Commit Graph

895 Commits

Author SHA1 Message Date
Mike Primm
734fbe4cbf Add IC2 Power Converters Rendering Support 2012-01-25 14:40:47 +08:00
Mike Primm
9fd177eba5 Add IC2 Charging Bench Rendering Support 2012-01-25 14:02:22 +08:00
Mike Primm
4a184b9988 Add NetherOres block rendering support 2012-01-25 12:59:06 +08:00
Mike Primm
ef2c657ecc Add option to show player whole body icon (showplayerbody: true) 2012-01-24 14:37:25 +08:00
Mike Primm
6a08c516f6 Add support for SpoutMaterials (custom Spout blocks) 2012-01-24 13:12:20 +08:00
Mike Primm
f6d9b62101 Add smooth-biome-shading option (1.1-style swamp biome shading) 2012-01-23 10:42:56 +08:00
Mike Primm
8e4eaf77aa Merge remote-tracking branch 'upstream/master'
Conflicts:
	src/main/java/org/dynmap/bukkit/DynmapPlugin.java
2012-01-22 16:31:37 -06:00
Mike Primm
49338111a7 Start handling Spout custom IDs (16 bit block IDs) 2012-01-22 16:24:02 -06:00
Mike Primm
5dfc8f7837 Maintain playerList reference in DynmapPlugin - prevents some breakage 2012-01-23 00:49:34 +08:00
Mike Primm
fc319a2d32 Finish split of dynmap and DynmapCore 2012-01-17 23:58:11 -06:00
Mike Primm
aa5d73ea09 Fix support for new biomes to not break running on 1.0.1 2012-01-17 01:07:31 -06:00
Mike Primm
525adf1d73 Multiplier cache doesn't work - drop it 2012-01-16 23:20:11 -06:00
Mike Primm
497071aac9 Clean up warnings, extra imports. Fix post_1_8 logic. Color multiplier cache 2012-01-16 23:06:31 -06:00
Mike Primm
5e9ba1e6e3 Add support for new 1.1 biomes (beach, forest hills, desert hills, taiga hills, small mountains) 2012-01-16 20:43:29 -06:00
Mike Primm
ecf3a64b74 Fix id-by-ip settings - not migrated to servlet code initialization 2012-01-16 19:40:58 -06:00
Mike Primm
8d1def2ea0 Some more cleanup 2012-01-15 23:56:32 -06:00
Mike Primm
eb35dbe1a6 More cleanup and refactoring - get ready to split out core 2012-01-15 23:19:01 -06:00
Mike Primm
1f6eb62cc1 Merge in FrozenCow's latest Jetty updates 2012-01-15 17:45:44 -06:00
Mike Primm
2d42b59a12 Give core its own version file 2012-01-15 17:24:01 -06:00
Mike Primm
b64094795e Checkpoint on split between bukkit-specific and common code core 2012-01-15 16:58:19 -06:00
FrozenCow
22850982a9 Fixed tiles not being loaded from tilespath. 2012-01-14 03:51:36 +01:00
FrozenCow
502fbd5829 Made filtering work properly again. 2012-01-13 22:20:01 +01:00
FrozenCow
58f8a34b49 Made use of Jetty's file handling. Reworked some classes. 2012-01-13 22:20:01 +01:00
Mike Primm
9c49054c89 Merge remote branch 'upstream/jetty' 2012-01-11 20:45:31 -06:00
Mike Primm
a34ba56716 0.29.2 - Fix config caching 2012-01-11 14:09:11 +08:00
Mike Primm
d7a7ee9c5d Centralize World class dependencies in DynmapWorld 2012-01-11 14:09:11 +08:00
Mike Primm
aa2270ae76 Fix issue with render settings on /dynmap reload 2012-01-11 14:09:11 +08:00
FrozenCow
3c4a88a874 Replaced webserver with Jetty. 2012-01-10 20:38:46 +01:00
Mike Primm
db3ab5a437 Switch touch queue to concurrent map - remove synchronize 2012-01-10 14:49:18 +08:00
Mike Primm
530eb0ae9e Shift most of touch processing off server main thread 2012-01-10 12:39:26 +08:00
Mike Primm
478542418c v0.29.1 - Made render improvements default on only for fresh installs: add 'correct-water-lighting', 'correct-biome-shading', 'use-generated-textures' settings to allow enable on existing installs 2012-01-09 12:28:40 +08:00
Mike Primm
3db079f90f More porting prep, tune up invalidates and touches 2012-01-09 01:02:53 +08:00
Mike Primm
42418edf1f Start isolating Bukkit dependencies, prep code for ports 2012-01-08 01:47:11 -06:00
Mike Primm
6cfeee152c Add block-banned-player-chat to block chat from banned players matching IPs known to go with player 2012-01-08 09:10:00 +08:00
Mike Primm
4a80b71a12 Update examples in worlds.txt to HDMap based maps 2012-01-07 15:20:02 +08:00
Mike Primm
55972a4d16 Add better-grass setting, to allow option to render using BetterGrass style rendering of grass and snow block sides 2012-01-07 15:13:53 +08:00
Mike Primm
b66008c262 Add support for 'link' component - button to get hard link to current view 2012-01-06 03:09:53 -06:00
Mike Primm
5a0983d867 Add customization/translation for "Players" and "Map Types" UI labels 2012-01-06 01:02:56 -06:00
Mike Primm
08fc4145b1 Add support for optional spawn-bed layer (show player's spawn beds) 2012-01-04 23:34:32 -06:00
Mike Primm
a8c1558e3c Add hideifsneaking option for hiding players that are sneaking/crouching 2012-01-04 21:59:18 -06:00
Mike Primm
98a1f32e0f Add support for lily pad orientation calculation 2012-01-04 14:26:16 +08:00
Mike Primm
a5bc33e1e9 Add 'followmap' and 'followzoom' to allow setting of map and zoom when starting to follow a player 2012-01-03 15:24:31 +08:00
Mike Primm
204b54155a Add texture generators for fire, lava, water; fix water lighting and biome shading to match MC client; fix lily, birch, pine leaf shading to match client 2012-01-03 13:26:14 +08:00
Mike Primm
950727057d Start RedPower2 support - RedPower2Core and RedPower2World 2012-01-01 21:31:54 -06:00
Mike Primm
446c52e933 Fix exception during rejected chat message 2012-01-02 05:51:35 +08:00
Mike Primm
514e96605b Add 'pinned' choice for showlayercontrol: setting - show expanded layer control 2011-12-31 08:27:56 +08:00
Mike Primm
dc7efc2642 Fix duplicate IDs in ids-for-ip list 2011-12-31 05:05:06 +08:00
Mike Primm
87be292538 Add /dynmap add-id-by-ip and /dynmap del-id-by-ip to allow manual adding and removing of IP to ID mappings 2011-12-31 05:05:05 +08:00
Mike Primm
a743524318 Reconnect active command output to player after restart, logoff/logon 2011-12-30 16:03:18 +08:00
Mike Primm
8c9733b73f Add /dynmap updaterender command - renders starting at selected location until map edge hit OR until rendered tiles match existing tiles (i.e. no changes) 2011-12-30 15:39:29 +08:00
Mike Primm
cefcae2437 Add 'blockfromto' and 'blockphysics' triggers - needed for lava and water flow, as well as falling sand and gravel 2011-12-30 08:47:22 +08:00
Mike Primm
17fd2c1efe Use replace() instead of replaceAll(), where possible 2011-12-29 14:32:13 +08:00
Mike Primm
e009aefb18 Add support for 'use-player-login-ip', 'require-player-login-ip' - map player login IP addresses to web chat addresses 2011-12-29 14:32:13 +08:00
Mike Primm
09fbf312ac Add support for substitution variables in model and texture files - update BuildCraft and IndustrialCraft2 support files to use them (so that custom block ID mappings cna be handled by adding configuration.txt settings) 2011-12-29 14:32:13 +08:00
Mike Primm
babc8cd073 Fix accumulation of weak reference keys (mem leak) in snapshot cache 2011-12-28 14:38:26 +08:00
Mike Primm
93613404ba Adjust handling of transparent biome shading files (grass, foliage), as used in Painter's texture pack 2011-12-23 13:32:27 +08:00
Mike Primm
cd067adfdc Fix issue with white blank tiles at edge of JPG rendered maps 2011-12-23 13:32:27 +08:00
Mike Primm
b872aa039e Handle Essentials-style nickname color coding (&0-&f) in player nicknames 2011-12-23 07:20:48 +08:00
Mike Primm
eafbe62c46 Add support for minzoom attribute on marker sets - hide markers below configurable zoom for each marker set 2011-12-23 04:31:10 +08:00
Mike Primm
7373de85a2 Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults. 2011-12-23 04:31:09 +08:00
Mike Primm
44106a799a Add 'allowurlname' setting for 'chat' - permits web name set with playername= parameter 2011-12-23 04:31:09 +08:00
Mike Primm
5dedf1d6e8 Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender 2011-12-17 13:18:43 +08:00
Mike Primm
96e4742bfe Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix 2011-12-17 07:43:06 +08:00
Mike Primm
9c0f33bd3d Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly.... 2011-12-17 07:26:31 +08:00
Mike Primm
3c849b9d66 Add 'grayplayerswhenhidden' option to allow disable of graying of players in player list when not visible on current map 2011-12-16 01:26:13 +08:00
Mike Primm
5af670de61 Add extra topographical shader, TerraNetworkOrgTopo - thanks to TerraNetworkOrg! 2011-12-16 00:09:48 +08:00
Mike Primm
102012aa91 Detect scaled models that yield full blocks, and optimize to solid 2011-12-15 15:04:17 +08:00
Mike Primm
ba2c3eac1c Add support for cleanup of stale tiles (off edge of map) 2011-12-15 13:26:09 +08:00
Mike Primm
8f66d34752 Make water blocks full blocks - big performance boost 2011-12-15 13:26:09 +08:00
Mike Primm
03b280fe2d Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority) 2011-12-15 00:35:00 +08:00
Mike Primm
f7dedff413 Add 'showlayercontrol' config setting and URL parameter, to allow hide of layer control 2011-12-15 00:02:37 +08:00
Mike Primm
14ecd5f778 Fix rare boundary condition error 2011-12-11 13:54:38 +08:00
Mike Primm
05aa0960f2 Various performance and concurrency optimizations 2011-12-10 14:15:54 +08:00
Mike Primm
fd887b47b4 Add tiles-rendered-at-once setting, control update tile concurrency 2011-12-10 11:34:02 +08:00
Mike Primm
9bdf13e460 Add TopoHDShader for generating altitude based topology maps 2011-12-10 08:22:24 +08:00
Mike Primm
1b8fe6bba8 Scrub obsolete events from update queue (reduce traffic) 2011-12-09 13:23:16 +08:00
Mike Primm
aea2d29c98 Fix config hashcode inconsistency on world loads (UI reload loop in JSON mode) 2011-12-09 12:22:29 +08:00
Mike Primm
6a86b81417 Start optimize of update event handling 2011-12-08 16:14:51 +08:00
Mike Primm
36b81768cd Add tick list monitoring - deal with 1.0.0 getting behind when rendering 2011-12-07 15:33:42 +08:00
Mike Primm
3e4bc59834 Retire regions components (Residence, Towny, WorldGuard, Factions) 2011-12-05 14:58:17 +08:00
Mike Primm
4f2f968353 Move DynmapWebChatEvent to API 2011-12-05 14:17:04 +08:00
Mike Primm
b936e67a88 Add APIs for hide/show player and for player-oriented web chat input 2011-12-05 14:17:04 +08:00
Mike Primm
19f9733aab Add 'fullrenderplayerlimit' - pause fullrender when number of active players reaches optional limit, resumes after 2011-12-03 13:17:26 +08:00
Mike Primm
de6b90784f Add '/dynmap pause' command to pause/unpause full/radius and update rendering 2011-12-03 06:20:57 +08:00
Mike Primm
8f6982265a Support checking banned IPs from external server proxied requests 2011-12-03 05:32:43 +08:00
Mike Primm
82318346c2 Add 'hidey' option to 'coord' component - option to show just X,Z 2011-12-03 04:32:25 +08:00
Mike Primm
348a37af87 Add support for 8x8 and 32x32 marker icons (default still 16x16) 2011-12-01 15:24:19 +08:00
Mike Primm
52a09d41b4 Add more performance measurements 2011-12-01 15:24:19 +08:00
Mike Primm
edcf1cfd10 Make web UI reload when configuration changes, server restarts 2011-11-30 12:34:13 +08:00
Mike Primm
4af95f57df Fix problem with hashfile code handling dots/periods in world names 2011-11-30 12:12:00 +08:00
Mike Primm
98fd361398 Try inserting build number into version 2011-11-28 07:23:07 +08:00
Mike Primm
6dd4018011 Try another update to see if PEX is appeased 2011-11-28 01:31:39 +08:00
Mike Primm
bd03b36c0e Delay asking for PermissionHandler - might help PEX not freak out 2011-11-28 00:07:27 +08:00
Mike Primm
97f5d0c715 Merge remote branch 'upstream/master' 2011-11-26 16:57:38 -06:00
Mike Primm
609d0e5c60 Fix texture rotation for redstone repeater 2011-11-27 06:55:36 +08:00
Mike Primm
e566a8eae7 Clean up web texture mapping 2011-11-27 06:55:36 +08:00
Mike Primm
cfa54d9a53 Add softdepends for various security managers - make them load first 2011-11-26 16:52:27 -06:00
Mike Primm
a06ed92f36 Fix texture rotation for redstone repeater 2011-11-26 14:22:24 -06:00
Mike Primm
f547913508 Clean up web texture mapping 2011-11-26 13:59:54 -06:00
Mike Primm
4268515089 Drop default from wildcard dynmap.* permission - don't know if its a problem, but.... 2011-11-27 02:56:36 +08:00
Mike Primm
5a96317a34 Drop default from wildcard dynmap.* permission - don't know if its a problem, but.... 2011-11-26 11:58:27 -06:00
Mike Primm
910a2269a8 Don't add <br/> on sign markers when not needed 2011-11-24 01:40:07 -06:00
Mike Primm
6fedc7169e Reduce unneeded multiple saves for persistent marker updates 2011-11-24 01:32:10 -06:00
Mike Primm
ca9d26ef99 Batch up rewrites of marker JSON files - reduce rewriting during rapid updating 2011-11-24 01:09:14 -06:00
Mike Primm
3d8381e621 Switch configuration default for compass-mode to 'newnorth' (1.0.0 optimal) 2011-11-23 23:23:55 -06:00
Mike Primm
ec5712ab56 Add reflection-based support for sky-light level support for hideifundercover 2011-11-24 13:19:38 +08:00
Mike Primm
3f8814dfbc Make corrections to texture mappings on rails - cleans up transparent parts 2011-11-24 10:49:19 +08:00
Mike Primm
54589cd358 Depcrecate the regions plugins (add warnings, disable when replacement plugins are active). Remove example configuration.txt entries. 2011-11-24 07:49:10 +08:00
Mike Primm
0a790b6014 Fix typo 2011-11-23 02:07:07 +08:00
Mike Primm
36653a3187 Add triggered render statistics, new /dynmap triggerstats command 2011-11-23 01:03:03 +08:00
Mike Primm
f886fbc614 Handle special case slab and double-slab renders, invisible stairs 2011-11-22 11:45:27 +08:00
Mike Primm
fc824013b7 Add support and templates for "The End" 2011-11-21 19:25:11 -06:00
Mike Primm
7f7b8c7fcb Add support for 'webpage-title' setting, default title to server-name 2011-11-21 11:36:44 -06:00
Mike Primm
4db2d81fc1 Fix reporting of label markup and description in update events 2011-11-20 10:02:42 -06:00
Mike Primm
e986ab4bfb Fix update notice for area markers - missing description 2011-11-20 13:09:58 +08:00
Mike Primm
040a604e0c Migrate API code to dynmap-api 2011-11-16 13:43:31 +08:00
Salax-
616f46ba26 Fixed minor grammar errors in /dynmap show and /dynmap show player commands. 2011-11-16 13:43:13 +08:00
Mike Primm
bbb5db3524 Add cyrillic-support option for cyrillic codepage hack 2011-11-14 14:21:24 +08:00
Mike Primm
e696988e34 Update default textures to RC2, add dragon egg model 2011-11-13 23:24:43 -06:00
Mike Primm
e0c0729d08 Make hidden players not reported when joining/quitting server 2011-11-13 22:54:41 -06:00
Mike Primm
8be7e8f68a Add 'webmsgformat' setting, deprecate 'webprefix' and 'websuffix' 2011-11-06 12:05:26 +08:00
Mike Primm
ab963fca70 Add vlowres HD as default template set 2011-11-06 06:14:27 +08:00
Mike Primm
34fbe34ce6 Support rendering trapdoors in open and closed states 2011-11-04 13:13:34 +08:00
Mike Primm
1d06fef52b Add initial BuildCraft support 2011-11-03 00:05:10 -05:00
Mike Primm
c953097403 Add /dynmap purgequeue to purge tile update queue 2011-10-30 23:05:33 +08:00
Mike Primm
079f9dc8cd More corrections to texture scale handling with transparent textures 2011-10-30 13:04:35 +08:00
Mike Primm
05511f0495 Add support for config option (ic2-support) for enable of Industrial Craft 2011-10-30 11:58:55 +08:00
Mike Primm
baf29dfa7c Fix scaling of transparencies in textures 2011-10-30 11:58:55 +08:00
Mike Primm
ca62003e06 Defend against trap if renderdata/ directory doesn't exist (deleted by user) 2011-10-29 22:26:14 +08:00
Mike Primm
2eb6d47d87 Update IC2 wire model 2011-10-29 01:29:12 -05:00
Mike Primm
4a6d30f8a2 Add basic wire support rendering for IC2 2011-10-29 00:47:24 -05:00
Mike Primm
14cc26a0f5 Start of Industrial Craft 2 texture support 2011-10-24 23:44:38 -05:00
Mike Primm
d032909412 Add 'hideifshadow' and 'hideifundercover' option for client update: hides player position/health if they are at location below given light level (hideifshadow) or not under open sky (hideifundercover) 2011-10-23 12:59:27 -05:00
Mike Primm
bd0ddb160b Add support for hiding individual subzones on Residence 2011-10-22 18:38:50 -05:00
Mike Primm
3455a8a3d4 Add API for other plugins to trigger map renders due to updated volumes 2011-10-23 06:06:54 +08:00
Mike Primm
36d8a701e0 Add /dynmap sendtoweb command, and published API for sending web messages 2011-10-23 05:53:53 +08:00
Mike Primm
f80cfee32c Complete area marker API, command line and UI support 2011-10-23 05:06:25 +08:00
Mike Primm
975cfdef99 Add command-line for adding/updating/deleting/listing area markers 2011-10-23 05:06:25 +08:00
Mike Primm
c0309fb36a Add area marker API implementation 2011-10-23 05:06:25 +08:00
Mike Primm
d70ea37b31 Tighten up file closing on exceptions 2011-10-19 12:22:41 +08:00
Mike Primm
5c064eab2b Add support for 'compass-mode' - handle 1.9 change of proper north 2011-10-13 23:54:52 -05:00
Mike Primm
d6b93868a7 Add new/updated blocks for 1.9-pre4 (white-stone, air portal) 2011-10-13 22:57:33 -05:00
Mike Primm
2c3ec9e001 Improve cave render - finish 'onlyiflit' support 2011-10-13 21:04:32 +08:00
Mike Primm
96a2978548 Add 'onlyiflit' setting to Kzed cave renderer 2011-10-13 10:15:42 +08:00
Mike Primm
820bd3993e Add 'onlyiflit' setting for HD cave shader 2011-10-13 10:15:42 +08:00
Mike Primm
e3501142cd Add 'setDescription()' for markers (HTML popup for clicked marker) 2011-10-13 08:28:20 +08:00
Mike Primm
978a203aa9 Fix off-server-thread calls to get player list 2011-10-12 13:19:32 +08:00
Mike Primm
1253ac2e6a Clean up shutdown of async queue 2011-10-08 12:24:59 +08:00
Mike Primm
f335641eab Fix broken air portal frame model 2011-10-08 12:24:59 +08:00
Mike Primm
11d5e29a9f Allow (N+1)/2 update tiles for N cores to be active 2011-10-07 18:29:38 -05:00
Mike Primm
a2df443aeb Tighten up update queue concurrency limits - don't stomp fullrender/radiusrender 2011-10-07 18:19:38 -05:00
Mike Primm
e67bfad65a Work on managing update tile queue better 2011-10-07 15:18:34 -05:00
Mike Primm
7bf9d02cba Add 90 degree perspectives for east and west 2011-10-07 10:54:41 -05:00
Mike Primm
b5fed110ec Restore biome data loading for non-normal (Bukkit is fixed), fix trap 2011-10-07 10:34:59 -05:00
Mike Primm
abf909e047 Add support for new 1.9-pre3 blocks (cauldron,air portal, brewing stand, enchantment table) 2011-10-06 23:23:01 -05:00
Mike Primm
ded2fa815c Add 'waterbiomeshaded' option to control water biome shading 2011-10-04 22:05:47 -05:00
Mike Primm
c857a1d002 Fix problem with not replacing non-blank tiles with newly blank ones 2011-10-04 12:26:46 +08:00
Mike Primm
c5287b8427 Add 'fetchskins' and 'refreshskins' settings to control server face/skin loading and updating 2011-10-03 05:59:52 +08:00
FrozenCow
37edf2296c Added (forgotten) logourl to logo-component configuration. 2011-10-02 15:49:35 +02:00
FrozenCow
f05dfac0a4 Added inactive component, which checks for inactivity of the user. 2011-10-02 15:49:35 +02:00
Mike Primm
68cb59997e Fix trap on biome fix on map render without biome data 2011-10-02 13:18:52 +08:00
Mike Primm
b98ccb8c94 Add settings for offline player layer to configuration.txt 2011-10-02 08:57:29 +08:00
Mike Primm
99c38f0ee7 Add support for optional 'offline players' marker layer 2011-10-01 19:19:52 -05:00
Mike Primm
150f3ae6f4 Add 'includehiddenplayers' for client component (shows online status only) 2011-10-01 17:38:31 -05:00
Mike Primm
0cb9a2c2fe Better performance for Biome data workaround, only use if needed 2011-10-01 12:58:53 +08:00
Mike Primm
0a093ad245 Improve plant models and texture mappings 2011-10-01 11:32:00 +08:00
Mike Primm
66f647db31 Add handling for water and lava levels 2011-10-01 10:41:24 +08:00
Mike Primm
573c03b896 Add 'fence-to-block-join' example to configuration.txt 2011-10-01 07:58:36 +08:00
Mike Primm
bd182ef9df Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior 2011-10-01 07:54:52 +08:00
Mike Primm
842d255c07 Adjust nethershadows lighting 2011-09-30 11:16:13 -05:00
Mike Primm
aa74abe4b6 Add 'nethershadows' lighting (accurate for more gradual light dropoff
in nether)
2011-09-30 10:47:13 -05:00
Mike Primm
6c2e7cecfe Fix support for Towny outposts 2011-09-30 12:24:39 +08:00
Mike Primm
b26dfa8c2f Make marker sign support allow multiple text lines (use markup label API) 2011-09-30 11:29:08 +08:00
Mike Primm
79856bd93e Add support for HTML-markup-encoded marker labels, with associated API 2011-09-30 11:29:07 +08:00
Mike Primm
5f6f453dc8 Change chat 'scrollback' setting to be consistent with existing defaults. 2011-09-29 11:17:53 +08:00
Mark Riedesel
8cb615e291 Added scrollback option to webchat.
New configuration option "scrollback". false or 0 to disable, any
numeric >0 value to enable/set the maximum scrollback length.

Doesn't show chat messages prior to the user loading the map page,
but at least it allows users to scroll back and view messages they
may have missed while not paying full attention ot the map.
2011-09-29 10:54:07 +08:00
Mike Primm
515b2f4afc Add 'hideores' option to make ore blocks look like plain stone 2011-09-29 10:48:40 +08:00
Mike Primm
560fe3c539 Switch default center point for maps to spawn point 2011-09-29 10:48:40 +08:00
Mike Primm
dd4d448fc5 Update support for new Residence configuration file layout 2011-09-29 10:48:40 +08:00
Mike Primm
7d79301293 Fix translucent tiles being dropped (water edges), improve biome workaround 2011-09-27 01:27:51 -05:00
Mike Primm
6348fbe789 Remove API reference for too-new API - too soon to be using it 2011-09-26 23:50:30 -05:00
Mike Primm
0d97a93100 Fix encoding for saved tile flags 2011-09-26 23:32:23 -05:00
Mike Primm
e897b5dbef Add save/resume support for fullrender/radiusrender jobs 2011-09-26 22:21:59 -05:00
Mike Primm
8fe802f114 Avoid trap when region data not loaded and processing visible/hidden
regions
2011-09-26 09:09:44 -05:00
Mike Primm
df81b096d7 Fix vines to use foliagecolor shading, fix global default handling for swampshaded 2011-09-25 23:23:17 -05:00
Mike Primm
658a4aba3f Add 'swampshaded' optional setting 2011-09-25 22:47:52 -05:00
Mike Primm
9b0faa1325 Add 1.9 swamp biome shading, workaround chunk snapshot biome bug 2011-09-25 22:35:53 -05:00
mikeprimm
336d4e7535 Fix missing data= attribute for lily pad 2011-09-23 15:16:18 -05:00
Mike Primm
085e06eb43 Add support for 1.9 blocks and textures 2011-09-22 22:55:48 -05:00
Mike Primm
1548ae72d6 Add support for saving/restoring of pending tile updates on server stops/start 2011-09-21 23:18:23 -05:00
Mike Primm
0627e2675f Make redstone torches redder, fix jack-o-lantern orientation for 1.8 2011-09-22 02:07:41 +08:00
Mike Primm
9fae2440b8 Fix for chunk level tile invalidate (jagged map edge on HD chunk generate) 2011-09-20 13:30:07 +08:00
Mike Primm
da44b9b00b Fix sign models and textures 2011-09-19 13:36:05 -05:00
Mike Primm
dd81d8f989 Fix farmland textures 2011-09-19 12:43:28 -05:00
Mike Primm
25bf6806be Remove bogus warning message 2011-09-19 20:14:49 +08:00
Mike Primm
886248e115 Remove workaround for missing Bukkit biome data (fix integrated), add spawn point to fullrender seed list 2011-09-18 23:38:34 +08:00
Mike Primm
bc17045196 Workaround explosion in getSnapshot in Bukkit when biome data requested on nether in 1.8 Bukkit 2011-09-17 13:52:09 +08:00
Mike Primm
7cf9f2f1e4 Code temporary fix to workaround Bukkit 1.8 raw biome issue (pending accept of pull CraftBukkit 457) 2011-09-17 11:57:09 +08:00
Mike Primm
7d89fe094a Fix bogus warning message on markers component 2011-09-17 06:54:12 +08:00
Mike Primm
8524eecad5 Make cactus semi-transparent (subtle lighting issues) 2011-09-16 23:49:13 +08:00