySQL Connector
2021-09-07 22:08:06 -05:00
mikeprimm 2eee8d4e2d
Merge pull request #3464 from Boothin/v3.0
Add Essentials RGB hex parsing
2021-09-07 22:02:51 -05:00
mikeprimm 982b587a37
Merge pull request #3467 from JLyne/leaflet
Update leaflet version (0.5.1 -> 1.7.1)
2021-09-07 22:01:52 -05:00
FedUpWith-Tech 0c001eea7c
Change radius value of round area markers to int 2021-08-29 10:42:29 -04:00
stormboomer 70c282ccd0 adding a function to check if a class exists, allows for better addition if other connector classes need to be checked in the future 2021-08-28 22:01:43 +02:00
stormboomer 0872a5bb35 Adds requested feature for #3432 2021-08-28 21:52:38 +02:00
Mike Primm fa0e87d3c0 Add 'dynmap dumpmemory' command to dump RP image count, mem use 2021-08-27 18:40:53 -05:00
James Lyne 31938d530a Fix player marker updating when players layer is hidden 2021-08-23 15:48:02 +01:00
James Lyne ca9009e33f Fix tile updating 2021-08-23 15:48:01 +01:00
James Lyne 94ecd3f495 Fix layer control 2021-08-23 15:48:00 +01:00
James Lyne 82119dc32d Extend CustomMarker from L.Marker, add CustomIcon for icon handling 2021-08-23 15:47:58 +01:00
James Lyne 239f13326b Projection fixes 2021-08-23 15:47:57 +01:00
James Lyne d312f43e5c Initial work, enough to get the map to display 2021-08-23 15:47:55 +01:00
James Lyne 37c6ca04d9 Update leaflet 2021-08-23 15:47:50 +01:00
Jeff P 507dfcefc5 Add essentials RGB hex parsing 2021-08-22 00:11:39 -04:00
Mike Primm 809e45631c Add support for experimental Caves and Caverns data pack 2021-08-21 18:03:07 -05:00
Mike Primm feb29208a6 Drop code from PR #3443 - doesn't compile, so not tested 2021-08-21 13:02:26 -05:00
mikeprimm fddba6a15f
Merge pull request #3443 from Boothin/v3.0
Parse Essentials RGB Hexcode nickname colors
2021-08-21 10:59:59 -05:00
mikeprimm 9716a1ec61
Merge pull request #3450 from rlcurrall/php-code-format
chore: run formatter tools against PHP code
2021-08-21 10:58:23 -05:00
FedUpWith-Tech a66cbc0817
Remove Broken Dynmap reload command
This isn't a fix for the reload command it just removes it from being exposed to the user to prevent them from running the command and breaking it  till the reload command can be fixed.
2021-08-19 21:06:39 -04:00
Robb Currall db8b1d49c1
chore: run formatter tools against PHP code
Run formatting tools against the PHP source code to meet PSR12 standards

The tools used to format the code (for anyone interested in validating
the changes are:
* [PHP-CS-FIXER](https://github.com/FriendsOfPHP/PHP-CS-Fixer)
* [PHPCS](https://github.com/squizlabs/PHP_CodeSniffer/wiki/Fixing-Errors-Automatically)
2021-08-05 10:56:41 -04:00
Jeff P 23a0419c7d
Parse Essentials RGB Hexcode nickname colors 2021-07-28 21:15:33 -04:00
BrainStone d48f0bcde9
Added fallback in case no tile exists 2021-07-23 01:39:53 +02:00
BrainStone 2a7e69e281
Move timestamp logic into a safe place 2021-07-23 00:35:40 +02:00
BrainStone e3d5990dbe
Use the latest subtile timestamp
for zoom out processing, instead of the render start time.
2021-07-21 23:30:54 +02:00
BrainStone ed0e5534fd
Impelemted it for SQL style storage 2021-07-20 23:18:04 +02:00
BrainStone 476aa0c133
Set timestamps when rendering starts
- Currently only implemented for FileTreeMapStorage
2021-07-20 22:50:01 +02:00
Kosma Moczek d0926b0ec7 DynmapCore: fix indentation 2021-06-27 19:38:45 +02:00
Kosma Moczek 1fb4d6c244 DynmapCore: fix resource patching 2021-06-27 19:37:03 +02:00
Kosma Moczek 5290cdf9f1 DynmapCore: update processResources to Gradle 7 format 2021-06-27 14:18:53 +02:00
Kosma Moczek cf121956c3 build.gradle: rename compile -> implementation 2021-06-27 13:51:12 +02:00
Mike Primm 31bbe96051 Add basic support for banner rendering 2021-06-26 18:15:20 -05:00