Commit Graph

577 Commits

Author SHA1 Message Date
Mike Primm
b1272d18f8 Retired 'snowformed' event, added 'blockformed', 'blockfaded', 'blockspread' 2011-07-28 08:08:08 -05:00
FrozenCow
0abc944c6e Added logo-component. 2011-07-27 18:51:26 +02:00
FrozenCow
369317ea45 Added styling to regions (thereby also changing the configuration a bit, editing HTML in configuration is not possible anymore) 2011-07-27 16:49:48 +02:00
Mike Primm
d862d1aa70 Add new commands to help text 2011-07-27 08:18:12 -05:00
Mike Primm
df9d3494c3 Tighten up shutdown of zoom file processing during reload 2011-07-27 08:04:53 -05:00
Mike Primm
c135a669a8 Add updated Residence support (2.3.z) 2011-07-26 23:07:20 -05:00
Mike Primm
096d2fe72e Add cancelrender command 2011-07-26 10:29:50 -05:00
Mike Primm
f9393d70ea Flesh out comments on selecting template sets, and which files are used for each 2011-07-25 22:04:53 -05:00
Mike Primm
beb3165bbe Make default consistent with existing behaviors 2011-07-25 21:26:01 -05:00
Mike Primm
5a9c28ae27 Add support for 'defaultmap' setting in configuration.txt 2011-07-25 21:16:42 -05:00
Mike Primm
aa29ddf141 Add max-sessions setting to configuration.txt - limits concurrent threads and sessions on internal web server 2011-07-25 20:34:37 -05:00
Mike Primm
42132328cd Shader fine tuning 2011-07-25 02:38:30 -05:00
Mike Primm
9e7e333cc5 Tune render performance 2011-07-25 02:16:00 -05:00
Mike Primm
cf08f243d0 Modify ImageIO use to avoid re-encoding on retry, do better buffering 2011-07-25 00:12:07 -05:00
Mike Primm
737bcb98d9 Improve handling of /reload, clean up dead code 2011-07-24 23:23:24 -05:00
Mike Primm
3ddce85f89 Make HDMap fall back to default perspective, shader or lighting as needed if unable to find configured preset. 2011-07-24 20:34:39 -05:00
Mike Primm
abd7c25d80 Add escape sequence '&color;' support for webprefix/websuffix - avoid frequent editor code page problems. 2011-07-24 20:31:12 -05:00
Mike Primm
78f571a68b Add shader option to disable biome shading, disable biome shading on non-normal worlds 2011-07-24 17:14:45 -05:00
Mike Primm
62b42aa302 Add 'radiusrender' command to allow limited render by player in radius 2011-07-24 00:00:32 -05:00
Mike Primm
a07c03081d Fix bedrock texture (thanks, Graloth!) 2011-07-23 22:53:12 -05:00
Mike Primm
ddeded3e9c Package more of default data/config in JAR, lay down when needed, to avoid stomping customized configuration when unneeded 2011-07-23 15:29:47 -05:00
Mike Primm
357e46280c Merge remote branch 'origin/master' 2011-07-23 09:30:57 -05:00
Mike Primm
9992aa7628 Shift models and texture data into 'renderdata' directory 2011-07-23 09:30:22 -05:00
Mike Primm
4be9ccb1b2 Add single chest orientation calculation 2011-07-23 00:49:09 -05:00
Mike Primm
1c6ececd62 Detect chest type (double, single) and base orientation 2011-07-22 23:20:58 -05:00
Mike Primm
ec13742c85 Restructure templates into template directory, multiple files 2011-07-22 21:18:02 -05:00
Mike Primm
e613fb14d7 Add support for enforcing banned-ips.txt on internal web server 2011-07-22 16:56:08 -05:00
Mike Primm
436fac707f Improve handling of scaled down models in subblock renderer 2011-07-22 13:11:03 -05:00
Mike Primm
0ee5c3db04 Avoid overflows during model scale down 2011-07-22 08:49:50 -05:00
Mike Primm
a878ce7cd1 Improve progress messages, make sure HDMaps that share render only render once 2011-07-22 01:42:10 -05:00
Mike Primm
559f251d50 Add mapzoomin attribute, to adjust zoom in levels beyond native tile resolution 2011-07-21 23:25:59 -05:00
Mike Primm
8c134edce3 Make incremental update zoom processing more disk I/O efficient 2011-07-21 18:33:04 -05:00
Mike Primm
da566cdecc Stop using Bukkit scheduler - isn't working reliably 2011-07-21 15:33:38 -05:00
Mike Primm
ee3f07c6cd Add support for compass rose in all 8 cardinal directions 2011-07-21 02:50:29 -05:00
Mike Primm
b9882955af start move to break up configuration.txt, stop stomping user configurations on upgrade 2011-07-20 23:55:05 -05:00
Mike Primm
bf4f8a84f0 Add support for custom-perspectives.txt, custom-shaders.txt, custom-lightings.txt 2011-07-20 21:52:43 -05:00
Mike Primm
4987ac3fe1 Add proper Connection response to keep-alive handling 2011-07-20 01:37:31 -05:00
Mike Primm
644c8d0213 Add block transparency attributes to improve lighting accuracy 2011-07-19 23:34:01 -05:00
Mike Primm
913a92a010 Handle snow lighting special case 2011-07-19 17:45:05 -05:00
Mike Primm
3ef3f6cb61 Undo bad fix - broke some models 2011-07-19 16:39:09 -05:00
Mike Primm
537c6d3f25 Add nether support to HDMap 2011-07-19 15:11:44 -05:00
Mike Primm
f58092167f Fix wool coloring in texture support 2011-07-19 01:47:46 -05:00
Mike Primm
73825b4558 Merge remote branch 'upstream/master' into HEAD 2011-07-19 00:53:02 -05:00
Mike Primm
2c16c800e9 Performance tuning, improve workaround for bukkit scheduler bugs 2011-07-19 00:52:05 -05:00
FrozenCow
929a34656b Added webchat-interval for JsonFileClientUpdateComponent (which should fix sendmessage.php) 2011-07-18 13:13:02 +02:00
Mike Primm
b51bb22b9e Add handling for custom_still_water, custom_still_lava, etc 2011-07-17 20:51:51 -05:00
Mike Primm
ff07b6f343 Fix texture pack scaling support 2011-07-17 18:13:03 -05:00
Mike Primm
c74dd49f67 Make workaround for adaptive - be faster when bukkit isn't tripping up 2011-07-17 16:32:34 -05:00
Mike Primm
1862dc918c Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
2011-07-17 16:19:24 -05:00
Mike Primm
4e810fc9d8 Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt 2011-07-17 11:02:22 -05:00
Mike Primm
4bc3030637 Correct wood grain orientation from top 2011-07-17 02:42:35 -05:00
Mike Primm
9133d03489 Finish first pass of texture mapping 2011-07-17 02:20:13 -05:00
Mike Primm
d21d640eae First pass functional texture pack shader :) 2011-07-16 16:51:46 -05:00
Mike Primm
edac2e5cd9 Start on texture pack shader 2011-07-15 23:19:05 -05:00
Mike Primm
0323c98938 More texture pack work 2011-07-15 17:37:54 -05:00
Mike Primm
a91060dc95 Fix non-power-of-two scaling on models and textures 2011-07-15 09:29:27 -05:00
Mike Primm
c958da0ae0 Start on texture pack loader/scaler 2011-07-15 08:28:09 -05:00
Mike Primm
66ca5199e3 Add weak reference based cache for chunk snapshots 2011-07-14 01:08:28 -05:00
Mike Primm
c81c8cbaa6 More models (beds, etc), proper fence support, lighting fixes for steps and slabs 2011-07-12 23:32:18 -05:00
Mike Primm
bd69a69aff Make default shader more consistent with Kzed shader 2011-07-12 18:02:01 -05:00
Mike Primm
de2cdf5411 Add models.txt, and code to load models from it, and lots of models 2011-07-12 02:08:48 -05:00
Mike Primm
57ea6aefd6 Fix biome rendering 2011-07-11 09:37:03 -05:00
Mike Primm
b72cc2063a Add support for non-cube block models, subblock tracing for them 2011-07-11 02:14:55 -05:00
Mike Primm
0f0fb22074 Add configuration.txt.sample-hd as sample of HD render with existing default map structure 2011-07-10 14:42:36 -05:00
Mike Primm
f4e9b8ffce Add cancelable custom event for reporting of messages received from web 2011-07-09 21:39:49 -05:00
Mike Primm
02329673b2 Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly 2011-07-09 17:01:40 -05:00
Mike Primm
898f4a6740 Handle bigmap versus bigworld, allows HDMap to be big-map-style independent of bigworld setting. Add bigmap setting on KzedMap and FlatMap too. 2011-07-09 15:51:32 -05:00
Mike Primm
02fa9384ac Add HD cave shader 2011-07-09 02:19:56 -05:00
Mike Primm
a3c00a1026 Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
Mike Primm
69baafe597 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00
Mike Primm
7e5865a899 Merge remote branch 'origin/hdrender' into HEAD 2011-07-08 01:36:19 -05:00
Mike Primm
52f23f5e2d Start structuring for shaders and perspectives 2011-07-08 01:34:22 -05:00
Mike Primm
ae190b3c57 Merge branch 'master' into HEAD 2011-07-08 00:41:39 -05:00
Mike Primm
137b6af6d5 Fix tile render timmes, split out utility class 2011-07-08 00:40:52 -05:00
Mike Primm
56e5f6fbb3 Split perspective state out, to let shaders better interact with it 2011-07-07 08:41:31 -05:00
Mike Primm
4f73d2cbd6 Clean up HDMap dither, fix tile update events 2011-07-07 00:35:59 -05:00
Mike Primm
ee8718d083 Merge remote branch 'upstream/master' into HEAD 2011-07-06 09:44:13 -05:00
Mike Primm
225b348154 Get day/night workding with HDMap 2011-07-05 23:24:25 -05:00
Mike Primm
1f2722b249 Get full existing shader function working on HDMap 2011-07-05 22:17:22 -05:00
FrozenCow
9afe25b449 Changed version to 0.20. 2011-07-05 09:59:17 +02:00
Mike Primm
f3f871df3c Finish correction of zoom file coordinate correction for HDMap 2011-07-04 22:34:30 -05:00
Mike Primm
961eb17536 Fix zoom-out coordinate consistency on HDMaps 2011-07-04 10:18:05 -05:00
Mike Primm
4086291ce2 Merge remote branch 'origin/master' into HEAD 2011-07-04 09:29:02 -05:00
Mike Primm
630759c87b HD renderer prototype 2011-07-04 09:28:06 -05:00
Mike Primm
4152337568 Set to 0.19.2 for bug-fix release for 1.7 items 2011-07-03 18:03:04 -05:00
Mike Primm
c393eec159 Workaround for CB 953 furnace freakout (fixed in CB955) 2011-07-03 12:03:06 -05:00
Mike Primm
e724a7bccb Fix premature timeouts on tile read waits, causing missed tile loads 2011-07-03 11:30:48 -05:00
FrozenCow
cb4f6aaf82 Changed version to 0.20. 2011-06-30 12:38:02 +02:00
Mike Primm
1c32aebff9 Set to 0.19.1 - need bug fix release 2011-06-29 21:10:43 -05:00
Mike Primm
1102c08b3e Don't throw exception on bogus absolute path (http://xxx//blah) 2011-06-29 14:16:12 -05:00
Mike Primm
e6a8e54172 Add better URI path normalization, option to allow symlinks in web
path
2011-06-29 13:40:02 -05:00
Mike Primm
e2b55c3b54 Add some cleanup to help avoid exceptions on /reload and shutdown/disable 2011-06-29 01:37:09 -05:00
Mike Primm
2863dd0acc Put timeout on read lock used by web server - make sure it can't be indefinite 2011-06-28 22:33:11 -05:00
Mike Primm
48fea32500 Tighten up lock release logic on I/O and other exceptions
Make version in plugin.yml string so that 0.20 isn't 0.2
2011-06-28 22:13:42 -05:00
Mike Primm
f118ada39e Fix 'visibleregions' option on JSON (gotta kill those parallel code
paths at some point....)
2011-06-28 11:00:05 -05:00
FrozenCow
bf29c09522 Changed version to 0.20. 2011-06-27 21:44:12 +02:00
Jason Booth
d3b621f90b Fix Security Exploit 2011-06-27 21:27:23 +02:00
FrozenCow
47620fe79e Revert "Disallow .. in file path. Also logging, imports"
This reverts commit 1bc275ea46.
2011-06-27 21:26:52 +02:00
zeeZ
1bc275ea46 Disallow .. in file path. Also logging, imports 2011-06-27 22:48:39 +08:00
Mike Primm
b937c4bf38 Add option to have Dynmap STFU during start (verbose: false)
Add softdep, authors, stats commands to plugin.yml
2011-06-26 14:31:40 -05:00
Mike Primm
39281188bc Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
2011-06-25 16:01:06 -05:00
Mike Primm
6dac7f0689 Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
2011-06-25 01:13:40 -05:00
Mike Primm
3674ba3786 Add support for now-functional chunk generate detection
(chunkgenerated render trigger)
2011-06-24 19:10:10 -05:00
Mike Primm
f3ac3d9be4 Another bigworld+isomaps+zoom-out fix - directory name inconsistency 2011-06-24 14:18:21 -05:00
Mike Primm
5bb3249dfe Fix hash code problem with zoomed-out tiles - caused incomplete
updates
2011-06-24 11:44:21 -05:00
Mike Primm
214fec208d Add queued update triggers for zoom-out updates - deals with file time
resolution issues on Linux (1 second is too long to be reliable)
2011-06-24 08:25:26 -05:00
Mike Primm
d63db655d8 More tuning on zoom-out, fix zoomout on bigworld on iso-maps 2011-06-24 02:46:16 -05:00
Mike Primm
c2ee0ebd42 Add requestion option to trust client-provided name in sendMessage for
internal web server
2011-06-23 16:35:17 -05:00
Mike Primm
244419d686 Fix reported traps in Armor calculation when armor is incomplete - not
sure how this didn't happen more - possibly bukkit behavior change?
2011-06-23 08:08:33 -05:00
Mike Primm
f722c6fdc8 Finish zoom out on normal and 'bigworld' mode, fix marker coordinates 2011-06-23 00:53:56 -05:00
Mike Primm
9db23444db Fix problem with coordinate offsets due to negative coordinate walk on
kzedmaps
2011-06-22 17:24:12 -05:00
Mike Primm
8e102446fe First pass UI support for extra zoom out levels 2011-06-22 16:43:41 -05:00
Mike Primm
e7e4406e77 Finish rest of zoom out core logic - still need to finish web UI 2011-06-22 13:56:21 -05:00
Mike Primm
bec1108fa1 Settable zoom out code - incomplete prototype 2011-06-22 08:27:21 -05:00
Mike Primm
a7c6a20dcc Add support for visibleregions list for regions component - limit
which regions are shown
2011-06-20 18:48:23 -05:00
Mike Primm
2c3e8fbdc0 Fix reading of 'webpath' by Regions component - was reading its own
config instead of top-level one
2011-06-20 17:33:01 -05:00
Mike Primm
e584e3202b Add delay-retry loop for handling temporarily locked image file writes 2011-06-20 16:58:07 -05:00
Mike Primm
6efbf3a3df Update biomecolored to support biome-type-based,
biome-temperature-based and biome-rainfail-based shading
2011-06-20 16:00:28 -05:00
Mike Primm
edf7d4f5c8 Add biome-based coloring option for surface map 2011-06-20 00:09:22 -05:00
Mike Primm
2bc9b410a6 Add support for throttling chunk load rate, spreading over ticks 2011-06-18 19:43:47 -05:00
Mike Primm
8b35f4d3b7 Alter 'textured' setting for flat map to have none/smooth/dither opts 2011-06-18 16:05:47 -05:00
Mike Primm
e18ab1a880 Add 'textured' option for Flat - matches color scheme tone better 2011-06-17 00:08:13 -05:00
Mike Primm
ffc08173b4 Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
2011-06-16 23:37:28 -05:00
Mike Primm
fa33977469 Log fullrender messages to commandsender, versus just log 2011-06-16 01:58:12 -05:00
Mike Primm
0b7bd72231 Merge remote branch 'upstream/master' 2011-06-15 01:40:42 -05:00
Mike Primm
b1d1075dfe Add support for ChunkSnapshot API (CB860), maintain legacy support too 2011-06-15 01:27:59 -05:00
Mike Primm
9286cfff66 Add blockburn, snowform, leavesdecay render events 2011-06-13 23:19:02 -05:00
Mike Primm
2f22560f3d Clean up warnings 2011-06-13 22:05:14 -05:00
Mike Primm
0cf7b4be9b Add alternate directory structure to better support huge worlds 2011-06-13 21:43:02 -05:00
FrozenCow
864d815bc4 Changed version to 0.19. 2011-06-13 21:12:35 +02:00
mikeprimm
a827843365 Merge pull request #202 from MiLk/encoding
Use unicode hexadecimal for specials characters
2011-06-12 19:56:24 -07:00
Mike Primm
e8a6bf46cf Add support for hidewebchatip option, to replace webchat IP with alias 2011-06-12 19:35:53 -07:00
Mike Primm
40ee132277 Add support for using X-Forwarded-From for better proxy IP handling on
webchat
2011-06-12 18:50:41 -07:00
MiLk
7cea521e97 Use unicode hexadecimal for specials characters
Signed-off-by: MiLk <hello@emilienkenler.com>
2011-06-09 00:30:50 +02:00
Mike Primm
38163133cb Have per-world control of sending player position and health, prevent
player icon flicker on addplayer (even when not on world or position
is obfuscated)
2011-06-03 08:42:24 -05:00
Mike Primm
6a50b2ebcd Add background color support per map, add skylands template default 2011-06-03 03:24:21 -05:00
Mike Primm
2d0b2ef63d Hide player positions when on disabled worlds, add sendposition flat
to ClientComponent to avoid leaking position data, even when markers
are off, fix problem with stale player marker positions during/right
after map changes
2011-06-03 00:39:21 -05:00
Mike Primm
0fdeee5177 Make sure all JSON/web text interactions are escaped and/or UTF-8 2011-06-02 00:20:25 -05:00
Mike Primm
3c793b5302 Merge remote branch 'origin/master' 2011-06-01 19:09:46 -05:00
Mike Primm
cf71b38259 Fix tile coord calculation for tile hash on kzed render - too sparse
because not divided by tile dimensions (inconsistent with flat :<)
2011-06-01 19:08:53 -05:00
Mike Primm
68a78023c8 Add new block IDs, remove obsolete ones from colorschemes 2011-06-01 01:50:57 -05:00
Mike Primm
4af247593d Improve transparency processing on flat map 2011-06-01 00:12:27 -05:00
Mike Primm
c4646dc299 Add transparency option on Flat and Surface map, fix file locks 2011-05-31 23:44:17 -05:00
Mike Primm
c48d06eec1 Add file access synchronization to prevent conflicting tile updates 2011-05-31 21:20:23 -05:00
Arthur Mayer
44cc1da227 fixed encoding (sorry) 2011-06-01 00:11:41 +02:00
Arthur Mayer
af51d8b7e0 added configurable suffix for webchat 2011-05-31 23:30:02 +02:00
Arthur Mayer
cd02926fb0 made webchat prefix to configurable 2011-05-31 23:10:16 +02:00
Mike Primm
aa7d80407f Fix chatfile - shouldn't have changed this with last fix 2011-06-01 03:33:01 +08:00
Mike Primm
cbbea34859 Make JSON file updates more transactional - fix problem with read
during updates (seen on flames server)
2011-05-31 14:01:12 -05:00
Mike Primm
d393ccf6e9 Add render statistics, support for tile hashcodes to stop non-updates 2011-05-31 00:33:54 -05:00
Mike Primm
d0bee6f030 Handle trap in Json handling if timestamp not specified 2011-05-30 10:45:58 -05:00
Mike Primm
840854aef0 Fix snow rendering on flat map 2011-05-30 10:16:56 -05:00
Mike Primm
09e1ebc972 Add 'sidebaropened' option to auto-pin sidebar 2011-05-30 09:56:10 -05:00
Mike Primm
c00bd077cb Add support in web UI for automatic day/night cycle when night-and-day
set for a given map.
2011-05-29 17:24:46 -05:00
Mike Primm
544283a650 More memory tuning on BufferedImage handling, workaround bukkit leak 2011-05-29 09:33:51 -05:00
Mike Primm
a25fcc0001 Create BufferedImage using our own buffer - allows faster pixel
writing
2011-05-29 01:52:57 -05:00
Mike Primm
fc88dfad41 Fix boundary condition on height field - raw can be zero, function
return value must not be.  Also, fix debugger loading function.
2011-05-28 03:22:50 -05:00
Mike Primm
15fb1ec743 Fetch height map from Chunk - more performance 2011-05-28 01:59:02 -05:00
Mike Primm
b0b1ab5926 Add night-and-day support for FlatMap 2011-05-28 01:16:54 -05:00
Mike Primm
9b12ebc025 Shift all rendering over to async thread pool, minimize server thread
load
2011-05-28 00:08:29 -05:00
Mike Primm
d2c947653d Add night view via ambientlight setting on Flat and Surface maps, add
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
FrozenCow
993b26beb4 Changed version to 0.18. 2011-05-26 23:57:42 +02:00
Mike Primm
f9f615db2d Fix exception in world ordering code when world not in worlds list 2011-05-26 15:32:56 -05:00
FrozenCow
bc6176f3e1 Fixed order of worlds in sidebar. 2011-05-26 19:05:16 +02:00
FrozenCow
0db2296e97 Reverted map-structure for worlds, so that worlds have an order again.
This reverts commit f0cdd5614b, fd0c430695 and cee491f610.
2011-05-26 18:06:17 +02:00
FrozenCow
f0cdd5614b Fix when leaving out the world: section. 2011-05-26 03:03:45 +02:00
FrozenCow
cee491f610 Made configuration structure of worlds like templates (looks nicer :D). 2011-05-26 02:33:26 +02:00
FrozenCow
108e9d24c4 Changed the way templates and world-configuration are handled. 2011-05-24 02:13:43 +02:00
mikeprimm
015f898255 Screwed up merge 2011-05-23 08:16:35 -07:00
mikeprimm
7cf75873b8 Add hiddenworlds attribute to suppress templates on selected worlds 2011-05-23 08:06:08 -07:00
Mike Primm
23f5ec5a27 Fix handling of existing maps tag under world definitions 2011-05-22 19:21:27 -05:00
Mike Primm
19fca36bac Add support world-type-specific templates, to allow automatic
initializing of worlds (make configuration.txt work unmodified for
most folks, while still supporting per-world customizations)
2011-05-22 17:28:12 -05:00
Mike Primm
fe25cb6a0f Fix player faces when aliases being used, and strip color from player
display names sent to web UI
2011-05-23 03:23:11 +08:00
FrozenCow
2866eaa905 Added ability to reload (also using 'dynmap reload'). 2011-05-22 19:42:47 +02:00
FrozenCow
ca9be50422 Another fix for chat. 2011-05-22 18:51:11 +02:00
FrozenCow
f00e05f25e Fixed web-to-mc chat for JsonFile? 2011-05-22 18:24:09 +02:00
FrozenCow
d6cce5ed48 Fixed client-updates for JsonFile. 2011-05-22 18:11:16 +02:00
FrozenCow
15489833df Fixed allowwebchat for JsonFile. 2011-05-22 17:46:11 +02:00
FrozenCow
d5c19703f6 Added map-icon to configuration. 2011-05-22 17:45:30 +02:00
FrozenCow
fea84a45b2 Corrected JsonFile use of webpath. 2011-05-22 17:09:42 +02:00
FrozenCow
1622bb4408 Added center to configuration with default 0,64,0 like before. 2011-05-22 16:48:43 +02:00
zeeZ
3fd511a8d1 Added armor (merged from zeeZ). 2011-05-22 16:28:26 +02:00
FrozenCow
3b16a36b99 Made use of log.log instead of .info. 2011-05-22 16:28:19 +02:00
zeeZ
5ae837f911 Added log prefix to info logger. 2011-05-22 16:28:14 +02:00
FrozenCow
5f8c44ee6b Transfered chat/webchat functionality to their components. 2011-05-22 16:28:10 +02:00
FrozenCow
e2f0307eeb Cleaned up depricated configuration. 2011-05-22 16:28:06 +02:00
FrozenCow
d5b4f6c8c4 Transfered client-updates to two components (jsonfile and internal). 2011-05-22 16:28:01 +02:00
FrozenCow
9fa46597d1 Made use of org.json.simple for updates. 2011-05-22 16:27:57 +02:00
FrozenCow
987e6bcb54 Moved HeroChat code to HeroWebChatModule. 2011-05-22 16:27:53 +02:00
FrozenCow
b2cb15b75c Moved regions-code to regions-component. 2011-05-22 16:27:49 +02:00
FrozenCow
e57301b14e Added events for components and implemented 'buildclientconfiguration'-event in ClientConfigurationComponent. 2011-05-22 16:27:43 +02:00
FrozenCow
38c8254707 Added simple start for server-side components. 2011-05-22 16:27:37 +02:00
Mike Primm
de73cd4028 Better fix for HeroChat - still need herochatwebchannel's channel to
be set to join-messages: true to allow web messages before first
player message in channel.
2011-05-22 01:53:48 -05:00
Mike Primm
06785be5f3 Fixes for alias/nicknames in web UI (esp handling player icons),
HeroChat fixes
2011-05-21 23:58:48 -05:00
Mike Primm
b108cad2d3 Merge remote branch 'upstream/master' 2011-05-21 01:30:07 -05:00
mikeprimm
cb010802db Merge pull request #156 from mikeprimm/master
Implement chunk snapshotting approach to drop memory use and CPU use significantly, add shadows option (via shadowstrength) on defaulttilerender, add fix for nicknamed players' skins
2011-05-20 23:03:35 -07:00
Mike Primm
4fb1ddf49a Fix for skins on players with nicknames - send up account name as well
as display name.
2011-05-21 00:59:08 -05:00
Mike Primm
325f069b46 Add BufferedImage cache 2011-05-21 00:30:42 -05:00
Mike Primm
024e7dc96c Tune shadow render, add to accept wait queue on web server 2011-05-20 23:26:46 -05:00
Mike Primm
992a905b0a Add shadowstrength attribute for surface renderer - enables shadows
based on top-down chunk sky light data
2011-05-20 20:52:34 -05:00