Mike Primm
dc7efc2642
Fix duplicate IDs in ids-for-ip list
2011-12-31 05:05:06 +08:00
Mike Primm
87be292538
Add /dynmap add-id-by-ip and /dynmap del-id-by-ip to allow manual adding and removing of IP to ID mappings
2011-12-31 05:05:05 +08:00
Mike Primm
a743524318
Reconnect active command output to player after restart, logoff/logon
2011-12-30 16:03:18 +08:00
Mike Primm
8c9733b73f
Add /dynmap updaterender command - renders starting at selected location until map edge hit OR until rendered tiles match existing tiles (i.e. no changes)
2011-12-30 15:39:29 +08:00
Mike Primm
cefcae2437
Add 'blockfromto' and 'blockphysics' triggers - needed for lava and water flow, as well as falling sand and gravel
2011-12-30 08:47:22 +08:00
Mike Primm
17fd2c1efe
Use replace() instead of replaceAll(), where possible
2011-12-29 14:32:13 +08:00
Mike Primm
e009aefb18
Add support for 'use-player-login-ip', 'require-player-login-ip' - map player login IP addresses to web chat addresses
2011-12-29 14:32:13 +08:00
Mike Primm
09fbf312ac
Add support for substitution variables in model and texture files - update BuildCraft and IndustrialCraft2 support files to use them (so that custom block ID mappings cna be handled by adding configuration.txt settings)
2011-12-29 14:32:13 +08:00
Mike Primm
babc8cd073
Fix accumulation of weak reference keys (mem leak) in snapshot cache
2011-12-28 14:38:26 +08:00
Mike Primm
93613404ba
Adjust handling of transparent biome shading files (grass, foliage), as used in Painter's texture pack
2011-12-23 13:32:27 +08:00
Mike Primm
cd067adfdc
Fix issue with white blank tiles at edge of JPG rendered maps
2011-12-23 13:32:27 +08:00
Mike Primm
b872aa039e
Handle Essentials-style nickname color coding (&0-&f) in player nicknames
2011-12-23 07:20:48 +08:00
Mike Primm
eafbe62c46
Add support for minzoom attribute on marker sets - hide markers below configurable zoom for each marker set
2011-12-23 04:31:10 +08:00
Mike Primm
7373de85a2
Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults.
2011-12-23 04:31:09 +08:00
Mike Primm
44106a799a
Add 'allowurlname' setting for 'chat' - permits web name set with playername= parameter
2011-12-23 04:31:09 +08:00
Mike Primm
5dedf1d6e8
Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender
2011-12-17 13:18:43 +08:00
Mike Primm
96e4742bfe
Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix
2011-12-17 07:43:06 +08:00
Mike Primm
9c0f33bd3d
Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly....
2011-12-17 07:26:31 +08:00
Mike Primm
3c849b9d66
Add 'grayplayerswhenhidden' option to allow disable of graying of players in player list when not visible on current map
2011-12-16 01:26:13 +08:00
Mike Primm
5af670de61
Add extra topographical shader, TerraNetworkOrgTopo - thanks to TerraNetworkOrg!
2011-12-16 00:09:48 +08:00
Mike Primm
102012aa91
Detect scaled models that yield full blocks, and optimize to solid
2011-12-15 15:04:17 +08:00
Mike Primm
ba2c3eac1c
Add support for cleanup of stale tiles (off edge of map)
2011-12-15 13:26:09 +08:00
Mike Primm
8f66d34752
Make water blocks full blocks - big performance boost
2011-12-15 13:26:09 +08:00
Mike Primm
03b280fe2d
Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority)
2011-12-15 00:35:00 +08:00
Mike Primm
f7dedff413
Add 'showlayercontrol' config setting and URL parameter, to allow hide of layer control
2011-12-15 00:02:37 +08:00
Mike Primm
14ecd5f778
Fix rare boundary condition error
2011-12-11 13:54:38 +08:00
Mike Primm
05aa0960f2
Various performance and concurrency optimizations
2011-12-10 14:15:54 +08:00
Mike Primm
fd887b47b4
Add tiles-rendered-at-once setting, control update tile concurrency
2011-12-10 11:34:02 +08:00
Mike Primm
9bdf13e460
Add TopoHDShader for generating altitude based topology maps
2011-12-10 08:22:24 +08:00
Mike Primm
1b8fe6bba8
Scrub obsolete events from update queue (reduce traffic)
2011-12-09 13:23:16 +08:00
Mike Primm
aea2d29c98
Fix config hashcode inconsistency on world loads (UI reload loop in JSON mode)
2011-12-09 12:22:29 +08:00
Mike Primm
6a86b81417
Start optimize of update event handling
2011-12-08 16:14:51 +08:00
Mike Primm
36b81768cd
Add tick list monitoring - deal with 1.0.0 getting behind when rendering
2011-12-07 15:33:42 +08:00
Mike Primm
3e4bc59834
Retire regions components (Residence, Towny, WorldGuard, Factions)
2011-12-05 14:58:17 +08:00
Mike Primm
4f2f968353
Move DynmapWebChatEvent to API
2011-12-05 14:17:04 +08:00
Mike Primm
b936e67a88
Add APIs for hide/show player and for player-oriented web chat input
2011-12-05 14:17:04 +08:00
Mike Primm
19f9733aab
Add 'fullrenderplayerlimit' - pause fullrender when number of active players reaches optional limit, resumes after
2011-12-03 13:17:26 +08:00
Mike Primm
de6b90784f
Add '/dynmap pause' command to pause/unpause full/radius and update rendering
2011-12-03 06:20:57 +08:00
Mike Primm
8f6982265a
Support checking banned IPs from external server proxied requests
2011-12-03 05:32:43 +08:00
Mike Primm
82318346c2
Add 'hidey' option to 'coord' component - option to show just X,Z
2011-12-03 04:32:25 +08:00
Mike Primm
348a37af87
Add support for 8x8 and 32x32 marker icons (default still 16x16)
2011-12-01 15:24:19 +08:00
Mike Primm
52a09d41b4
Add more performance measurements
2011-12-01 15:24:19 +08:00
Mike Primm
edcf1cfd10
Make web UI reload when configuration changes, server restarts
2011-11-30 12:34:13 +08:00
Mike Primm
4af95f57df
Fix problem with hashfile code handling dots/periods in world names
2011-11-30 12:12:00 +08:00
Mike Primm
98fd361398
Try inserting build number into version
2011-11-28 07:23:07 +08:00
Mike Primm
6dd4018011
Try another update to see if PEX is appeased
2011-11-28 01:31:39 +08:00
Mike Primm
bd03b36c0e
Delay asking for PermissionHandler - might help PEX not freak out
2011-11-28 00:07:27 +08:00
Mike Primm
97f5d0c715
Merge remote branch 'upstream/master'
2011-11-26 16:57:38 -06:00
Mike Primm
609d0e5c60
Fix texture rotation for redstone repeater
2011-11-27 06:55:36 +08:00
Mike Primm
e566a8eae7
Clean up web texture mapping
2011-11-27 06:55:36 +08:00
Mike Primm
cfa54d9a53
Add softdepends for various security managers - make them load first
2011-11-26 16:52:27 -06:00
Mike Primm
a06ed92f36
Fix texture rotation for redstone repeater
2011-11-26 14:22:24 -06:00
Mike Primm
f547913508
Clean up web texture mapping
2011-11-26 13:59:54 -06:00
Mike Primm
4268515089
Drop default from wildcard dynmap.* permission - don't know if its a problem, but....
2011-11-27 02:56:36 +08:00
Mike Primm
5a96317a34
Drop default from wildcard dynmap.* permission - don't know if its a problem, but....
2011-11-26 11:58:27 -06:00
Mike Primm
910a2269a8
Don't add <br/> on sign markers when not needed
2011-11-24 01:40:07 -06:00
Mike Primm
6fedc7169e
Reduce unneeded multiple saves for persistent marker updates
2011-11-24 01:32:10 -06:00
Mike Primm
ca9d26ef99
Batch up rewrites of marker JSON files - reduce rewriting during rapid updating
2011-11-24 01:09:14 -06:00
Mike Primm
3d8381e621
Switch configuration default for compass-mode to 'newnorth' (1.0.0 optimal)
2011-11-23 23:23:55 -06:00
Mike Primm
ec5712ab56
Add reflection-based support for sky-light level support for hideifundercover
2011-11-24 13:19:38 +08:00
Mike Primm
3f8814dfbc
Make corrections to texture mappings on rails - cleans up transparent parts
2011-11-24 10:49:19 +08:00
Mike Primm
54589cd358
Depcrecate the regions plugins (add warnings, disable when replacement plugins are active). Remove example configuration.txt entries.
2011-11-24 07:49:10 +08:00
Mike Primm
0a790b6014
Fix typo
2011-11-23 02:07:07 +08:00
Mike Primm
36653a3187
Add triggered render statistics, new /dynmap triggerstats command
2011-11-23 01:03:03 +08:00
Mike Primm
f886fbc614
Handle special case slab and double-slab renders, invisible stairs
2011-11-22 11:45:27 +08:00
Mike Primm
fc824013b7
Add support and templates for "The End"
2011-11-21 19:25:11 -06:00
Mike Primm
7f7b8c7fcb
Add support for 'webpage-title' setting, default title to server-name
2011-11-21 11:36:44 -06:00
Mike Primm
4db2d81fc1
Fix reporting of label markup and description in update events
2011-11-20 10:02:42 -06:00
Mike Primm
e986ab4bfb
Fix update notice for area markers - missing description
2011-11-20 13:09:58 +08:00
Mike Primm
040a604e0c
Migrate API code to dynmap-api
2011-11-16 13:43:31 +08:00
Salax-
616f46ba26
Fixed minor grammar errors in /dynmap show and /dynmap show player commands.
2011-11-16 13:43:13 +08:00
Mike Primm
bbb5db3524
Add cyrillic-support option for cyrillic codepage hack
2011-11-14 14:21:24 +08:00
Mike Primm
e696988e34
Update default textures to RC2, add dragon egg model
2011-11-13 23:24:43 -06:00
Mike Primm
e0c0729d08
Make hidden players not reported when joining/quitting server
2011-11-13 22:54:41 -06:00
Mike Primm
8be7e8f68a
Add 'webmsgformat' setting, deprecate 'webprefix' and 'websuffix'
2011-11-06 12:05:26 +08:00
Mike Primm
ab963fca70
Add vlowres HD as default template set
2011-11-06 06:14:27 +08:00
Mike Primm
34fbe34ce6
Support rendering trapdoors in open and closed states
2011-11-04 13:13:34 +08:00
Mike Primm
1d06fef52b
Add initial BuildCraft support
2011-11-03 00:05:10 -05:00
Mike Primm
c953097403
Add /dynmap purgequeue to purge tile update queue
2011-10-30 23:05:33 +08:00
Mike Primm
079f9dc8cd
More corrections to texture scale handling with transparent textures
2011-10-30 13:04:35 +08:00
Mike Primm
05511f0495
Add support for config option (ic2-support) for enable of Industrial Craft
2011-10-30 11:58:55 +08:00
Mike Primm
baf29dfa7c
Fix scaling of transparencies in textures
2011-10-30 11:58:55 +08:00
Mike Primm
ca62003e06
Defend against trap if renderdata/ directory doesn't exist (deleted by user)
2011-10-29 22:26:14 +08:00
Mike Primm
2eb6d47d87
Update IC2 wire model
2011-10-29 01:29:12 -05:00
Mike Primm
4a6d30f8a2
Add basic wire support rendering for IC2
2011-10-29 00:47:24 -05:00
Mike Primm
14cc26a0f5
Start of Industrial Craft 2 texture support
2011-10-24 23:44:38 -05:00
Mike Primm
d032909412
Add 'hideifshadow' and 'hideifundercover' option for client update: hides player position/health if they are at location below given light level (hideifshadow) or not under open sky (hideifundercover)
2011-10-23 12:59:27 -05:00
Mike Primm
bd0ddb160b
Add support for hiding individual subzones on Residence
2011-10-22 18:38:50 -05:00
Mike Primm
3455a8a3d4
Add API for other plugins to trigger map renders due to updated volumes
2011-10-23 06:06:54 +08:00
Mike Primm
36d8a701e0
Add /dynmap sendtoweb command, and published API for sending web messages
2011-10-23 05:53:53 +08:00
Mike Primm
f80cfee32c
Complete area marker API, command line and UI support
2011-10-23 05:06:25 +08:00
Mike Primm
975cfdef99
Add command-line for adding/updating/deleting/listing area markers
2011-10-23 05:06:25 +08:00
Mike Primm
c0309fb36a
Add area marker API implementation
2011-10-23 05:06:25 +08:00
Mike Primm
d70ea37b31
Tighten up file closing on exceptions
2011-10-19 12:22:41 +08:00
Mike Primm
5c064eab2b
Add support for 'compass-mode' - handle 1.9 change of proper north
2011-10-13 23:54:52 -05:00
Mike Primm
d6b93868a7
Add new/updated blocks for 1.9-pre4 (white-stone, air portal)
2011-10-13 22:57:33 -05:00
Mike Primm
2c3ec9e001
Improve cave render - finish 'onlyiflit' support
2011-10-13 21:04:32 +08:00
Mike Primm
96a2978548
Add 'onlyiflit' setting to Kzed cave renderer
2011-10-13 10:15:42 +08:00
Mike Primm
820bd3993e
Add 'onlyiflit' setting for HD cave shader
2011-10-13 10:15:42 +08:00
Mike Primm
e3501142cd
Add 'setDescription()' for markers (HTML popup for clicked marker)
2011-10-13 08:28:20 +08:00
Mike Primm
978a203aa9
Fix off-server-thread calls to get player list
2011-10-12 13:19:32 +08:00
Mike Primm
1253ac2e6a
Clean up shutdown of async queue
2011-10-08 12:24:59 +08:00
Mike Primm
f335641eab
Fix broken air portal frame model
2011-10-08 12:24:59 +08:00
Mike Primm
11d5e29a9f
Allow (N+1)/2 update tiles for N cores to be active
2011-10-07 18:29:38 -05:00
Mike Primm
a2df443aeb
Tighten up update queue concurrency limits - don't stomp fullrender/radiusrender
2011-10-07 18:19:38 -05:00
Mike Primm
e67bfad65a
Work on managing update tile queue better
2011-10-07 15:18:34 -05:00
Mike Primm
7bf9d02cba
Add 90 degree perspectives for east and west
2011-10-07 10:54:41 -05:00
Mike Primm
b5fed110ec
Restore biome data loading for non-normal (Bukkit is fixed), fix trap
2011-10-07 10:34:59 -05:00
Mike Primm
abf909e047
Add support for new 1.9-pre3 blocks (cauldron,air portal, brewing stand, enchantment table)
2011-10-06 23:23:01 -05:00
Mike Primm
ded2fa815c
Add 'waterbiomeshaded' option to control water biome shading
2011-10-04 22:05:47 -05:00
Mike Primm
c857a1d002
Fix problem with not replacing non-blank tiles with newly blank ones
2011-10-04 12:26:46 +08:00
Mike Primm
c5287b8427
Add 'fetchskins' and 'refreshskins' settings to control server face/skin loading and updating
2011-10-03 05:59:52 +08:00
FrozenCow
37edf2296c
Added (forgotten) logourl to logo-component configuration.
2011-10-02 15:49:35 +02:00
FrozenCow
f05dfac0a4
Added inactive component, which checks for inactivity of the user.
2011-10-02 15:49:35 +02:00
Mike Primm
68cb59997e
Fix trap on biome fix on map render without biome data
2011-10-02 13:18:52 +08:00
Mike Primm
b98ccb8c94
Add settings for offline player layer to configuration.txt
2011-10-02 08:57:29 +08:00
Mike Primm
99c38f0ee7
Add support for optional 'offline players' marker layer
2011-10-01 19:19:52 -05:00
Mike Primm
150f3ae6f4
Add 'includehiddenplayers' for client component (shows online status only)
2011-10-01 17:38:31 -05:00
Mike Primm
0cb9a2c2fe
Better performance for Biome data workaround, only use if needed
2011-10-01 12:58:53 +08:00
Mike Primm
0a093ad245
Improve plant models and texture mappings
2011-10-01 11:32:00 +08:00
Mike Primm
66f647db31
Add handling for water and lava levels
2011-10-01 10:41:24 +08:00
Mike Primm
573c03b896
Add 'fence-to-block-join' example to configuration.txt
2011-10-01 07:58:36 +08:00
Mike Primm
bd182ef9df
Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior
2011-10-01 07:54:52 +08:00
Mike Primm
842d255c07
Adjust nethershadows lighting
2011-09-30 11:16:13 -05:00
Mike Primm
aa74abe4b6
Add 'nethershadows' lighting (accurate for more gradual light dropoff
...
in nether)
2011-09-30 10:47:13 -05:00
Mike Primm
6c2e7cecfe
Fix support for Towny outposts
2011-09-30 12:24:39 +08:00
Mike Primm
b26dfa8c2f
Make marker sign support allow multiple text lines (use markup label API)
2011-09-30 11:29:08 +08:00
Mike Primm
79856bd93e
Add support for HTML-markup-encoded marker labels, with associated API
2011-09-30 11:29:07 +08:00
Mike Primm
5f6f453dc8
Change chat 'scrollback' setting to be consistent with existing defaults.
2011-09-29 11:17:53 +08:00
Mark Riedesel
8cb615e291
Added scrollback option to webchat.
...
New configuration option "scrollback". false or 0 to disable, any
numeric >0 value to enable/set the maximum scrollback length.
Doesn't show chat messages prior to the user loading the map page,
but at least it allows users to scroll back and view messages they
may have missed while not paying full attention ot the map.
2011-09-29 10:54:07 +08:00
Mike Primm
515b2f4afc
Add 'hideores' option to make ore blocks look like plain stone
2011-09-29 10:48:40 +08:00
Mike Primm
560fe3c539
Switch default center point for maps to spawn point
2011-09-29 10:48:40 +08:00
Mike Primm
dd4d448fc5
Update support for new Residence configuration file layout
2011-09-29 10:48:40 +08:00
Mike Primm
7d79301293
Fix translucent tiles being dropped (water edges), improve biome workaround
2011-09-27 01:27:51 -05:00
Mike Primm
6348fbe789
Remove API reference for too-new API - too soon to be using it
2011-09-26 23:50:30 -05:00
Mike Primm
0d97a93100
Fix encoding for saved tile flags
2011-09-26 23:32:23 -05:00
Mike Primm
e897b5dbef
Add save/resume support for fullrender/radiusrender jobs
2011-09-26 22:21:59 -05:00
Mike Primm
8fe802f114
Avoid trap when region data not loaded and processing visible/hidden
...
regions
2011-09-26 09:09:44 -05:00
Mike Primm
df81b096d7
Fix vines to use foliagecolor shading, fix global default handling for swampshaded
2011-09-25 23:23:17 -05:00
Mike Primm
658a4aba3f
Add 'swampshaded' optional setting
2011-09-25 22:47:52 -05:00
Mike Primm
9b0faa1325
Add 1.9 swamp biome shading, workaround chunk snapshot biome bug
2011-09-25 22:35:53 -05:00
mikeprimm
336d4e7535
Fix missing data= attribute for lily pad
2011-09-23 15:16:18 -05:00
Mike Primm
085e06eb43
Add support for 1.9 blocks and textures
2011-09-22 22:55:48 -05:00
Mike Primm
1548ae72d6
Add support for saving/restoring of pending tile updates on server stops/start
2011-09-21 23:18:23 -05:00
Mike Primm
0627e2675f
Make redstone torches redder, fix jack-o-lantern orientation for 1.8
2011-09-22 02:07:41 +08:00
Mike Primm
9fae2440b8
Fix for chunk level tile invalidate (jagged map edge on HD chunk generate)
2011-09-20 13:30:07 +08:00
Mike Primm
da44b9b00b
Fix sign models and textures
2011-09-19 13:36:05 -05:00
Mike Primm
dd81d8f989
Fix farmland textures
2011-09-19 12:43:28 -05:00
Mike Primm
25bf6806be
Remove bogus warning message
2011-09-19 20:14:49 +08:00
Mike Primm
886248e115
Remove workaround for missing Bukkit biome data (fix integrated), add spawn point to fullrender seed list
2011-09-18 23:38:34 +08:00
Mike Primm
bc17045196
Workaround explosion in getSnapshot in Bukkit when biome data requested on nether in 1.8 Bukkit
2011-09-17 13:52:09 +08:00
Mike Primm
7cf9f2f1e4
Code temporary fix to workaround Bukkit 1.8 raw biome issue (pending accept of pull CraftBukkit 457)
2011-09-17 11:57:09 +08:00
Mike Primm
7d89fe094a
Fix bogus warning message on markers component
2011-09-17 06:54:12 +08:00
Mike Primm
8524eecad5
Make cactus semi-transparent (subtle lighting issues)
2011-09-16 23:49:13 +08:00
Mike Primm
33add48697
Extend chunk load/generate fault in volume
2011-09-15 08:17:24 +08:00
Mike Primm
910be17c42
Add silverfish block data handling (stone, cobblestone, stone bricks)
2011-09-14 11:43:35 -05:00
Mike Primm
ea5f9a8a96
Add control of label for playermarkers layer (label attribute)
2011-09-14 13:27:08 +08:00
Mike Primm
afc6f429f0
Add sorting and ordering controls for layer control (layerprio attribute)
2011-09-14 13:02:02 +08:00
Mike Primm
aacdd77f3e
Add support for spaces in world names via double-quotes on commands
2011-09-13 12:04:05 +08:00
Mike Primm
a369f02083
Add /dmarker updateicon, /dmarker deleteicon - add APIs for updating icon file and deleting icons
2011-09-13 11:34:54 +08:00
Mike Primm
09637f293e
Make marker API stay loaded across /dynmap reload (screws up API users otherwise)
2011-09-13 11:34:54 +08:00
Mike Primm
e81564c1ae
Fix lighting quirks with stairs and slabs
2011-09-13 06:51:38 +08:00
Mike Primm
ebfe2a004b
Add bukkit bug workaround ( http://leaky.bukkit.org/issues/1227 ) - piston exceptions
2011-09-12 10:31:16 +08:00
Mike Primm
3076b28c24
Add workaround for bogus Bukkit piston events ( http://leaky.bukkit.org/issues/1227 )
2011-09-12 10:31:16 +08:00
Mike Primm
e2746b7cbc
Add open models for fence gates
2011-09-12 10:31:15 +08:00
Mike Primm
fd14f9bc84
Add 'portal' and 'minecart' standard icons for Markers
2011-09-11 18:31:04 -05:00
Mike Primm
ba98145086
Add 'coord' client component - show world coords of mouse pointer
2011-09-11 17:48:04 -05:00
Mike Primm
8c4315be40
Fix new stair and stem transparency
2011-09-11 13:31:09 -05:00
Mike Primm
352d1843e0
Add pumpkin and melon stems
2011-09-11 13:24:01 -05:00
Mike Primm
0f986b4c87
Improve fence gate model
2011-09-11 12:28:28 -05:00
Mike Primm
b0227d5ce7
Add full mushroom texture maps (exterior vs interior, stems)
2011-09-11 10:40:27 -05:00
Mike Primm
df3027dc8a
Fix glass pane tops
2011-09-10 23:42:21 -05:00
Mike Primm
d53ef57ae1
More 1.8 block support - gates, glass panes, iron fences, vines
2011-09-10 23:15:57 -05:00
Mike Primm
00f16304a4
Start 1.8 block textures and models
2011-09-10 15:53:38 -05:00
FrozenCow
03f62bd8f6
Made the different version numbers refer to version in pom.xml.
2011-09-09 20:35:22 +02:00
Mike Primm
6d2193d597
Add hide-by-default attribute to marker sets, /dmarker updateset
2011-09-09 11:05:00 +08:00
Mike Primm
4c50bd502c
Fix typo in setMarkerSetLabel() API
2011-09-09 01:01:02 +08:00
Mike Primm
996343c5a3
Add /dmarker addicon command
2011-09-08 11:42:28 +08:00
Mike Primm
6181aa8ba9
Add version check for javascript files versus plugin version
2011-09-08 09:47:00 +08:00
Mike Primm
9322c5426d
Add support for showing spawn points as map markers
2011-09-08 09:47:00 +08:00
Mike Primm
9da159f842
Add 'hidebydefault' option for Markers layers
2011-09-08 00:23:38 +08:00
Mike Primm
771059bf5a
Fix background colors when rendering zoomout with JPEG format
2011-09-06 14:19:49 +08:00
Mike Primm
e7f30153b8
Add marker set commands - addset, deleteset, listsets
2011-09-06 14:19:49 +08:00
Mike Primm
2f7890a40b
Remove debug messages, adjust sign ID mapping
2011-09-06 07:53:49 +08:00
Mike Primm
36d983ba28
Add support for using signs to define markers
2011-09-06 07:53:48 +08:00
Mike Primm
20e409b71f
Start sign support
2011-09-06 07:53:48 +08:00
Mike Primm
e0fcca4b7f
Fix single map render message on single map render of day/night worlds
2011-09-06 04:41:08 +08:00
Mike Primm
f99700d863
Fix double-quoted strings in parameters
2011-09-06 02:36:37 +08:00
Mike Primm
e86aa352df
Make all /dmarker command match-on-label as well as id:<id>
2011-09-05 14:35:29 +08:00
Mike Primm
f0db205eb9
Complete first drop of /dmarker commands and client support
2011-09-04 23:40:00 -05:00
Mike Primm
9f8ab5da03
Add icons on to map display, and marker update logic
2011-09-04 14:11:48 -05:00
Mike Primm
3f585c84b7
Put markers in a component, add generic component update messages
2011-09-03 16:49:18 -05:00
Mike Primm
dd8a84165b
Add marker update/delete events for client
2011-09-03 01:06:00 -05:00
Mike Primm
c486c42de8
Add default marker set
2011-09-02 23:02:23 -05:00
Mike Primm
f6a4f3e619
Fix texture rotation for NE and SW rail corners
2011-09-02 14:22:13 -05:00
Mike Primm
a476b66c2f
Prevent trap if townBlocks is undefined in towny town file
2011-09-02 09:19:27 -05:00
Mike Primm
fba69e3d19
Frame out API and data handling for markers support
2011-09-01 01:01:51 -05:00
Mike Primm
704fc7fb32
Yet another face fix - hopefully got the rules on accessories right
...
this time...
2011-08-30 18:13:59 -05:00
Mike Primm
9da3180e38
Handle Towny 0.74.0 configuration format
2011-08-30 00:28:28 -05:00
Mike Primm
0e1158c77b
Handle Factions on worlds with no faction data properly
2011-08-30 00:03:37 -05:00
Mike Primm
8ac000abec
Support applying background color to JPG tiles (since no transparency)
2011-08-30 00:02:52 -05:00
Mike Primm
5088adb7eb
Add support for 'http-reponse-headers' attribute to add custom response headers
2011-08-29 21:33:41 -05:00
Mike Primm
7e37817b86
Add 'sidebaropened: pinned' option to allow sidebar to be pre-pinned but support unpinning
2011-08-29 21:00:05 -05:00
Mike Primm
974cd33853
Fix multi-map KzedMap rendering (default cave not rendered issue)
2011-08-29 15:53:48 -05:00
Mike Primm
13bf8d7733
Split renderdata (generated data) from normal block data - to help
...
with custom block work
2011-08-29 14:21:39 -05:00
Mike Primm
af1f47df23
Add first pass of Factions support
2011-08-28 21:31:04 -05:00
Mike Primm
b20b9e1436
Fix handling of non-standard town_block_size values
2011-08-28 10:12:04 -05:00
Mike Primm
ac650656b4
Fix Towny support to handle 0.75.x and 0.74.x
2011-08-27 19:13:34 -05:00
FrozenCow
a3573c7a64
Added support for Towny Advanced 0.75
2011-08-27 20:51:47 +02:00
FrozenCow
069d4c0ce5
Changed version to 0.22.
2011-08-27 17:13:56 +02:00
Mike Primm
f62d46cfbd
Add hidebydefault setting to playermarkers component too
2011-08-26 14:23:32 +08:00
Mike Primm
c353d9aae6
Add hidebydefault option for regions layers
2011-08-26 13:57:05 +08:00
Mike Primm
d9ad51edd6
Use towns list in Towny worlds/* files to get valid towns (old towns
...
still in towns/* directory)
2011-08-26 03:59:35 +08:00
Mike Primm
316440a4e0
Disable IOImage cache use for image loads
2011-08-26 03:59:35 +08:00
Mike Primm
04cc6aba43
Towny fixes - multiple areas on multiple worlds per town
2011-08-25 11:15:26 +08:00
Mike Primm
ff4b036c6a
Fix accessory face mixing
2011-08-24 14:25:42 +08:00
Mike Primm
da32c2f0bd
Add server-side generation of faces : fixes face accessory issues, IE8
2011-08-24 00:51:54 -05:00
Mike Primm
074952265f
Add customstyle settings for per-region style, nation style for Towny, lots for Residence
2011-08-22 22:16:38 -05:00
Mike Primm
fae27f4cea
Add support for superperms/PermissionsBukkit/whatever-you-wanna-call-it
2011-08-22 19:21:03 -05:00
Mike Primm
d349a76660
First pass of Towny region support
2011-08-22 01:17:28 -05:00
Mike Primm
8e22e40c16
Add support in regions component for 'hiddenregions' (blacklist for regions)
2011-08-21 18:58:38 -05:00
Mike Primm
45369006c3
Switch chunkgenerate to onChunkPopulate event: chunk is better "cooked" by then
2011-08-20 21:31:14 -05:00
Mike Primm
c5c136a30d
Add setting for progressloginterval
2011-08-20 16:45:21 -05:00
Mike Primm
3f3ccf5344
Add progressloginterval setting - control how often progress messages done
2011-08-20 16:43:18 -05:00
Mike Primm
972d9b2ab7
Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold)
2011-08-20 16:28:37 -05:00
Mike Primm
5ed6cf830b
Make sure we can clean up event listeners during reload (make /dynmap reload work)
2011-08-20 15:21:39 -05:00
Mike Primm
e643292a7e
Fix boundary condition that was causing some missed tiles on chunk triggers
2011-08-19 22:38:08 -05:00
Mike Primm
e2616c9159
Fix Residence region output in JSON mode
2011-08-19 11:27:38 -05:00
Mike Primm
fd2085b511
Add 'parallelrendercnt' - multi-core fullrender support (experimental)
2011-08-17 23:14:05 -05:00
Mike Primm
7fd2d5bf10
Turn off using temp file in ImageIO - our images are too small to do that
2011-08-16 21:25:16 -05:00
Mike Primm
98b3bdfde3
Add triggered update queue length to /dynmap stats
2011-08-16 13:48:00 +08:00
Mike Primm
477a7d13de
Add multiple quality levels for JPG encoding - adjust default to 0.85
2011-08-16 12:32:01 +08:00
Mike Primm
829e1339a8
Change console fullrender to seed from world's center setting, vs 0,0,0
2011-08-15 21:10:44 +08:00
Mike Primm
55720cfd4d
Avoid exception try-catch on nominal path
2011-08-15 07:25:18 +08:00
Mike Primm
4cb5b9a956
Fix initial zoomout processing (unnecessary updates), extra tile invalidates
2011-08-15 07:25:17 +08:00
Mike Primm
6860d8952f
More invalidate tightening up
2011-08-15 04:49:58 +08:00
Mike Primm
0c9cfedb6e
Handle tile invalidates better for bigger-than-one-block cases (chunks)
2011-08-15 04:49:42 +08:00
Mike Primm
f5d5171f86
Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support
2011-08-14 14:27:20 +08:00
Mike Primm
fb366ce36b
Update rail and ladder models - work better with non-default textures
2011-08-14 13:13:24 +08:00
Mike Primm
0bc760230f
Update Leaflet (lots of fixes)
2011-08-14 13:12:58 +08:00
Mike Primm
c524c39901
Add pistonmoved event handling, full rendering for piston and extension
2011-08-14 10:36:47 +08:00
Mike Primm
3da03c978b
Add model for redstone repeater
2011-08-13 12:32:09 +08:00
Mike Primm
4316e1f3e4
Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname
2011-08-13 11:48:26 +08:00
Mike Primm
b800984e3f
Fix alpha-blending on scaled textures, and mask textures
2011-08-13 11:03:16 +08:00
Mike Primm
17c2072b82
Fix armor calculation - bring in line with funky method used in MC UI
2011-08-13 05:36:48 +08:00
Mike Primm
d008548306
Add support for JPEG encoding option for HDMaps
2011-08-12 14:48:52 +08:00
Mike Primm
053bd0e561
Fix typo in 'sendposition' setting - allow both 'sendposition' and 'sendpositon' in case someone worked around it
2011-08-10 22:37:41 -05:00
Mike Primm
166a5272fb
Add support for selectively hiding portions of world (hiddenlimits)
2011-08-10 22:15:18 -05:00
Mike Primm
334f3d983a
Add handling for texture packs that don't provide all needed files -
...
fall through to standard pack when needed
2011-08-10 14:54:25 -05:00
Mike Primm
6383a7ef22
Add permissions info to plugin.yml
2011-08-10 00:52:55 -05:00