Mike Primm
734fbe4cbf
Add IC2 Power Converters Rendering Support
2012-01-25 14:40:47 +08:00
Mike Primm
9fd177eba5
Add IC2 Charging Bench Rendering Support
2012-01-25 14:02:22 +08:00
Mike Primm
4a184b9988
Add NetherOres block rendering support
2012-01-25 12:59:06 +08:00
Mike Primm
ef2c657ecc
Add option to show player whole body icon (showplayerbody: true)
2012-01-24 14:37:25 +08:00
Mike Primm
6a08c516f6
Add support for SpoutMaterials (custom Spout blocks)
2012-01-24 13:12:20 +08:00
Mike Primm
f6d9b62101
Add smooth-biome-shading option (1.1-style swamp biome shading)
2012-01-23 10:42:56 +08:00
Mike Primm
8e4eaf77aa
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
src/main/java/org/dynmap/bukkit/DynmapPlugin.java
2012-01-22 16:31:37 -06:00
Mike Primm
49338111a7
Start handling Spout custom IDs (16 bit block IDs)
2012-01-22 16:24:02 -06:00
Mike Primm
5dfc8f7837
Maintain playerList reference in DynmapPlugin - prevents some breakage
2012-01-23 00:49:34 +08:00
Mike Primm
fc319a2d32
Finish split of dynmap and DynmapCore
2012-01-17 23:58:11 -06:00
Mike Primm
aa5d73ea09
Fix support for new biomes to not break running on 1.0.1
2012-01-17 01:07:31 -06:00
Mike Primm
525adf1d73
Multiplier cache doesn't work - drop it
2012-01-16 23:20:11 -06:00
Mike Primm
497071aac9
Clean up warnings, extra imports. Fix post_1_8 logic. Color multiplier cache
2012-01-16 23:06:31 -06:00
Mike Primm
5e9ba1e6e3
Add support for new 1.1 biomes (beach, forest hills, desert hills, taiga hills, small mountains)
2012-01-16 20:43:29 -06:00
Mike Primm
ecf3a64b74
Fix id-by-ip settings - not migrated to servlet code initialization
2012-01-16 19:40:58 -06:00
Mike Primm
8d1def2ea0
Some more cleanup
2012-01-15 23:56:32 -06:00
Mike Primm
eb35dbe1a6
More cleanup and refactoring - get ready to split out core
2012-01-15 23:19:01 -06:00
Mike Primm
1f6eb62cc1
Merge in FrozenCow's latest Jetty updates
2012-01-15 17:45:44 -06:00
Mike Primm
2d42b59a12
Give core its own version file
2012-01-15 17:24:01 -06:00
Mike Primm
b64094795e
Checkpoint on split between bukkit-specific and common code core
2012-01-15 16:58:19 -06:00
FrozenCow
22850982a9
Fixed tiles not being loaded from tilespath.
2012-01-14 03:51:36 +01:00
FrozenCow
502fbd5829
Made filtering work properly again.
2012-01-13 22:20:01 +01:00
FrozenCow
58f8a34b49
Made use of Jetty's file handling. Reworked some classes.
2012-01-13 22:20:01 +01:00
Mike Primm
9c49054c89
Merge remote branch 'upstream/jetty'
2012-01-11 20:45:31 -06:00
Mike Primm
a34ba56716
0.29.2 - Fix config caching
2012-01-11 14:09:11 +08:00
Mike Primm
d7a7ee9c5d
Centralize World class dependencies in DynmapWorld
2012-01-11 14:09:11 +08:00
Mike Primm
aa2270ae76
Fix issue with render settings on /dynmap reload
2012-01-11 14:09:11 +08:00
FrozenCow
3c4a88a874
Replaced webserver with Jetty.
2012-01-10 20:38:46 +01:00
Mike Primm
db3ab5a437
Switch touch queue to concurrent map - remove synchronize
2012-01-10 14:49:18 +08:00
Mike Primm
530eb0ae9e
Shift most of touch processing off server main thread
2012-01-10 12:39:26 +08:00
Mike Primm
478542418c
v0.29.1 - Made render improvements default on only for fresh installs: add 'correct-water-lighting', 'correct-biome-shading', 'use-generated-textures' settings to allow enable on existing installs
2012-01-09 12:28:40 +08:00
Mike Primm
3db079f90f
More porting prep, tune up invalidates and touches
2012-01-09 01:02:53 +08:00
Mike Primm
42418edf1f
Start isolating Bukkit dependencies, prep code for ports
2012-01-08 01:47:11 -06:00
Mike Primm
6cfeee152c
Add block-banned-player-chat to block chat from banned players matching IPs known to go with player
2012-01-08 09:10:00 +08:00
Mike Primm
4a80b71a12
Update examples in worlds.txt to HDMap based maps
2012-01-07 15:20:02 +08:00
Mike Primm
55972a4d16
Add better-grass setting, to allow option to render using BetterGrass style rendering of grass and snow block sides
2012-01-07 15:13:53 +08:00
Mike Primm
b66008c262
Add support for 'link' component - button to get hard link to current view
2012-01-06 03:09:53 -06:00
Mike Primm
5a0983d867
Add customization/translation for "Players" and "Map Types" UI labels
2012-01-06 01:02:56 -06:00
Mike Primm
08fc4145b1
Add support for optional spawn-bed layer (show player's spawn beds)
2012-01-04 23:34:32 -06:00
Mike Primm
a8c1558e3c
Add hideifsneaking option for hiding players that are sneaking/crouching
2012-01-04 21:59:18 -06:00
Mike Primm
98a1f32e0f
Add support for lily pad orientation calculation
2012-01-04 14:26:16 +08:00
Mike Primm
a5bc33e1e9
Add 'followmap' and 'followzoom' to allow setting of map and zoom when starting to follow a player
2012-01-03 15:24:31 +08:00
Mike Primm
204b54155a
Add texture generators for fire, lava, water; fix water lighting and biome shading to match MC client; fix lily, birch, pine leaf shading to match client
2012-01-03 13:26:14 +08:00
Mike Primm
950727057d
Start RedPower2 support - RedPower2Core and RedPower2World
2012-01-01 21:31:54 -06:00
Mike Primm
446c52e933
Fix exception during rejected chat message
2012-01-02 05:51:35 +08:00
Mike Primm
514e96605b
Add 'pinned' choice for showlayercontrol: setting - show expanded layer control
2011-12-31 08:27:56 +08:00
Mike Primm
dc7efc2642
Fix duplicate IDs in ids-for-ip list
2011-12-31 05:05:06 +08:00
Mike Primm
87be292538
Add /dynmap add-id-by-ip and /dynmap del-id-by-ip to allow manual adding and removing of IP to ID mappings
2011-12-31 05:05:05 +08:00
Mike Primm
a743524318
Reconnect active command output to player after restart, logoff/logon
2011-12-30 16:03:18 +08:00
Mike Primm
8c9733b73f
Add /dynmap updaterender command - renders starting at selected location until map edge hit OR until rendered tiles match existing tiles (i.e. no changes)
2011-12-30 15:39:29 +08:00
Mike Primm
cefcae2437
Add 'blockfromto' and 'blockphysics' triggers - needed for lava and water flow, as well as falling sand and gravel
2011-12-30 08:47:22 +08:00
Mike Primm
17fd2c1efe
Use replace() instead of replaceAll(), where possible
2011-12-29 14:32:13 +08:00
Mike Primm
e009aefb18
Add support for 'use-player-login-ip', 'require-player-login-ip' - map player login IP addresses to web chat addresses
2011-12-29 14:32:13 +08:00
Mike Primm
09fbf312ac
Add support for substitution variables in model and texture files - update BuildCraft and IndustrialCraft2 support files to use them (so that custom block ID mappings cna be handled by adding configuration.txt settings)
2011-12-29 14:32:13 +08:00
Mike Primm
babc8cd073
Fix accumulation of weak reference keys (mem leak) in snapshot cache
2011-12-28 14:38:26 +08:00
Mike Primm
93613404ba
Adjust handling of transparent biome shading files (grass, foliage), as used in Painter's texture pack
2011-12-23 13:32:27 +08:00
Mike Primm
cd067adfdc
Fix issue with white blank tiles at edge of JPG rendered maps
2011-12-23 13:32:27 +08:00
Mike Primm
b872aa039e
Handle Essentials-style nickname color coding (&0-&f) in player nicknames
2011-12-23 07:20:48 +08:00
Mike Primm
eafbe62c46
Add support for minzoom attribute on marker sets - hide markers below configurable zoom for each marker set
2011-12-23 04:31:10 +08:00
Mike Primm
7373de85a2
Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults.
2011-12-23 04:31:09 +08:00
Mike Primm
44106a799a
Add 'allowurlname' setting for 'chat' - permits web name set with playername= parameter
2011-12-23 04:31:09 +08:00
Mike Primm
5dedf1d6e8
Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender
2011-12-17 13:18:43 +08:00
Mike Primm
96e4742bfe
Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix
2011-12-17 07:43:06 +08:00
Mike Primm
9c0f33bd3d
Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly....
2011-12-17 07:26:31 +08:00
Mike Primm
3c849b9d66
Add 'grayplayerswhenhidden' option to allow disable of graying of players in player list when not visible on current map
2011-12-16 01:26:13 +08:00
Mike Primm
5af670de61
Add extra topographical shader, TerraNetworkOrgTopo - thanks to TerraNetworkOrg!
2011-12-16 00:09:48 +08:00
Mike Primm
102012aa91
Detect scaled models that yield full blocks, and optimize to solid
2011-12-15 15:04:17 +08:00
Mike Primm
ba2c3eac1c
Add support for cleanup of stale tiles (off edge of map)
2011-12-15 13:26:09 +08:00
Mike Primm
8f66d34752
Make water blocks full blocks - big performance boost
2011-12-15 13:26:09 +08:00
Mike Primm
03b280fe2d
Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority)
2011-12-15 00:35:00 +08:00
Mike Primm
f7dedff413
Add 'showlayercontrol' config setting and URL parameter, to allow hide of layer control
2011-12-15 00:02:37 +08:00
Mike Primm
14ecd5f778
Fix rare boundary condition error
2011-12-11 13:54:38 +08:00
Mike Primm
05aa0960f2
Various performance and concurrency optimizations
2011-12-10 14:15:54 +08:00
Mike Primm
fd887b47b4
Add tiles-rendered-at-once setting, control update tile concurrency
2011-12-10 11:34:02 +08:00
Mike Primm
9bdf13e460
Add TopoHDShader for generating altitude based topology maps
2011-12-10 08:22:24 +08:00
Mike Primm
1b8fe6bba8
Scrub obsolete events from update queue (reduce traffic)
2011-12-09 13:23:16 +08:00
Mike Primm
aea2d29c98
Fix config hashcode inconsistency on world loads (UI reload loop in JSON mode)
2011-12-09 12:22:29 +08:00
Mike Primm
6a86b81417
Start optimize of update event handling
2011-12-08 16:14:51 +08:00
Mike Primm
36b81768cd
Add tick list monitoring - deal with 1.0.0 getting behind when rendering
2011-12-07 15:33:42 +08:00
Mike Primm
3e4bc59834
Retire regions components (Residence, Towny, WorldGuard, Factions)
2011-12-05 14:58:17 +08:00
Mike Primm
4f2f968353
Move DynmapWebChatEvent to API
2011-12-05 14:17:04 +08:00
Mike Primm
b936e67a88
Add APIs for hide/show player and for player-oriented web chat input
2011-12-05 14:17:04 +08:00
Mike Primm
19f9733aab
Add 'fullrenderplayerlimit' - pause fullrender when number of active players reaches optional limit, resumes after
2011-12-03 13:17:26 +08:00
Mike Primm
de6b90784f
Add '/dynmap pause' command to pause/unpause full/radius and update rendering
2011-12-03 06:20:57 +08:00
Mike Primm
8f6982265a
Support checking banned IPs from external server proxied requests
2011-12-03 05:32:43 +08:00
Mike Primm
82318346c2
Add 'hidey' option to 'coord' component - option to show just X,Z
2011-12-03 04:32:25 +08:00
Mike Primm
348a37af87
Add support for 8x8 and 32x32 marker icons (default still 16x16)
2011-12-01 15:24:19 +08:00
Mike Primm
52a09d41b4
Add more performance measurements
2011-12-01 15:24:19 +08:00
Mike Primm
edcf1cfd10
Make web UI reload when configuration changes, server restarts
2011-11-30 12:34:13 +08:00
Mike Primm
4af95f57df
Fix problem with hashfile code handling dots/periods in world names
2011-11-30 12:12:00 +08:00
Mike Primm
98fd361398
Try inserting build number into version
2011-11-28 07:23:07 +08:00
Mike Primm
6dd4018011
Try another update to see if PEX is appeased
2011-11-28 01:31:39 +08:00
Mike Primm
bd03b36c0e
Delay asking for PermissionHandler - might help PEX not freak out
2011-11-28 00:07:27 +08:00
Mike Primm
97f5d0c715
Merge remote branch 'upstream/master'
2011-11-26 16:57:38 -06:00
Mike Primm
609d0e5c60
Fix texture rotation for redstone repeater
2011-11-27 06:55:36 +08:00
Mike Primm
e566a8eae7
Clean up web texture mapping
2011-11-27 06:55:36 +08:00
Mike Primm
cfa54d9a53
Add softdepends for various security managers - make them load first
2011-11-26 16:52:27 -06:00
Mike Primm
a06ed92f36
Fix texture rotation for redstone repeater
2011-11-26 14:22:24 -06:00
Mike Primm
f547913508
Clean up web texture mapping
2011-11-26 13:59:54 -06:00
Mike Primm
4268515089
Drop default from wildcard dynmap.* permission - don't know if its a problem, but....
2011-11-27 02:56:36 +08:00
Mike Primm
5a96317a34
Drop default from wildcard dynmap.* permission - don't know if its a problem, but....
2011-11-26 11:58:27 -06:00
Mike Primm
910a2269a8
Don't add <br/> on sign markers when not needed
2011-11-24 01:40:07 -06:00
Mike Primm
6fedc7169e
Reduce unneeded multiple saves for persistent marker updates
2011-11-24 01:32:10 -06:00
Mike Primm
ca9d26ef99
Batch up rewrites of marker JSON files - reduce rewriting during rapid updating
2011-11-24 01:09:14 -06:00
Mike Primm
3d8381e621
Switch configuration default for compass-mode to 'newnorth' (1.0.0 optimal)
2011-11-23 23:23:55 -06:00
Mike Primm
ec5712ab56
Add reflection-based support for sky-light level support for hideifundercover
2011-11-24 13:19:38 +08:00
Mike Primm
3f8814dfbc
Make corrections to texture mappings on rails - cleans up transparent parts
2011-11-24 10:49:19 +08:00
Mike Primm
54589cd358
Depcrecate the regions plugins (add warnings, disable when replacement plugins are active). Remove example configuration.txt entries.
2011-11-24 07:49:10 +08:00
Mike Primm
0a790b6014
Fix typo
2011-11-23 02:07:07 +08:00
Mike Primm
36653a3187
Add triggered render statistics, new /dynmap triggerstats command
2011-11-23 01:03:03 +08:00
Mike Primm
f886fbc614
Handle special case slab and double-slab renders, invisible stairs
2011-11-22 11:45:27 +08:00
Mike Primm
fc824013b7
Add support and templates for "The End"
2011-11-21 19:25:11 -06:00
Mike Primm
7f7b8c7fcb
Add support for 'webpage-title' setting, default title to server-name
2011-11-21 11:36:44 -06:00
Mike Primm
4db2d81fc1
Fix reporting of label markup and description in update events
2011-11-20 10:02:42 -06:00
Mike Primm
e986ab4bfb
Fix update notice for area markers - missing description
2011-11-20 13:09:58 +08:00
Mike Primm
040a604e0c
Migrate API code to dynmap-api
2011-11-16 13:43:31 +08:00
Salax-
616f46ba26
Fixed minor grammar errors in /dynmap show and /dynmap show player commands.
2011-11-16 13:43:13 +08:00
Mike Primm
bbb5db3524
Add cyrillic-support option for cyrillic codepage hack
2011-11-14 14:21:24 +08:00
Mike Primm
e696988e34
Update default textures to RC2, add dragon egg model
2011-11-13 23:24:43 -06:00
Mike Primm
e0c0729d08
Make hidden players not reported when joining/quitting server
2011-11-13 22:54:41 -06:00
Mike Primm
8be7e8f68a
Add 'webmsgformat' setting, deprecate 'webprefix' and 'websuffix'
2011-11-06 12:05:26 +08:00
Mike Primm
ab963fca70
Add vlowres HD as default template set
2011-11-06 06:14:27 +08:00
Mike Primm
34fbe34ce6
Support rendering trapdoors in open and closed states
2011-11-04 13:13:34 +08:00
Mike Primm
1d06fef52b
Add initial BuildCraft support
2011-11-03 00:05:10 -05:00
Mike Primm
c953097403
Add /dynmap purgequeue to purge tile update queue
2011-10-30 23:05:33 +08:00
Mike Primm
079f9dc8cd
More corrections to texture scale handling with transparent textures
2011-10-30 13:04:35 +08:00
Mike Primm
05511f0495
Add support for config option (ic2-support) for enable of Industrial Craft
2011-10-30 11:58:55 +08:00
Mike Primm
baf29dfa7c
Fix scaling of transparencies in textures
2011-10-30 11:58:55 +08:00
Mike Primm
ca62003e06
Defend against trap if renderdata/ directory doesn't exist (deleted by user)
2011-10-29 22:26:14 +08:00
Mike Primm
2eb6d47d87
Update IC2 wire model
2011-10-29 01:29:12 -05:00
Mike Primm
4a6d30f8a2
Add basic wire support rendering for IC2
2011-10-29 00:47:24 -05:00
Mike Primm
14cc26a0f5
Start of Industrial Craft 2 texture support
2011-10-24 23:44:38 -05:00
Mike Primm
d032909412
Add 'hideifshadow' and 'hideifundercover' option for client update: hides player position/health if they are at location below given light level (hideifshadow) or not under open sky (hideifundercover)
2011-10-23 12:59:27 -05:00
Mike Primm
bd0ddb160b
Add support for hiding individual subzones on Residence
2011-10-22 18:38:50 -05:00
Mike Primm
3455a8a3d4
Add API for other plugins to trigger map renders due to updated volumes
2011-10-23 06:06:54 +08:00
Mike Primm
36d8a701e0
Add /dynmap sendtoweb command, and published API for sending web messages
2011-10-23 05:53:53 +08:00
Mike Primm
f80cfee32c
Complete area marker API, command line and UI support
2011-10-23 05:06:25 +08:00
Mike Primm
975cfdef99
Add command-line for adding/updating/deleting/listing area markers
2011-10-23 05:06:25 +08:00
Mike Primm
c0309fb36a
Add area marker API implementation
2011-10-23 05:06:25 +08:00
Mike Primm
d70ea37b31
Tighten up file closing on exceptions
2011-10-19 12:22:41 +08:00
Mike Primm
5c064eab2b
Add support for 'compass-mode' - handle 1.9 change of proper north
2011-10-13 23:54:52 -05:00
Mike Primm
d6b93868a7
Add new/updated blocks for 1.9-pre4 (white-stone, air portal)
2011-10-13 22:57:33 -05:00
Mike Primm
2c3ec9e001
Improve cave render - finish 'onlyiflit' support
2011-10-13 21:04:32 +08:00
Mike Primm
96a2978548
Add 'onlyiflit' setting to Kzed cave renderer
2011-10-13 10:15:42 +08:00
Mike Primm
820bd3993e
Add 'onlyiflit' setting for HD cave shader
2011-10-13 10:15:42 +08:00
Mike Primm
e3501142cd
Add 'setDescription()' for markers (HTML popup for clicked marker)
2011-10-13 08:28:20 +08:00
Mike Primm
978a203aa9
Fix off-server-thread calls to get player list
2011-10-12 13:19:32 +08:00
Mike Primm
1253ac2e6a
Clean up shutdown of async queue
2011-10-08 12:24:59 +08:00
Mike Primm
f335641eab
Fix broken air portal frame model
2011-10-08 12:24:59 +08:00
Mike Primm
11d5e29a9f
Allow (N+1)/2 update tiles for N cores to be active
2011-10-07 18:29:38 -05:00
Mike Primm
a2df443aeb
Tighten up update queue concurrency limits - don't stomp fullrender/radiusrender
2011-10-07 18:19:38 -05:00
Mike Primm
e67bfad65a
Work on managing update tile queue better
2011-10-07 15:18:34 -05:00
Mike Primm
7bf9d02cba
Add 90 degree perspectives for east and west
2011-10-07 10:54:41 -05:00
Mike Primm
b5fed110ec
Restore biome data loading for non-normal (Bukkit is fixed), fix trap
2011-10-07 10:34:59 -05:00
Mike Primm
abf909e047
Add support for new 1.9-pre3 blocks (cauldron,air portal, brewing stand, enchantment table)
2011-10-06 23:23:01 -05:00
Mike Primm
ded2fa815c
Add 'waterbiomeshaded' option to control water biome shading
2011-10-04 22:05:47 -05:00
Mike Primm
c857a1d002
Fix problem with not replacing non-blank tiles with newly blank ones
2011-10-04 12:26:46 +08:00
Mike Primm
c5287b8427
Add 'fetchskins' and 'refreshskins' settings to control server face/skin loading and updating
2011-10-03 05:59:52 +08:00
FrozenCow
37edf2296c
Added (forgotten) logourl to logo-component configuration.
2011-10-02 15:49:35 +02:00
FrozenCow
f05dfac0a4
Added inactive component, which checks for inactivity of the user.
2011-10-02 15:49:35 +02:00
Mike Primm
68cb59997e
Fix trap on biome fix on map render without biome data
2011-10-02 13:18:52 +08:00
Mike Primm
b98ccb8c94
Add settings for offline player layer to configuration.txt
2011-10-02 08:57:29 +08:00
Mike Primm
99c38f0ee7
Add support for optional 'offline players' marker layer
2011-10-01 19:19:52 -05:00
Mike Primm
150f3ae6f4
Add 'includehiddenplayers' for client component (shows online status only)
2011-10-01 17:38:31 -05:00
Mike Primm
0cb9a2c2fe
Better performance for Biome data workaround, only use if needed
2011-10-01 12:58:53 +08:00
Mike Primm
0a093ad245
Improve plant models and texture mappings
2011-10-01 11:32:00 +08:00
Mike Primm
66f647db31
Add handling for water and lava levels
2011-10-01 10:41:24 +08:00
Mike Primm
573c03b896
Add 'fence-to-block-join' example to configuration.txt
2011-10-01 07:58:36 +08:00
Mike Primm
bd182ef9df
Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior
2011-10-01 07:54:52 +08:00
Mike Primm
842d255c07
Adjust nethershadows lighting
2011-09-30 11:16:13 -05:00
Mike Primm
aa74abe4b6
Add 'nethershadows' lighting (accurate for more gradual light dropoff
...
in nether)
2011-09-30 10:47:13 -05:00
Mike Primm
6c2e7cecfe
Fix support for Towny outposts
2011-09-30 12:24:39 +08:00
Mike Primm
b26dfa8c2f
Make marker sign support allow multiple text lines (use markup label API)
2011-09-30 11:29:08 +08:00
Mike Primm
79856bd93e
Add support for HTML-markup-encoded marker labels, with associated API
2011-09-30 11:29:07 +08:00
Mike Primm
5f6f453dc8
Change chat 'scrollback' setting to be consistent with existing defaults.
2011-09-29 11:17:53 +08:00
Mark Riedesel
8cb615e291
Added scrollback option to webchat.
...
New configuration option "scrollback". false or 0 to disable, any
numeric >0 value to enable/set the maximum scrollback length.
Doesn't show chat messages prior to the user loading the map page,
but at least it allows users to scroll back and view messages they
may have missed while not paying full attention ot the map.
2011-09-29 10:54:07 +08:00
Mike Primm
515b2f4afc
Add 'hideores' option to make ore blocks look like plain stone
2011-09-29 10:48:40 +08:00
Mike Primm
560fe3c539
Switch default center point for maps to spawn point
2011-09-29 10:48:40 +08:00
Mike Primm
dd4d448fc5
Update support for new Residence configuration file layout
2011-09-29 10:48:40 +08:00
Mike Primm
7d79301293
Fix translucent tiles being dropped (water edges), improve biome workaround
2011-09-27 01:27:51 -05:00
Mike Primm
6348fbe789
Remove API reference for too-new API - too soon to be using it
2011-09-26 23:50:30 -05:00
Mike Primm
0d97a93100
Fix encoding for saved tile flags
2011-09-26 23:32:23 -05:00
Mike Primm
e897b5dbef
Add save/resume support for fullrender/radiusrender jobs
2011-09-26 22:21:59 -05:00
Mike Primm
8fe802f114
Avoid trap when region data not loaded and processing visible/hidden
...
regions
2011-09-26 09:09:44 -05:00
Mike Primm
df81b096d7
Fix vines to use foliagecolor shading, fix global default handling for swampshaded
2011-09-25 23:23:17 -05:00
Mike Primm
658a4aba3f
Add 'swampshaded' optional setting
2011-09-25 22:47:52 -05:00
Mike Primm
9b0faa1325
Add 1.9 swamp biome shading, workaround chunk snapshot biome bug
2011-09-25 22:35:53 -05:00
mikeprimm
336d4e7535
Fix missing data= attribute for lily pad
2011-09-23 15:16:18 -05:00
Mike Primm
085e06eb43
Add support for 1.9 blocks and textures
2011-09-22 22:55:48 -05:00
Mike Primm
1548ae72d6
Add support for saving/restoring of pending tile updates on server stops/start
2011-09-21 23:18:23 -05:00
Mike Primm
0627e2675f
Make redstone torches redder, fix jack-o-lantern orientation for 1.8
2011-09-22 02:07:41 +08:00
Mike Primm
9fae2440b8
Fix for chunk level tile invalidate (jagged map edge on HD chunk generate)
2011-09-20 13:30:07 +08:00
Mike Primm
da44b9b00b
Fix sign models and textures
2011-09-19 13:36:05 -05:00
Mike Primm
dd81d8f989
Fix farmland textures
2011-09-19 12:43:28 -05:00
Mike Primm
25bf6806be
Remove bogus warning message
2011-09-19 20:14:49 +08:00
Mike Primm
886248e115
Remove workaround for missing Bukkit biome data (fix integrated), add spawn point to fullrender seed list
2011-09-18 23:38:34 +08:00
Mike Primm
bc17045196
Workaround explosion in getSnapshot in Bukkit when biome data requested on nether in 1.8 Bukkit
2011-09-17 13:52:09 +08:00
Mike Primm
7cf9f2f1e4
Code temporary fix to workaround Bukkit 1.8 raw biome issue (pending accept of pull CraftBukkit 457)
2011-09-17 11:57:09 +08:00
Mike Primm
7d89fe094a
Fix bogus warning message on markers component
2011-09-17 06:54:12 +08:00
Mike Primm
8524eecad5
Make cactus semi-transparent (subtle lighting issues)
2011-09-16 23:49:13 +08:00